[PFS PbP] CORE #0-04 Frozen Fingers of Midnight - GM Deussu (Inactive)

Game Master Deussu

Map link

Initiatives:

[dice=Drostan]1d20+2[/dice]
[dice=Jaïr]1d20+1[/dice]
[dice=Sagart]1d20+6[/dice]
[dice=Wrigsolar]1d20+2[/dice]
[dice=Yâble]1d20+5[/dice]


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Sovereign Court

Male God Forum Paladin 20

Available for dotting.

The Exchange

Male Gnome Sorcerer

dot


I'm going to have to ask Wrigsolar's character sheet to be visible. Additionally, you appear to have created him as an alias opposed to a Pathfinder Society character (although I spotted that you do have one, just missing the surname).

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Sorry about that. Will this work?


That's better. Just tell me what's Wrigsolar's bloodline and we're good to go.


Audit time!

Drostan
- The character is lacking clothes. Although they don't cost anything, they do weigh. For a dwarf that's a nonissue however.
- I can count only three skill ranks while Drostan should have four. Did you forget to apply favored class bonus hit/skill point, or do you have a different favored class?

Jair Whisper
- Missing clothes. They are free, but weigh, which is why I mention them separately. With strength 9 it might become a problem.

Sagart Laoch
- Breastplate at the start? With that gold?
- You've picked a racial trait with Adopted, whereas you should pick a race trait.
- Does Sagart channel positive or negative energy?
- I'd rather have the character sheet visible with all the little bonuses and breakdowns.
- No clothes. See reasoning above.

Wrigsolar
- No clothing (unless you wander around in a cold weather outfit). See reasoning above.
- Mark down the number of spells per day.

Yâble
- Exotic weapon proficiency requires BAB +1, which a Bard lvl 1 does not have.
- No equipment listed.
- Mark down the number of spells per day.
- I'd rather have the character sheet visible with all the little bonuses and breakdowns.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM : I've never count the cloth my character wear as JJacobs. But it seems that it was an old habit of 3.5 rules set and that HLab is wrong on this.
I will had it.


Jair Whisper wrote:

@GM : I've never count the cloth my character wear as JJacobs. But it seems that it was an old habit of 3.5 rules set and that HLab is wrong on this.

I will had it.

I'm quoting Jason Bulmahn.

But yeah, it's most likely an oversight that never got revisited despite what was told.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

OK for the equipment. I will modify it. And for the feat i will change it.

-Posted with Wayfinder

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

So? Is it good?

-Posted with Wayfinder


Yâble wrote:

So? Is it good?

-Posted with Wayfinder

Yes, it's good. I'll try to get myself to starting the adventure as soon as possible. Sooo busy this week.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6
GM Deussu wrote:

Audit time!

Sagart Laoch
- Breastplate at the start? With that gold?
- You've picked a racial trait with Adopted, whereas you should pick a race trait.
- Does Sagart channel positive or negative energy?
- I'd rather have the character sheet visible with all the little bonuses and breakdowns.
- No clothes. See reasoning above.

- I have downgraded to the much more reasonable scale mail, and the gifted dwarven breastplate was returned to the armory in King's Mountain!

- Replaced racial trait with a dwarven race trait "Tunnel Fighter"
- She channels positive energy
- Acknowledged, but if my character sheet layout is a problem, then maybe I am in the wrong game...
- Added traveling clothes and deducted other items that were slightly over her 140 GP starting wealth

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Acknowledged. Its actually pretty important to me that Wrigsolar's in a suit and tie (the fact that he's got Profession (barrister) is defining trait for him) Since its not mentioned specifically what a courtier's outfit would look like, I think that would be best.


@Sagart: Nah, people prefer certain types of character sheets. It's no problem, it just takes a bit more time for me to find the things I try to find.

I hadn't conducted an audit on G'Boar, so I'll do one now.

G'Boar
- Total HP 13, whereas he should have 15 (HD d10 + consitution modifier (2) + toughness (3))
- Both Highlander and Child of Nature traits are not legal in Core Campaign setting (only traits from the Guide to Pathfinder Society Organized Play and Pathfinder Character Traits are allowed)
- I'm assuming your composite longbow has that +2 strength modifer to include your strength modifier to damage.
- Favored class bonus hit/skill point is unallocated

And finally we begin!


Male Human

Deussu,
You are truly gifted... how quickly you can discern these benefits and shortcomings are astounding. Since I have already played G'Boar as is, and have built his story around his existing skills and traits, I will just play Sagart, who you were also able to get to Core standards. Thanks.


I'm sorry if I seem nitpicky, but the campaign isn't giving the GMs much leeway to these sorts of things. I've taken a look for possible replacement traits that hold in the spirit of your previous traits.

Devotee of the Green Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.

Resilient Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.


Following the advice laid on by Doomed Hero's Guide to Play-by-Post I ask you all to use a narrative structure akin to Third Person Limited, thus avoiding using the past tense (He was doing something) and instead use the present tense (He is doing something).

Doomed Hero wrote:

Avoid first person narrative. When the “person telling the story” changes every six sentences a story can get really annoying to read.

The most aesthetically appealing narrative structure seems to be Third Person Limited. When everyone writes in that style, the story flows like a novel and gives everyone reading a firm grasp of all the characters thoughts and motives.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Anyone trained in Knowledge (Local) or (History)? I feel like that there's some story to Greydog that we're missing.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

I have... Always. But i was thinking that dessus would tell us

-Posted with Wayfinder


Map and handout aid Token.

I have just reviewed my posts. So, please excuse me for my bad english. French is my native tongue. I will try to agree my verb.


I don't mind bad English as long as it is legible. I noticed others were writing in a past tense whereas I was writing in a present tense, that's why I wanted that to be corrected.

I'll post answers to your questions around once a day so to give time to not-so-active players to respond.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

I prefer writing in past tense (that's how I'm used to write) but I will try my best to do it in present.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Mike garlington, How Sag is able to worship a non core god? It will be understanding if he was Torag but Kols?

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

A god with the same porfolio and domain would be abadar.


Huh, didn't catch that. I haven't been keeping my eye on core deities it seems. I imagine that Kols is picked due to the character's backstory, not for mechanical benefits. Thus the only core alternative I can find is Torag (same favored weapon, dwarven affinity).

Of course demanding to alter the character now that we've already been playing for a bit seems—to me at least—a bit of a dick move. I already audited the character and didn't catch the deity part, so I feel I have no right to later demand adjustments amidst the game. So although the character would be "illegal" from the rules' perspective, I'm going to let it slide for the remainder of the scenario. Just consider how you are going to alter Sagart to fit the core rules set after the scenario; for now, don't worry about it.

For others that might disagree with my decision I defend myself by stating that he gains little to no benefit in this particular buildup. The same domains are available from Gorum, and the same favored weapon is granted by Torag.

On another note I, unfortunately, found another thing from Sagart's sheet. It seems that the Adopted social trait is a trap in the Core campaign; it allows you to pick a race trait, but all the race traits are presented in excluded resources! Again, I'm going to let this slide. Sagart's traits and overall build gears heavily towards her backstory. If these traits and such were aimed for maximum combat potential, I wouldn't be so leeway.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

Torag vs Kols, I'm not that attached to either and I don't want to ruin anyone's attempts to get Core credit! I definately appreciate the leeway, but will modify if requested.

-Posted with Wayfinder

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Next time, i will think before doing the double post.

And for sagart. It doesn't really matter. I love the character.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Possibly dumb question, but on the map, should we be moving ourselves as we post, or do you want to keep track of that?


I'd prefer if you move them. If I were to move them, I'd need to devise a coordinate system (A B C and 1 2 3). Tried that several times, and it's really cumbersome. I trust you can calculate your movement distances correctly.

And if you are technically skilled and don't find it too much of a bother, you can add arrows to indicate your character's movement.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

As I am on a regular basis on my phone, I may not have the possibility to modify the battlemap. I will tell when I will not be able to move my character on the map and try to explain the best way I can how she will move.


Male Human

I have played often on my phone myself, but have also helped by moving folks who were away from a computer where they couldn't manipulate their own icon and I could... just ooc where you specifically want to go and I am sure someone will move you (I know I will!)

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Mike. Red is dazed. He can't act this round.

-Posted with Wayfinder


Male Human

I couldn't move and attack as I don't have a base attack bonus, and Sagart won't normally attack unless we're attacked vs threatened...

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Ok. It understandable.

-Posted with Wayfinder

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

blech, I am rolling terribly.


In another game I play a gunslinger, and on an attack I rolled a 1. That's a misfire, and the weapon goes bust.

Fortunately my weapon had the magic ranged weapon quality lucky, which allows me to reroll a misfire. Then I rolled a 2. (Again a misfire)

After these two lousy rolls I fortunately had Stranger's Fortune, which lets me to ignore the misfire for a certain number of times per day. Regardless, that was horrible luck.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Now that I think about it, in real life games, I have a Character Portfolio that I show up with for a reroll. I suppose I can't use that here.

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

First rule of "natural one club" is , there's a natural two just around the corner! ;)
And just for situational awareness, those two pointy things on Sagart's picture are breasts, so even though she has a Dwarven persuasion... She is still a chick! :) lol!

-Posted with Wayfinder


Many people in all the PbPs I've come across have used their rerolls from shirts, folios, or whatever when necessary. I personally dislike the "doping" and haven't gotten myself any advantage in that area. If you have a folio, you are free to use the reroll.


Sagart Laoch wrote:
And just for situational awareness, those two pointy things on Sagart's picture are breasts, so even though she has a Dwarven persuasion... She is still a chick! :) lol!

And true to the ethos of impractical female armor, it has a cleft between the breasts to properly guide a sliding blade to the heart.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

I remember more the sensation of having a critical hit than a critical fail. This is why i am still playing. This game is gambling. A lot of factors that give gambling problem are in the game.

Maybe it is out of context, but it is good to know.

Rules question.

Yâble is using a violin for his bardic perfomance. Normally is take two hands to play it. Or I wish to use aid another to help Drostan.

What are my actions?

-Use my foot to do it. (But i think it will give me a AOO)

-Change my perform skill to oration. (It is not a change of effect, so free action, but i am not sure of that)

- try to play a violin in a hand while i draw and use a weapon.

- Use the violin (Improvised weapon)

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

Damn, I didn't want to kill that guy :/ Sorry!

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

If you don't want to kill a guy, use a sap :)

That's what all my paladin do (and they also have manacles).

Dark Archive

Dwarf Fighter 2 HP 20/20; AC 18; TCH 13; FF 15; F +6; R +3; W +2; CMB+5; CMD 18; Speed 20FT; Init +2; Perception +3

I usual hurt them badly and use my sacred touch afterwards :D

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

I will leave for vacation tomorrow for a week. I will have my phone and my IPad, but will be unable to move icons on the map... I will attempt to be very descriptive in my language if someone wold please move me on the map! Please feel free to bot me if I am preoccupied and miss a day or two!
Aloha!

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Sagard did you cast cast detect evil?

-Posted with Wayfinder

Grand Lodge

Male Human Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

Aura allows you to sense alternate alignments (as I understand it).

-Posted with Wayfinder


I slightly altered the map link. It now takes you to a Google Slides presentation, in which the same old map is now included. This way I can have multiple different maps under the same link.

Again, tell me if you have problems with it.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

It seem that i forgot to click on the button post. Yesterday. I would have say the same thing than Sagart.

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