[PFS PbP] GM Debug's Year of the Shadow Lodge (S2 Special) (Inactive)

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Grand Lodge

GM

Though only a few feet tall, the barricade is difficult to pass, as several goblins are taking cover on the other side along with a few goblin dogs. As you close in on a less defending section of the barricade to breech, some of the force moves to intercept.

Initiative:

Andruss 1d20 + 8 ⇒ (1) + 8 = 9
Balzanno 1d20 + 1 ⇒ (4) + 1 = 5
Fingalad 1d20 + 6 ⇒ (9) + 6 = 15
Francois 1d20 + 5 ⇒ (5) + 5 = 10
Gabrielle 1d20 + 2 ⇒ (8) + 2 = 10
Brunhilde 1d20 + 8 ⇒ (10) + 8 = 18
Henrick 1d20 + 2 ⇒ (9) + 2 = 11
Goblins 1d20 + 6 ⇒ (3) + 6 = 91d20 + 6 ⇒ (17) + 6 = 23
Goblin Dog 1d20 + 2 ⇒ (19) + 2 = 21
Goblin Commander 1d20 - 1 ⇒ (12) - 1 = 11

Will update map soon...

Grand Lodge

GM

The commander and a few goblins fill in the weakest part of the barricade. Several market stalls have been shoved into a courtyard surrounded by several buildings, and rubble has been piled up around the stalls to make good cover. The commander, a human wearing a breastplate and wielding a flail, gives an order, and the goblins open fire!

Red Shortbow at Gabrielle: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 Miss

Round 1:
Orange Goblin
Goblin Dog (Delay)
Brunhilde
Fingalad
Henrick

Enemy Commander
Francois
Gabrielle
Red Goblin
Andruss
Balzanno

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad takes a step, studies his target for a moment, and then, right after his bow takes on an unusual sheen, he looses an arrow.

Crunch:
Notes:
(None)

Round 1 action:
5' step
move action for studied target
swift action for arcane pool on the bow
attack; directed at commander if she is not completely covered, otherwise at orange goblin

Rolls:
longbow, attack, studied target, arcane pool: 1d20 + 9 + 1 + 1 ⇒ (11) + 9 + 1 + 1 = 22 for piercing, cold iron, magic: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Active Status effects:
studied target on either commander or orange goblin
arcane pool; longbow is now magical

Grand Lodge

GM

Fingalad: While you know where she is from your approach, from your current position you have no line of sight to the commander. As for the orange goblin, from your original position before the 5 ft step, you have line of sight to him, but he has cover. I moved you back to your original position so you can take the shot.

Fingalad kneels sleightly, studies his target, and takes an impressive shot, as though threading the eye of a needle between 2 junk piled market stands. The arrow strikes true, and you hear a short scream and a thud.

Orange goblin is now dead. Also, initiative order was typo'd since the red goblin acted first. Red and orange were swapped on the previous post.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick directs Joe to attack the enemy commander, while he starts working his way towards the other goblin.

Both double move. Why didn't Henrick get on the camel? Who knows...

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

whoops. Just remembered that Fingalad's bow is masterwork, not magical, so arcane pool only adds to damage and makes his attacks magic, but doesn't add to attack rolls. Waste of an arcane point

-Posted with Wayfinder

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde clanks forward her armor slowing her stride.

Double move

Grand Lodge

GM

The commander gives a whistle and the dog comes running down below and around the market stall that she was hiding behind. She casts a spell, then ducks even further behind the stall.

Henrick, make a Will Save DC 14.

If you fail...:
Confused for 1 round

Spellcraft DC 16:
The spell is Lesser Confusion

Round 1:
Red Goblin
Brunhilde
Fingalad
Henrick (Pending will save)
Enemy Commander
Goblin Dog
Francois
Gabrielle
Andruss
Balzanno

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

"She's trying to confuse one of us!" Fingalad shouts. the spell is Lesser Confusion

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Balzanno looks at the market with some disappointment as he realizes his short buff gnome lands coupled with his ridiculously heavy awesome armor will make it quite a sprint to reach some goblins quickly.

Thus, he goes to his spells, quickly weaving one that will enable him to quickly weave (through stalls).

Cast expeditious retreat, then move 40ft.

Balzanno Status:

HP: 44/44

Spells Remaining:
1st: 0/2

Bloodrage remaining: 12/13
Flare remaining: 1/1
Prestigitation remaining: 1/1
Product Flame remaining: 1/1

Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

Francois' lips curl in displeasure. sigh "Casters. Zhese are more problematic, no? Quickly now, deal with zhis pest, my companions."

cast haste (Francois, Gabby, Fingalad, Dalsine and Balzano gets affected as well before he moves)
Francois takes a move action, Gabrielle double moves

edit - scratch Francois from haste. oops! 4 max.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

which people in total are affected by Haste?

Grand Lodge

GM

As Gabrielle swiftly moves past the top edge of the barricade, she snags on a wire, and suddenly all of the built up garbage on top of the market stand comes tumbling down!

Bludgeoning Damage: 2d6 ⇒ (3, 6) = 9 Reflex DC 20 for half

I moved Gabrielle back a couple squares since the trap area is now difficult terrain.

Sovereign Court

AC 25 T 13 FF 23 | HP 18/25 | F +4 R +3 W +3 | Init +2| Perc +13
Spells Active:
mage armor - 1hr; shield 4 mins bear's endurance 3 mins

reflex: 1d20 + 3 ⇒ (18) + 3 = 21

Stupid Master! Always hiding while I'm getting hurt. "Ouch!

Grand Lodge

GM

Assuming he's still able to after Andruss's turn:

The goblin soldier moves to prevent Gabrielle from breaking through the
barricade, taking cover behind a market stand and aiming to shoot her in the back.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8 Miss

End of Round 1 / Start of Round 2:
Red Goblin
Brunhilde
Fingalad
Henrick (Pending will save)

Enemy Commander
Goblin Dog
Francois
Gabrielle
Andruss
Balzanno

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad makes his way around the barriers to open the lane on his left.

60' of movement

-Posted with Wayfinder

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

although if Francois included Fingalad in his haste spell then Fingalad could move another 60'

-Posted with Wayfinder

Grand Lodge

GM
Francois Laurent Rosin wrote:

Francois' lips curl in displeasure. sigh "Casters. Zhese are more problematic, no? Quickly now, deal with zhis pest, my companions."

cast haste (Francois, Gabby, Fingalad, Dalsine and Balzano gets affected as well before he moves)
Francois takes a move action, Gabrielle double moves

edit - scratch Francois from haste. oops! 4 max.

Yep, you're hasted.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss steps forward and shoots magic missile against the commander.

magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

I'm on the phone now. Can somebody place my token on Henrick's back, please?

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

will move another 60' in a bit

-Posted with Wayfinder

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

moved. I'm not sure how many of the other hasted PCs utilized their full hasted move speed

-Posted with Wayfinder

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Will Save DC 14: 1d20 + 3 ⇒ (18) + 3 = 21

"Wha... grr! Keep yer filthy spells to yourself!"

Henrick double moves again to get close to the goblin in red, planning to decapitate him next round.

Joe, the camel, follows Fingalad.

Grand Lodge

GM

Fingalad moves forward swiftly, however another wire pulls down another pile of rubble, including broken glass and splintered wood!

Damage: 2d6 ⇒ (3, 3) = 6 Reflex DC 20 for half

Some tokens moved back a bit to account for new difficult terrain

Round 2:
Red Goblin
Brunhilde
Fingalad
Henrick
Enemy Commander (3 dmg)
Goblin Dog
Francois
Gabrielle
Andruss
Balzanno

Grand Lodge

GM

The enemy commander gives a sharp yell and the goblin dog runs straight at Joe, lunging in to take a bite.

Joe AoO against Goblin Dog: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 6 ⇒ (3) + 6 = 9

The goblin dog, seems to have very little life left in it, but attempts to follow through...
Bite attack: 1d20 + 2 ⇒ (2) + 2 = 4
...and it instead collapses to the floor unconcious.

The commander utters a curse and moves in to try to hold the southern passage. As she approaches Fingalad and Joe, she yells "Feel the power of Groetus!" as an aura of negative energy shimmers around her and then erupts, catching the pair in a painful burst.

Negative Energy damage: 1d6 ⇒ 3 Will DC 12 for half

She smirks at Fingalad, holding her flail at the ready.

Round 2:
Red Goblin
Brunhilde
Fingalad
Henrick
Enemy Commander (3 dmg)
Francois
Gabrielle
Andruss
Balzanno


Another double move. My next turn will also be spent with a double move. Already placed my token for that.

Grand Lodge

GM

Brunhilde, can you mark your path on the map please?

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I would have to count out the movement again, but I don't think Fingalad used all of his 120' of total movement to get to that space. Not sure if it actually makes a difference though.

-Posted with Wayfinder

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad dodges some of the debris. He winces slightly as the negative energy washes over him, then drops his Longbow and draws his warhammer, eyes focused intently on the commander all the while. His warhammer begins to glow.

Crunch:
Notes:
I wish I had remembered to have someone heal Fingalad after the irorium. :-(

Round 3 action:
free action to drop Longbow
Move action to draw warhammer
Move action to study commander
Swift action to use arcane pool on warhammer

Rolls:
reflex, haste: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
will: 1d20 + 4 ⇒ (2) + 4 = 6

Active Status effects:
haste - +1 AC, +1 reflex, +1 on attack rolls, 1 additional attack when full attacking, +30' move speed
Studied target on the commander for +1 attack adding damage
Arcane pool on warhammer to give it a +1 enhancement
20AC
15/28hp

-Posted with Wayfinder

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Will Save for Joe: 1d20 + 0 ⇒ (17) + 0 = 17

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss is still folowing Henrick, moving as fast as he can and shooting magic missiles against the commander.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Can somebody place my token again, please?

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Balzanno continues his magically enhanced hustle, weaving through the stalls and looking for trouble.

Double move again.

Grand Lodge

GM

Balzanno's approach triggers another slide of garbage.

Damage: 2d6 ⇒ (3, 6) = 9 Reflex DC 20 for half

The goblin steps back and keeps shooting at Henrick, seemingly oblivious to its odds of survival.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17

The enemy commander on the other hand seems in a state of panic, looking for a way out...

Round 3:
Red Goblin
Brunhilde
Fingalad
Henrick
Enemy Commander (7 dmg)
Francois
Gabrielle
Andruss
Balzanno

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick continues his onslaught on the goblin, stepping forward as he spins his urgrosh into a series of attacks.

Axehead: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Spearhead: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

I moved back my second move as it would not have worked due to the junk

Grand Lodge

GM

Henrick's first swing goes wild, but the second strikes hard, dropping the goblin to the ground.

The commander looks frantic, and swings her flail hard down on Fingalad.

Flail: 1d20 + 4 ⇒ (19) + 4 = 23
Confirm: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

With the swing driven home, she expects Fingalad to fall to the ground, but when he is still standing, her faith appears shaken and she drops her flail into the rubble.

"No... no... please... I surrender... I SURRENDER!"

Sovereign Court

AC 15 T 11 FF 14 | HP 24/34 | F +4 R +3 W +5 | Init +5| Perc +0
Spells Remaining:
1st 4/4 2nd 1/2
Spells Active:
mage armor - 1hr

Gabrielle skirts around to behind the commander and cocks her head in Francois' direction.

The Galtan moves forward toward the rubble.

"Why did you even try to fight us, if you were going to be so weak? This is preposterous. Tell us of your intent or perhaps of those more worthy of our attention! Anymore is simply a waste of our time"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad glares at the woman and keeps his grip firm on his warhammer. "Tell. Us." He grates out. The gall of this woman to expect mercy after participating in an attack on the defenseless.

as a player I'm pretty disappointed in her surrender, since this would have been my first chance to a) use spellstrike with Arcane Mark to get two attacks and b) get a third attack via haste! I was looking forward to getting to use it. Also it means I've now wasted half my arcane pool, but that's how it goes.

as a character, Fingalad feels compelled to honor her surrender, but he finds her pretty despicable and would have preferred to kill her in combat

-Posted with Wayfinder

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Reflex: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

5 damage, now at 39/44hp.

Balzanno looks surprised as the debris collapses on him, pulling a bent, rusty fork from his arm.

"Seriously? How'd dat fork get past my plate?"

Looking disgusted, he hurls it into a table leg that was hastily assembled into the barrier and jogs up to meet the others.

"So, what's happened? It's over already? I didn't even get to clobber sumthin'!"

We're out of init if we accept the surrender, yes?

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde trots along hungry for the kill and somewhat disappointed that she has showed up late for the party.

F$@~! The weakling has given up already?

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Andruss get close to the commander, and gives her a hand to stand up.

"We don't wanna hurt you. Just tell us what we want to know, then we let you leave. What is going on here?"

Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28

Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

"Andruss, I'm not so sure we let her leave after all."

Fingalad feels there should be some sort of reprisal (imprisonment, a tribunal, something) for those who participated in this attack. Remember, they didn't attack just us, or even just Pathfinders, they attacked everyone at the Irorium

Grand Lodge

GM

Somehow I suspect this party would have been in good shape with the Tier 5-6 encounters, at least for the first 2. We'll see about the last couple when you get there...

"My assignment was to create a distraction, not a slaughter. Charvion's actions have gone too far, he has operated rashly and without the consent of our allies."

Sovereign Court

HP 27/ 54 | AC 17 (T12/FF16) | F: +8 R: +3 W: +4 | Perc +7 | Init +1

Balzanno looks confused, which is to say, his expression doesn't change much.

"What? Charvion? You mean dat Bone Eater? I think he's in trouble or somethin', he was just flown off in a cage somewhere... by a dragon."

Grand Lodge

GM

"Yep... flown into the Grand Lodge. A dragon that old has to try very hard NOT to kill it's captive..."

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

"And who are your allies?"

Grand Lodge

GM

"Erm, the goblins of course."

Sense Motive DC 11:
Yeah.... you're totally not buying that. In fact that lie is so bad you probably knew it was a lie before noticing that there was even a spoiler box here labeled 'sense motive.'

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad looks at the woman in disgust "Regardless of what you planned to do, you have participated in this wanton deatruction, so you share responsibility. Spare us your excuses."

sense motive, untrained: 1d20 ⇒ 4

apparently Fingalad believes her, but there's definitely a cognitive dissonance in the idea that goblins would be opposed to more destruction

Fingalad seems confused. "Are you sure those are your only allies? I've never heard of goblins being opposed to violence and destruction."

-Posted with Wayfinder

Grand Lodge

GM

Ok yeah... that is pretty far fetched isn't it. The dice shall decide all!

Bluff: 1d20 + 1 - 10 ⇒ (13) + 1 - 10 = 4

"Erm, yeah. They um... aren't always violent." she kinda trails off weakly. She finally stands rigid and says in a very clear voice "I am willing to accept responsibility for my actions. That is all that I can say now."

Anyone who succeeded at the previous DC 11 sense motive check:
She's a little unsure of herself in this situation, and could probably be pressed into revealing her allegiance.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19

"Don't expect from my friends, the same patient as me, my lady. Don't judge us as fools and tell us who you and Charvion are allied with and why this dragon is attacking Absalom, or my friends can end up angry. I don't mean to hurt you, but you need to help."

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

End up angry? I am angry and this lying b$+#$ looks like she is well suited to still my thirst for blood!

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