[PFS PbP] CORE #0-04 Frozen Fingers of Midnight - GM Deussu (Inactive)

Game Master Deussu

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Initiatives:

[dice=Drostan]1d20+2[/dice]
[dice=Jaïr]1d20+1[/dice]
[dice=Sagart]1d20+6[/dice]
[dice=Wrigsolar]1d20+2[/dice]
[dice=Yâble]1d20+5[/dice]


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The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

oooh. I see that i confused Haldyrr and Bengrier. I always seem to do that. I was wondering why Skelg was giving me the stink eye.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

yeah, this is me being new, but I accidentally put a +4 bonus instead of a +5 bonus for the circumstance. If I put in a 5, will the board count that as a new roll or does it keep the 17 I rolled?


Well you put your roll there now, no need to reroll just because the modifiers were a bit screwed.

I like it when Wrigsolar has these absolutely unnecessary "monologues" about some irrelevant happenings in the past. Brings spirit to the story, a nice read anyway.

Also I noticed you handle English very well. Any particular reason for that? Just curious.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

I'm a native English speaker and I had a really great 7th Grade English teacher?

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

I have some difficulty to feel Yâble and to play him. It seem that i am playing like a pfs on table.

-Posted with Wayfinder


It wasn't until recently for me when I realized I need to describe all the actions, thoughts, and emotions that are invisible to other characters. Of course others need to base their own characters' reactions excluding these "thoughts", but still it gives a broader idea of the character.

@Wrigley: Yeah, a good teacher matters a lot. I had a really crappy English teacher in my vocational school (I'm not a native speaker), which basically forced me to learn the stuff I wanted to learn on my own.


Male Human

I think it really adds to the game... much like common, there are many dialects from other native tongues. I try and make Sagart have an identifiable speech pattern, but don't want to detract from what she is trying to get across. Oh, and I'm a native English speaker who grew up all over the place, good and bad teachers... the life of a military brat!

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

I'm writing in english since I began to play here, two years now.
As Yâble I'm not a native english speaker.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Oui. Tu es un maudit français. :) Alors que moi, je suis un caribou!

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Yâble, if you're having issues "feeling" a character, my advice is always to start with something small in your character-build that you can latch onto, and build from there. Like, Wrigsolar's first real trait was that he is a lawyer. That added with his high charisma, makes him a fast-talking, "ambulance chaser" (I kind of doubt that translates. He's not a very prestigious lawyer, but a guy who's always chasing after potential clients.)

Or like, with my warpriest in the non-core campaign. He's got that feat from the Advanced Race Guide that lets him make any check untrained and gives him a small bonus on all skills that he doesn't have ranks in. So, he's at least kind of good at everything. Which means he's got a high opinion of himself, which often leads to him being kind of an arrogant jerk (I try to save that for the GM's NPCs, just to be a good player)


I'm on vacation and on an exodus to the countryside till next Monday. Expect decreased update frequency until then.

Wrigsolar's manners remind me of Foggy from Marvel's Daredevil (that Netflix series).


Male Human

Have fun! Nothing better than to unwind in the country...


Internet's available pretty much everywhere though, so I can't "unwind" that much. I just hate updating with a mobile device (like this post). :)

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Ok. What do we do now?

Does he speak common? But doesn't will tick of something. We could just gesticulate to him. He is charmed after all.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Sorry, for today i am a little dazzled from job. I don't know i will post twomorrow.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yeah we advance!

-Posted with Wayfinder

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Sorry for my absence, I was away in the UK for a long week-end.


I'm going to be a little less responsive for the coming few days, because I need to focus on doing a Plan B in case I lose my job.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Hope all will be well for you !


Male Human

Same for me... sending good wishes.


Map and handout aid Token.

Idem

-Posted with Wayfinder

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Are the white rectangles doors or are the blue rectangles doors?

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

As I understand it, the White rectangles are doors and the blue are the non-windows. There is a "walk thru" door cut into one of the two big "Bay Doors."


What Sagart said. The map has windows while the description explicitly says there are no windows on the walls.

Welcome to Season 0 I guess. :)

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

There is a problem with the line between the provider and our house. It may take until beginning of next week until they found and fixed the problem. I will try to post during work until it is fixed, but that means that maybe I won't be able to post on the weekend. Please bot me when necessary.


Aight, can you describe Drostan's style of fighting, as in "aggressive", "defensive", "reckless", or any other adjective(s) you can come up with? Then again there aren't that many options available for a low-level fighter...

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

I will fly to the US today.

My access to internet will be unknown during my trip. Feel free to DMPC my character.


Male Human

Just find a Starbucks! You can always find expensive coffee and free wifi there!

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Drostan is aggressive and likes to fight in the first row, but he's fighting 'with brain' and not the barbarian style.


I'm at the countryside this weekend and it appears my new operator's coverage over here is abysmal (only EDGE, no HSDPA+...) so I'm limited as to how I can update. Back on Sunday evening then.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Yikes, did he just smite good?


Destruction domain!

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

I was thinking fascination.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

technically, Drostan did 34 damage, since he does an extra point whilst flanking, the dirty fighter that he is! :P

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

LOL, you are right! Drostan is dirty!

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Great!


I did notice the dirty fighter trait, but promptly forgot all about it. Bengeirr is at -23 hit points, happy?

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

/barrister'd

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Can you please update the map where the standard Ulfen Warrior is at?


Wrigsolar wrote:
Can you please update the map where the standard Ulfen Warrior is at?

Huh, I thought I had remembered to move that token... done now.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Lets hope somebody trips Drostan so the Zombies trink he's dead or something :D

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

I can't see a way to burning hands 'em without hitting Drostan... :(

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Ok, I've had GMs say that any friendly fire, including catching an ally in an area of effect, is considered PvP and not allowed. Desseu, your thoughts?


If the player whose character is getting in the line of fire accepts friendly fire, I will allow this sort of PvP. It is a deal between players, not characters nor players and GMs.

So in case Drostan's player gives a green light to Burning Hands, it's all good in my book.

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

If somebody stops me from dying after that it's fine. It's max. 4 damage right? Ah, yes. And please put the flames out after that :D

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Whoa, Sagart, you are not at -2. You were healed up to full by your chanel and then took 6 damage. Don't scare me like that. I think our best bet at this time is you channeling to hurt and then using my CLW wand afterwards. (If Jair can get down and use that to keep Sagart alive, and/or possibly save Drostan, you have my blessing)

Also, thanks for doing that Dresseu, I was having option paralysis on how exactly to position my flaming hands.


You just might pull this off after all. With Yâble's shot (though I take the full credit) the ghoul got to 0 hit points, right where undead creatures get destroyed. Now though your best and only melee fighters are both down.

Though all the zombies are within the area of grease.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yup! Next time i will roll the shot!

-Posted with Wayfinder


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

Some healing on us plus so.e fire on that grease would be awesome! This is what make the game fun!
I appreciate the teaching environment too.

-Posted with Wayfinder


It is, of course, now that I notice that the zombies have something else special about them than just replacing DR with resistance. They have altered attacks, or to be precise, they have a melee touch attack that deals cold damage. These numbers, however, use the outdated 3.5th edition stats so changing just a part of that would result in some pretty interesting contradictions.

tl;dr: Zombies in PFRPG are ridiculously more dangerous than in D&D 3.5.

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