Chain Mauler

Boderus Flower's page

170 posts. Organized Play character for Dinuci.


Full Name

Boderus Flower

Race

Tiefling Unchained rogue/4

Classes/Levels

(HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Gender

M

Size

4ft. 10in.

Age

71

Languages

Common, Abyssal

Strength 8
Dexterity 20
Constitution 16
Intelligence 10
Wisdom 12
Charisma 5

About Boderus Flower

Character sheet:

CN Medium Native outsider (Tiefling)
PFS#: 131682-3
Init +5 (+5 dex)

Defense
AC 23(+1) (10 +6 Armor Bonus +2 Natural armor +5 Dex +1 RoP +1 if adjacent to a single foe); Touch 16 (10 +5 Dex +1 RoP); Flat-Footed 19 (10 +6 Armor Bonus +2 Natural armor +1 RoP)
HP 39 (8 +3x5 +4x3 Con +4x1HP Favored Class Bonus)
Fort Save +4 (+3 Con +1 Class); Ref Save +9 (+5 Dex +4 Class)*; Will Save +2 (+1 Wis +1 Class)

*At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Offense
Speed: Medium 20 ft. with armor
Melee: Claws
[2x] Atk: 1d20+9 (+3 BAB +5 Dex +1 WF) (19x2)| Dmg: 1d4 + 5 (Sneak attack +2d6)

[2x] Power atk: 1d20+8 (+3 BAB +5 Dex +1 WF) (19x2)| Dmg: 1d4 + 7 (Sneak attack +2d6)

Ranged: Shortbow
Atk: 1d20 + 9 (+3 BAB +5 Dex +1 Masterwork)(x3)| Dmg: 1d6 (Sneak attack +2d6)

Statistics
Str 8, Dex 20, Con 16, Int 10, Wis 12, Cha 5 (+2 dex +2 int -2 cha, +1 con lvl 4)
Base Atk +3; CMB +2 (+3 BAB -1 Str); CMD 17 (10 -1 Str +5 Dex +3 BAB)

Thieves’ Guild member (4 PP): You gain a +2 circumstance bonus on sleight of hand checks to steal items without being noticed. You can use sleight of hand to make day job rolls.

Feats (Other):
- Armor of the pit (+2 natural armor),
- Piranha strike (dex based power attack),
- Weapon focus (claws),
- Improved unarmed strike
- Uncanny dodge

Traits (Racial):
- Darkvision; skilled (+2 on bluff & stealth);
- Claw (Two claw attacks of 1d4 dmg, these are primary natural attacks);
- Fiendish Resistance (+5 cold, electricity and fire resistance);
- Prehensile Tail

Traits (Other):
- Expert Duelist (You gain a +1 trait bonus to your Armor Class so long as you are adjacent to a single foe);
- Armor Expert (-1 ACP)

Skills (Untrained):
Climb -1 (-1 Str)
Sense Motive +1 (+1 Wis)
Survival +1 (+1 Wis)
Swim -1 (-1 Str)

Skills (Trained):
Acrobatics +12 (4 rank +3 class +5 dex)
Bluff +6 (4 Rank +3 class -3 cha +2 skilled)
Disable Device +10 (2 rank +3 class +5 dex)
Diplomacy +3 (3 Rank +3 Class -3 Cha)
Escape Artist +10 (2 rank +3 class +5 dex)
Knowledge (local) +5 (2 rank +0 int +3 class)
Knowledge (dungeoneering) +5 (2 rank +0 int +3 class)
Perception +8 (4 rank +1 wis +3 class)
Sleight of hand +6 (1 Rank +4 dex +3 class -2 ACP +2 when stealing items unnoticed)
Stealth +14 (4 rank +3 class +5 dex +2 Skilled)
Use Magic Device +4 (4 rank -3 cha +3 class)

Languages: Common; Abyssal

Equipment: Tracking sheet
Combat gear: Masterwork shortbow (30gp, 2lbs.)
Wearing: Mithral breatplate [+6 | +5 | 0] (4200gp, 15lbs.); Explorer's outfit (10gp, 8lbs.)

Inventory:
Backpack (2gp, 2lbs.)
Arrows [x40] (1gp, 3lbs. per 20)
Chalk [x10] (each 1cp, -)
Flask of alchemist fire [x2] (20gp, 1lbs.)
Flask of acid [x3] (10gp, 1lbs.)
Wand of CLW (2pp, -)
Wand of magic fang (2pp, -)
Rope (1gp, 10Lbs.)
Trial rations x2 (1gp, 2Lbs.)
Wayfinder (-gp, -lbs.)
Ring of Protection (2000gp, -lbs)

Encumbrance: 47lbs.; Medium load, (Light Load up to 26lbs., Medium up to 53lbs., Heavy up to 80lbs.)
Money: 192gp 9sp 0cp
Prestige points: 5/13

Class Info
Favored class: Unchained rogue
Favored class bonus: Unchained rogue (+1HP)

Rogue Talents:
Weapon Training: A rogue who selects this talent gains Weapon Focus as a bonus feat.
Combat Trick: A rogue who selects this talent gains a bonus combat feat.

Trapfinding

A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex)

At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Uncanny Dodge (Ex)

At 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Danger Sense (Ex)

At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).

Debilitating Injury (Ex)

At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Hampered: All of the target's speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.

Chronicle sheets:

- The disappeared
- Library of the Lion
- We be Goblins
- First steps part 1: In service of the Lore
- The confirmation
- Master of the fallen fortress
- Harrowstone

Background:

Completely deformed Boderus has always been avoided by many a folk. He is unlike all the other people in the city, with scales all over his body and his hands claws. His parents threw him out as soon as his marks began to show and ever since he had to fend for himself.

When growing up on the streets he learned to sneak and hide, to steal when no one noticed. he obtained these "qualities" over the years and used them to get everything he needed. He had to do a lot to survive, and when he got caught he got punished worse then anyone else. As he turned older he learned to fight better and better. He excelled at singling out people and picking his enemies off one by one. He began to use his scales and claws in ways he never thought would benefit him.

Once he got noticed for his so called skills and got recruited by the Taldor faction. Ever since he has been using all he learned for his faction.

Personality & appearance:

A dark looming figure in the shadows. With his razorsharp and fast claws he does everything to survive, and also by all means.