Full Name |
Ticktock(T'kk'tck) |
Race |
Gnome |
Classes/Levels |
Summoner 2(3xp) | HP: 17/17 | AC: 18 | T: 14 | FF: 14 | Fort: +2 | Ref: +3 | Will: +1 | Init: +3 |
Gender |
Male |
Size |
3'7" |
Age |
63 |
Alignment |
N |
Deity |
Nominally Brigh |
Languages |
Gnome,Sylvan, Terran, Ignan |
Occupation |
Stage Perfomer |
Strength |
9 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
7 |
Charisma |
16 |
About T'kk'tck Greenbeak
This character has done:
The Night March of Kalkamedes
Delirium's Tangle
The Cyphermage Dilemma
Prestige: 6
Xp: 3
A young gnome with dark green eyes and bright blue hair. A green painted wooden mask covers his nose and mouth in a short birds beak. His hands lazily toss balls of light in a circle one after another.
T'kk'tck could never quite get his part in life right as a child. Then around his 37th birthday he heard the clock for the first time and its metronome beat calmed his soul. He could concentrate for the first time. And it felt, right. He listened all night to the tick tick tick and then, just as midnight would have struck he reached out his hand and something stepped out of nowhere to join him. That's where he met Shhhhh for the first time and since then they've always stayed close.
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T'kk'tck Greenbeak
Male N Gnome Summoner(2), Level 2, Init +3, HP 17=8+5+2*2 , Speed 20
AC 18=4+3+1, Touch 14, Flat-footed 14, CMD 14, Fort +2, Ref +3, Will +1, CMB 0, Base Attack Bonus +1
Abilities
Str 9
Dex 16
Con 14
Int 10
Wis 7
Cha 16
Condition None
LANGUAGES:
Race: Common, Gnome, Sylvan
Linguistics: Terran, Ignan
Skills(2 points)(0 INT + 2 SUMMONER):
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+8 Intimidate: +8= 3(CHA)+1(RNK)+3(CLS)+1 Trait
+4 Linguistics: +4= 1(RNK)+3(CLS)
+1 Perception: +0=-2(WIS)+2(GNM)
+4 Bluff: +4= 3(CHA)+1(GNM)
+4 Diplomacy: +4= 3(CHA)+1(GNM)
+11 Stealth +11= 3(DEX)+1(RNK)+3(CLS)+4(size)
+9 Knwldg(Planes) +9= 3(CHA)+1(RNK)+3(CLS)+2(GNM)
Inventory:
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SCHOLAR'S OUTFIT
PATHFINDER'S KIT Price 12 gp; Weight 7.5 lbs. This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.
KIT, JUGGLER's Price 15 gp; Weight 10 lbs. This kit includes multiple sets of well-balanced objects, such as balls, clubs, knives, rings, and torches. It provides a +1 bonus on Perform (act or comedy) checks and checks involving juggling.
WAND OF CURE LIGHT WOUNDS: 375gp. 46 charges remaining.
CHAIN SHIRT Price 100gp; Weight 25lbs
Cash 2651.5 gold.
Feats:
Extra Evolution
Traits:
Twinned Presence (You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, if your eidolon is summoned and within 30 feet, and its size exceeds your own, use its size modifier on any Intimidate checks you make.)
Mystery Initiate (You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier.)
Class Abilities:
Eidolon
Life Link
Summon Monster I: 8/day. 2 min duration.
Bond Senses: 2/day.
Racial:
Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits.
Magical Linguist: Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome’s level. This racial trait replaces the gnome magic and illusion resistance racial traits.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Fey Thoughts: Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill(Planes). This racial trait replaces the obsessive racial trait.
Senses: Gnomes have low-light vision allowing them to see twice as far as humans in conditions of dim light.
Spells Known:
0-level: 5 spells DC 13
Light
Detect Magic
Mage Hand
Acid Splash
Open/Close
1-level: 3 spells DC 14
Rejuvenate eidolon (lesser)
mage armor
enlarge person
Spells per Day:
1-level: 2
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--------- SHHHH ---------
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Alignment: Neutral.
Base Form: Elemental Air Serpentine (bite, improved natural armor, reach [bite], tail, tail slap).
Immunity Electricity, Paralysis, Sleep.
Init +3,
HP 15 = 11(2d10)+2+2(FvCls),
Speed 20 ft., climb 20 ft.
AC 19 = 10 +6 Natural Armor(+2 base, +2 level, +2 INA) +3 Dex, Touch 13, Flat-footed 16, CMD 14, Fort +1, Ref +6, Will +3, CMB 13, Base Attack Bonus +2
+5/+5/+0 bite(reach) 1d6+1/tail sting(reach)1d4+1/tail slap 1d6+0
Abilities
Str 13,
Dex 17,
Con 13,
Int 7,
Wis 10,
Cha 11.
Class skills:
+0 Bluff 0 = 0(CHA)
+2 Knowledge(planes) 2 = -2(Int)+1(rnk)+3(cls)
+5 Perception 5 = +0(Wis)+2(rnk)+3(cls)
+4 Sense Motive 4 = +0(Wis)+1(rnk)+3(cls)
+15 Stealth 15 = +3(Dex)+1(rnk)+3(cls)+8(Skilled)
+8 Acrobatics 8 = +3(Dex)+2(rnk)+3(cls)
+0 Heal 0 = +0(Wis)
+7 Disable Device 7 = +3(Dex)+1(rnk)+3(cls)
+1 Swim 1 = +1(Str)
Feats: Weapon Finesse
Evolutions: 3(Reach(Sting), Tail Sting, Skilled[Stealth])
Darkvision, Evaision, share spells, link