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Marika Vanhannen's page
208 posts. Organized Play character for Chris Kenney.
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Full Name |
Marika Vanhannen |
Race |
Human |
Classes/Levels |
Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0) |
Gender |
Female |
Size |
Medium |
Age |
17 |
Alignment |
Neutral Good |
Deity |
Desna |
Languages |
Taldane (Common), Abyssal, Osiriani |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
18 |
About Marika Vanhannen
Marika Vanhannen
Female human (Jadwiga) sorcerer (seeker) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
NG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft.
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—elemental ray (1d6 electricity)
Sorcerer (Seeker) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—mage armor, shocking grasp
. . 0 (at will)—acid splash, daze (DC 14), detect magic, light
. . Bloodline Elemental
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Additional Traits, Eschew Materials
Traits captain's blade, havoc of the society, highlander (hills or mountains), seeker
Skills Acrobatics +6 (+7 while on a vessel afloat on water), Bluff +8, Climb -1 (+0 while on a vessel afloat on water), Disable Device +9, Perception +5, Stealth +7 (+9 in hilly or rocky areas), Survival +0 (+2 to avoid becoming lost), Use Magic Device +8; Racial Modifiers highlander (hills or mountains)
Languages Abyssal, Common, Osiriani
SQ bloodline arcana (change energy damage spells to match bloodline energy), trapfinding +1
Combat Gear scroll of burning hands, burning hands, burning hands, wand of cure light wounds (25 charges); Other Gear wayfinder[ISWG], backpack, bedroll, belt pouch, masterwork thieves' tools, mess kit[UE], pot, soap, trail rations (5), waterskin, 390 gp, 5 sp, 5 cp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Electricity energy.
Elemental Ray (1d6 electricity, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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