[PFS PbP] GM Debug's Year of the Shadow Lodge (S2 Special) (Inactive)

Game Master DebugAMP

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Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

sense motive: 1d20 + 6 ⇒ (10) + 6 = 16
sense motive 2: 1d20 + 6 ⇒ (13) + 6 = 19

"You continue to underestimate us! What fool would believe such an excuse? House pets are smarter than zhe goblins! Zhey could not plan their way across a road! No more foolishness! You will tell us what we need to know. Now!

intimidate: 1d20 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

"See?", Andruss pointed to Brunhilde's direction.

"Now, can you tell us the truth, please?"

Grand Lodge

GM

She looks around nervously, and after noting Brunhilde's anger, she lowers her head and whispers "The Shadow Lodge..."

She put out both hands in a position offering herself to be manacled. "...it's all I know... and more than I should have said. I'm your prisoner, deal with me as you will."

Sense Motive DC 11:
She really seems to have told you all she knows about this attack. There were rumors about a 'Shadow Lodge' floating around the pathfinders, but this is the first that you've heard someone admit working for them directly.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

sense motive: 1d20 ⇒ 7

ugggghhhh

"This betrayal is discouraging and must be addressed. We should tie her up, knock her out and leave her here. We can come back to deal with her properly later. We have already delayed too long in returning to the lodge."

-Posted with Wayfinder


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

Grand Lodge

GM
Overseer wrote:
Suddenly, a great flash of blinding light erupts over the city and, for a moment, there is silence. Then another terrible explosion rocks the city. An enormous black dragon can be seen circling above the Grand Lodge, near the ghostly light pillar. He roars and plunges toward the light. If any of you are still engaged in combat, your enemies flee toward the Grand Lodge—it seems the flash of light and the explosion were a signal.

With the barricade having been breached by the pathfinders, the local constabulary joins the fray, helping the wounded and escorting citizens through safely. Any of them would gladly accept a prisoner.

Overseer wrote:
Defying all recent memory, the Grand Lodge’s great steel gates stand closed and fast. Now silent, the façade is heavily scarred with claw marks and acid burns. A long crack divides the arch above the doors, splitting the glyph of the open road. On the ground below, the shattered bodies of half a dozen men and women lie in the dust.

With you are dozens of pathfinders of all ranks. While the toughest and most experienced looking pathfinders appear to have no issue passing over the gates, it is understood that without all of you, today may prove to be a disaster. The gates appear to be locked, and the locking mechanism has been destroyed. It will take immense strength, or an army of locksmiths to open the gates to allow all pathfinders through.

How do you wish to deal with the gates? See the overseer announcement for cross-table discussion.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

"I think we won't have time to tie her, Fingalad", Andruss says when sees/hears the explosions and the dragon.

Grand Lodge

GM

You've got a rather large crowd of people who would be able to escort her to a cell (and possibly gallows pole).

Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

"My Gabrielle has a small amount of skill in overcoming locks. She certainly can provide her expertise in zhe matter.

Mon petite, coordinate your activities with others so zhat you don't make matters worse, wi?"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

*oui?

unfortunately I cannot think of an obvious way for Fingalad to contribute here.

"Francois, while we wait, will you use my healing wand to heal me?"

-Posted with Wayfinder

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

A lock you say...lemme see!

apparently the brutish Ulfen made has a penchant for mechanics.

DD 1d20 + 10 ⇒ (6) + 10 = 16

So do we communicate our results to other tables or how does this work?

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Balzanno stops just short of the massive gate and observes as nearly a hundred Pathfinders form semi-circles, with various "roguish types" and engineers taking a look at the lock.

"So uh, maybe Frank-err, Frans-Wah can summon something to like batter dese down?"

Balzanno scratches his head, as thinking too hard can hurt.

"Or, uh somethin' dat can flies us over? Or maybe somethin' dat lets us climb like a spider?"

"Best I gots is dis earthbrakker..."

Balzanno heads over and gives the gates a push with the dozens of other "strong types" doing so.

Strength (assist DC10): 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

GM

You see that one of the higher ranking pathfinders has ordered a massive serpent to begin shoving on the gates, while many other more dexterous types are inspecting the keyhole.

Brunhilde, you take a look at the lock and much to your chagrin (and relief for that matter) it appears that the Grand Lodge of Absalom is certainly well protected enough to keep a few thieves away.

Disable Device or Knowledge (Engineering) DC 15:
The lock here was difficult to pick on a good day, and designed to fail-safe, by seizing up the latching mechanism. What might have been a very difficult job for a dozen well-trained thieves has now become enough of a barrier to slow down... well... a group of dozens of well-trained tomb robbers... I mean Pathfinders. (DC is significantly higher than any of you can roll on a natural 20). As for the structural integrity... roughly the same story. If those hulking barbarians who were fending off the Irorium from the dragons are asking for help, at least you can rest easy knowing that it takes a lot to breach the walls of the Grand Lodge. (Also more than any of you can roll on a natural 20)

The table to table chat lets you coordinate with others, but I'll be delivering the final info the the overseer GM. Aid another on strength checks or disable device will be reported, along with any creative solutions. So far I've got 1 aid for disable, and 1 for strength.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Peribras would have been more useful here

strength, aid another: 1d20 + 3 ⇒ (16) + 3 = 19

Fingalad adds a swing from his own earth breaker to attempt to batter the door down

-Posted with Wayfinder

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"As much as I am a fan of plowing through things, this is a pretty significant gate. If we can't got through it, maybe we can dig a hole under it?"

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

I'm thinking in cast Web at the Gate's entry. What do you think?

Grand Lodge

GM

Considering I think one of the other tables cast Grease to make it easier to slide, I suspect that would be counterproductive at this point.

Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

^oui, heh. phone auto-correct is funny. based on the previous post, I'm assuming Gabby taps the DD assist. (+12)

"Absolument, Monsieur Eldahir. My apologies, in the rush from zhe stadium, I did not get an opportunity to tend to your wounds.

Monsieur Balzano, sadly I cannot call such aid and still receive the support of Gabrielle. Though with the assistance of so many pathfinders, I do not think zhat we will need to exhaust every method at our disposal, no?"

Francois takes Fingalad's wand and uses it on him, then hands it back.


VC - Sydney, Australia

The angry horde was pretty unrelenting... raid spam was thick and fast:)

***************
OVERSEER ANNOUNCEMENT
***************

One group of more mechanically minded pathfinders move to the locking mechanism and start tinkering with it aided by a liberal application of grease, a number of ropes are thrown to the top and people begin clambering up the walls. In another location, another group try brute force and trying to smash their way through. A stone bridge appears out of nowhere, then the flap of wings as a giant roc arrives to pluck people up and drop them on the far side - allowing them to form a defensive perimeter….

Within a minute, the outer gates give way to the small army of ninety highly motivated Pathfinders and their sheer brute force, magic, and mechanical knowledge.

GM take over :)

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad bows thankfully to Francois as he taps Fingalad twice with the wand.

healing wand usage:
15/28hp

CLW, wand: 1d8 + 1 ⇒ (4) + 1 = 5

20/28hp

CLW, wand: 1d8 + 1 ⇒ (8) + 1 = 9

28/28hp

Then he readies an arrow in his Longbow as he moves into the grand lodge.

-Posted with Wayfinder

Grand Lodge

GM

Defending Skyreach, a valiant group of Pathfinders line the towers and stations along the fortress's exterior. On the grounds in front, a large black dragon lies in a crumpled heap, its corpse riddled with arrows and leaking acid and ichor.

As soon as you reach the front gate of the keep, a small squad of six goblins comes barreling out, screaming and fleeing what sounds to be a fight from inside the lodge itself.

I'm not going to put up a map for this since it's open ground with goblins charging you in a line formation from 30 ft away. The 4th page shows where the party currently is on the lodge grounds.

Initiative:

Andruss 1d20 + 8 ⇒ (14) + 8 = 22
Balzanno 1d20 + 1 ⇒ (20) + 1 = 21
Fingalad 1d20 + 6 ⇒ (7) + 6 = 13
Francois 1d20 + 5 ⇒ (20) + 5 = 25
Gabrielle 1d20 + 2 ⇒ (1) + 2 = 3
Brunhilde 1d20 + 8 ⇒ (3) + 8 = 11
Henrick1d20 + 1 ⇒ (13) + 1 = 14
Goblins1d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (8) + 6 = 14

Round 1:
Francois, Andruss, Balzanno
A trio of Goblins
Henrick, Fingalad
A Goblin
Brunhilde
A pair of goblins
Gabrielle

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Balzanno sighs at the sight of six goblins.

"Six goblins! Where's da dragons at? Gimme a shot at onna dem!"

Nonetheless, he charges ahead swinging his hammer at the first he reaches.

Earthbreaker (not raging, power, charge): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 for 1d10 + 11 ⇒ (7) + 11 = 18

Balzanno Status:

HP: 44/44

Spells Remaining:
1st: 0/2

Bloodrage remaining: 12/13
Flare remaining: 1/1
Prestigitation remaining: 1/1
Produce Flame remaining: 1/1

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss steps forward and uses his wand of burning hands to put some fire on the goblins.

burning hands (Ref DC 11, halves): 3d4 ⇒ (4, 1, 4) = 9

Grand Lodge

GM

Balzanno's swing is way to slow for the sure-footed goblins, but Andruss is easily able to catch three of them in the wave of flame, narrowly avoiding Balzanno at the tip of the cone.

Save DC should be 12 on the wand. 10 + spell level + minimum ability mod required to cast (1)

Saves: 1d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (18) + 2 = 20
Which goblins burned?: 1d6 ⇒ 61d5 ⇒ 41d4 ⇒ 3
Which goblin has Balzy?: 1d6 ⇒ 3

Unfortunately the goblins are very swift of foot, and manage to avoid being completely overcome by the heat.

Two of the goblins next to Balzy attempt to chop him down, while one on the edge charges at Andruss, hoping to drop a few of you and make a break for it!

Attack Balzy: 1d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (18) + 2 = 20 One hit
Damage: 1d4 ⇒ 3

Attack Andruss: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Miss

Round 1:
Francois, Andruss, Balzanno
Goblin 1 (Fighting Andruss)
Goblin 2 (Fighting Balzy
Goblin 3 (-4 and fighting Balzy)
Henrick, Fingalad
Goblin 4 (-4, next to Balzy)
Brunhilde
Goblin 5
Goblin 6 (-4)
Gabrielle

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

The Man Behind the Curtain:
"Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell."

Well, to cast a level 1 spell, you need a minimum ability score equal to 11 (10 + spell level), the ability modifier of 11 is 0, so, the DC is 11 (10 + spell level (1) + mod. of the minimum ability score needed to cast that level of spell (0))

Grand Lodge

GM

Andruss:
Shh, I can count, I promise.

Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

"Zhese things again? Zhis is getting tiresome!"

Francois casts acid splash at the same goblin as Andruss.

acid splash: 1d20 + 4 ⇒ (2) + 4 = 61d3 ⇒ 1

Gabrielle frowns slightly, looking at her wounds from the debris from earlier.

Stupid Master; like always, you forgot to heal me.

Gabrielle charges swinging her polearm at the pests.

fauchard charge: 1d20 + 10 ⇒ (9) + 10 = 191d10 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad picks an un-singed goblin at random, studies it for a moment, then brings his bow up and looses an arrow in a flash.

Crunch:
Notes:
(None)

Round 1 action:
studied target on an uninjured goblin, then attack said goblin

Rolls:
Longbow, attack, studied target: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for piercing, cold iron: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10 plus 1 attack and damage if the goblins are within 30'

-Posted with Wayfinder

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

The Man Behind the Curtain:
LOL

Grand Lodge

GM

Which goblin got arrow'd: 1d3 ⇒ 3

Fingalad continues his sniper streak, and another arrow fired results in another goblin death.

One of the goblins that attracted the attention of Balzy decides to attempt to strike back at the furious gnome.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Confirm?: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 3 assuming Henrick doesn't kill it before it strikes.

Round 1:
Francois, Andruss, Balzanno
Goblin 1 (Fighting Andruss)
Goblin 2 (Fighting Balzy
Goblin 3 (-4 and fighting Balzy)
Henrick, Fingalad
Goblin 4 (-4, next to Balzy)
Brunhilde
Goblin 6 (-4)
Gabrielle

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick moves closer and then launches a throwing axe at the striking goblin.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde steps up to the green thing Goblin2 and angrily Rage smacks it woth her shield.

Attack 1d20 + 9 ⇒ (6) + 9 = 15 Damage 1d6 + 9 ⇒ (6) + 9 = 15
If that hits I initiate a bull rush DC 18. And if that's sucessful. Swift action attack with armor spikes 1d20 + 9 ⇒ (9) + 9 = 18 Damage 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

GM

Henrick and Brunhilde both step forward and begin to go to work clearing the remaining goblins. Henrick's throwing axe lands a solid blow, and between the axe and the flames, the goblin succumbs to its wounds. Brunhilde's target is a little luckier as it's end is much more swift.

The last injured goblin gives into its more cravenly instincts and flees towards the gate.

Gabrielle finishes her charge, and leaves Andruss's assailant a crumpled heap on the ground, and the last goblin staring down Balzanno seems like it's looking to run.

Does anyone wish to give chase or let them book it into the waiting hands (and blades) of most of the city watch?

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

No chase for me. Maybe Fingalad can hit the fugitive with his bow.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad will take a shot or two given the chance, but no chase

-Posted with Wayfinder

Grand Lodge

GM

"Come quickly!" a voice from the shadows calls out.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhild is content with allowing the Goblins to escape and takes a short moment to regain her strength.

Fatigued for 2 rounds

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Balzanno shrugs off the goblin's wound, figuring it no worse than ones he's suffered shaving.

He narrows his eyes at the shadows.

"Eh, who's dere? Dis some sorta goblin trick?"

Balzanno Status:

HP: 38/44

Spells Remaining:
1st: 0/2

Bloodrage remaining: 12/13
Flare remaining: 1/1
Prestigitation remaining: 1/1
Produce Flame remaining: 1/1

Grand Lodge

GM

Wedged into one of Skyreach’s darkened doorways is the enigmatic Pathfinder, Osprey. He’s paler than usual, several arrows pierce his skin, and his hands are smeared with blood. “I have little time to speak; however, I must now burden you with a suspicion that is now a reality.” Lowering his voice to a soft hiss he whispers, “The Shadow Lodge is real.”

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

whoops, didn't realize I didn't post earlier.

Fingalad nods, grimacing. "Yes, we interrogated one of the attackers on our way here and she told us. Do you need healing?"

Grand Lodge

GM

"No... I must check on what remains of our Decemvirate. Please, take this. It may help you defeat Charvion."

He hands Fingalad a small bag.

"Dust of disappearance, use it wisely. Charvion is holed up in the mausoleum."

He turns and moves back towards to the lodge.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad nods. "Let's move." He begins to move stealthily in the direction of the mausoleum.

thanks to Silent Hunter, can move up to 25' per move action without taking any penalty to stealth
stealth: 10 + 11 = 21

Grand Lodge

GM

Fingalad:
As you scout ahead, you encounter a 'loading' screen.

Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

"Merde! What just happened?? Were we not just supposed to watch this Charvion? Zhis dirty druid! We now just go kill zhis person without so much as a by your leave? I hope we will be getting paid for zhis!"

Grand Lodge

GM

Osprey turns yells back across the courtyard "You had best get to it or there may be no one left to pay you..."

Grand Lodge

GM

If there is any out of combat actions you want to do, now would be a good time. Next overseer announcement should be tomorrow afternoon and we're waiting to sync up with the other tables.

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Balzanno digs a wand from his pack.

"So, uh. Can anyone use dese?"

Cure light. If not, he'll ask Osprey or another random Pathfinder in the yard. :)

Cure Light: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

"Oui, Monsieur Balzanno."

Francois uses Balzanno's wand. He pulls out a wand of his own and motions Gabrielle over.

"Do not look at me like that, mon petite. You were never in any danger!"

infernal healing


VC - Sydney, Australia

In danger now though Francois :)

*******************
OVERSEER ANNOUNCEMENT
*******************

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Sneak past. o/

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