CN Medium native outsider (Aasimar; Scion of Humanity)
Init +2;
Senses Darkvision 60ft.; Perception +3;
-----Defense-----
AC 20, touch 10, flat-footed 17(20)
hp 54 (6d8+18)
Fort +7, Ref +2, Will +8
Defensive Abilities resistance 5 acid, cold and electricity
-----Offense-----
Speed 30ft.
Melee morning star +9 (1d8+4), great sword +8 (2d6+5/19-20), dagger +7 (1d4+3/19-20)
Ranged Light Crossbow +5 (1d8/19-20), dagger +4 (1d4+3/19-20)
Special Attacks channel positive energy 4/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 6th; concentration +5) 6/day- battle rage, ferocious strike
Cleric Spells Prepared (CL 6th; concentration +5)
3rd - deadly juggernaut, magic vestment D, prayer, stunning barrier, greater (DC 16)
2nd - bear's endurance, bull's strength D, restoration, lesser, spiritual weapon D (2)
1st - divine favor, enlarge person D, Gorum's armor (2), shield of faith
0 (at will) - detect magic, guidance, resistance, stabilize
-----Statistics-----
Str 16, Dex 10, Con 14, Int 12, Wis 17, Cha 12
Base Atk +7 melee, +4 ranged; CMB +7; CMD 17
Feats Toughness; Weapon Focus: morning star; Channeled Shield Wall
Skills
Diplomacy +5
Heal +9
Knowledge (arcana) +5
Knowledge (history) +5
Knowledge (nobility) +5
Knowledge (planes) +6
Knowledge (religion) +8
Linguistics +8
Profession (taxidermist) +9
Sense Motive +9
Spellcraft +6
Swim +4
Languages Abyssal, Celestial, Common, Dwarven, Goblin, Infernal, Thassalonian
SQ Darkvision (60ft. darkvision), Celestial Resistance (5 acid, electricity and cold), Cast Daylight 1/day, Scion of Humanity (counts as human and outsider), Truespeaker (+2 Sense Motive & Linguistics 2 languages/rank of linguistics), Focused Mind Magical Trait (+2 concentration checks), Reactionary Combat Trait (+2 Initiative), Ghost Hunter RotRL Campaign Trait (+1 AC vs. Natural Ghoul attacks)
Gear +1 morning star, +1 agile breastplate, +1 heavy steel shield, masterwork great sword, masterwork light crossbow, dagger, cleric’s kit, 50ft. rope,