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+1 Broken Aldori: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 301d8 + 6 + 7 - 2 ⇒ (1) + 6 + 7 - 2 = 12 Would be a critical, except it's broken
Moving up to the man, ignoring the tiger, Marcèl slashes at him with his dueling sword.
Intimidate; Demoralize: 1d20 + 13 ⇒ (8) + 13 = 21 As a swift action against the man thanks to menacing swordplay.

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Moving up to the man, ignoring the tiger, Marcèl slashes at him with his dueling sword. The man seems to be intimidated a bit by Marcel's menacings swordplay
The tiger tries to stop Grimdoc's movement towards the north
Bite vs FF AC Grimdoc: 1d20 + 18 ⇒ (6) + 18 = 24
Claw 1 vs FF AC Grimdoc: 1d20 + 18 ⇒ (10) + 18 = 28
Claw 2 vs FF AC Grimdoc: 1d20 + 18 ⇒ (17) + 18 = 35
Damage Bite: 2d6 + 8 ⇒ (6, 5) + 8 = 19
Damage Claw 1: 2d4 + 8 ⇒ (3, 4) + 8 = 15
Damage Claw 2: 2d4 + 8 ⇒ (3, 2) + 8 = 13
Not sure what Grimdoc's current FF AC is, but I'm pretty sure at least one of those hits so;
Free grab attempt vs Grimdoc CMD: 1d20 + 23 ⇒ (19) + 23 = 42
init
Grimdoc
Togarin
Samuel, Snowadder, Calistan, Logain, Marcel
Tiger
Damage caster: 12 - intimidated
Damage Tiger: 0

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Grimdoc reels with the attacks by the large tiger FFAC=23, so all hit
Ouch. Bad kitty!"
Grimdoc causes brambles to poke from his armor (free action)
1d6+3 dmg for any melee attacks on him
He drops his lucern hammer and calling forth the Erastil's bane (swift) of all tigers into the blades of his cestus.
"Let me go if ya know what's good for ya!"
cestus, PA/FF, bane, grappled: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28
for dmg, PA, bane: 1d4 + 4 + 4 + 2d6 + 2 ⇒ (4) + 4 + 4 + (2, 2) + 2 = 18
confirm: 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12
for dmg, PA, bane: 1d4 + 4 + 4 + 2d6 + 2 ⇒ (1) + 4 + 4 + (6, 6) + 2 = 23
cestus, PA/FF, bane, grappled: 1d20 + 4 + 2 - 2 ⇒ (7) + 4 + 2 - 2 = 11
for dmg, PA, bane: 1d4 + 4 + 4 + 2d6 + 2 ⇒ (4) + 4 + 4 + (3, 1) + 2 = 18

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Grimdoc slams his fist into the tiger, hurting it..but not as badly as it could have been.
The caster takes a step away from Marcel and starts to cast a spell while trying to keep Marcel away from him
Casting on the defensive: 1d20 + 16 ⇒ (1) + 16 = 17
but he's too distracted and his spell fizzles
init
Samuel, Snowadder, Calistan, Logain, Marcel, Grimdoc
Tiger, Caster
I'll have the tiger delay for orders from the caster to group initiative a bit easier
Damage caster: 12 - intimidated
Damage Tiger: 18

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With the cat grappling with his companion, Logain casts a frosty spell on his sword and enhances it, which causes it to gleem dangerously as well as emit a frosty aura and cackle with electricity. He then advances on the caster to strike him and deliver the magically enhanced strike.
keen and electricity, casting frostbite
attack: 1d20 + 9 ⇒ (20) + 9 = 29
confirm: 1d20 + 9 ⇒ (6) + 9 = 15
dmg first lethal then nl cold then electricity: 1d6 + 5 + 1d6 + 6 + 1d6 ⇒ (3) + 5 + (4) + 6 + (1) = 19
confirmed dmg first lethal then nl cold: 1d6 + 5 + 1d6 + 6 ⇒ (4) + 5 + (2) + 6 = 17
free intimidate, duration in nl dmg: 1d20 + 14 ⇒ (1) + 14 = 15
since he was shaken he is now also sickened for one round due to cruel weapon and entangled as well as potentially shaken for longer.
-Posted with Wayfinder

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+1 Broken Aldori: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 281d8 + 6 + 7 ⇒ (6) + 6 + 7 = 19
Moving towards the tiger, Marcel slashes out at the spellcaster once more, taking a Targeted Strike at the man's legs, hoping to knock him to the floor.
Spending 1 panache, if my attack hits, the man is knocked prone in addition to damage.

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Snow Adder takes a quick step back in case the tiger can reach through the doorway and then begins firing a rapid series of arrows into Togarin.
Attack 1: 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1: 1d8 + 5 ⇒ (8) + 5 = 13 plus 1 hp bleed for: 1d6 ⇒ 6 rounds
Attack 2: 1d20 + 10 ⇒ (5) + 10 = 15
Damage 2: 1d8 + 5 ⇒ (6) + 5 = 11 plus 1 hp bleed for: 1d6 ⇒ 2 rounds
Attack 3: 1d20 + 5 ⇒ (2) + 5 = 7
Damage 3: 1d8 + 5 ⇒ (2) + 5 = 7 plus 1 hp bleed for: 1d6 ⇒ 2 rounds

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Grimdoc will breathe a sigh of relief as the tiger delays its attacks...even if momentarily.
The rotund (and bloody) dwarf, will wait to see if any of his companions provide a flank or cure.
"Never figured I'd end up a chew toy for an overgrown tabby, hah...ouch. Erastil, hear me and get this darn cat!"
He will activate his last judgement/surge of healing+4
cestus, bane, grappled: 1d20 + 9 + 2 - 2 ⇒ (1) + 9 + 2 - 2 = 10
for dmg, PA: 1d4 + 4 + 2d6 + 2 ⇒ (3) + 4 + (6, 3) + 2 = 18
cestus, bane, grappled: 1d20 + 4 + 2 - 2 ⇒ (10) + 4 + 2 - 2 = 14
for dmg, PA: 1d4 + 4 + 2d6 + 2 ⇒ (4) + 4 + (5, 1) + 2 = 16
Bleh

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Logain strikes the caster with his enhanced sword, cutting him deeply but not critically wounding the man
Moving towards the tiger, Marcel slashes out at the spellcaster once more, taking a Targeted Strike at the man's legs, knocking him to the floor.
Snow Adder takes a quick step back in case the tiger can reach through the doorway and then begins firing a rapid series of arrows into Togarin, only managing to hit once
Grimdoc struggles with the tiger and is unable to land a blow sufficient enough to damage the large kitty
init
Chaul, Calistan
Enemies
Damage caster: 40/10 non-lethal - intimidated, prone, sickend, bleeding, entlangled
Damage Tiger: 18

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Sorry, I off course meant Samuel and Calistan (Chaul is in another of my pbb's and uses the same Avatar, moving on since it's been long enough
Samuel opens a space for Calistan as he steps to the side and goes fully on the defensive
Unsure if Calistan is taking 1/2 damage from Grimdoc, so letting him use a cure spell on Grimdoc for now. I don't like using people's resources without their permission..but this seems to warrant it
Calistan moves next to Grimdoc and cures some of his wounds
3d8 + 6 ⇒ (7, 7, 5) + 6 = 25
The tiger then releases Grimdoc from his grasp and tears into Grimdoc
To hit AC Grimdoc Bite: 1d20 + 18 ⇒ (1) + 18 = 19
To hit AC Grimdoc Claw 1 rake: 1d20 + 18 ⇒ (19) + 18 = 37
To hit AC Grimdoc claw 2 rake: 1d20 + 18 ⇒ (11) + 18 = 29
he slams his jaws shut powerfully...a few inches in front of Grimdoc's face but both his front claws tear into Grimdoc
Damage claw 1: 2d4 + 8 ⇒ (4, 4) + 8 = 16
Damage claw 2: 2d4 + 8 ⇒ (4, 4) + 8 = 16
hurting himself on the brambles as he attacks
I'm assuming only successful attacks cause damage
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
and tries to grab hold of Grimdoc again
To grab Grimdoc vs CMD: 1d20 + 23 ⇒ (2) + 23 = 25
Which if I understand the description right isn't a melee attack so doesn't cause the damage again, which sort of makes sense since the attack already happened
Cast on the defensive: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Togarin tries to get another spell off, but fails again from his position on the floor.
init
Party
Enemies
Damage caster: 40/10 non-lethal - intimidated, prone, sickened, bleeding, entangled
Damage Tiger: 32

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"You were fooling to try and take us on. But I guess you showed your true colors." Logain says dryly and jabs down hard on the caster with his enchanted sword. Frost again expands from the wound and electricity jolts the caster on the floor.
attack and prone: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
confirm attack and prone: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19
dmg normal, cold nl, electricity: 1d6 + 5 + 1d6 + 6 + 1d6 ⇒ (5) + 5 + (6) + 6 + (3) = 25
confirmed dmg: 1d6 + 5 + 1d6 + 6 ⇒ (5) + 5 + (3) + 6 = 19
intimidate: 1d20 + 14 ⇒ (8) + 14 = 22
Again sicked and entangled, almost feel sorry for him ;)

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Seeing Togarin is in a better position for the melee party members to fall on him, Snow Adder switches his target to the tiger and unleashes three arrows hoping to bring it down before it can harm Grim again.
Togarin takes 1 hp of bleed damage.
Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1: 1d8 + 5 ⇒ (5) + 5 = 10 plus 1 hp bleed for: 1d6 ⇒ 5 rounds
Attack 2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7 plus 1 hp bleed for: 1d6 ⇒ 6 rounds
Confirm Attack 2: 1d20 + 10 ⇒ (9) + 10 = 19
Extra Damage from Attack 2 if Confirmed: 1d8 + 5 + 1d8 + 5 ⇒ (4) + 5 + (1) + 5 = 15
Attack 3: 1d20 + 5 ⇒ (11) + 5 = 16
Damage 3: 1d8 + 5 ⇒ (7) + 5 = 12 plus 1 hp bleed for: 1d6 ⇒ 3 rounds

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@gm correct on bramble armor damage only on hits. Grim is healed for 25 but loses 32 from the claws, dropping him To 16/66
Grim grunts in pain but is happy to see the tiger receives some pain back.
judgement of healing adds 4 more.
Grim tries to strike back but cannot get a good angle.
cestus, bane, grappled, PA/FF: 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 14
for dmg, PA: 1d4 + 4 + 4 + 2d6 + 2 ⇒ (4) + 4 + 4 + (6, 6) + 2 = 26
cestus, bane, grappled, PA: 1d20 + 4 + 2 - 2 - 2 ⇒ (3) + 4 + 2 - 2 - 2 = 5
for dmg, PA: 1d4 + 4 + 4 + 2d6 + 2 ⇒ (3) + 4 + 4 + (3, 1) + 2 = 17

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Weird... I could have sworn that I posted to move to heal Grimdoc. Sorry revvy!
Calistan will heal Grimdoc once more, trying to keep him up in the face of the tiger.
CSW: 3d8 + 6 + 1 ⇒ (5, 8, 1) + 6 + 1 = 21

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You should also count 5 HP from Life Link every round, should put Calistan at -10 HP for the two rounds and +10 to Grimdoc for the two rounds.

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In a effort to fell the creature before him, Samuel swings in twice with his sword.
+1 ghost touch longsword: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 5 ⇒ (3) + 5 = 8
+1 ghost touch longsword: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 5 ⇒ (4) + 5 = 9
Wow, two possible criticals.
+1 ghost touch longsword crit confirm: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 5 ⇒ (2) + 5 = 7
+1 ghost touch longsword crit confirm: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 5 ⇒ (4) + 5 = 9
That's an amazin set of rolls. That balances out all the lousy checks I've made lately. That totals 33 damage if there is no DR.

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Logain jabs down hard on the caster with his enchanted sword. Frost again expands from the wound and electricity jolts the caster on the floor.
Grim grunts in pain but is happy to see the tiger receives some pain back, but Grimdoc can't get a good enough angle to strike back in return.
Seeing Togarin is in a better position for the melee party members to fall on him, Snow Adder switches his target to the tiger and unleashes three arrows hoping to bring it down before it can harm Grim again.
Hitting only once, the arrow gets stuck deep inside the tiger
Calistan will heal Grimdoc once more, trying to keep him up in the face of the tiger.
In a effort to fell the creature before him, Samuel swings in twice with his sword, bit swings biting deep into the tiger's flesh.
Marcel goes fully on the defensive.
The tiger bleeds a bit as it holds onto Grimdoc and starts raking Grimdoc with his rear claws
To sustain grab vs Grimdoc CMD: 1d20 + 23 + 5 ⇒ (9) + 23 + 5 = 37
To hit AC Grimdoc claw 1: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
To hit AC Grimdoc claw 2: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35
Damage sustain grab: 2d6 + 8 ⇒ (1, 5) + 8 = 14
Rake Claw 1: 2d4 + 8 ⇒ (2, 4) + 8 = 14
Rake Claw 2: 2d4 + 8 ⇒ (4, 1) + 8 = 13
I assume you kept brambles up? if so;
Bramble damage: 3d6 + 9 ⇒ (2, 6, 4) + 9 = 21
The caster, now with a panicked look in his eyes tries once more to cast something while bleeding
concentration: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
and the sight of his own blood causes him to loose focus and he fails yet again to concentrate enough to cast anything
Geez, this guy hasn't been able to get any of his spells off
init
Party
enemies
Damage caster: 86/10 non-lethal - intimidated, prone, sickened, bleeding, entangled
Damage Tiger: 88(+21) - bleeding another 5 rounds

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"I bid you, adieu." Logain says and strikes again, cutting deeply into the wizard.
attack and prone: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25
dmg normal, cold nl, electricity: 1d6 + 5 + 1d6 + 6 + 1d6 ⇒ (2) + 5 + (1) + 6 + (4) = 18
intimidate: 1d20 + 14 ⇒ (12) + 14 = 26
Jeezz how much hp does a spellcaster have :P. Again more sickened, intimidated and entangled. Doesn't he get even more penalties for concentration?

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Shakened is -2, sickened is -2, plus being prone and adjacent to someone with a sword, almost feel bad for the guy.
Seeing the spellcaster pretty much no longer as a threat, Marcel attacks the tiger.
+1 Broken Aldori: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 261d8 + 6 + 7 - 2 ⇒ (5) + 6 + 7 - 2 = 16

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Frustrated with his accuracy, but sensing victory, Snow Adder continues his assault on the tiger switching over to cold iron arrows.
1 hp of bleed to Togarin and 1 hp of bleed to the tiger.
Attack 1: 1d20 + 10 ⇒ (20) + 10 = 30
Damage 1: 1d8 + 5 ⇒ (4) + 5 = 9
Confirm Attack 1: 1d20 + 10 ⇒ (9) + 10 = 19
Extra Damage from Attack 1 if Confirmed: 1d8 + 5 + 1d8 + 5 ⇒ (5) + 5 + (1) + 5 = 16
Attack 2: 1d20 + 10 ⇒ (20) + 10 = 30
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7
Confirm Attack 2: 1d20 + 10 ⇒ (3) + 10 = 13
Extra Damage from Attack 2 if Confirmed: 1d8 + 5 + 1d8 + 5 ⇒ (1) + 5 + (8) + 5 = 19
Attack 3: 1d20 + 5 ⇒ (1) + 5 = 6
Damage 3: 1d8 + 5 ⇒ (8) + 5 = 13

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If the cat is still up, Grim will slash at it again.
Once again, judgment healing 4
"For the last time, let me go!"
cestus, bane, grappled, PA/FF: 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26
for dmg, PA: 1d4 + 4 + 4 + 2d6 + 2 ⇒ (1) + 4 + 4 + (2, 2) + 2 = 15
cestus, bane, grappled, PA/FF: 1d20 + 5 + 2 - 2 ⇒ (6) + 5 + 2 - 2 = 11
for dmg, PA: 1d4 + 4 + 4 + 2d6 + 2 ⇒ (2) + 4 + 4 + (2, 6) + 2 = 20

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Calistan smiles warmly at Grimdoc as he lays his hand on the dwarf once more, healing him of his wounds.
Cure Serious Wounds: 3d8 + 6 + 1 ⇒ (2, 6, 8) + 6 + 1 = 23

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With one final slice Marcel manages to take out the caster
Due to non-lethal damage Logain did he's unconscious and not dead at the moment, but still bleeding
With 2 arrows of Snow Adder hitting the tiger Grimdoc is finally able to land a blow and shatter the tiger's jaw, causing both Grimdoc and the tigers corpse to drop to the floor
Calistan heals Grimdoc Unless you want to save your spell and use wands since you are out of combat now
The corpse on the table has a glowing yellow sigil on his hand as well as a fine pair of bracers (of armor +2). The table nearby holds a (+2) breastplate and a belt (of giant's strength +2) which all light up when detected for magic.

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I can use wands for healing instead of spell.
For a few moments after the fight, Grimdoc's wounds heal up so he only left with a few. (less than 5 damage doesn't heal)
Calistan will take that burden upon himself as he heals himself with his wand.
CLW: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
CLW: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
CLW: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
CLW: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
CLW: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
CLW: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Calistan smooths out his clothes and stows his wand behind his shield and looks ready to move on.

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"I say we tie him up and see what he was so anxious to keep us away from. The rest of you can probably make better use of the things from the corpse. Any way of learning more about that? I see it has another of those sigils."

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"Let me first take away his spell casting ability." Logain says and pockets the mans spellbook and spell component pouch. He then ties his hands tightly and stuffs a cloth in his mouth.
After that he taps the man once with his wand of infernal healing to avoid his death.
-Posted with Wayfinder

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The body of the tiger stays, it's a "normal" dire tiger except that it doesn't have any skin
K, since this took like 5 days last time..just to speed this up..
Togarin refuses to answer any of your questions, no matter how nicely you ask or how intimidating you are. He refuses to deal with you now that you didn't became his loyal puppets and follow his every order and even dared to attack him.

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Grimdoc would plan on opening both doors after they are checked for traps by a professional...especially after the puppet master's attack .
"somebody want to check these doors besides me? ."
Perc ne : 1d20 + 13 ⇒ (17) + 13 = 30
Perc nw : 1d20 + 13 ⇒ (2) + 13 = 15

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"Let's start with the one to the northwest." Snow Adder takes his time, well aware that this unstable mage may have trapped something.
Take 20 on Perception for 36

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Samuel will knock Togarin unconsious again and use his sword hand to drag the wizard with them, moving up to the next door.
"I don't recommend leaving him behind. He strikes me as a cunning sort."

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Neither door seems trapped as far as you can tell.
As you open the door in the north west part of the roomyou can see that behind it is;
An extravagant bedroom featuring a bed flanked with nightstands, two wardroves against the walls near the center of the room, a counch and a low table and a large tiger-pelt rug.
As soon as you enter the room the tiger pelt animates, surrounded by some spectral energy and get's ready to attack
Init Samuel: 1d20 + 2 ⇒ (19) + 2 = 21
Init Grimdoc: 1d20 + 7 ⇒ (4) + 7 = 11
Init Marcel: 1d20 + 8 ⇒ (6) + 8 = 14
Init Snowadder: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Init Calistan: 1d20 - 5 ⇒ (13) - 5 = 8
Init Logain: 1d20 + 2 ⇒ (13) + 2 = 15
Init Tiger fur: 1d20 + 7 ⇒ (2) + 7 = 9
init
Grimdoc, Marcel, Snow Adder, Logain, Samuel
Tiger fur
Party

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Samuel drops the unconcious captive and steps into the room, redrawing his sword and swinging at the animated pelt.
"What is this?"
I'll use Combat Expertise to take a -2 penalty to my attack roll but gain +3 AC (making my AC 29 and touch 16). If two allies move adjacent to me add another +1 to those.
+1 ghost touch longsword w/combat expertise: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 211d8 + 5 ⇒ (7) + 5 = 12

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"I'm guessing its the rest of his tiger." Snow Adder fires off a string of arrows at the animated pelt.
Attack 1: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 5 ⇒ (6) + 5 = 11 cold iron, not magic
Attack 2: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 5 ⇒ (8) + 5 = 13 cold iron, not magic
Attack 3: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 5 ⇒ (4) + 5 = 9 cold iron, not magic

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Samuel drops the unconcious captive and steps into the room, redrawing his sword and swinging at the animated pelt, his ghost touch sword hitting the tiger pelt and the energy surrounding it and actually causing some of the energy to bleed away.
Snow Adder's arrow puncture 3 small holes into the tiger pelt, but the energy surrounding it doesn't seem effected by it at all. No damage, since the arrows are non-magical
Grimdoc swings his hammer into the tiger pelt, but the soft substance just absorbs most of the damage his weapons deals. Half damage vs incorporeal
init
Logain, Marcel
Tiger fur
Party
damage tiger pelt:26

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As a protective precaution Logain summons a series of mirror images of himself.
mirror image: 1d4 + 2 ⇒ (3) + 2 = 5

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Seeing Logain cast a spell for protection Marcel goes fully on the defensive
The tiger pelt raises it's paw at Samuel
To hit touch AC Samuel: 1d20 + 10 ⇒ (8) + 10 = 18 So with 2 adjacent allies, that's a touch Ac of 18 for Samuel, which means it hits
The energy animating the tiger fur drains the strength right out of Samuel who can feel his life energies leave his body, almost as if his soul is sucked dry.
Damage Samuel: 1d8 ⇒ 4 and 2 levels are drained
This attack saps a living opponent’s vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature’s description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature’s description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 the draining creature’s racial HD + the draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.
init
Party
Tiger fur
damage Tiger Fur: 26 (+10 temp hp)

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"My arrows go right through it. Should I try adamantine?"
Snow Adder's player knows he needs magic or ghost touch, but this is the first time for my poor ranger :(

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Acrobatics; Derring-do: 1d20 + 14 + 1d6 ⇒ (8) + 14 + (2) = 24 Vs CMD+5, I think that fails, which makes me lose my movement right next to the tiger skin and provokes an attack of opportunity. There's no penalty for moving full speed with acrobatics due to being a level 7 swashbuckler.
+1 broken Aldori: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 221d8 + 6 - 2 ⇒ (5) + 6 - 2 = 9 making the assumption on no precision damage, add 7 if I'm wrong
Marcèl attempts to move into a flanking position before attacking the dirty rug.
posting from tablet, please move me based on the results of my acrobatics, either flanking with Samuel or next to him.

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Kn.Religion: 1d20 + 12 ⇒ (11) + 12 = 23
Calistan points at the creature and realizes that he knows what it is! He jumps around trying to get everyone's attention as he thinks on how to tell the party. He decides that it is more important to blast the creature.
He moves his hands around and a ray of light erupts from his holy symbol. The light washes over the room and attacks the undead creature as a ray tries to strike the creature.
Searing Light - Touch: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage: 6d6 ⇒ (3, 5, 3, 3, 1, 1) = 16

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Snow Adder is unsure on what to do as he notices his arrows don't damage the enemy.
Grimdoc swings again and is just barely able to hit the tiger fur..but again, most of the impact of his weapon is absorbed by the soft pelt and the rest seems to dissipate some of the energy that leaked out of Samuel's body and was surrounding the fur..
Marcèl attempts to move into a flanking position before attacking the dirty rug, but the tiger pelt is to quick and slams a paw down at Marcel causing him to stop short Moved you next to Samuel
OOA VS Marcel touch AC: 1d20 + 10 ⇒ (9) + 10 = 19
which causes Marcel's body to shiver all over as some of his life forces are drained away
Damage Marcel: 1d8 ⇒ 7 and 2 negative levels
Marcel then sticks his sword through the tiger pelt - and the energy surrounding it - and almost manages to swipe away all the energy that was leaking from his body to the tiger fur Unless you have a ghost touch weapon, no precision (or crit) damage
Calistan tries to hit the energy surrounding the animated fur with a searing ray of light and even having to be careful not to hit Grimdoc in the back of the head manages to hit the energy animating the fur with his blast.
It doesn't mention anywhere that it doesn't take 1/2 damage from this or ignore incorporeal..so 1/2 damage it is for being spell damage
It sears away the last energy it took out of Marcel body and then a bit more, but the diffused energy seems to be rather resistant to the almost blinding light
Snow Adder, Logain, Samuel
Tiger fur
Damage tiger fur: 28+0 temp hp