PFS PBP The Stolen Heir High Tier And the Green Market
(Inactive)
Game Master
Vahanian 89
Map
Deity, Benevolent or Malevolent that remains to be seen.
Male Half-Orc Bloodrager (inactive)
"I'm ready for this expedition."
"And so is Magathaz ."
Quirk Alert:
Gruugdúrz has nicknames for his (masterwork) tools of the trade:
• Brulkax (heavy flail)
• Curruxu (sling bullets)
• Kagaz (falchion)
• Magathaz (Lucerne hammer)
• Oflaz (composite long bow)
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
If it is ok with the GM, Thallin will be buying (5) vials of silver weapon blanch and applying it to his cold iron arrows before beginning the adventure.
Weapon Blanch (Silver) x5 = 25 gp
Deity, Benevolent or Malevolent that remains to be seen.
Male Half-Orc Bloodrager (inactive)
Gruugdúrz should have all the gear he needs.
Is there likely to be any call for silver and/or cold iron?
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
HAHA! There is always call for those, and maybe a swarm repellent to boot. I'm expecting a wear-demon-swarm!
I'm just trying to cover bases. I have no first hand knowledge about upcoming deadly encounters.
Male Half-Orc Bloodrager (inactive)
Fair enough.
Just can't be too careful in this adventuring lark!
Deity, Benevolent or Malevolent that remains to be seen.
Waiting to see if 2 more people join. I will give them until tomorrow and then we will be off.
Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow : +12 (1d6+1/x3) | Perc +21
Character: Saarai Shae
Player: PatheticWretch
PFS# 132,076-2
Faction Dark Archive
day job (artisan's shop) take 10: 10 + 14 = 24
Thanks for running this! :)
F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4
Player: StephNyan
Character: Dylara Yssal
PFS#: 115025-4
Faction: The Exchange
Day Job: Survival (Hunting Lodge): 1d20 + 10 ⇒ (5) + 10 = 15
Deity, Benevolent or Malevolent that remains to be seen.
You guys beat me to it, but if everyone could follow their example and provide that information that would be great!
Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37
Player: Siriak
Character: Ludovico Tauranor
PFS#: 12943-4
Faction: Dark Archive
Day Job: Profession (Soldier) take 10: 10 + 5 = 15
Thanks for DMing, V!
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+ Skills: Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
This is Arbiscar with my alias for the higher tier!
Player: Daniel
Character: Eldon Garcia
PFS#: 134452-1
Faction: Grand Lodge
Advancement: Slow
Day job: Craft weapons: 1d20 + 9 ⇒ (9) + 9 = 18
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
Player: Nightfiend
Character Name: Thallin Quin
Society ID: 23083-04
Faction: Grand Lodge
Day job: Profession (Trapper): 1d20 + 6 ⇒ (2) + 6 = 8
Male Half-Orc Bloodrager (inactive)
Player: Xunal
Character: Gruugdúrz
PFS#: 146423-4
Faction: Grand Lodge
Day Job: craft (weapons): 1d20 + 4 ⇒ (8) + 4 = 12
I also marked the flat-footed AC as struck through because he's got Improved Uncanny Dodge (not flat footed unless attacked by something or someone at least 4 HD or levels higher, etc, etc.)
F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4
Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37
Merry Christmas to you, too!
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
Merry Christmas here as well...)
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+ Skills: Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
Male Half-Orc Bloodrager (inactive)
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+ Skills: Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
If Anders does not want to collaborate any further, I am all ok to move the action to the vineyard’s villa without more delay.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+ Skills: Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Sorry, I forgot Ludovico +1 to hit and damage on my attack :/
Please, can you applied when resolving the action GM V?
I hate forgetting the buffs my companions so gently place at my hands.
Deity, Benevolent or Malevolent that remains to be seen.
No worries you dropped him anyways.
Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37
V, I just want to clarify. We are all outside the door, but Thalia and the guy are inside, correct? Can we all interact with them, or just the people in the door way?
Deity, Benevolent or Malevolent that remains to be seen.
The doors are open and everyone can see each other. So everyone can interact.
Deity, Benevolent or Malevolent that remains to be seen.
Just a heads up, I'm going to be at a con from Friday to Sunday so posting will be limited.
Male Half-Orc Bloodrager (inactive)
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+ Skills: Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
I am using slow advancement GM V.
Thanks a lot for the game! :)
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
This was an interesting game. Thanks for running it.
Deity, Benevolent or Malevolent that remains to be seen.
No problem. Does anyone want to do another one?
Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37
GM V, first of all, thank you very much for judging.
As far as another one, what did you have in mind?
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
Unfortunately, because of an up coming work project, I wont be able to run through another one. Thanks for the offer though.
Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow : +12 (1d6+1/x3) | Perc +21
Awesome, thanks for running that! Very interesting scenario...I wasn't sure which route to take, or if we took the best one.
I'd definitely be up for another.
F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4
Thanks for running the game, GM!
I'd certainly be up for another one! :)
Male Half-Orc Bloodrager (inactive)
Deity, Benevolent or Malevolent that remains to be seen.
What do you guys want to play?
F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4
I'd very much like to play The Green Market . The scenario sends the party to Korvosa, a city I really like 'cause I'm running a Curse of the Crimson Throne game!
Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37
I would be interested in Green Market. Would I be able to change to my 7th level cleric of Abadar without messing up the APL?
Deity, Benevolent or Malevolent that remains to be seen.
I will need a day or 2 to prep but that works for me!
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+ Skills: Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
The Green Market seems as a good option.
As about game feedback. I enjoyed the game pace but I was also feeling a bit confused at points about what was going on. I think a bit more description of the scenes and reaction to player actions, specially between place and place would help immersion and understanding of situations. Of course, the political set up does not help, I am not familiar to Andoran politics and just recent to Golarion setting, so it was difficult to understand some of the goes and backs of the scenario.
I can also bring a paladin 6th, or even a bard 8th if you wish to play the higher tier.
Deity, Benevolent or Malevolent that remains to be seen.
I will try to make things more clear. If you are every confused feel free to say so in OOC format.
Deity, Benevolent or Malevolent that remains to be seen.
You can find your chronicles here.
F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4
Thank you, GM!
I'm very much looking forward to the next game! :D
Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37
Got my Chronicle. Thanks very much for judging!
Deity, Benevolent or Malevolent that remains to be seen.
My pleasure! Who all wants to continue on for the Green Market?
Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP 23/23 /AC 18/T 14/FF 14/ F +4 / R +6 / W +4 / Init +6 / Perc +7/ CMB +3/ CMD 17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)
My chronicle also looks good. Thanks for taking the time to run the scenario.
Male Human (Chelaxian) Cavalier 3 Arcane Duelist 1 | AC 21 (t 13) (ff 18) | F+6, R+6, W+4 | CMB +5 CMD 17 | Init +4, Per +0, SM +0 | speed 30 ft | Challenge 1/1 | Calling 2/4 | Tactician 1/1 | Fires of Hell 1/1 | Bardic Performance 13/13 | Spells: 1st 2/2 | HP 37/37
I'd like to do Green Market if I can bring my 7th level cleric. I'd have to tighten up his profile page a little.
HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+ Skills: Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)
Depending on the tier I will go with a melee paladin or ranged bard too.