_________________ Feats, Traits and Skills _________________
___Feats___
1st Point Blank Shot
___Trait___
Transmuter of Korada
Warrior of Old
___Skills___
Total + Ability Mod. + Ranks + Misc.
Skill Ranks: 6 [Druid]
Total: 6
Climb +2 = STR -1+1+3-1 [1 Rank]
Fly +4 = DEX 4+0+0
Heal +0 = WIS 0+0+0
Handel Animal +5 = CHA 1+1+3 [1 Rank]
Knowledge (Nature) +8 = INT 2+1+3+2 [1 Rank]
Perception +9 = WIS 3+1+3+2 [1 Rank]
Spellcraft +6 = INT 2+1+3 [1 Rank]
Survival +9 = WIS 3+1+3+2 [1 Rank]
Swim +2 = STR -1+1+3-1 [1 Rank]
Use Magic Device +0 = CHA 0+0+0
_________________ Special Abilities_________________
Elf
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.
____Druid___
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Green Empathy (Ex): At 1st level, a treesinger can improve the attitude of a plant creature. This ability functions just like a Diplomacy check made to improve the attitude of a person. The treesinger rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical wild plant creature has a starting attitude of indifferent.
To use green empathy, the treesinger and the plant creature must be within 30 feet of one another under normal conditions. Generally, influencing a plant creature in this way takes 1 minute but, as with influencing people, it might take more or less time.
A treesinger can also use this ability to influence an animal, but she takes a –4 penalty on the check. This ability replaces the wild empathy class feature.
Spells Per Day
1st level: 2 = 1 [Base] +1 [Wis]
Spells Known:
0- Detect Magic, Light, Stabilize
[First Level Spells] Total of 2: Burning Disarm, Snowball
Languages: Common, Elven, Druid, Slyvan, Giant
Equipment:
Gold: 150 gp; Spent: ; Remaining:
Carrying Capacity: Treat as 9
Current Load:
Light Load: 26 lbs.
Medium Load: 53 lbs.
Heavy Load: 80 lbs.
Lift Over Head: 80 lbs.
Lift Off Ground: 160 lbs.
Push or Drag: 320 lbs.
Held/Worn Equipment:
Club
Sling
20 bullets
Oak Shield
Leather Armor
Dagger
Travellers outfit (1gp) 5 lbs
2 Bolts (2gp) 2 lbs
Belt and Pouch (1gp) 0.5 lbs
Pouch, Spell components (5gp) 0.5 lbs
3 Flask of Acid (30gp) 3 lbs
1 Alchemist's fire (20gp) 1 lbs
Masterwork Backpack (50gp) 4 lbs
Ink (1 oz. in a vial) (8gp)
10 Inkpens (1gp)
Chalk (5 piece) (5cp)
Waterskin (1gp) 4 lbs
50 ft Silk Rope (10gp) 5 lbs
Dagger (2gp) 1 lbs
Bedroll (1sp) 5 lbs
Tindertwig (1gp) - lbs
Small Steel Mirror (10gp) 0.5 lbs