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I really have no idea if I'm capable of doing this via the rules. I think the throw anything ability + mutagen + ant haul would work but I don't know. I do know that T'kk'tck has no idea either but that isn't likely to stop him.

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Quiella stuffs her chain shirt into a sack along with her bedroll, 2 torches, 2 trail rations, and 10 pitons. She lays it on the ground with her glaive. The rest of her gear she puts into her backpack and straps it on.
I am ready when you are, Mr. Time.

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"By all that is green, are you serious?" gaps the young elf. "The cost of failure is pretty high. I wish I knew Gust Of Wind to aid the toss" Suddenly a thought occurs to him. "how long do those potions last? Do we have time for a practice toss? On the talk one, make sure you have a healing potion with you. I imagine the landing will be hard, even for success."
-Posted with Wayfinder

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"on the real toss"
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Quiella has a CLW wand
-Posted with Wayfinder

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This is an amazing plan, and I support it completely!

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"One lasts a few hours. The other about 10 min. I suppose I could throw the halfling for practice and the gnome for real. But if the first one is tied to the rope then even if I miss they shouldn't be lost to us. We could always pull them up and try again."
The last few words bring a sparkle to the Tengu's eyes.

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Barring GM intervention this is what I'd like to do:
Strength 12 + 4(mutagen) = 16
Base Distance
Base distance is determined by the amount of Extra Strength a character has for throwing. The difference between the character's Strength value and the amount of Strength necessary to lift the object over his head is the distance in feet the object may be thrown. The table below lists the amount of weight each Strength can lift.
Distance Modifiers
Multiplier Range Increment Example
x1 5 feet Unbalanced and Non-aerodynamic
Creature, Half-full barrel
Running Throw: If you have at least 10 feet to get a running start you get a bonus of +5 feet to the throwing distance for every 10 feet of your speed.
Quiella weighs 35lbs from her sheet. So it would take 4 str to lift her over T'kk'tck's head.
16-4 = 12. 12*1 = 60 foot range increment +15 for a 30 foot running start.
Result
That should be far enough to cross it and I'd be aiming at an AC of 5.
I'm not sure whether to use:
1d20+2(dex)
or
1d20+3(str)
for the ranged attack. I don't take a -4 due to throw anything but I also don't get Point Blank shot due to distance.
Once I know which one to roll I'll roll it or the GM can to save time. That is if I have an action left after the amount of talking and walking T'kk'tck has been doing. Also I'd like to make sure that Ophelia and the Ranger get a chance to weigh in.

GM Harker |

I see you guys are into gnome tossing. In that case, I want to make sure we're all on the same page on how it's going to work.
T'kk'tck, do you have a link to those rules you are citing? I'm not familiar with them at all. Specifically, I need a Pathfinder book and page number. A website will not be sufficient I'm afraid.
Pending that, here's what I'm thinking. First, Ant Haul only increases how much carrying capacity you have, it does not have any effect on attack rolls such as this will be. In any case, I believe Strength 12 is sufficient to throw 35 lbs, especially with the Throw Anything Feat. Second, the roll will be a ranged attack roll against AC 5 and so will use Dexterity instead of Strength. Third, it's two range increments out (35 feet to the next solid surface), so it'll be a -4 to the roll due to that range. So, if my math is right, that'll give T'kk'tck a -1 overall to the roll.
Tethering Quiella to a rope will stop her from taking the 7d6 points of falling damage if you miss, but she'll take a 1d6 from smacking against the wall of the cavern as the gravity and inertia hurdles her back hard to your side. I'm assuming the rope she's going to be tied to is the one currently attached to a rock and Kalkamedes, so it'll need to be removed from Kalkamedes who, by the way, is still struggling against the other rope binding him.
Just to be clear, Quiella is only going to be wearing her explorer outfit and the rope tied to her, correct?
If you have any questions, please ask. I'm going to ask Tkk'tck to wait to roll until both he and Quiella can respond to this post.

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I think enough of us have ropes to attach a new rope to Quiella. I was planning on her carrying some pitons to aid in securing the rope on my end if necessary, along with twine and at least one spiked gauntlet, if not both, and the scimitar and buckler. All the weapons and Armor are half their listed weight. I'll leave anything behind that will make the toss more difficult, starting in reverse order of how I listed stuff.
-Posted with Wayfinder

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Those are sadly website rules I found yesterday. I couldn't find anything official so was trying to give an idea for how I saw it in light of my lack of official rules. I'm fine with the rules you listed. Would T'kk'tck know that about Ant Haul/ranged attack? I'd like to give him the chance to not waste his potions/mutagens after a moment of thinking about it.
I still have a rope un-used from the generic pathfinder explorer pack This was what I was planning on using.
As it sits right now I have nothing to boost the roll but I still feel comfortable with the roll if Quiella does.

GM Harker |

If Quiella weighs more than T'kk'tck's light load limit, then I'm going say he can't throw her 35 ft. So, I suppose with that in mind Ant Haul and/or the mutagen might be helpful.
I also need to know exactly who or what Quiella's rope is attached to.
T'kk'tck, yes you would know what extractions/mutagens are most effective here without wasting any.

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My understanding was that the rope would be attached to a boulder or something like that.
-Posted with Wayfinder

GM Harker |

I'm fine with Quiella only carrying the things you listed above and still be aerodynamic enough for a tengu to throw you. More than that she starts to become too heavy.
Tying the rope to a boulder is fine too.
If you still want to try to throw her across, T'kk'tck, go ahead and roll.

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T'kk'tck finds his likely spot and paces back a good running distance, beckoning at Quiella to come closer after she has tied off this end of the rope she's carrying. Holding her by her feet he sprints towards the edge swinging her wide at the last moment in a twirling release he attempts to loft her over the ravine.
Ranged Attack: 1d20 - 1 ⇒ (20) - 1 = 19

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When the cute but very dangerous gnome makes it to the other side, Mel releases the breath he didn't know he was holding. "sweet toss!"
He then pulls out his bow and watches the other side for danger.
-Posted with Wayfinder

GM Harker |

Very cool.
T'kk'tck launches Quiella into the air with the grace of an athelete, and the gnome easily soars over the crevice with the rope whipping behind her through the air like the tail of a kite. Quiella easily makes it across the space and even lands on her feet, as if the entire maneuver was a well-rehearsed circus trick.

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Quiella looks for a secure place to attach the rope connected to her.
Now... how do we get the others across? Particularly Kalkamedes? At least some of us should be able to hang from the rope and cross like the rope is a monkey bar.
-Posted with Wayfinder

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How far is the gap again? Nightrunner can probably jump it :)

GM Harker |

The other side is 30 feet away.
Crossing the horizontal rope like monkey bars is a DC 10 Climb check. You may take 10 on it. If you fail by 5 or more on the check, you'll fall 70 feet to the bottom.
Quiella spots a sizeable rock heavy enough to secure the rope to.
While the group is focused on T'kk'tck tossing Quiella over the crevice, Kalkamedes manages to wiggle himself out of the knots of Ophelia's rope and he quickly stands up!
Kalkamedes break out: 1d20 + 6 ⇒ (20) + 6 = 26
We'll do this like combat, everyone has a move and standard action.

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Mel drops his bow and dives for the dude. roll for me
-Posted with Wayfinder

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Hissing and spitting several colourful curses directed at Kalkamedes and his lineage, Ophelia waits for the right moment to tie up the scholar again.
Readying an action to tie him up with my rope again once he becomes pinned.

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no clue. I'm hoping they know ;)
-Posted with Wayfinder

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can we find a spot higher up for our end and make like a zip line?
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I have standard hemp rope, which is currently being used to tie up Kalkamedes.

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Either bird-man or Quiella also has unused rope. I forgot which one was used for Quiella's crossing.
-Posted with Wayfinder

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Cutter can easily take 10 to make the climb, but I'm not sure about the wolf? A DC 30 Acrobatics check to jump isn't going to work very well...

GM Harker |

I believe you have three sets of rope in total. Since rope isn't part of the standardized Pathfinder kit, it doesn't look like T'kk'tck has one. One rope has Kalkamedes tied up, another rope traverses the crevice, while the last rope is attached to Kalkamedes like a leash.

GM Harker |

It appears that you all feel a bit stymied at the moment. If I can answer any questions to facilitate a quicker resolution, I am at your service. Are the main issues transporting Kalkamedes and Nightrunner across the gap, or is there something I'm missing?
Also, yes, please adjust your current HP to the proper number if you haven't done so already. It saves me time having to go back to verify if I missed some damage you may have received earlier.

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I've been so addled lately, my comprehension and problem-solving ability is just shot. I'm personally stymied.
And if people update their hp totals, I can also see who's wounded, and know when to break out a channel. =)

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yeah, they are a problem. Can we use the leash to suspend the dude from the crossing rope and then tow him being as someone else crosses? As long as the penalty for that isn't more than three I can still take ten
-Posted with Wayfinder

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Strength? He would be suspended from the crossing rope, not me. I'd just be pulling him along like a balloon or toy wagon.
-Posted with Wayfinder

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Same idea as a zip line, except I'm playing the role of gravity, since we cannot elevate our end.
-Posted with Wayfinder

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But that begs the question. Can we lower the far end? Like if there was a ledge or something only ten feet down the far side of that cliff....?
-Posted with Wayfinder

GM Harker |

I believe there's going to be far too much friction with rope on rope to use it as an effective zipline.
If someone has a way to secure the rope to the side of the cliff, they can set one end lower with a climb check, but there are no secure ledges on either cliff side and you would still have to be pulled/climb to/from the top.

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So if I understand this right. As long as we have enough strength to carry our gear we can take 10 on the climb check and cross? And someone needs to carry/haul Krakenmedes?