Tromos Hamaret |
"Baldwin! The alchemist rises to greet the wizard. "There's hope for us yet."
Gonna update with new purchases and be good to go.
Guilford Baldwin |
"Tromos, good to see you old chap." Guilford rises to greet the elf, smiling as he enters.
"It looks like we're just waiting for the rest of our team."
Ok, I've actually got a fair bit to do money and PP wise. I'll sell my light crossbow for 17.5 GP. I will buy a masterwork truncheon (club) for 300 GP, a masterwork light crossbow for 335 GP, and one scroll each of Burning Hands and True Strike for 25 GP each. Also I'd like to grab a wand of mage armor for 2 PP.
Tromos Hamaret |
Welcome Nareth! Items are bought and organized, ready to roll.
Nareth |
Just so I know, what kind of alignments am I dealing with?
Nareth is a cleric of Zon-Kuthon, but his practice is very humble. He believes he has been cursed with the power of an evil god and his fate is to carry the burden of the Midnight Prince's expectations. All of the pain Zon-Kuthon expects Nareth inflicts on himself, appeasing his deity in a way that doesn't effect others. Unless asked or if you recognize a spiked chain as Zon-Kuthons favored weapon, you won't really be able to tell he serves an evil god until he channels negative energy.
Guilford Baldwin |
Guilford is Neutral Good, but as a wizard he's not too much of a stick in the mud alignment-wise. He believes his arcane power should be used for good purposes, basically, and is opposed to tyranny, cruelty, and other blatant forms of evil. It doesn't sound like he'd come into conflict with Nareth.
Nareth |
Ok, and it looks like the rest of the party is neutral so unless somebody has a specific crux against Zon-Kuthon or self inflicted pain I think I should slide in smoothly. I remember the game I joined with him that had two paladins and a LG sorcerer...boy that one took a lot of talking.
Do we know when we're going to start?
Roland Mirks |
Roland cares about the journey and the arrival, but not much else. He's a Pathfinder, so if you're against the society you might have problems, but if not there should not be any. Specially now, that he helped to convince Zamir to cooperate with the society.
He's smarter than the regular barbarians, so he got some extra experience to deal with those kind of situation.
Tromos Hamaret |
Tromos is NG as you've noted, though I think his character still lacks a bit of definition. Trying to nail down a interesting high Int/low Cha personality without reverting to the 'snobby intellectual' or 'mad scientist' archetypes, so if he seems to have undergone a wild mood adjustment between the last scenario and this one, you have your explanation.
Nareth |
There's always the shut in bookworm. Scared of talking to people and confrontation, but if asked knows more than a dictionary. Becomes a stutter machine if a girl talks to him.
Also there's the "great mind who hates people." When meeting new people it's a pain to just get him to shake their hand, but he's a tactical genius.
Just a few ideas, if that helps at all
Tromos Hamaret |
Sure, thanks for the suggestions. The "great mind" thing is part of what I'd consider the "snob" archetype, unless you mean more of an Adrian Monk type (he might be more of a high Wis than high Int, but ticks and obsessions are fun for anybody). The stutter suggestion I like, because it's a way to be talkative without being actively unlikeable boorish or arrogant.
I definitely need to think beyond the smart/dumb and sociable/awkward binaries. Tromos was an aasimar for his first scenario, and played him as sort of a detached observer-type in an effort to capture how someone who was born to a human family, but ages like an elf might view the world. That fluff was ultimately too weird, hence the retrain to elf, but it also reminded me of how uninteresting quiet characters usually are, particularly in PFS where you have to rediscover the table dynamic every scenario.
Tromos Hamaret |
Bit late, but I forgot to roll a Day Job check here, and Tromos hasn't played any tables since.
Craft (alchemy): 1d20 + 8 ⇒ (6) + 8 = 14