Agathion, Avoral

Aeris Calistrel's page

447 posts. Organized Play character for Khelreddin.


Full Name

Aeris Calistrel

Classes/Levels

M Aasimar Warpriest of Milani 9 | HP 59 | AC 24 | T 17 | FF 18 AC 23 | T 17 | FF 17 | CMD 26 (27 vs grapple) | Fort +10 | Ref +12 | Will +12 | Init +7 | Perc +13

About Aeris Calistrel

Male garuda-blooded aasimar (plumekith) warpriest of Milani 9 CG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 23, touch 17, flat-footed 17 (+5 armor, +1 deflection, +6 Dex, +1 natural)
hp 59 (9d8+11)
Fort +10, Ref +12, Will +12
Defensive Abilities sacred armor (+1, 9 minutes/day); Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +8/+3 (1d4+2/19-20) or
. . mwk cold iron longsword +9/+4 (1d8+2/19-20) or
. . mwk silver morningstar +9/+4 (1d8+2)
Ranged +1 adaptive veering composite longbow +15/+10 (1d8+6/×3)
Special Attacks blessings 7/day (Good: holy strike, Liberation: liberation), channel positive energy 4/day (DC 18, 3d6), fervor 8/day (3d6), sacred weapon (1d8, +2, 9 rounds/day)
Spell-Like Abilities (CL 9th; concentration +8)
. . 1/day—see invisibility
Warpriest Spells Prepared (CL 9th; concentration +13)
. . 3rd—beacon of luck, channel vigor (2), daylight
. . 2nd—bull's strength (2), communal protection from evil[UC], resist energy, lesser restoration
. . 1st—divine favor (4), liberating command[UC], shield of faith
. . 0 (at will)—detect magic, guidance, read magic, resistance, stabilize
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Statistics
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Str 14, Dex 24, Con 12, Int 10, Wis 18, Cha 8
Base Atk +6; CMB +8; CMD 26 (27 vs. grapple)
Feats Clustered Shots[UC], Deadly Aim, Manyshot, Martial Focus, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits fate's favored, life of toil
Skills Acrobatics +9, Climb +6, Diplomacy +5, Fly +9, Heal +8, Knowledge (local) +1, Knowledge (planes) +1, Knowledge (religion) +4, Perception +13, Profession (Hunter) +8, Ride +11, Sense Motive +9, Spellcraft +4, Survival +9, Swim +6; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common
Combat Gear cold iron arrows (20), potion of fly, potion of touch of the sea, scroll of breath of life, scroll of lesser (x2) restoration, scroll of remove blindness/deafness, scroll of remove paralysis, snapleaf[UE], wand of bless (49 charges), wand of cure light wounds, acid, alchemist's fire, antiplague[APG], antitoxin, weapon blanch (adamantine)[APG] (2), weapon blanch (ghost salt) (2), weapon blanch (silver)[APG]; Other Gear +1 mithral chain shirt, +1 adaptive veering composite longbow (+2 Str), arrows (60), blunt arrows[APG] (20), dagger, mwk cold iron longsword, mwk silver morningstar, amulet of natural armor +1, belt of incredible dexterity +4, cloak of resistance +2, four-leaf clover[OA], headband of inspired wisdom +2, ring of protection +1, slippers of spider climbing, belt pouch, earplugs[APG], flint and steel, iron holy symbol of Milani[UE], jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, 1,197 gp, 4 sp, 7 cp
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Special Abilities
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Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (3d6, 8/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Armor +1 (9 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (9 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 3d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
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Milani:

Milani is recognized everywhere as a minor protector-goddess, a heroine who stands against tyranny, and a vehement enemy of slavery. She was a saint serving Aroden for thousands of years; when he died, she kindled that spark of his power and gained a foothold on divinity. She still often thinks like the soldier she was before her ascension, formulating strategies that assume her side is outnumbered and outclassed, and finding ways to utilize common objects as tools for fighting oppression. Her symbol is a rose growing out of a blood-soaked street.

Milani teaches that good people can accomplish great things if their hearts are true and they are willing to fight, to recognize their strengths and faults, and to unite and push past despair and weakness to achieve victory.

Milanite temples are typically built on inclines, allowing for storage spaces below to hold hidden arsenals or hiding places for the unrightfully persecuted. Most also foster small rose gardens. Shrines to Milani are common in smaller villages, particularly those that once held congregations to Aroden. Today, many temples of Iomedae follow the tradition of their Aroden-worshipping predecessors and host an alcove shrine to Milani within their goddess’ temple.

A typical worshipper of Milani prefers to live a life of peace and freedom, but is still willing to take up arms against evil when necessary. Her followers are optimistic, loving, friendly, and accepting, but not afraid to throw a punch in response to an offense or injustice. They understand that their line of work often leads to martyrdom, but they believe that martyrs will be rewarded with the goddess’ grace. Many who die in Milani’s service expect to be reborn into the faith again, with some priests claiming to be the fourth or fifth incarnation of one of her past followers. In times of peace, her priests tend to a community’s spiritual needs and watch out for dangerous creatures lurking nearby. In war, they are scouts, spies and militia commanders, using their expertise to guide the common folk.

Appearance:

At first glance, Aeris looks much like a tall, slender human man. A closer look makes clear that, rather than an elaborately-cut cloak on his back, what he has is a pair of large wings. Mostly a dark, smoky grey in color, with touches of crimson, the wings extend from about the level of his ears down to where the tips just brush the floor. His hair, longish and swept back from his face, is of the same dark grey as his wings. His face is narrow, with large, alert, amber eyes and a hooked nose. He carries a long, beautifully-made bow behind his left shoulder, and a longsword and morningstar ride at his hip.

In his movements, Aeris varies between two extremes. At times he sits watchfully and still, eyes calm and alert, occasionally turning his head to a new position, and looking for all the world like a man-sized hawk or raven. At other times, and particularly in a fight, he seems filled with unnecessary energy, hopping about and appearing to move in several directions at once.

Useful Pastes and Links:

Deadly Aim: -2 to hit /+4 damage

Weapon blanches are already applied to arrows.

No Rapid Shot
[dice=Longbow]1d20+15[/dice]
[dice=Longbow damage, Manyshot]2d8+12[/dice]
[dice=Longbow]1d20+10[/dice]
[dice=Longbow damage]1d8+6[/dice]

[dice=Longbow, PBS]1d20+15+1[/dice]
[dice=Longbow damage, Manyshot]2d8+14[/dice]
[dice=Longbow, PBS]1d20+10+1[/dice]
[dice=Longbow damage]1d8+7[/dice]

[dice=Longbow, Deadly Aim]1d20+15-2[/dice]
[dice=Longbow damage, Deadly Aim, Manyshot]2d8+12+8[/dice]
[dice=Longbow, Deadly Aim]1d20+10-2[/dice]
[dice=Longbow damage, Deadly Aim]1d8+6+4[/dice]

[dice=Longbow, Deadly Aim, PBS]1d20+15-2+1[/dice]
[dice=Longbow damage, Deadly Aim, Manyshot]2d8+12+8+2[/dice]
[dice=Longbow, Deadly Aim, PBS]1d20+10-2+1[/dice]
[dice=Longbow damage, Deadly Aim]1d8+6+4+1[/dice]

Rapid Shot
[dice=Longbow, Rapid Shot]1d20+15-2[/dice]
[dice=Longbow damage, Manyshot]2d8+12[/dice]
[dice=Longbow, Rapid Shot]1d20+15-2[/dice]
[dice=Longbow damage]1d8+6[/dice]
[dice=Longbow, Rapid Shot]1d20+10-2[/dice]
[dice=Longbow damage]1d8+6[/dice]

Rapid Shot, PBS
[dice=Longbow, Rapid Shot, PBS]1d20+15-2+1[/dice]
[dice=Longbow damage, Manyshot]2d8+14[/dice]
[dice=Longbow, Rapid Shot, PBS]1d20+15-2+1[/dice]
[dice=Longbow damage]1d8+7[/dice]
[dice=Longbow, Rapid Shot, PBS]1d20+10-2+1[/dice]
[dice=Longbow damage]1d8+7[/dice]

Rapid Shot, Deadly Aim
[dice=Longbow, Rapid Shot, Deadly Aim]1d20+15-2-2[/dice]
[dice=Longbow damage, Manyshot]2d8+20[/dice]
[dice=Longbow, Rapid Shot, Deadly Aim]1d20+15-2-2[/dice]
[dice=Longbow damage]1d8+10[/dice]
[dice=Longbow, Rapid Shot, Deadly Aim]1d20+10-2-2[/dice]
[dice=Longbow damage]1d8+10[/dice]

Rapid Shot, PBS, Deadly Aim
[dice=Longbow, Rapid Shot, PBS, Deadly Aim]1d20+15-2-2+1[/dice]
[dice=Longbow damage, Manyshot]2d8+22[/dice]
[dice=Longbow, Rapid Shot, PBS, Deadly Aim]1d20+15-2-2+1[/dice]
[dice=Longbow damage]1d8+11[/dice]
[dice=Longbow, Rapid Shot, PBS, Deadly Aim]1d20+10-2-2+1[/dice]
[dice=Longbow damage]1d8+11[/dice]

[dice=Longsword]1d20+9[/dice]
[dice=Longsword damage]1d8+2[/dice]
[dice=Longsword]1d20+4[/dice]
[dice=Longsword damage]1d8+2[/dice]

[dice=Morningstar]1d20+9[/dice]
[dice=Morningstar damage]1d8+2[/dice]
[dice=Morningstar]1d20+4[/dice]
[dice=Morningstar damage]1d8+2[/dice]

[dice=Perception]1d20+13[/dice]

Warpriest
Divine Favor

Sacred Weapon enhancements:
+1: flaming, frost, ghost touch, shock
+2: anarchic, holy

Sacred Armor enhancements:
+1: fortification, glamered
+2: spell resistance