Kageko |
"I do not believe they listened," Kageko remarks, drawing her blade. In deference to Marika's wishes, she refrains from actually attacking any of the civilians just yet, but holds at the ready to intercept anyone making a move on her or her companions.
Held action, contingent on any enemy making a melee attack - feint and strike
Feint: 1d20 + 6 ⇒ (11) + 6 = 17Attack: 1d20 + 2 ⇒ (14) + 2 = 16Damage: 1d8 + 2 ⇒ (5) + 2 = 7Sneak Attack damage (if applicable): 1d6 ⇒ 6
"I recommend we make a break for it the moment we see an opening."
Marika Vanhannen |
Marika will regain her spent spell and one use of Lightning Lance.
"....yeah," Marika concedes. "And for the record, 'cooperate' be damned, I will electrocute the next follower of Aroden I'm forced to work with."
Uthraed of Galt |
Ill heal and heal some con
heal con: 1d2 ⇒ 1
heal: 1d8 ⇒ 4
Uthraed snaps out of the trance that he has been in. The shock of time travel must be too much for me. "Why are ypu coming at us with knives drawn? What have we done to you? "
Uthraed draws an arrow back "I don't want to but if it comes down to me or you, I'll put an arrow through your head." Uthraed's comments are said with his eyes locked on the man with a potion.
Intimidate: 1d20 + 1 ⇒ (17) + 1 = 18
held action if purple makes any offensive moves
longbow: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 2 ⇒ (6) + 2 = 8
GM Lamplighter |
Uthread's imposing presence gives the civilians pause, and they seem to suddenly realize that most of their friends are occupied in other tense standoffs elsewhere. No longer enjoying a numerical superiority, the Azlanti wisely remember pressing business elsewhere.
Around you, the situation plays out in much the same way, as most of the other Pathfinders either reason with or terrify the civilians into flight. However, a few skirmishes do break out, while overhead, the imposing Starstone continues to grow brighter and larger in the sky.
As you watch the Aztlanti flee into their homes and shops, a familiar figure limps out from between two buildings. The weight of years seems to hang over Kreighton Shaine, the Pathfinder Society’s illustrious Master of Scrolls, his face more deeply lined than it was this morning.
“My apologies for not reaching you more quickly, but I have been quite distracted,” he pants. To the left and right across the ancient marketplace, other versions of Kreighton Shaine are speaking to other, equally bewildered Pathfinders. “It seems redundant to say so at this point, but the Harbingers of Fate have seized control of the Sky Key, and we all appear to be trapped in what the Isle of Kortos used to be eons ago. The same sort of temporal bubble that brought the serpentfolk city of Sessegishoss to us now keeps our forces pinned down here."
“We are attempting to uncover the Sky Key Vault now. While the vault itself seems to be here in this time period, our entrance to it wasn’t projected back, and we’ve lost our bearings relative to its location in this new landscape. What’s more, I worry simply reclaiming the Sky Key will not be enough to allow our escape— that green surge we all witnessed seems to have invested many of the Harbingers with enough of the Sky Key’s energy to maintain our chronological exile.”
Shaine looks worriedly up at the sky. “We will need to work together to uncover the vault and cut the tethers that anchor this time period to the Harbingers’ spellcasters. We must do both so we can use the Sky Key to escape.”
A crack of thunder sounds overhead as the dome of green light twists and arcs down to the surface with a thunderous crash, and strange, hairy beasts stride where it struck. “And we would be wise to move quickly. Here, take these - they may prove useful." The Master of Scrolls passes you each a potion of cure light wounds. "Now, any questions before we move?'
Marika Vanhannen |
"I suppose 'whose bright idea was this anyway' would be impolitic," Marika mutters under her breath. More loudly, she does get out [b]"Obviously anyone who knows can answer this while we're running for our lives, but who the heck are these people and why were we not aware they might try something this stupid?"
Sees-Far-Ahead |
Trapped before the apocalypse. Way out lost at best. Impossible at worst. Liitle chance. Less hope.
An obvious bout of panic overwhelms the lady in furs, who clenched her fists and begins to visibly shake.
"And this is the Way the world ends," she whimpers. "How did they stop our ritual? Can we do likewise from here?" she asks, shaking.
Kageko |
"Just the one: Is anyone at the Society going to object if I choose to use physical means to express my extreme displeasure at Aroden's followers once we get back?" Kageko clearly still isn't terribly happy about things.
"Please take your time answering. In the meanwhile, we'd best go and find the ritual sites so we can get home before this particular world ends."
GM Lamplighter |
Very sorry for the delay, had another family issue... will summarize a bit of lore here so we can move on.
Kreighton Shane turns to answer your questions one by one. "The Harbingers of Fate are followers of the dead god Aroden - though they've never accepted that explanation for their god's absence. They once believed that if they could make one of the old prophecies come true, that it would bring Aroden back from wherever he's gotten to. Alas, their last prophecy has expired, so it looks like they've decided to use the Sky Key as a way to try again, so to speak. Unfortunately, this "Lady Arodeth" has absolutely no idea what she's tampering with. She overloaded our device, putting us in our current predicament."
"The Harbingers stopped the ritual by slaying all of our spellcasters participating in it. It will take years for the Society's magical abilities to recover... assuming, of course, we're not all killed in Earthfall. If you can find and, ahem, "disrupt" the Harbingers in the same way, it can provide us time to retake control of the Sky Key."
"As for followers of Aroden... well, the Harbingers are followers or Aroden in much the same way that Hellknights are followers of Law - the focus on a few extreme tenants of the faith while ignoring most others. I wouldn't tar them all with the same brush."
"As for time... well, wen have very little. don't know, exactly... advanced magical theory was always more Aram's area of expertise. We need to find the Sky Key Vault first, which is buried about 30 feet underground. We might be able to backtrack from here, if you recall your movements since this whole mess started... or perhaps some of you have ways to search under the ground? The sudden appearance of the vault underground should have left some signs. We could ask some of the locals... Alas, the ritual that allows me to be in many places at once, also prevents me from doing much else."
At this point, you can suggest skill checks or other actions that may help you find the Sky Key vault. Tell me what you'd like to use, and roll the check... I'll adjudicate what occurs.
Kreighton Shane can cast up to 2 spells for you at CL10 from the following list:
4th—greater invisibility, solid fog, wall of stone
3rd—fly, haste, tongues
2nd—bear’s endurance, bull’s strength, resist energy
1st—enlarge person, identify, shield
Marika Vanhannen |
Marika thinks. "Well, they're probably going to recognize Kageko as she is, but she's probably best at ferreting out info among the locals. We don't exactly have an expert, but let me see what I can do..." A bit later, with a cloak and some soot, Kageko might reasonably pass as a Shoanti or possibly one of the jungle peoples from the Mwangi. "If we can get that Tongues spell..."
Disguise check to try to boost Kageko's upcoming Diplomacy check: 1d20 + 4 ⇒ (3) + 4 = 7
Osten Grimhelm |
Survival: 1d20 + 8 ⇒ (16) + 8 = 24 <-- To backtrack/recall movements
"I believe I can navigate us back. I would rather save the Scrollmaster's resources if we can."
Those are some great spells, so of course we are going to need them at some point. ;)
Kageko |
Kageko gives Shane's words due consideration. "... I suppose I'll reserve judgement for now," she eventually concludes. "As to the vault.. Hmm." She starts pacing and looking around the area as she thinks.
"Most optimal would be to ask around if any of the locals noticed some kind of upheaval. However, much as I usually pride myself on my ability to get things done with a kind word and earnest smile, I fear I don't speak this country's language, and we've already made just about the worst possible impression we possibly could have..." She trails off, turning to look at a currently unattended nearby laundry line. "Then again, those look like they might be my size, and I think I remember how they're worn... Scrollmaster, would you have something that might help with the language barrier?"
Idea: steal some clothes from the laundry line to use in a disguise attempt, have the Scrollmaster cast Tongues, then use Diplomacy to ask around.
GM Lamplighter |
"I can help break the language barrier, if you wish," replies Kreighton.
Osten does manage to backtrack a bit, helping to localize the area somewhat. You are now far enough away from your starting position that the "locals" nearby are different than the ones you scared away earlier, improving your chances at Diplomacy.
Osten Grimhelm |
Perception: 1d20 + 8 ⇒ (19) + 8 = 27 <-- to find the "disturbance/signs" left by the sudden appearance of the vault.
survival: 1d20 + 8 ⇒ (15) + 8 = 23
Sees-Far-Ahead |
Not sure if it'd help, but I can cantrip know direction to help with Osten's navigation.
Also, possible relevant knowledge? I have geography (+8), nature (+9), dungeoneering (+8) that may assist in finding something underground. If they apply, feel free to roll for me.
With an hurried demeanor with an undercurrent of desperation, the lady in furs does her best to help the party search out the Sky Key.
While Kageko is using diplomacy to gather information from the locals, if there's an opportunity, the lady in furs uses detect thoughts to try and get an idea of what the locals know.
Kageko |
Disguise: 1d20 + 2 ⇒ (19) + 2 = 21
Kageko quickly and efficiently slips into the purloined clothes, adjusting them to a fashionable fit with the help of a few kunai serving as impromptu pins where they won't be noticed, then goes to mingle with the locals to discuss very recent events.
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20
GM Lamplighter |
Working together, you manage to narrow your search area even more, and Kageko determines that there are a few areas of interest nearby. As you head in that direction, an arc of green lightning gathers above and crashes to the surface, leaving something bizarre in its wake: a large blob of putrescent ooze, animate and heading in your direction.
Kageko: 1d20 + 3 ⇒ (8) + 3 = 11
Marika: 1d20 + 2 ⇒ (4) + 2 = 6
Osten: 1d20 + 3 ⇒ (2) + 3 = 5
Sees-Far-Ahead: 1d20 + 3 ⇒ (10) + 3 = 13
Uthread: 1d20 + 6 ⇒ (4) + 6 = 10
blob: 1d20 - 5 ⇒ (20) - 5 = 15
Sees-Far-Ahead: 1d20 + 8 ⇒ (19) + 8 = 27
Uthread: 1d20 + 5 ⇒ (16) + 5 = 21
Osten Grimhelm |
"What kind of motherless spawn is this?"
I'm going last, but will try to interpose myself between the translocated bugger and other party members before giving it a whack.
Sees-Far-Ahead |
"We're not the only ones unstuck in time," the lady in furs whispers dejectedly. "Its touch is highly corrosive," she adds, stepping away and trying to jab it with her spear.
Longspear: 1d20 + 2 ⇒ (9) + 2 = 11 for Piercing: 1d8 + 1 ⇒ (6) + 1 = 7
I can also roll poorly in this time period.
Marika Vanhannen |
Marika groans and tries another of her usual bolts. "Well, I suppose it wouldn't be an adventure without history trying to eat us."
Lightning Orb: 1d20 + 2 ⇒ (2) + 2 = 4 touch
[ooc]Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Uthraed of Galt |
Uthraed takes a 5foot step back moves right, loads and arrow and fires. Longbow: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 2 ⇒ (2) + 2 = 4
As he does he keeps a careful eye on his piercing arrow attepting to judge its effectiveness and decides if it might be betther to use a blunted arrow against the blob.
[ooc]Im still at the hospital and on ny phone. Wanting to move 5 foot step north and then move west 1 square. [ooc]
GM Lamplighter |
Round 1 (continued)Kageko, Uthread, Marika, Osten are up!
Sees-Far-Ahead jabs at the ooze with her longspear. There is a loud "pop" and a trail of slime oozes from the wound. The acidic goo begins to eat away at the wooden haft of the spear, although doing no real damage.
Kageko slashes it wiht his katana, opening a huge slice in the blob's side. The ground sizzles as the monster's acidic insides spill everywhere.
Uthread's arrow hits the blob as well, and with a final "pop" the creature falls apart into an acrid fluid that slowly spreads out on the floor.
Combat over!
GM Lamplighter |
After dispatching the ancient amoeba, you continue with your task of questioning the locals and searching for the Sky Key vault. With some discussion, you manage to find evidence of an upthrust area of earth in the approximate spot that you backtracked to.
"Well done, my friends!" Kreighton Shane congratulates you, after tearing himself away from studying a bottle of the amoeba's fluids that he collected after your battle. "This is it! Now, go and help track down some of those Harbingers while I round up a few of your colleagues to help excavate this place... unless any of you happen to be able to summon earth elementals, by any chance?" He smiles. "Just look for the crazy-looking people with the green ectoplasm exuding from their bodies. Can't miss them." The Master of Scrolls turns away, already scanning the area for some suitable excavators.
GM Lamplighter |
As you look around, there are several greenish glows nearby. Several are already being engaged by other Pathfinders, but not far away, a single human in robes stands, arms outstretching, laughing maniacally at the sky. Thin green trails of energy seep from him into the sky, feeding and energizing the green dome over your heads. His skin, eyes, and even hair radiate a green glow.
"Remember, the Harbingers can release the temporal energy voluntarily, but it also fades upon their death," Kreighton Shane calls out as you head towards the green man.
Kageko: 1d20 + 3 ⇒ (15) + 3 = 18
Marika: 1d20 + 2 ⇒ (20) + 2 = 22
Osten: 1d20 + 3 ⇒ (6) + 3 = 9
Sees-Far-Ahead: 1d20 + 3 ⇒ (15) + 3 = 18
Uthread: 1d20 + 6 ⇒ (2) + 6 = 8
Gad Gemple, Fate's Anchor: 1d20 + 2 ⇒ (3) + 2 = 5
tie-breaker, 1=Kageko, 2=Sees-Far-Ahead: 1d2 ⇒ 1
Initiative order: Marika, Kageko, Sees-Far-Ahead, Osten, Uhtread, Gad Gemple.
Everyone is up!
Marika Vanhannen |
Marika grins viciously. She runs the charge through her body again, slowly rushing in to circle around the glowing green man.
Cast, move to the SW to try to provide a flank next round.
Kageko |
Kageko draws her blade, holding it low and off to one side as she approaches just behind Marika, only to break off at the last moment to dart around the Harbinger's other side.
Feinting and setting up for a flank with Marika.
Bluff (feint): 1d20 + 6 ⇒ (9) + 6 = 15
Sees-Far-Ahead |
"We want to go home," shouts the lady in furs, redoubling her voice directly into his mind, trying to sense his future retaliation in the process.
Mind Thrust I, DC 15 Will Halves: 2d6 ⇒ (6, 1) = 7
Spending a Phrenic Point on Defensive Prognostication; AC is currently 15
Osten Grimhelm |
The barbarian feels his blood start to boil as he sprints and leaps next to the wizard.
Swift action to Bloodrage
Acrobatics: 1d20 ⇒ 18 [ooc]<--To jump on to the platform as part of the move action. (hoping it's 5' high).
Ax of Green Wizard Killing: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d12 + 5 ⇒ (3) + 5 = 8
If it is not permissible to jump on to the platform, I will double move to the be 5' away from the base of the stairs.
GM Mars |
Pathfinders have found and uncovered the Sky Key Vault. It is there that the Sky Key—the Society’s ticket home—awaits. However, the dome of green energy remains strong, suggesting that too many Harbinger spellcasters are still anchoring the Society in this time period.
GMs, it is now possible to gain Vault successes. Map is also updated.
GM Lamplighter |
Round 1
Marika, Kageko: I moved your figures, but couldn't quite tell where you wanted to wind up. At this point, Marika has a single square of movement left in her move action; Kageko will require a double move to get adjacent to the caster on the other side. Where she is now, she has 4 squares left of her second move action.
Marika grins viciously. She runs the charge through her body again, slowly rushing in to circle around the glowing green man.
Kageko moves forward and circles around the caster, preparing to feint.
Sees-Far-Ahead violently probes the wizard's mind. Will save: 1d20 + 6 ⇒ (3) + 6 = 9 - 7 damage
Osten charges forward, leaping onto the platform, but his attack misses.
Uhtread hits the wizard with an arrow. - 3 damage
Gad seems to snap out of his reverie as you all charge forward. "Fools! You know not who you deal with! I am Gad Gemple, grandson through many fathers of Aroden himself! How dare you interfere with my destiny?" He steps back, pulls out a potion, and makes an arcane gesture with his other hand. ranged touch: 1d20 + 4 ⇒ (7) + 4 = 11 A bolt of greenish goo flies towards Osten, striking him and burning him for 2d4 ⇒ (2, 3) = 5 points of acid damage.
Everyone is up. Please move your minis or describe where you're going to on the map please.
Marika Vanhannen |
Marika attempts to kick the potion out of the man's hand. "Oh no you don't, grandson of the god of idiots!"
No, she's not letting that go. ^__^ Also, moving into flank with Kageko and attempting to disarm. He's unarmed, so unless he has Improved Unarmed Strike he can't actually take an AoO against that. Also arguable whether the -4 should apply but I'll leave that to you.
CMD: 1d20 - 1 ⇒ (3) - 1 = 2
Osten Grimhelm |
The barbarian steps up with a sneer, "Then I think its time for Aroden to meet his grandson in the afterlife. Be sure talk to him about 'destiny'!"
Ax of green man killing: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d12 + 6 ⇒ (10) + 6 = 16
Kageko |
"Your destiny seems to be 'be complicit in the murder of countless better men, then endanger an entire society with incompetent bungling of powers beyond your understanding'," Kageko responds, closing the distance and slashing into the side Marika isn't struggling with.
Flanking, so he doesn't get dex bonus and no need to feint
Katana: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9Damage: 1d8 + 2 ⇒ (6) + 2 = 8Sneak Attack: 1d6 ⇒ 6
GM Lamplighter |
Round 2
Marika tries to kick the potion out of the wizard's hand, but misses.
Kageko attacks from behind, but can't penetrate the wizard's defenses either.
Sees-Far-Ahead delays (see below).
Osten slices the wizard near in half, and he drops to the ground.
As the green glow fades from his body, another bolt of lightning strikes nearby, emanating from the globe overhead. In the aftermath of the timestorm, four skeletons arise from the ground. Although their flesh is completely rotted away, there is something... familiar... about them. One wields a katana, which shows signs of acid ecthing along the broken blade. Another still has scraps of furs hanging from its bony shoulders.
Suddenly, a chilling realization hits you: these are the corpses of Kageko and Sees-Far-Ahead. They must have died here, during Earthfall, and been cursed to wander as undead in the area. The time fluctuations caused by the Sky Key has brought them back in time to the moments before their death, ironically to face... themselves.
(Sanity rolls all around, please! Oh, wait, wrong game system.)
red: 1d20 + 6 ⇒ (11) + 6 = 17
green: 1d20 + 6 ⇒ (4) + 6 = 10
blue: 1d20 + 6 ⇒ (17) + 6 = 23
brown: 1d20 + 6 ⇒ (14) + 6 = 20
Sees-Far-Ahead is up!
Sees-Far-Ahead |
Coincidentally, a skeletal copy of yourself is a pretty tough fight for for a psychic with a longspear.
Also, I don't think the map is up yet.
Sees-Far-Ahead activates a wand of Mage Armor and grabs Clanky's Arm, for equal parts reassurance and protection, 5-footing towards the nearest foe.
Osten Grimhelm |
Suddenly, a chilling realization hits you: these are the corpses of Kageko and Sees-Far-Ahead. They must have died here, during Earthfall, and been cursed to wander as undead in the area. The time fluctuations caused by the Sky Key has brought them back in time to the moments before their death, ironically to face... themselves.
Okay, that is just a cool development. Best twist I have seen in a while. San roll a great added bonus.
GM Lamplighter |
Round 2 (continued)
Sorry, I thought we were waiting on someone else - but we were waiting on me. :/
Sees-Far-Ahead casts mage armor.
Red charges the seer, clawing at her with a bony hand. Luckily, her spell protects her from damage... this time.claw, charge: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Green advances and grabs at Marika. claw: 1d20 + 2 ⇒ (16) + 2 = 18 She feels a sharp pain in her leg as the claw slashes through her clothing. damage: 1d4 + 2 ⇒ (4) + 2 = 6
Osten, Uthread are up!
Initiative order: Blue, Marika, Brown, Sees-Far-Ahead, Red, Green, Osten, Uthread.
Osten Grimhelm |
The barbarian leaps off the platform and closes on "red"."You shall not touch the cold girl!"
Ax of Red Skelly destruction: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d12 + 5 ⇒ (5) + 5 = 10
confim: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 2d12 + 10 ⇒ (4, 4) + 10 = 18
Uthraed of Galt |
Uthraed goes to fire at the abomination attacking the quiet psychic but sees Osten arrive first and swings his bow around at the skeleton going for Marika.
Longbow: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 2 ⇒ (7) + 2 = 9