Snowcaster Sentry

Sees-Far-Ahead's page

41 posts. Organized Play character for Jayson MF Kip.


Full Name

Lost to Time

Race

| HP: 12/14| AC: 13 (17 w/ Mage Armor) (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +1, W: +7 | Init: +3 | Perc: +6, SM: +8

Classes/Levels

| Speed 30ft | Phrenic Pool (1/3) Used | Physical Push (0/2) Used| 1st level spells (1/5) Used |Active Conditions: 1 Con Damage, Mage Armor

Gender

CG Female Snowborn Psychic 2

Size

Medium

Age

116

Alignment

CG

Deity

Desna (Definitely Not Koschtchtchie)

Location

The High Ice

Languages

Abyssal, Azlanti, Common, Draconic, Elven, Erutaki

Occupation

Pathfinder

Strength 12
Dexterity 12
Constitution 14
Intelligence 18
Wisdom 14
Charisma 7

About Sees-Far-Ahead

Stat Block:
Sees-Far-Ahead
Half-elf (Snowborn) psychic 2 (Pathfinder RPG Occult Adventures 60)
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 13, flat-footed 16 (+4 armor, +1 Dex, +2 Wis)
hp 14 (2d6+4)
Fort +2 (+2 circumstance bonus vs. cold weather, +4 racial bonus to avoid nonlethal damage from cold environments), Ref +1, Will +7; +4 trait bonus to resist cold conditions, +1 trait bonus vs. cold effects
Defensive Abilities dual minded
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Offense
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Speed 30 ft.
Melee clanky's arm +3 (1d6+1) or
. . cold iron longspear +2 (1d8+1/×3) or
. . unarmed strike +2 (1d3+1 nonlethal)
Special Attacks phrenic amplification (defensive prognostication[OA]), phrenic pool (3 points), physical push (+2, 2/day)
Psychic Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—detect thoughts (DC 9)
Psychic Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—burst of adrenaline[OA], expeditious retreat, mind thrust I[OA] (DC 15)
. . 0 (at will)—know direction, open/close (DC 14), read magic, stabilize, telekinetic projectile[OA]
. . Psychic Discipline Self-perfection
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Statistics
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Str 12, Dex 12, Con 14, Int 18, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 15
Feats True Breed
Traits elven reflexes, tundra child (tundra or cold regions)
Skills Bluff +3, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (local) +8, Knowledge (nature) +9, Knowledge (religion) +9, Perception +6, Sense Motive +8, Survival +3 (+5 to avoid becoming lost); Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Abyssal, Azlanti, Common, Draconic, Elven, Erutaki
SQ cold-honed, detect thoughts, elf blood
Combat Gear potion of cure light wounds, scroll of shield (x2), wand of mage armor (50 charges), alchemist's fire, alkali flask[APG] (2), holy water (2); Other Gear clanky's arm, cold iron longspear, wayfinder[ISWG], bedroll, belt pouch, flint and steel, furs[APG], masterwork backpack[APG], prismatic crystal[OA], silk rope (50 ft.), trail rations (5), waterskin, wooden holy symbol of Desna, 832 gp, 1 sp
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Tracked Resources
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Alchemist's fire - 0/1
Alkali flask - 0/2
Clanky's Arm - 0/1
Detect Thoughts (1/day) - 0/1
Holy water - 0/2
Light (At will) - 0/0
Phrenic Pool (3/day) (Su) - 0/3
Physical Push +2 (2/day) (Su) - 0/2
Potion of cure light wounds - 0/1
Prismatic crystal - 0/1
Trail rations - 0/5
Wand of mage armor (50 charges) - 0/50
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Special Abilities
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Cold-Honed Snowborn can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments. This racial trait replaces the elven immunities racial trait.
Defensive Prognostication (Su) 1/2 pool: gain +2/+4 defl bonus AC for 1/round per level of cast div. spell.
Detect Thoughts (Sp) Cast detect thoughts, or expend 1st or higher spell slot to do so.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Physical Push +2 (2/day) (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool if you succeed.
True Breed You don't count as either of your subtypes for effects related to subtype.

According to the Chronicles:

Emerald Spire, Level 1 (3XP)

True Dragons of Absalom (Held Credit)

Neither elf nor human, this slim humanoid is a lady without a home.

Backstory Information that is not Likely to be Public Knowledge:
The daughter of a Snowcaster twilight speaker and an Erutaki hunter, she was orphaned in the city of Iliqat at a young age. When the orphanage was the target of a demon-worshiper as a source for human sacrifice, she escaped into the wilderness of the High Ice. She still has scars in the shape of an incomplete unholy symbol of Koschtchtchie (typically hidden beneath numerous layers of clothing).

What is known is that a caravan across the path of Aganhei found her unconscious and she awoke in Karlsgard.