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Mel gives a nervous laugh, "yeah, looks good from over here". But the looks he get from the party forces him to get moving. He climbs into the dias muttering something about getting pushed out of a nest above hungry wolves. ;)
check for traps: 1d20 + 8 ⇒ (1) + 8 = 9
-Posted with Wayfinder

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LOL, maybe I should have left it at "looks OK from here". I was about to edit my post to say that, but then that would have had me not getting on the Dias
-Posted with Wayfinder

GM Harker |

Upon stepping up upon the dais, Melufiuos too experiences a loss in strength, but it appears a bit stronger in degree than it was with T'kk'tck. He discovers no additional traps besides the loss of physical power.
You now currently have a -2 Strength Modifier.

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[Does he heat anything beyond the door?
b]"ugggg"[/b], says Mel as he retreats off of the Dias. So what now?perception: 1d20 + 7 ⇒ (15) + 7 = 22
-Posted with Wayfinder

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"what now? Let him go? Maybe he knows how to get in?"
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"That's what I was thinking, whatever drives him here may give him the ability to get there. Or you could put the wand back and see if that changes things." Halkale muses.

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"good idea" says Mel as he puts the wand back for Hall to test the Dias.
-Posted with Wayfinder

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Cutter takes the rope, and ties it to Nightrunner's saddle for extra support.

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Halkale moves off the dais.
"That seemed worse maybe? Let's let him try, worse thing that happens is he's less powerful and we can pull him off quicker." Halkale says as he steps off.

GM Harker |

Halkale's strength returns to normal once he steps off the dais again.
When Kalkamedes is released far enough to move to the door, he tries in vain to move past the doors, but they do not even budge. He appears weakened as the others who stepped on the dais earlier, but perhaps not as much as Halkale.

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"Well the only way to be sure is to let one of you who went first go back now that the wand is returned. Maybe we just need to grin and bear it and work together." Halkale says.

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Can Mel try to identify magic item on the statue or Dias? I assume no, bit just in case..
statue: 1d20 + 9 ⇒ (12) + 9 = 21
Dias: 1d20 + 9 ⇒ (10) + 9 = 19
If that tells us nothing new, Mel will remove the wand and try the Dias again. Make sure someone is holding the rope, and then Mel will try to help k open the door. are they locked? I could try to pick
-Posted with Wayfinder

GM Harker |

Mel already identified the wand as containing 16 charges of ray of enfeeblement. There is nothing else magical about the statue, and the dais is an effect he's never seen before.
Melufiuos and T'kk'tck step back on the dais, and their strength is lowered in the same amount as before. See previous spoilers
The doors do not appear to be locked, merely heavy. Anyone trying the door, please give me a strength check using the adjusted modifiers I gave/will give you, and let me know who's primary and who's aiding.
Kalkamedes doesn't appear to be actually trying to push the doors open, rather he walks bumps into them rather ineffectively. Luckily, his efforts don't restrict others from trying to push it open.

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Quiella pitches in to aid the others in opening the door.
Since you haven't given me a modifier, just roll it for me.

GM Harker |

To be clear, you don't add the modifier I give you to your regular Strength modifier. Your Strength modifier becomes the modifier I give you in the spoilers. For instance if your regular Strength modifier is +1, but I tell you that's it's -1 on the dais, then you would roll a 1d20-1 to do a strength check here, not a 1d20+0.

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I was at a -3, not sure why mine was harder than others.But I think we just need to get two people up there and have them roll.

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"Alright, then. Help me get these open! We have words to find!"
T'kk'tck starts straining at the doors and then looks thoughtful and adds while glancing sideways at Kalkamedes:
"...and a curse to break."
strength check?: 1d20 - 1 ⇒ (10) - 1 = 9

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Mel tries
open: 1d20 - 2 ⇒ (11) - 2 = 9
-Posted with Wayfinder

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Oh, and Mel is carrying the wand again.
-Posted with Wayfinder

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"hey, what if we tie ropes to the doors and pull them open while we are not standing on the Dias?"
-Posted with Wayfinder

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Do the doors open inwards or outwards?

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LOL, good point!
-Posted with Wayfinder

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Cutter tells Nightrunner to stay off the dias and the halfling moves up to aid his fellow Pathfinders!
Str Check: 1d20 ⇒ 6 With whatever modifier the GM ends up with.

GM Harker |

To make things easier, here is everyone's Strength modifiers while on the dais: Cutter -1, Nightrunner -2, Ophelia -2, Halkale -3, Melufiuos -2, Quiella -2, T'kk'tck -1.
You notice that those who are usually the strongest become the weakest while standing on the dais.

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Perception: 1d20 + 7 ⇒ (16) + 7 = 23
"The strongest become the weakest. So, Cutter, you and T'kk'tck try." Halkale says, after watching his companions go up to the doors.

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Cutter nods at Halkale, and tries again.
"Come on T'kk'tck, let's do this! Give me a hand!" the halfling shouts!
1d20 - 1 ⇒ (17) - 1 = 16

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Mel helps
assist: 1d20 - 2 ⇒ (14) - 2 = 12
-Posted with Wayfinder

GM Harker |

T'kk'tck Strength check (aid another): 1d20 - 1 ⇒ (11) - 1 = 10
With T'kk'tck and Melufiuos assisting, the door appears to be on the verge of opening under Cutter's intense pushing. Perhaps if one more person is able to successfully assist this time, the door will finally budge.

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Seeing the door start to move, Halkale moves up and tries to help.
Str check: 1d20 - 3 ⇒ (2) - 3 = -1
but he trips on the step and falls on his face.

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GM Harker |

We'll wait about 12 hours to see if Quiella and/or Ophelia assist with the previous Strength check before I adjudicate the next with T'kk'tck and Mel's newest rolls. That being said, Halkale and Cutter can go ahead and roll now to assist if they wish to speed things along.

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