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Once the sisters have retreated to their room, Aeris makes his way down the hall to the baths as well.
Now maybe we can figure out what the story is with those marks on the floor, learn a few secrets about this place.

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Since no-one has mentioned the marks to Moumoku and she didn't notice them, she'll take a bath once the staff have prepared it.

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After the sisters have retired for the evening Mads peaks his head out into the hallway. He sees Aeris has the same idea and follows his fellow Pathfinder toward the bathrooms. "I'm guessing you saw the scuff marks on the floor as well?" he whispers.
Once Moumoku and the Captain are done with their baths Mads steps inside to see what's under the tub.

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Kaddok, oblivious, stands outside the door to the bathroom as Moumoku takes her bath. As Mads attempts to gain access, Kaddok initially interposes himself, but eventually capitulates as the situation is explained (slowly) to him.

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Once they've gathered in the bathroom, Aeris nods to Mads, then points out the scuff marks on the floor to the others. "Someone moves this tub a lot, and I doubt it's because the view is better over there. There's something under it, or behind it, I'm guessing. Mads, Kaddok, help me move it and we'll see what the secret is."
He attempts to move the bath tub in the direction the scuff marks suggest it should move.

StephNyan |

Awkward/funny situation, haha!
When Moumoku and Morgan are done sharing their bath, and everyone's gathered inside the bathroom, Aeris moves the bathtub in the direction the scuff marks suggest it should be done.
Moving the tub is easy enough and uncovers a trap door. When opened, it reveals a descending ladder.

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"Fortune favors the bold" Mads whispers before decending the ladder.
-Posted with Wayfinder

StephNyan |

The wooden ladder descends into a cluttered and dimly lit L-shaped room. Crates and bits of furniture are stacked against brick walls and oaken doors lie to the east and south.

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After rifling through a few of the crates along the walls, Aeris says, "That's odd. Why do they have all these clothes down here? Could it be a lost and found from guests who've stayed at the inn? Or stuff taken from people? Or some kind of disguise supply?"
Steph - it may not matter, but is the clothing all tossed in there in a jumble (like the lost and found at my kids' school) or is it neatly arranged (like it's been organized and is ready to be used for something)?
He then moves to the eastern door and examines it, giving a listen as well. He looks over his shoulder to be sure everyone is ready, then opens the door.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10 That'll pick up any threats, I'm sure...

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Aeris considers trying to break through the locked door, but decides a quieter approach makes the most sense at this point.
He moves to the southern door, listens at it, then opens it.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

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Aeris moves through the long, narrow room, then stops at the first door, on the north wall, and listens to it. He then opens the door.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

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Mads takes a pull from his flask. "Well that was uneventful, perhaps the next door will yield something interesting." Mads follows Aeris and waits for the man to check the door.

StephNyan |

The new area revealed, is bare save for a rickety side table and chair set against the north wall. A key ring with eight blackened iron keys on it lies on the table, alongside a browned, half-eaten apple, stale crust of bread, and dull paring knife. Ironbound oaken doors lie on the eastern and western walls, and a door-lined corridor stretches to the south.
The surface of the table is carved with swirls and chipped grooves incised by an untrained hand, and Aeris finds the name “Rosh” carved among the other shapes.
These are 2 separate checks you may make:

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Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Aeris looks down the long hall and says quietly, "Hmm, all those doors in a row along that wall. If we were upstairs I'd say they're more small guest rooms. Down here they seem more like cells, especially with all these keys. But where's the jailer?"
He moves along the hall, then pauses. "What's this? Looks like someone's been messing with this brick." He tugs gently on a loose brick in the north wall, which pulls free to reveal a small space behind it. Inside is a small box, which Aeris opens to find several locks of hair and a vial of blood.
"Okay, that's creepy. Anyone have any ideas whose these are or why they'd be here?" He holds the box out for his companions to take a look at.
He then collects the keys and tries to open the closest of the doors to what he thinks are cells. Will try to open door near where he's standing, then proceed west along the row of doors if there's nothing in the first one.

StephNyan |

The doors to the easternmost jail cells have a small window at eye level, blocked by three vertical iron bars. Matted straw is strewn across the floor, and a set of manacles hangs affixed to the wall opposite the entrance. Two buckets sit at the center of this dank prison.
Aeris sees there's no one inside these cells, and doesn't bother to open them. when he takes a look in the next cell, he sees a female dwarf lying on the floor. She wears nothing but her underwear, and looks exhausted.
One of the keys from the key chain unlocks the cell door, but this produces a loud screech. On the other side of the hall, a secret door opens. Two creatures, that look and smell like molten piles of flesh, crawl out.
Capt. Morgan: 1d20 + 4 ⇒ (15) + 4 = 19
Inira: 1d20 + 4 ⇒ (2) + 4 = 6
Kaddok: 1d20 + 2 ⇒ (5) + 2 = 7
Mads: 1d20 + 3 ⇒ (15) + 3 = 18
Moumoku: 1d20 + 3 ⇒ (1) + 3 = 4
Creature (Blue square): 1d20 + 0 ⇒ (20) + 0 = 20
Creature (Red circle): 1d20 + 0 ⇒ (17) + 0 = 17
Claw: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 ⇒ 4
Confrm Crit: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d4 ⇒ 2
One of the creatures moves over to Aeris. A claw emerges from its body, and rips open Aeris' arm.
More info may follow, depending on your roll.
Turn progression - round 1:
Creature (Blue square)
Capt. Morgan
Mads
Aeris 10/16HP
Creature (Red circle)
Kaddok
Inira
Moumoku
Those in bold are up in any order.

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Steph - that 18 does not confirm the crit, so I should be at 12/16 hp.
Aeris draws his blade and swings at the closest creature. "What in the hells are the things?" he cries out.
Move action to draw sword, attack.
Longsword: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Crit confirm: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

StephNyan |

@Aeris: 18 was enough to confirm, because you were flat-footed and your flat-footed AC is 15.
Aeris cuts into the pile of flesh, and blood starts to drip out of the creature. It cries out in pain, but somehow resists part of the damage.
Turn progression - round 1:
Creature (Blue square) -10HP
Capt. Morgan
Mads
Aeris 10/16HP
Creature (Red circle)
Kaddok
Inira
Moumoku
Capt. Morgan and Mads are up.

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"Lets see what happens when we add a little extra something to Kaddok's hammer." Mads reaches over and touches Kaddok's earthbreaker making it glow with white light.
Mads used one of his blessings to add holy strike to Kaddock's weapon.

StephNyan |

@Morgan: Yes, it's the evening of the same day.
Capt. Morgan shoves one of the fleshy piles 10 feet back. Mads then touches Kaddok's earth breaker, adding the holy strike ability to it.
Claw: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d4 ⇒ 4
Claw: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 ⇒ 1
The other blob of flesh (red circle) moves five feet closer to Aeris. Two claws emerge from the molten flesh, and claw at Aeris. Both claws miss.
Turn progression - round 1:
Creature (Blue square) -10HP
Capt. Morgan
Mads
Aeris 10/16HP
Creature (Red circle)
Kaddok
Inira
Moumoku
Those in bold are up!

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Inira moves up besides Capt. Morgan, and fires an arrow at the (red) blob.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

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Kaddok draws his klar and swings both his now-enchanted earthbreaker and klar at the fleshy being.
Full-round action: Attack fleshy thing (TWF)
Attack (Earthbreaker, TWF): 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage (Earthbreaker, Holy Strike): 2d6 + 4 + 1d6 ⇒ (4, 3) + 4 + (5) = 16
Attack (Klar, TWF): 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage (Klar): 1d6 + 2 ⇒ (4) + 2 = 6

StephNyan |

Inira's arrow misses the flesh blob he's aiming for.
Kaddok destroys the enemy in front of him with a mighty swing of his earth breaker. To make sure it won't get up again, he attacks it once more with his klar.
Moumoku enhances her rapier with magic.
Turn progression - round 2:
Capt. Morgan
Mads
Aeris 10/16HP
Creature (Red circle)
Kaddok
Inira
Moumoku
Those in bold are up! :)

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Aeris takes a step down the hall to allow his companions to join the fight, then swings his blade at the weird, blobby creature still standing.
Longsword: 1d20 + 3 ⇒ (11) + 3 = 14
Longsword damage: 1d8 + 2 ⇒ (8) + 2 = 10

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"Two weapons? Don't get greedy Kaddok I'm only blessing one." Mads says as he steps up to the remaining blob and attacks with his two blades.
MH: 1d20 + 3 ⇒ (3) + 3 = 6
OH: 1d20 + 3 ⇒ (3) + 3 = 6
Mads looks down at his blades then back at the creature. "Is the room spinning a little bit for anyone else?"

StephNyan |

@Morgan: It can even be pushed an additional 5 feet, because your roll beats its CMD by 5! I'll move it a bit closer to Kaddok :)
Aeris hits the blob of flesh once, but the creature resists half of the damage.
Mads spins a circle with his arms wide, hoping to hit the monster with both attacks. He discovers this method of attacking to be less effective than his usual style.
Capt. Morgan uses his ability again, pushing the blob directly in front of Kaddok.
Claw: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d4 ⇒ 3
Claw: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d4 ⇒ 4
The blob of flesh imitates Chilly, spinning a circle and hoping it'll hit someone. It, also, discovers this to be rather ineffective.
Turn progression - round 2:
~
Kaddok
Inira
Moumoku
Turn progression - round 3:
Capt. Morgan
Mads
Aeris 10/16HP
Creature (Red circle) -5HP
Kaddok
Inira
Moumoku
You're all up before the blob!

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seeing an opening Moumoku rushes in, trying to partner Kaddock's movements and confuse the creature.
Charge: 1d20 + 2 + 21 ⇒ (13) + 2 + 21 = 36 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

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Seeing the other blob pushed toward him by Morgan, Kaddok grins and swings his traditional Shoanti weaponry once more.
Full-round action: Attack the other fleshy thing (TWF)
Attack (Earthbreaker, TWF, Flanking (Moumoku)): 1d20 + 8 - 2 + 2 ⇒ (16) + 8 - 2 + 2 = 24
Damage (Earthbreaker, Holy Strike): 2d6 + 4 + 1d6 ⇒ (3, 1) + 4 + (5) = 13
Attack (Klar, TWF, Flanking (Moumoku)): 1d20 + 8 - 2 + 2 ⇒ (20) + 8 - 2 + 2 = 28
Damage (Klar): 1d6 + 2 ⇒ (6) + 2 = 8
Critical Confirm (Klar, TWF, Flanking (Moumoku)): 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26
Critical Damage (Klar): 1d6 + 2 ⇒ (1) + 2 = 3

StephNyan |

Moumoku, that +21 was supposed to be a +2 and a +1?
Moumoku stabs the blob, and Kaddok delivers two powerful blows. Together, they finish off the creature.
From the dead blob of flesh a tongue emerges. It's as if the creature's sticking it out at Mads.
Combat's over!
With the threat gone, you focus on the wounded dwarf woman in the cell Aeris opened. She looks exhausted and poorly fed, but able to talk. Her name turns out to be Rakushu, one of the dwarven envoys you were looking for. Rakusha tells you what's happened to her and the other envoys.
"We bypassed Xer only to be waylaid by a faith barge. All our funds were extorted from us, and we were captured—though not without a fierce fight. We were brought to this place with hoods over our heads, which our captors removed only when we arrived at the inn’s gate. We've been interrogated twice by a merciless Razmiri cleric, who calls herself Holy
Ahendile."
"This cleric is apparently convinced we're in the country for some subversive, nefarious purpose. The mute has brought us food infrequently, sneaking in some treats everyone now and then. There were some smiling old ladies when we first arrived, but I haven't seen them since."
Rakushu gives an anxious look at the, now opened, secret door the blobs of flesh came from. If you decide to move into the area beyond the secret door, you'll notice a rank and fetid stench fills this large, unlit, and irregularly shaped chamber. There's another secret door on the other side of this space, which is rather obvious from within the room. Nothing of value is among the filth in this area.

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"We had a run in with one of the faith barges too, but we had a Kaddok so it wasn't much trouble." Mads says while slapping the large man on the shoulder. "You are currently under the grounds of an inn run by the smiling old ladies. Not sure if they are on to us or not, but it is probably best to get you out of here. There are some clothes back in one of the rooms if you'd like to get dressed. Though I am not sure if they are sized for dwarfs."

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Kaddok grins sheepishly at Mads' comment, then, once he realizes it was not a jest made at his expense, the grin breaks into a wide smile.