PFS PbP Thornkeep - Sanctum of the Lost Age (lvl 6-8) (Inactive)

Game Master Revvy Bitterleaf

Map


251 to 300 of 711 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Taking note of who's wounded, Kalaron waits as he begins to tally wounds taken sure that Clandelve would hae taken as much wounds as the snake.

Scarab Sages

Archibald magic missile damage combined with Shayla's attacks is causing just enough stress to the last remaining skull for the large snake to crush with it's bite, spewing chunks of bone to the floor.

Out of combat

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve asks Kalaron to heal his wounds and hands the warpriest his wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"Thanks, lad," he mutters and then begins to search the room more thoroughly, including the alcoves the skulls had been in.

take 20 perception: 20 + 11 = 31

Scarab Sages

Clandelve is able to figure out that some of the alcoves are empty..there might be a way to get behind the wall behind one of the alcoves..but he can't find it.

The rest of the room is empty, and the skulls had nothing with them.

To prevent you guys from spending too much time on this..it's sort of a puzzle..but there are no clues given here..so either get creative or it might be better to move on for now.

Grand Lodge

Male Aasimar Cleric 6 [#76805-2]
Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)
Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |
Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

"Next time let the Lord of Iron close your wounds my friend. You fight well and have pleased the Lord of Iron greatly."

I know Charasii is a kill first heal later kind of guy, but remember he IS a cleric.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Haha...thanks! I'm so used to NOT having a cleric that I completely spaced it!

Clandelve frowns after checking all the alcoves. "A've checked 'em pretty thoroughly...no way ta get through."

So can we take the door to the south? If so, let's take it.

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Accepting his comrades request, Kalaron helps with their wounds.

"Any thing else you could find Clandelve?"
Knowledge (Engineering), with guidance +1, Stone Cunning bonous not included. 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Shayla sheaths her swords again and picks up her longbow. She takes a look at the walls around her, hoping to find a secret entrance or something alike.

Knowledge (Dungeoneering): 1d20 + 3 ⇒ (6) + 3 = 9

If Shayla and the others don't find anything, she'll move to the southern doors and run the usual procedures.

Scarab Sages

Having no clue on how to get to what is behind the wall (other then to try to chop your way through it) you decide to move on.

After clearing the doors you open them to reveal:
Two stories of tightly packed bookshelves line the western half of this
musty chamber, and a massive mural map of what must be the Inner Sea region from eons ago adorns the east wall. An enormous skeleton of a huge, twelve-legged reptile clutters the center of the room.

An armored elf with the symbol of Sarenrae on her shield and a bulky half-ore warrior with tribal markings and a nasty spear are on the second floor of the bookshelf balcony. Both bear glowing blue sigils on their left hands, and the half- ore also bears a red glyph on his right. They look unhealthy and agressive

Knowledge (Religion) DC 14:
They are actually undead, and seem to be some sort of wight. More information will depend on check result

Charasii: 1d20 + 2 ⇒ (16) + 2 = 18
Lars: 1d20 + 6 ⇒ (4) + 6 = 10
Shayla: 1d20 + 5 ⇒ (9) + 5 = 14
Clandelve: 1d20 + 3 ⇒ (8) + 3 = 11
Kalaron: 1d20 + 0 ⇒ (14) + 0 = 14
Archibald: 1d20 + 4 ⇒ (20) + 4 = 24
Cleric: 1d20 + 1 ⇒ (1) + 1 = 2
Half-Orc: 1d20 + 1 ⇒ (6) + 1 = 7

init
Party
Enemies

Grand Lodge

Male Aasimar Cleric 6 [#76805-2]
Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)
Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |
Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

Knowledge (religion): 1d20 + 8 ⇒ (9) + 8 = 17

"Beware, those beings are undead!

Charasii casts enlarge person on Clandelve.

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Shayla waits for Clandelve or Charasii to move even just slightly from their position, so she can 5-foot step forward and get a clear line of sight on the half-orc. "I want to shoot that half-orc, could you make some room for me?"

If the half-orc's undead, does he still count as (half) human?

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"We've dealt wit'em before!" Clandelve nods.

He steps into the room, now enlarged, and tries to determine the best course of action.

In large form, can I reach the 2nd floor without climbing the ladder? If so I'll go ahead and attack from 10' away. If not, I'll enter the room and go full defense to see what they are going to do.

+1 Warhammer (adamantine) attack (power attack): 1d20 + 11 ⇒ (11) + 11 = 221d8 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Male Human Cavalier 4/Bard 1/Battle Herald 2 | HP 49/63 | AC 22 T 13 FF 20 | Saves: F: +9 R: +8 W: +6 | CMD: 22 | Init: +6 Percep: +10 | SM: +6

Getting to where I need to conserve rounds of inspire. I'll pop a round then let it linger, so you at least get the benefit for three rounds.

Lars remembers a song of old, which he now recites in poetic form:

"To the West Huma rode, to the High Clerist's Tower..."

Inspire courage. Just a +1 to attacks and damage, but it could help overcome some DR/fast healing if applicable. Anyway, Round 4/6 for the day.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

These close quarters combats are making Archy sad, but he's relatively high on the initiative order for once. We're too cramped for an enlarge or a pit so I'm just gonna throw out a blast spell for a change.

Shouldering his way to the front lines with gusto, Archibald lets loose a blast of lightning at the half-orc, before turning to ensure everybody witnessed his impressive display of arcane prowess. "HA! You whippersnappers can't hog all the glory."

Lightning Bolt (DC 19): 9d6 ⇒ (4, 5, 3, 2, 2, 2, 2, 5, 2) = 27

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Knowledge Religion, Let's see what knowledge turns out. 1d20 + 13 ⇒ (6) + 13 = 19

Scarab Sages

@Shayla, if you step into Clandelve's old spot you'd have line of fire, but it's not clear. One of your corner goes through something towards his square..so he get's cover. Also being undead means you are no longer considered human for favored enemy

Charasii enlarges Clandelve

Clandelve now bigger steps into the room and swings his warhammer at one of the undead You can reach him, but you'd need to be next to him to swing up hitting it in the shin and shattering some bone.

Lars inspires everyone to greater heights in combat.

Shouldering his way to the front lines with gusto, Archibald lets loose a blast of lightning at the half-orc, before turning to ensure everybody witnessed his impressive display of arcane prowess.
reflex save: 1d20 + 4 ⇒ (12) + 4 = 16
Blasting the undead half-orc full in the chest and sending smoke up from its burning flesh.

Charasii and Kalaron remember that these types of undead are capable of draining your energy..not only with a touch of their undead flesh..but also through their weapons.

init
Kalaron, Shayla

Damage blue:14
damage red: 27

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Casting Enlarge Person a full-round action :( The spell's casting won't finish until the start of Charasii's next turn. Clandelve's medium till then.

Shayla steps forward, taking Clandelve's old spot. She aims at the half-orc and sends three arrows at it.

Attacks:
-4 to all attack rolls if Clandelve stays large

+1 Arrow, -2 Rapid Shot, +1 Inspire Courage: 1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 13 Damage, +1 IC: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10

+1 Arrow, -2 Rapid Shot, +1 Inspire Courage: 1d20 + 11 - 2 + 1 ⇒ (4) + 11 - 2 + 1 = 14 Damage, +1 IC: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13

+1 Arrow, -2 Rapid Shot, +1 Inspire Courage: 1d20 + 6 - 2 + 1 ⇒ (1) + 6 - 2 + 1 = 6 Damage, +1 IC: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13

Scarab Sages

Shayla's right, unless Charasii has a way to speed up the casting Clandelve's action will have to be delayed until after the casting finishes. Retconning it so Clandelve steps forward and goes full defensive.

Clandelve moves into the room, covered by his shield

Shayla steps into the spot Clandelve just vacated and shoots 3 arrows in rapid succession..and all 3 of them get stuck into the wood at the dead half-orcs smelly feet.

Seeing Clandelve defend himself Kalaron does the same.

The undead former cleric climbs down towards the stairs above Clandelve and takes a swing at his head with her weapon
To hit AC Clandelve: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
T0 confirm: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Hitting Clandelve against the side of his helmet with a ringing blow and almost sapping his strength away, a flow of blackish energies can be seen leaving Clandelve's body and surging up the blade seeping into the undead flesh holding on to the hilt..
Damage Clandelve: 2d8 + 6 ⇒ (2, 7) + 6 = 15 and two negative levels

Negative levels:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

No save now, but you get a save to see for each negative level if it's permanent after 24 hours with a saving throw. If any of them stick you need to resolve it at the end of the adventure

The undead half-orc climbs down the stairs and moves up to Clandelve as well, stabbing his spear towards Clandelve
To hit Clandelve AC: 1d20 + 6 ⇒ (13) + 6 = 19
But Clandelve is able to deflect the spears tip with his shield.

Charasii finishes casting his spell and Clandelve grows to enormous size.

init
Party
Enemies

Damage Blue: 0 + 10
Damage Red:27

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Ouch!!! JUST hit my AC. Also, because of my dwarven boulder helm, the crit did NOT confirm (missed by 1). Does that change anything on the damage or negative levels I took?

Clandelve reels as the creature slams into him, nearly dropping from the blow. Nevertheless, the stout dwarf tries to give back at least what he received.

+1 Warhammer (adamantine) attack: 1d20 + 11 ⇒ (4) + 11 = 152d6 + 6 ⇒ (1, 3) + 6 = 10 and +1 Warhammer (adamantine) attack: 1d20 + 6 ⇒ (19) + 6 = 252d6 + 6 ⇒ (5, 5) + 6 = 16 and Spiked Light Shield attack: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 3 ⇒ (1) + 3 = 4

I have increased my weapon size here, but not my damage since it will be offset by my negative levels...Also, I have forgotten to use this, but I have the shield slam feat if any of my shield attacks hit.

shield slam:
Benefit: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Shayla drops her bow and moves past Clandelve, drawing her swords as she does. She arrives next to the half-orc zombie and swings one of her swords at it.

+1 Adamantine Sawtooth Saber, +1 Inspire Courage: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 Damage, +1 IC: 1d8 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

"Akeyra, come to me!" Shayla says as she points one of her swords to a spot south of her.

Handle Animal, +4 Link: 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26

Grand Lodge

DEAD F Constrictor Animal Companion/7 (HP -22/51 | AC:21 | T:14 | FF:16 | CMB:10 [+4 Grapple] | CMD:24 | Fort:+8 | Ref:+8 | Will:+5 [+4 vs. Enchant] | Init:+3 | Perc:+6 | Speed:20 ft.)

Akeyra obeys Shayla's command, taking a double move to end up south of Shayla.

Scarab Sages

@Clandelve, I didn't take the boulder helmet into account, so that saves you 1 negative lvl and 10 damage. Good item to have ;)

Clandelve still reeling from the hit swings his hammer a few times and manages to hit once and then swings with his shield and misses
I think you missed the penalty to hit for being large?, and the bonus for the inspire? Which evens out for your to hit but you'd do more damage. Also not sure which one your aiming for..since Shayla is going for the other one I'll assume you'd hit the blue one since you are the only one who can hit it right now.

Shayla drops her bow and moves past Clandelve, drawing her swords as she does. She arrives next to the half-orc zombie and swings one of her swords at it. But her swings goes wide and she misses her target as she commands her pet snake to move up as well.

init
Kalaron, Charasii, Lars, Archibald
Enemies

Damage Blue: 12
Damage Red: 27

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Yes, sorry, I didn't add any other bonuses in because I wasn't sure how many negative levels I had if the boulder helmet negated the critical hit, so I didn't want to tweak damage too much. Those should be added back in, then. Thx.

Grand Lodge

Male Aasimar Cleric 6 [#76805-2]
Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)
Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |
Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

Charasii casts Spiritual Weapon

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

magic missile@red: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

Grand Lodge

Male Human Cavalier 4/Bard 1/Battle Herald 2 | HP 49/63 | AC 22 T 13 FF 20 | Saves: F: +9 R: +8 W: +6 | CMD: 22 | Init: +6 Percep: +10 | SM: +6

Lars moves into the room, setting up behind Clandelve and next to Archibald. He ends his performance, but it lingers on.

Double move. Inspire up 2 more rounds.

Scarab Sages

Quick update, I'll hopefully post more later today, but just to let you know that the magic missiles take out the red one

Scarab Sages

Kalaron goes fully on the defensive.

Lars moves into the room, setting up behind Clandelve and next to Archibald. He ends his performance, but it lingers on.

Archibald sends magic missile after magic missile into the dead half-orc, making him drop to the floor.

Charasii casts spiritual weapon again (no target listed, so to keep things simple, going for blue now)
to hit AC: 1d20 + 7 ⇒ (16) + 7 = 23 hitting the creature
damage?: 1d8 + 2 ⇒ (5) + 2 = 7 (guessing at damage here..so could be way off)

The undead former cleric swings his sword at Clandelve's big head
To hit Clandelve AC: 1d20 + 6 ⇒ (18) + 6 = 24 hitting Clandelve upside the head once more
Damage Clandelve: 1d8 + 3 ⇒ (4) + 3 = 7
while some energy leaves Clandelve's body and travels up the blade into the creature, seemingly giving it more life force (it's gaining temp hps when it hits in case that wasn't clear)
Sorry Clandelve, you are at 2 negative levels right now

init
Party
Wight

Damage Blue: 19+5

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve reels as the life force is drained out of him.

"I despise these undead!" he says, having had his strength drained before by various undead creatures.

+1 Warhammer (adamantine) attack: 1d20 + 11 + 1 - 2 ⇒ (2) + 11 + 1 - 2 = 122d6 + 6 + 1 + 1 ⇒ (1, 2) + 6 + 1 + 1 = 11 and +1 Warhammer (adamantine) attack: 1d20 + 6 + 1 - 2 ⇒ (9) + 6 + 1 - 2 = 142d6 + 6 + 1 + 1 ⇒ (2, 3) + 6 + 1 + 1 = 13 and Spiked Light Shield attack: 1d20 + 9 + 1 - 2 ⇒ (14) + 9 + 1 - 2 = 221d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

Looks like the hammer attacks missed...if the shield hits, using Shield Slam.

shield slam:
Benefit: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Grand Lodge

Male Aasimar Cleric 6 [#76805-2]
Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)
Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |
Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

Damage on that is correct.
Spiritual Weapon: 1d20 + 7 ⇒ (4) + 7 = 11

Charasii moves into the room and channels energy targeting undead.
Channel: 3d6 ⇒ (5, 3, 4) = 12

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Shayla sheaths both of her swords and takes a 5-foot step toward the southern ladder. There's nothing else she can currently do.

How high is the ladder?

Grand Lodge

DEAD F Constrictor Animal Companion/7 (HP -22/51 | AC:21 | T:14 | FF:16 | CMB:10 [+4 Grapple] | CMD:24 | Fort:+8 | Ref:+8 | Will:+5 [+4 vs. Enchant] | Init:+3 | Perc:+6 | Speed:20 ft.)

Akeyra stays back, unable to get the enemy within her reach without knocking party members over.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Telekenetic Fist (touch): 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

If the creature is still standing, Archibald will attempt to floor it with a telekinetic attack.

Scarab Sages

Clandelve attacks go wide until he manages to get the drop on the creature and manages to knock it prone with his shield.

Charasii's weapon misses while the burst of positive energy washes over the undead creature

Will save: 1d20 + 7 ⇒ (12) + 7 = 19 (I think that's enough for half damage?)

@Shayla, 2 squares, so that's 10 foot
Shayla sheaths both of her swords and takes a 5-foot step toward the southern ladder.
Akeyra stays back, unable to get the enemy within her reach without knocking party members over.

Archibald attempts to floor it with a telekinetic attack, driving the already prone creature back to the floor..hard.

The prone creature swings his sword at Clandelve's ankles
To hit AC Clandelve: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19, but misses due to the odd angle of attack.

Kalaron and Lars go fully on the defensive.

init
Party
Wight

Damage Blue: 32+0

Reminder, I will be at a local Con this weekend and might not be able to post again till Monday

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Seeing his opponent down and feeling very angry because of the creature sapping his strength, Clandelve pummels the thing...HARD.

"An' STAY down!" he bellows.

+1 Warhammer (adamantine) attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (10) + 11 + 1 + 1 - 2 = 212d6 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15 and +1 Warhammer (adamantine) attack: 1d20 + 6 + 1 + 1 - 2 ⇒ (20) + 6 + 1 + 1 - 2 = 262d6 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15 and Spiked Light Shield attack: 1d20 + 9 + 1 + 1 - 2 ⇒ (13) + 9 + 1 + 1 - 2 = 221d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

crit?: 1d20 + 6 + 1 + 1 - 2 ⇒ (20) + 6 + 1 + 1 - 2 = 264d6 + 12 + 4 ⇒ (2, 1, 6, 1) + 12 + 4 = 26 Two 20's, so crit, dealing 41 dmg on the crit

Enjoy the con!!!

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Archibald winces at the force of Clandelve's blows. "...my word. That was quite a blow old bean. His head is positively... oh dear." Archibald trails off, turning away and turning down the brim of his wide hat to hide his queasy expression.

"Come along now! Don't tarry!" he says, a little too eagerly, leading the way through the next door.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I'm guessing that will end the combat...but anyone have any restoration spells before we move on? I'm down two negative levels...

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

I can try to counteract them with a Bull's Strength in the next combat but I'm afraid that's the best Archy can do.

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

I have a single potion of lesser restoration with me, for emergencies. You can have it for 5 dollars.

Shayla digs into her back pack and gives Clandelve her potion of lesser restoration.

"You owe me more and more, you know that?" she says with a grin. "Haha, don't sweat it! I got it for emergencies, and I think this is one."

She retrieves her longbow and moves up to the next door, where she starts the standard procedures.

"Make sure you're fully healed while I inspect this door. This place has no mercy, that I know for sure."

Grand Lodge

Male Aasimar Cleric 6 [#76805-2]
Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)
Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |
Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

"The Lord of Iron may also be of assistance my friend."
I have a lesser restoration memorized as well. I almost always have one memorized.

Grand Lodge

Male Human Cavalier 4/Bard 1/Battle Herald 2 | HP 49/63 | AC 22 T 13 FF 20 | Saves: F: +9 R: +8 W: +6 | CMD: 22 | Init: +6 Percep: +10 | SM: +6

Sadly, only a full restoration or a greater can help with negative levels. We might have to retreat to town and hire spellcasting.

-Posted with Wayfinder

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Looks like I'm out of luck again, and will have to deal with the expensive status effects at the end of the adventure. The biggest problem that I see is that every time there's an expensive resource drain, you are more poorly equipped to avoid them the next time. Plus, the same characters are more likely to be hit with the effects if they are in harm's way. Regardless, it is what it is, and I'll have to deal with it after the adventure.

Clandelve scowls at the dead creatures. "Le's jus' keep goin'. I'll be fine fer now," he says.

Search the room (take 20)

Scarab Sages

K, back...almost caught up with stuff and should be returning to "normal"

With a few decisive hits Clandelve is able to put down the last treat.

Remember, there's a save to see if the negative levels "stick" - in which case you have to get rid of them some way..or if you save you are fine with some rest

(Just so you know - I don't think you guys will spend weeks in this room right now do you?;)
The library represents one of the best surviving storehouses of ancient Azlanti lore remaining to history.
Unfortunately, the organic matter of the books rots instantly if removed from the Sanctum, so salvaging value out of the books involve s a time- consuming transcription effort that harvests 1,000 gp of historical value from the documents for every week spent copying their secrets.

For further loot:
The armor the 2 undead were wearing doesn't seem like it's worth a lot, neither do their weapons. You do notice that both bear glowing blue sigils on their left hands, and the half-orc also bears a red glyph on his right hand.

Shayla doesn't think that the door to the next room is trapped or locked.

Rozimus catches up, clearly shaken as he recognizes his previous party..dead now
"What happened?"

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

"My word. Relics of ancient Azlant..." the wizard murmurs, reverently. "Why, a dissertation on this would ensure me a cushy council seat for certain! Sleeping on stone floors does make these old bones cramp up something terrible..." the wizard begins, ignoring Rozimus, to transcribe the books then and there, oblivious to the parties need to move on. "... just a minute, old boy, just a minute..." he mutters to nobody in particular, having to be dragged out of the library to continue on.

Grand Lodge

Male Aasimar Cleric 6 [#76805-2]
Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)
Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |
Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

"It would appear your friends succumbed to the evil of this place. We put their poor souls to rest."

Characin casts detect magic.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Aye," Clandelve agrees with Carasii. "But me guess is they've been dead fer some time."

"Le's try south afore me size wears off!" he says as he trudges through the south door.

Scarab Sages

Rozimus is clearly upset by finding out that his friends died

Charasii doesn't detect anything magical (other then a general presence of magic that's around here everywhere..and a sense of something in the corridor behind you, which is most likely the source of the creepy feeling around this area) in this room, but does detect multiple aura's in the next room

As you open the next door you see;
Fresh blood splatters the white tile of this operating laboratory, which is lit by mirrored lamps hung from chains suspended in the shadows of the distant ceiling. A sturdy wooden table near the center of the room holds the lightning-charred corpse of a bald human man with a broom-bottom beard. Smaller tables and bookcases nearby hold the gore-spattered spoils of a recent battle.

Of more immediate concern are the room's inhabitants: A human wearing a cloak, some goggles a headband and a belt as well as a fine crafted dagger. And a skinless dire tiger, which seems a bit translucant. The human male greets you warmly (despite his dubious surroundings). He welcomes you in Azlanti, saying;

Azlanti:
"I assume you were sent here by Rozimus, yes ?

Knowledge Religion DC 22 - for the tiger:
This is some sort of undead tiger, it looks like some giant special form of a Spectre - more info will depend on check result

Grand Lodge

Male Aasimar Cleric 6 [#76805-2]
Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)
Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |
Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

Knowledge (religion): 1d20 + 8 ⇒ (1) + 8 = 9

Shoot, I thought this character spoke Azlanti! Must be my sorcerer.

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

When discovering the symbols on the hands of the undead:

The symbols may be the keys for activating that thing at the start."

She uses one of her swords to cut off the undead hands with symbols on them, trying to make sure Rozimus isn't looking. After wrapping the hands up and putting them in her backpack, Shayla rejoins the others.

Stealth, +2 Urban Terrain (To avoid Rozimus from seeing it): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

If Rozimus sees her cut of her former comrades' hands or someone else demands an explanation, Shayla will say "You saw the mist at the start? this place doesn't let people out. Not unless we get rid of that mist, which probably requires the symbols we saw earlier. I'm doing this so we can all get out."

After opening the door:

Shayla stares at the new human, frowns at the new human, and then shrugs. "Another human... And this one speaks weird... Mind if I shoot it, guys?"

"I like the tiger, thus far. Just hope it won't attack us out of the blue."

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Archibald eyes the lightning-scarred remains, visibly impressed. Archibald casts comprehend languages with his arcane bond, tilting his head to the side until the man repeats himself and nods the affirmative. "I am Archibald, professor of dwarf-lore and dwarvish runes at the Absalom Grand Lodge." he says loudly in Taldane, as if volume were enough to break the language barrier. He puffs out his chest proudly and points to himself, gesticulating wildly as he speaks before his eyes dart around to Shayla. "Blast, girl! You can't just go about shooting everybody we encounter."

251 to 300 of 711 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Thornkeep - The Sanctum of the Lost Age (lvl 6-8) All Messageboards

Want to post a reply? Sign in.