Boar

G'Boar Hulighan's page

Organized Play Member. 114 posts (1,668 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 3 aliases.


Full Name

G'Boar Hulighan, son of Cla'daugh

Race

Human

Classes/Levels

Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

Gender

Male

Size

6'3"

Age

~22

Special Abilities

Highlander, Child of Nature

Alignment

Lawful Neutral

Deity

Follows his Sprirt Animal, Tinker, the Great Boar

Languages

Common, Gaelic

Occupation

Hunter, tracker, wanderer

Strength 15
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 7

About G'Boar Hulighan

G’Boar Hulighan is a rugged sort from the northern clans, betrayed by his ancestral tribal tattoos, ethnic kilted tartan, and abundant scars which tell the tale of his tempestuous upbringing. He is tall for his people, at 6’3”, but his air of confidence and self-worth make him appear somehow taller; his demeanor not being one of arrogance, but instead one of supreme confidence. His build is athletic and supremely defined, like that that of a wild animal who challenges his very essence with every physical endeavor. Such strength and endurance comes from repeated exerting ordeals, as if his very existence relied on his body’s ability to perform.
As comfortable as snow is on the mountains, so is G’Boar’s comfort in the wilderness. Having been banished from his village at the age of 9 for the accused misgivings of his father, G’Boar existed quietly on his own at the fringes of society as he honed his woodland aptitude. On the contrary, the circumstances that honed his martial and predatory skills dulled his ability to trust others.
G’Boar wears studded leather armor and bracers and is as equally lethal fighting with his traditional clan structure of the longsword and buckler as he is with his bastardized version of a woodsman’s axe. And his years of needing to hunt to stay alive have perfected his acumen with the composite longbow and hunting knife .

Class Specials/ Skills:
Favored Enemy= Animal
+2 Bluff, Knowledge, Perception, Sense Motive, Survival
+2 Attack, +2 Damage
Skills:
Climb +2
*Craft (Bows) +3
Handle Animal -2
Heal +2
Intimidate -2
*Knowledge (Dungeoneering) +3
Knowledge (Geography- Mnts/Hills)
*Knowledge (Nature) +4
*Perception +5
Ride +3
*Spell Craft +3
*Stealth +7
*Survival +7
Swim +2


Traits:
Highlander (hills or mountains): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.

Child of Nature (N): You have been blessed to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice) is always a class skill for you.


Feats:
Point-Blank Shot (Combat)
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Toughness (+3 HP, +1 per Hit Dice beyond 3)

Toughness
You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).


Attacks:
Ranged Attacks inside 30' otherwise take away +1 atk and dmg
Attacks Vs Animals: Add +2 Atk/Dmg

[dice=Longbow Atk Vs ??]1d20+1+3+1[/dice]
[dice=Damage?]1d8+2+1[/dice]

[dice=Longsword Melee vs ??]1d20+1+2[/dice]
[dice=Damage?]1d8+2[/dice]

[dice=Dagger Melee Vs ??]1d20+1+2[/dice]
[dice=Damage?]1d4+2[/dice]

[dice=Thrown Dagger Vs ??]1d20+1+3+1[/dice]
[dice=Damage?]1d4+2+1[/dice]

If dagger or axe is used as offhand, dual wield weapon,
-4 to hit with primary weapon if Dagger is used
-6 to hit with primary weapon if Axe is used

[dice=Offhand Dagger Melee]1d20+1+3-8[/dice]
[dice=Damage?]1d4+1[/dice]

[dice=Offhand Axe Melee]1d20+1+3-10[/dice]
[dice=Damage?]1d8+1[/dice]