[PFS] PbP Gameday 3: GM Harker Presents #4-19 The Night March of Kalkamedes (Inactive)

Game Master Justin L. Warren


201 to 250 of 584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

I really have no idea if I'm capable of doing this via the rules. I think the throw anything ability + mutagen + ant haul would work but I don't know. I do know that T'kk'tck has no idea either but that isn't likely to stop him.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Sylvan:
If you're sure,
Mr. Clock,
Sylvan:
then I trust you

Quiella stuffs her chain shirt into a sack along with her bedroll, 2 torches, 2 trail rations, and 10 pitons. She lays it on the ground with her glaive. The rest of her gear she puts into her backpack and straps it on.

I am ready when you are, Mr. Time.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

T'kk'tck is startled that the gnome understood him but continues looking for the best spot to try and throw across the chasm.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"By all that is green, are you serious?" gaps the young elf. "The cost of failure is pretty high. I wish I knew Gust Of Wind to aid the toss" Suddenly a thought occurs to him. "how long do those potions last? Do we have time for a practice toss? On the talk one, make sure you have a healing potion with you. I imagine the landing will be hard, even for success."

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"on the real toss"

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella has a CLW wand

-Posted with Wayfinder

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

This is an amazing plan, and I support it completely!

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

"One lasts a few hours. The other about 10 min. I suppose I could throw the halfling for practice and the gnome for real. But if the first one is tied to the rope then even if I miss they shouldn't be lost to us. We could always pull them up and try again."

The last few words bring a sparkle to the Tengu's eyes.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

Barring GM intervention this is what I'd like to do:

ooc stuff:

Strength 12 + 4(mutagen) = 16

Base Distance

Base distance is determined by the amount of Extra Strength a character has for throwing. The difference between the character's Strength value and the amount of Strength necessary to lift the object over his head is the distance in feet the object may be thrown. The table below lists the amount of weight each Strength can lift.

Distance Modifiers

Multiplier Range Increment Example
x1 5 feet Unbalanced and Non-aerodynamic
Creature, Half-full barrel

Running Throw: If you have at least 10 feet to get a running start you get a bonus of +5 feet to the throwing distance for every 10 feet of your speed.

Quiella weighs 35lbs from her sheet. So it would take 4 str to lift her over T'kk'tck's head.

16-4 = 12. 12*1 = 60 foot range increment +15 for a 30 foot running start.

Result
That should be far enough to cross it and I'd be aiming at an AC of 5.

I'm not sure whether to use:
1d20+2(dex)
or
1d20+3(str)

for the ranged attack. I don't take a -4 due to throw anything but I also don't get Point Blank shot due to distance.

Once I know which one to roll I'll roll it or the GM can to save time. That is if I have an action left after the amount of talking and walking T'kk'tck has been doing. Also I'd like to make sure that Ophelia and the Ranger get a chance to weigh in.


Gamemaster | CC Map | S4 Map

I see you guys are into gnome tossing. In that case, I want to make sure we're all on the same page on how it's going to work.

T'kk'tck, do you have a link to those rules you are citing? I'm not familiar with them at all. Specifically, I need a Pathfinder book and page number. A website will not be sufficient I'm afraid.

Pending that, here's what I'm thinking. First, Ant Haul only increases how much carrying capacity you have, it does not have any effect on attack rolls such as this will be. In any case, I believe Strength 12 is sufficient to throw 35 lbs, especially with the Throw Anything Feat. Second, the roll will be a ranged attack roll against AC 5 and so will use Dexterity instead of Strength. Third, it's two range increments out (35 feet to the next solid surface), so it'll be a -4 to the roll due to that range. So, if my math is right, that'll give T'kk'tck a -1 overall to the roll.

Tethering Quiella to a rope will stop her from taking the 7d6 points of falling damage if you miss, but she'll take a 1d6 from smacking against the wall of the cavern as the gravity and inertia hurdles her back hard to your side. I'm assuming the rope she's going to be tied to is the one currently attached to a rock and Kalkamedes, so it'll need to be removed from Kalkamedes who, by the way, is still struggling against the other rope binding him.

Just to be clear, Quiella is only going to be wearing her explorer outfit and the rope tied to her, correct?

If you have any questions, please ask. I'm going to ask Tkk'tck to wait to roll until both he and Quiella can respond to this post.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I think enough of us have ropes to attach a new rope to Quiella. I was planning on her carrying some pitons to aid in securing the rope on my end if necessary, along with twine and at least one spiked gauntlet, if not both, and the scimitar and buckler. All the weapons and Armor are half their listed weight. I'll leave anything behind that will make the toss more difficult, starting in reverse order of how I listed stuff.

-Posted with Wayfinder

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

Those are sadly website rules I found yesterday. I couldn't find anything official so was trying to give an idea for how I saw it in light of my lack of official rules. I'm fine with the rules you listed. Would T'kk'tck know that about Ant Haul/ranged attack? I'd like to give him the chance to not waste his potions/mutagens after a moment of thinking about it.

I still have a rope un-used from the generic pathfinder explorer pack This was what I was planning on using.

As it sits right now I have nothing to boost the roll but I still feel comfortable with the roll if Quiella does.


Gamemaster | CC Map | S4 Map

If Quiella weighs more than T'kk'tck's light load limit, then I'm going say he can't throw her 35 ft. So, I suppose with that in mind Ant Haul and/or the mutagen might be helpful.

I also need to know exactly who or what Quiella's rope is attached to.

T'kk'tck, yes you would know what extractions/mutagens are most effective here without wasting any.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

My understanding was that the rope would be attached to a boulder or something like that.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I'm fine with Quiella only carrying the things you listed above and still be aerodynamic enough for a tengu to throw you. More than that she starts to become too heavy.

Tying the rope to a boulder is fine too.

If you still want to try to throw her across, T'kk'tck, go ahead and roll.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

T'kk'tck finds his likely spot and paces back a good running distance, beckoning at Quiella to come closer after she has tied off this end of the rope she's carrying. Holding her by her feet he sprints towards the edge swinging her wide at the last moment in a twirling release he attempts to loft her over the ravine.

Auran:
"Hei Feng loft you!"

Ranged Attack: 1d20 - 1 ⇒ (20) - 1 = 19

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

BOOOYA!

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter begins a slow clap....

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"To be honest, I didn't see that working." Halkale says as he holds the other end of the rope tied to Quiella.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

When the cute but very dangerous gnome makes it to the other side, Mel releases the breath he didn't know he was holding. "sweet toss!"

He then pulls out his bow and watches the other side for danger.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Very cool.

T'kk'tck launches Quiella into the air with the grace of an athelete, and the gnome easily soars over the crevice with the rope whipping behind her through the air like the tail of a kite. Quiella easily makes it across the space and even lands on her feet, as if the entire maneuver was a well-rehearsed circus trick.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella looks for a secure place to attach the rope connected to her.

Now... how do we get the others across? Particularly Kalkamedes? At least some of us should be able to hang from the rope and cross like the rope is a monkey bar.

-Posted with Wayfinder

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

How far is the gap again? Nightrunner can probably jump it :)


Gamemaster | CC Map | S4 Map

The other side is 30 feet away.

Crossing the horizontal rope like monkey bars is a DC 10 Climb check. You may take 10 on it. If you fail by 5 or more on the check, you'll fall 70 feet to the bottom.

Quiella spots a sizeable rock heavy enough to secure the rope to.

While the group is focused on T'kk'tck tossing Quiella over the crevice, Kalkamedes manages to wiggle himself out of the knots of Ophelia's rope and he quickly stands up!

GM Screen:

Kalkamedes break out: 1d20 + 6 ⇒ (20) + 6 = 26

We'll do this like combat, everyone has a move and standard action.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

Initiative?

Initiative if we need it: 1d20 + 2 ⇒ (4) + 2 = 6


Gamemaster | CC Map | S4 Map

Initative isn't necessary, Kalkamedes will just go again after everyone else.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel drops his bow and dives for the dude. roll for me

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Thinking fast, Melufiuos manages to the grapple Kalkamedes, but receives a sock in the jaw for his trouble. 3 damage to Mel from the AoO

Melufiuos Grapple attempt: 1d20 + 1 ⇒ (16) + 1 = 17

GM Screen:

Kalkamedes AoO: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Hissing and spitting several colourful curses directed at Kalkamedes and his lineage, Ophelia waits for the right moment to tie up the scholar again.

Readying an action to tie him up with my rope again once he becomes pinned.


Gamemaster | CC Map | S4 Map

To speed things up...

Melufiuos pin: 1d20 + 1 + 5 ⇒ (18) + 1 + 5 = 24
Kalkamedes resistance: 1d20 + 6 ⇒ (15) + 6 = 21

Melufiuos impresses everyone as he manages to pin the sleepwalker and Ophelia wraps him up in rope once again.

Ok, so how are you all crossing over?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

no clue. I'm hoping they know ;)

-Posted with Wayfinder

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

I THROW EVERYONE :P Nah I don't know. Life has been busy due to utilities problems I'll hopefully have more helpful ideas in the morning.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

can we find a spot higher up for our end and make like a zip line?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

The two cliff sides are roughly equal in height, you'll have to climb to make it across.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Can we take stock of who has rope, we are using 2 sets. I have the silk rope and that's all

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

I have standard hemp rope, which is currently being used to tie up Kalkamedes.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Either bird-man or Quiella also has unused rope. I forgot which one was used for Quiella's crossing.

-Posted with Wayfinder

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter can easily take 10 to make the climb, but I'm not sure about the wolf? A DC 30 Acrobatics check to jump isn't going to work very well...


Gamemaster | CC Map | S4 Map

I believe you have three sets of rope in total. Since rope isn't part of the standardized Pathfinder kit, it doesn't look like T'kk'tck has one. One rope has Kalkamedes tied up, another rope traverses the crevice, while the last rope is attached to Kalkamedes like a leash.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Just noticed that I'm down to 9 hp. Someone please hit me with my wand.

And I don't want to hear any, "stop hitting yourself, stop hitting yourself." :)

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I suppose I should change my HP since I am full health...

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Gamemaster | CC Map | S4 Map

It appears that you all feel a bit stymied at the moment. If I can answer any questions to facilitate a quicker resolution, I am at your service. Are the main issues transporting Kalkamedes and Nightrunner across the gap, or is there something I'm missing?

Also, yes, please adjust your current HP to the proper number if you haven't done so already. It saves me time having to go back to verify if I missed some damage you may have received earlier.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

I've been so addled lately, my comprehension and problem-solving ability is just shot. I'm personally stymied.
And if people update their hp totals, I can also see who's wounded, and know when to break out a channel. =)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

yeah, they are a problem. Can we use the leash to suspend the dude from the crossing rope and then tow him being as someone else crosses? As long as the penalty for that isn't more than three I can still take ten

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

If you have enough strength or at least the carrying capacity, I'm fine with tying another creature your size or smaller to you and attempting the climb over.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Strength? He would be suspended from the crossing rope, not me. I'd just be pulling him along like a balloon or toy wagon.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Same idea as a zip line, except I'm playing the role of gravity, since we cannot elevate our end.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

But that begs the question. Can we lower the far end? Like if there was a ledge or something only ten feet down the far side of that cliff....?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I believe there's going to be far too much friction with rope on rope to use it as an effective zipline.

If someone has a way to secure the rope to the side of the cliff, they can set one end lower with a climb check, but there are no secure ledges on either cliff side and you would still have to be pulled/climb to/from the top.

Scarab Sages

Male Gnome Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3

So if I understand this right. As long as we have enough strength to carry our gear we can take 10 on the climb check and cross? And someone needs to carry/haul Krakenmedes?

if that's true:
T'kk'tck crawls all the way across the rope and then back as if testing it.

1 to 50 of 584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] PbP Gameday 3: GM Harker Presents #4-19 The Night March of Kalkamedes Gameplay All Messageboards

Want to post a reply? Sign in.