OFFENSE Speed: 30ft.
Melee: bonded +1 conductive quarterstaff +8 (1d6+4+1d4+4/x2)
Ranged: telekenetic fist +5 touch (1d4+4)
Special Attacks: telekenetic fist (8/day), change shape as beast shape II or elemental body I 8 rounds/day, multimorph (expend 1m duration to change form during polymorph spell)
Spells Prepared: (CL 8; Concentration +12)
Arcane Bond - floating slot Spell Like Abilities
3/day - dancing lights
ATTRIBUTES STR 14 DEX 12 CON 16 INT 20 WIS 10 CHA 7
BAB: +4, CMB: +6, CMD: 17
Skills: Appraise +9, Craft (alchemy) +14, Fly +5, Knowledge (Arcana) +14, Knowledges (others) +9, Linguistics +14, Perception +9, Spellcraft +14
Feats: Spell Focus (conjuration), Spell Focus (evocation), Spell Specialization (lightning bolt), Augment Summoning, Superior Summoning, Varisian Tattoo (Evocation)
Traits: greater adept of the society (magic, wizard), reactionary
Combat Gear:rod of giant summoning, rod of selective spell, pearl of powerscrolls of hold portal, two scrolls of dispel magic, one scroll of magic circle vs evil, two scrolls of tongues, obscuring mist, communal resist energy x2, communal resist energy CL7, haste x2, dweomer's essence, potion of cure serious wounds, wands of mage armor (48 charges), shield (9 charges), silent image (5 charges), three tanglefoot bags, two flasks of alchemists fire, a flask of shard gel, brooch of shielding (30 points) Other Gear:headband of vast intellect, cracked dusty rose ioun stone, +1 conductive quarterstaff, ring of eloquence, scholar's outfit, alchemists lab, spell component pouch, candles (10), inkpen, parchment, scroll case, spellbook (contains: magic missile, reduce person, true strike, protection from evil, comprehend languages, sleep, burning disarm, hypnotise, endure elements, magic weapon, enlarge person, air bubble, burning hands, crafter's fortune, expeditious retreat, feather fall, infernal healing, mage armour, shield, shocking grasp 2nd -- bull's strength, stinking cloudglitterdust, knock, summon monster II) 3rd -- lightning bolt, magic circle vs evil, slow, haste, heroism, dispel magic, 4th -- beast shape II, mass enlarge person, sm IV, scrying, charm monster, confusion, dimensional anchor SQ opposition schools (illusion, necromancy); arcane bond (weapon), physical enhancement (Con), arcane discovery (multimorph)
TACTICS Before Combat: Thanks to his poor-eyesight and near deafness, Archibald makes a poor scout.
During Combat: Archibald will use his evocations sparingly to dispatch dangerous opponents, instead focusing on daze and ray of frost until engaged in melee. He does not hesitate from giving an unsuspecting foe a wallop with his staff, but is better suited to walloping ignorant apprentices, uninvited houseguests and other people who don't strike back. When reduced to low hitpoints and threatened, Archibald will use his Obscuring Mist scroll and attempt to hide.
Appearance: Clad in dust-covered robes and a pointed hat with a once well-trimmed beard growing increasingly more unkempt.
History: Once a great wizard in his prime, Archibald's skills have fallen into decay in the Pathfinder Society, where through some accident of bureaucracy he has only had one assignment, a tedious 10-year affair chronicling dwarf-runes and the near abandoned Sky Citadel of Kravenkus. He's spend the three decades since toiling in the libraries of the Grand Lodge, trying (and failing) to have his works published, his temper and wits getting worse by the day.