Full Name |
Roland Mirks |
Classes/Levels |
Barbarian 1 (Armored Hulk) - HP 15/15 - AC:16(14)/T:11/FF:15 - Perception +4 - F:+4 / R:+1 /W:+0(+2) - CMB +6(+8) - CMD 16(17)(19) - Speed 20ft - Init. +1 - Rage 2/6 |
Gender |
Male |
Alignment |
CN |
Languages |
Celestial, Common, Giant, Kelish |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
8 |
About Roland Mirks
To rage is to enter the mood of the battle, slaying your enemies with everything you have. Stamina is useless if you are dead.
#98098-6
Male Human barbarian 1 - CN medium humanoid (human)
Init +1; Senses Perception +4
Languages Celestial, Common, Giant, Kelish
AC 16, touch 11, flat-footed 15
hp 15 (1HD)
Fort +4, Ref +1, Will +0
OFFENSE
Speed 20 ft. (4 squares)
Melee MW greatsword +7 (2d6+6/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +5 (+6 bullrush/disarm/grapple/overrun/sunder/trip); CMD 1 6 (17 vs overrun)
Atk Options Power Attack, Rage,
Abilities Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 8
Special Qualities: Bonus Feat, Indomitable Stance, Rage, Rage Powers, Skilled, Weapon and Armor Proficiency,
Feats: Light/Medium/Heavy Armor Proficiency, Simple/Martial Weapon Proficiency, Power Attack (1st), Shield Proficiency, Weapon Focus (greatsword)(human)
Traits: Armor Expert; Unpredictable
Possessions: greatsword 50gp; outfit (hot-weather); scale mail 50gp; MW Greatsword 350gp; Longbow 75gp
SPECIAL ABILITIES
Indomitable Stance (Ex): An armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures. This ability replaces fast movement.
Rage (Ex): You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 6 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 2 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.