PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

Map


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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will detect evil within the smoke pillars and room.

Scarab Sages

Grimdoc picks up an sense of evil coming from somewhere behind the east wall, but the pillars (or the room) don't detect as evil.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will move into the room and pokes his lucern hammer into the yellow smoke to see if anything within.

Somethin strange going here. But not sure what.

Scarab Sages

Grimdoc's hammer moves through the smoke as well...a hammer moving through smoke. It doesn't meet any resistance from within.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Should we try one of the other doors? Maybe there are more columns."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"I guess, maybe they give a clue as to what is going on in here."

Scarab Sages

Just let me know what you want to do

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will continue to search the smoke room for secret doors, especially along the eastern wall.

"Let me know if you open either of those there other doors and I will stop poking around in here.
I had sensed some evil...but maybe it is on the other side of this wall and not accessible from this room. I dunno."

perception: 1d20 + 13 ⇒ (19) + 13 = 32 +2 vs stonework

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan grows bored and goes to investigate the red door. He grabs the handle and pushes it open...

Scarab Sages

Grimdoc doesn't find any secret doors in this room.

Calistan quickly finds out that the door he tries to open is still locked.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan moves to stand in the yellow smoke in the room that Grimdoc is moving around in. This is boooooring...

He holds his breath unless nothing happens, then he breathes in the smoke.

Scarab Sages

As Calistan moves into the smoke everyone in the room sees Calistan step into the smoke and then the smoke completely conceals Calistan from the others. You can just make out Calistan taking in a deep breath after a split second and then you don't hear anything from inside the smoke pillar anymore

Calistan:
I'll let you know what happens when you breath in the smoke in a bit. Just giving the others a chance to do something

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel jogs up alongside Calistan, not wanting his ally to get caught up in something he can't handle alone.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder moves to the doorway in case his assistance is needed. While he doesn't expect outright violence, he does get bow and arrow ready in case of something unexpected.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc comes out of the smokey rooms, leaving Calistan to bask in their smoke.

"I am not finding any hidden doors here...and I checked real good. Did you get those other doors opened or what?"

If we do not have a resident lockpick in the group, Grim will cast another knock on the red door to the south.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder will check the red door for traps, use his wand to cast aspect of the falcon and get ready for any trouble that is revealed in the next room once we open the door.

Scarab Sages

As Samuel jogs along side Calistan he enters the smoke and you quickly discover that there appears to be more then enough space for both of them as both completly dissapear from sight.

Grimdoc and Snow Adder decide to leave the room and check out the red door. Unlocking it with a knock spell cast by Grimdock

Calistan and Samuel:
You emerge from the smoke and see: A small room (10 by 30 ft), with a collum of yellow smoke at your back and a door at the other end of the room

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

GM/Samuel:
Calistan opens the door after he gets ready with Samuel for anything inside and peers through the open passageway.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Urging Grimdoc to save his spells, Marcel will pull out his thieves tools and get to work on the red door.

Disable Device: 1d20 + 17 ⇒ (20) + 17 = 37

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"What the.... They just disappeared? Samuel, Calistan! Where did you go." Logain shouts after them.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc holds his spell but stops as he hears the shout from
The next room.

"What? Who disappeared? I just left Cal in there for a few seconds! Was he alone? We cannot let him get lost. He cannot call for help."

Scarab Sages

Marcel saves Grimdoc the expense of a spell as he manages to break the lock on the door with hsi expertise and thieves tools

Since I personaly think that most of the times it's not a good idea to split up the party....does anyone try to follow Calistan and Samuel? You don't have to, I can work with a split party. Should be much easier in a pbp as opposed to the chaos it normaly turns into in RL

I'll wait with posting what's behind the door to prevent possible multiple encounters triggering at once

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will hold off entering the room and go looking for Cal and Sam.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"They just dissapeared... I don't think they would have died, maybe teleportation. Navi, you go in there and let me know that you are fine okay?" Logain says against his little familiar.


AC 24 (T 17, FF 17). HP 19, Fort +4, Ref +7, Will +2. Init +2, CMB 3/CMD 9, Speed 15ft/ Fly60ft (perfect)
Attacks:
Melee shortsword +3 (1d2-4/19-20), Ranged shortbow +10 (1d2-4) At will Detect evil, detect good, daze (DC 10) 1/day—color spray (DC 11)
skills:
Bluff +8, Craft Alch + 7, Diplomacy +8, Disable device +8, Escape Artist +11, Fly +17, Knowledge Local +7 Perception +12, Sense Motive +4, Sleight of hand +7, Stealth +23

"Well if you say so..." Navi says tentatively and slowly moves into the smoke. Once on the other hand she emits an emotion of happiness and surprise to let the others know it is safe If it is so.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel sticks next to Calistan, soon realising they are alone.

"Let's hold fire here for now Cal, our allies aren't yet caught up."

Samuel checks behind him to see if the others are in pursuit.

-Posted with Wayfinder

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc starts to look worried for their missing friends.

"So where are they then? Can anyone see them? Logain, what's the good word?"

Scarab Sages

The fey enters the cloud and exits it in a rectangular room with the smoke at one end and a door with Calistan in front it at the other end ..and with Samuel somewhere in between those two.

SW part of the map

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

GM/Samuel:
Calistan sticks with his choice of action as he is oblivious to the words spoken to him by Samuel, both due to his fascination with the door and his deafness.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will call out as he also enters the yellow smoke.

I am going after them. If you don't hear from us in 5mins, that means we probably found a keg and a bowl of preztles....or we died.
In either case you may need to do some convincing to get us back. Hah!

Scarab Sages

As Grimdoc jumps through the smoke he can just see Calistan open the door (after Calistan spend some time checking it for traps)

Behind the door you see;
Bells and strands of beads hang think in this corridor and passing through without distrubing them will be difficult

(=Acrobatics check)

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

"Grimdoc! Are the others coming?"

-Posted with Wayfinder

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"If we do not come back they will be...maybe sooner."

Scarab Sages

Since I didn't mention it in the description and I just noticed I forgot to update the map, behind the door Calistan just opened is 10 by 40 ft long corridor running from west to east ending at a door. The whole corridor is filled with bells and strands of beads.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"It's all clear, Navi is safe and found the others. Let's follow on through." Logain says and follows in through the yellow smoke, ending up with the others.

Scarab Sages

Logain joins most of the others on the other side of the smoke, leaving just Snow Adder and Marcel behind.

I'll assume they will join as well if/when you guys start moving around

Scarab Sages

...anyone want to do anything?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Whew glad you guys are ok. What did you find down here? ."

Grim waves and smiles at Cal and moves into the southern hallway and looks around.

Perc : 1d20 + 13 ⇒ (5) + 13 = 18 +2 vs stone

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder will also pass through, signaling Marcel to also join the others. Once he passes through, the archer will check the hallway past Cal for traps and enter the hall.
Perception: 1d20 + 16 ⇒ (8) + 16 = 24

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan weaves his hands around before a sphere of silence envelops the party as the Trade Prince moves into the room with nary a sound being heard.

-Posted with Wayfinder

Scarab Sages

Well..not traps per say..just the bells and beads hanging everywhere.

@Snow Adder+Grimdoc, if you enter the hall before Calistan puts up the silence (which it looks like going by the map and the order of posted actions..it's a DC 18 acrobatics check..or you risk setting of the bells)

Calistan summons a bubble of silence (around himself? In the middle of the corridor?) and then proceeds to walk into the corridor, setting strands of beads and bells swinging left and right.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder easily darts and dodges through the beads and bells, then turns to Calistan with a grin when he senses the silence descend upon the hall.
Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17
Use derring-do and spend 1 panache to add:
Derring-Do: 1d6 ⇒ 6
Derring-Do (nat 6): 1d6 ⇒ 6
Derring-Do (nat 6): 1d6 ⇒ 4
Proving an Acrobatics of 33

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Around myself.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc, knowing his large girth and bells would mix about as well as a bull in a china shop, would wait for Cal and follow in his silence bubble if possible.

He puts his finger to his lips in shhh fashion.

Scarab Sages

Snow Adder moves to the door at the other end of the corridor and quickly discovers that it isn't locked and doesn't seem trapped for as far as he can tell.

As long as Calistan stands in the middle of the corridor the bubble of silence should cover everything, so everyone else can move through the corridor without setting of any sounds

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder backs off a few steps and signals to everyone else with a thumbs up that the door is clear of traps. He prepares for entry by casting aspect of the falcon from his wand and casting gravity bow.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain follows in the silence bubble, activates his flight ability and taps himself with the shield wand, nodding that he is ready for trouble.

-Posted with Wayfinder

Scarab Sages

After preparing (Just pointing out that gravity bow has a verbal compenent and doesn't work that great in an area of silence - wands for some reason don't appear to have a vocal activation) you open the door to reveal:

A passageway that runs west to east, with a door set in the north wall before the corridor turns to the north. Arches on the far east wall lead to the darkened chamber that periodically flashes with colorful bursts of light, casting the cirridor in shifting shaes of pink, scarlet, dusty rose and incandescent blue.

In the middle of the corridor is a man (with 2 daggers hanging from his belt and wearing a robe) who seeing you open the door adresses you.

"It's good that you are here. I propose an exchange of information and favors. I will give you access to my considerable knowledge of magical secret and you agree to serve as my agents in all manners as I fit"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Are we actually able to hear any of that with the silence?.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Seeing the man trying to speak, Grim will motion for Cal to holdup so the silence does not cover the lead ranks. He points to his ears and the speaking man.

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