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Charasii Tar'varisi's page

88 posts. Organized Play character for Jrcmarine (RPG Superstar 2014 Top 16).


Full Name

Charasii Tar'varisi

Race

Stats:
HP 54| AC:20 (17) T:10, F:17 (20) | CMD:17, CMB:+7 | Save (F+7, R+2, W+8) | Init:+2 | Perc: +3 |

Classes/Levels

Skills:
Diplomacy +4, Heal +9, Knowledge (arcana) +5; Knowledge (history) +5, Knowledge (planes) +6, Knowledge (religion) +8, Perception +3, Sense Motive +9, Spellcraft +6

Gender

Male Aasimar Cleric 6 [#76805-2]

Combat:
Morning Star +9 (1d8+4) or Great Sword +8 (2d6+5)

Size

Medium

Age

23

Special Abilities

Daylight 1/Day

Alignment

Chaotic Neutral

Deity

Gorum

Languages

Abyssal, Celestial, Common, Dwarven, Goblin, Infernal, Thassalonian

Occupation

Taxidermist

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 17
Charisma 12

About Charasii Tar'varisi

Branding his foster family weak and pathetic, Charasii left home at a very young age seeking truth. Shortly after he left home he met a traveling priest of Gorum, whose brand of evangelism rang true to Charasii's heart. Embracing the Lord of Iron's tenets, Charasii studied under the tutelage of his new friend and was eventually ordained a cleric of Gorum. The two traveled together for many years often joining mercenary bands which gave them the opportunity to further Gorum's glory.

Charasii eventually encountered a group of Pathfinders who regaled him with tales of glory and adventure. Charasii found their stories of treasure and discovering history quite boring. But their talk of fighting and slaying strange and wondrous monsters immediately caught his attention. He bid his mentor farewell and accompanied the Pathfinder Group back to Absalom where he joined the Pathfinder Guild and has happily been combating and slaying creatures since.

Charasii is a true believer in the Lord of Iron's tenets and gleefully engages in battle. He is a firm believer in killing first, healing later and talking last. However he is quite intelligent and possesses a good amount of common sense which balances his taste for combat. Adventuring parties are usually glad to have him along for his prowess in battle is as good as his ability to heal and he never shies away from a fight. Charasii's experience has taught him to hold his tongue and allow others to talk first, although he can have a silver tongue when it suits him.

Stat Block:

CN Medium native outsider (Aasimar; Scion of Humanity)
Init +2; Senses Darkvision 60ft.; Perception +3;

-----Defense-----
AC 20, touch 10, flat-footed 17(20)
hp 54 (6d8+18)
Fort +7, Ref +2, Will +8
Defensive Abilities resistance 5 acid, cold and electricity

-----Offense-----
Speed 30ft.
Melee morning star +9 (1d8+4), great sword +8 (2d6+5/19-20), dagger +7 (1d4+3/19-20)
Ranged Light Crossbow +5 (1d8/19-20), dagger +4 (1d4+3/19-20)
Special Attacks channel positive energy 4/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 6th; concentration +5) 6/day- battle rage, ferocious strike
Cleric Spells Prepared (CL 6th; concentration +5)
3rd - deadly juggernaut, magic vestment D, prayer, stunning barrier, greater (DC 16)
2nd - bear's endurance, bull's strength D, restoration, lesser, spiritual weapon D (2)
1st - divine favor, enlarge person D, Gorum's armor (2), shield of faith
0 (at will) - detect magic, guidance, resistance, stabilize

-----Statistics-----
Str 16, Dex 10, Con 14, Int 12, Wis 17, Cha 12
Base Atk +7 melee, +4 ranged; CMB +7; CMD 17
Feats Toughness; Weapon Focus: morning star; Channeled Shield Wall
Skills
Diplomacy +5
Heal +9
Knowledge (arcana) +5
Knowledge (history) +5
Knowledge (nobility) +5
Knowledge (planes) +6
Knowledge (religion) +8
Linguistics +8
Profession (taxidermist) +9
Sense Motive +9
Spellcraft +6
Swim +4
Languages Abyssal, Celestial, Common, Dwarven, Goblin, Infernal, Thassalonian
SQ Darkvision (60ft. darkvision), Celestial Resistance (5 acid, electricity and cold), Cast Daylight 1/day, Scion of Humanity (counts as human and outsider), Truespeaker (+2 Sense Motive & Linguistics 2 languages/rank of linguistics), Focused Mind Magical Trait (+2 concentration checks), Reactionary Combat Trait (+2 Initiative), Ghost Hunter RotRL Campaign Trait (+1 AC vs. Natural Ghoul attacks)
Gear +1 morning star, +1 agile breastplate, +1 heavy steel shield, masterwork great sword, masterwork light crossbow, dagger, cleric’s kit, 50ft. rope,