Machine Slayer

Sagart Laoch's page

145 posts. Organized Play character for G'Boar Hulighan.


Full Name

Sagart Laoch

Race

Human

Classes/Levels

Fighter | Lv1 | AC15, T 12 FF 13 | HP= 9/13 | F+4, R+2, W+1 | CMB=5 CMD=17 | Init+4 | Perc +6

Gender

Male

Size

Medium

Age

32

Alignment

Lawful Neutral

Deity

Abadar

Languages

Common

Occupation

Bouncer/ Personal Security

Homepage URL

PFS # 174784-4

Strength 18
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 12
Charisma 8

About Sagart Laoch

Sagart Laoch is a Kellid warrior of no real renown, however his presence adds a sense of security to those whose side he fights on; and a sense of fright of those he opposes. The thickly muscled and ill tempered fighter wears studded leather armor and has longbow on his back, but what captures your immediate attention is the giant falchon he hefts on his shoulder. The large wicked weapon appears to have seen its share of action and Sagart looks as if he knows how to use it well.
Sagart has the cold, calloused look of a man on a lifelong pursuit to drag himself to a better way of life. Born to liberated slave parents in Andoran, Sagart spent his youth trying to educate himself and learn a trade, however his short temper and propensity towards violence always brought him back to fighting. After serving a full tour as an Andoranin city guard, the warrior has decided to find his fortune in the service of the society.

Male Human (Kellid) Fighter 1
CN Medium humanoid (human)
Init +4; Senses Perception +6,

DEFENSE

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex, )
hp 13 (1d10)+3
Fort +4, Ref +2, Will +1

OFFENSE

Speed 30 ft.
Melee falchion (two handed) +6 ((two handed) 2d4+6/18-20x2)
Ranged longbow +3 (1d8/x3), within 30 ft. +4 (1d8+1)

STATISTICS

Str 18(+4), Dex 14(+2), Con 14(+2), Int 8(-1), Wis 12(+1), Cha 8(-1)

Base Atk +1; CMB +5; CMD 17

Attacks:

Melee falchion (two handed) +6 ((two handed) 2d4+6/18-20)
[dice=Melee falchion vs ??]1d20+1+4+1[/dice]
[dice=Damage?]2d4+6[/dice]

Power Melee falchion (two handed) +6 ((two handed) 2d4+6/18-20x2)
[dice=Power Melee falchion vs ??]1d20+1+4+1-1[/dice]
[dice=Damage?]2d4+6+3[/dice]

Ranged longbow +3 (1d8/x3), within 30 ft. +4 (1d8+1)
[dice=Ranged longbow vs ??]1d20+1+2+1[/dice]
[dice=Damage?]1d8+1[/dice]
(inside 30')

Feats

Point-Blank Shot:

Point-Blank Shot (Combat)
You are especially accurate when making ranged attacks against close targets.

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.


Power Attack:

Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.


Weapon Focus (Falchion):

Weapon Focus (Combat)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Skills

  • Acrobatics +2,
  • Appraise -1,
  • Bluff -1,
  • Climb +3,
  • Craft (Untrained) -1,
  • Diplomacy -1,
  • Disguise -1,
  • Escape Artist +1,
  • Fly +1,
  • Heal +1,
  • Intimidate -1,
  • Perception +6,
  • Perform (Untrained) -1,
  • Ride +1,
  • Sense Motive +1,
  • Stealth +1,
  • Survival +1,
  • Swim +3,

Languages Common, Hallit

SQ Bonus Feat, Bonus Feats, Skilled,

Possessions

  • falchion;
  • outfit (hot weather);
  • studded leather;
  • Longbow ;

SPECIAL ABILITIES

Bonus Feat Humans select one extra feat at 1st level. Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Eyes and Ears of the City (Abadar) Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Experience:

Experience Points= 1
Prestige Points = 2

Expeditions Completed=
Dec 6, 2015 - 65492 - Crashwheeler - #4–01: Rise of the Goblin Guild (RPG)