Sees-Far-Ahead
Half-elf (Snowborn) psychic 2 (Pathfinder RPG Occult Adventures 60)
CG Medium humanoid (
elf, human)
Init +3;
Senses low-light vision; Perception +6
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Defense
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AC 17, touch 13, flat-footed 16 (+4 armor, +1 Dex, +2 Wis)
hp 14 (2d6+4)
Fort +2 (+2 circumstance bonus vs. cold weather, +4 racial bonus to avoid nonlethal damage from cold environments),
Ref +1,
Will +7; +4 trait bonus to resist cold conditions, +1 trait bonus vs. cold effects
Defensive Abilities dual minded
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Offense
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Speed 30 ft.
Melee clanky's arm +3 (1d6+1) or
. . cold iron longspear +2 (1d8+1/×3) or
. . unarmed strike +2 (1d3+1 nonlethal)
Special Attacks phrenic amplification (defensive prognostication[OA]), phrenic pool (3 points), physical push (+2, 2/day)
Psychic Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—
detect thoughts (DC 9)
Psychic Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—burst of adrenaline[OA], expeditious retreat, mind thrust I[OA] (DC 15)
. . 0 (at will)—know direction, open/close (DC 14), read magic, stabilize, telekinetic projectile[OA]
. .
Psychic Discipline Self-perfection
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Statistics
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Str 12,
Dex 12,
Con 14,
Int 18,
Wis 14,
Cha 7
Base Atk +1;
CMB +2;
CMD 15
Feats True Breed
Traits elven reflexes, tundra child (tundra or cold regions)
Skills Bluff +3, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (local) +8, Knowledge (nature) +9, Knowledge (religion) +9, Perception +6, Sense Motive +8, Survival +3 (+5 to avoid becoming lost);
Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Abyssal, Azlanti, Common, Draconic, Elven, Erutaki
SQ cold-honed, detect thoughts, elf blood
Combat Gear potion of cure light wounds,
scroll of shield (x2),
wand of mage armor (50 charges), alchemist's fire, alkali flask[APG] (2), holy water (2);
Other Gear clanky's arm, cold iron longspear,
wayfinder[ISWG], bedroll, belt pouch, flint and steel, furs[APG], masterwork backpack[APG], prismatic crystal[OA], silk rope (50 ft.), trail rations (5), waterskin, wooden holy symbol of Desna, 832 gp, 1 sp
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Tracked Resources
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Alchemist's fire - 0/1
Alkali flask - 0/2
Clanky's Arm - 0/1
Detect Thoughts (1/day) - 0/1
Holy water - 0/2
Light (At will) - 0/0
Phrenic Pool (3/day) (Su) - 0/3
Physical Push +2 (2/day) (Su) - 0/2
Potion of cure light wounds - 0/1
Prismatic crystal - 0/1
Trail rations - 0/5
Wand of mage armor (50 charges) - 0/50
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Special Abilities
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Cold-Honed Snowborn can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments. This racial trait replaces the elven immunities racial trait.
Defensive Prognostication (Su) 1/2 pool: gain +2/+4 defl bonus AC for 1/round per level of cast div. spell.
Detect Thoughts (Sp) Cast detect thoughts, or expend 1st or higher spell slot to do so.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Physical Push +2 (2/day) (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool if you succeed.
True Breed You don't count as either of your subtypes for effects related to subtype.