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Pathfinder Society Scenario #4–06: The Green Market (PFRPG) PDF

****( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for levels 5–9.

When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (12)
1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 12 ratings)

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Not as charm as it should be

***( )( )

Green Market should have many role play opportunities but it doesn't. We get into trouble between the hostess and Aspis, but after the first fight then get into door-kicking phrase.

There are four combats, all of them are fine, and the BBEG is pretty tough. But I wish to have more beside combats... not well-paced.

By the way, a good boon! Cheers :)

Lazy combat design

*( )( )( )( )

I'm not sure if this was because of the GM or how it was written, but basically 75% of the encounters were ambush encounters where the enemies suddenly popped up around us and we were attacked like fish in a barrel. Only a single Map was used (The Market) and because of us being completely surrounded at the start of every combat, we were always scrambling just to keep everyone alive. This caused combat to become very long, drawn out, and frankly not fun.

If the combats were in fact written that way then it's a sign of immature or elementary combat design. 1 ambush encounter a module is fine, keeps the players on their toes, but if every combat is an ambush encounter then the players just feel abused and like they have no control in the game. I hope the writer matures a little and weaves combat into their future modules more naturally.


This is an absolutely amazing scenario. I love the maps, story line and the general fun feeling. I am running this game for the fourth time tonight and I could not be more excited to introduce it to a new batch of gamers.

Surprisingly good setting


I walked into this scenario thinking, how good can a scenario that revolves around a market be?

As it turns out, it can be nigh on perfect. Jim Groves has nigh on perfected an art here.

There is a great balance of roleplay and combat, and the weakest part might be the plot, but that's more than made up for with the setup of the market itself. It isn't hard to imagine the dire consequences that take place during the game.

Players will likely feel the atmosphere in this scenario, and that's what gives this one the stars it deserves. It captures the heart of what this game is meant to be about.

Eat your veggies.

***( )( )

Story, interesting romp to the Green Market.

Setting really a market, a custom map for a big market. A big market that wont fit on a flip mat, also there is a flip mat made by paizo of a market.

Role play, average. Telemayne is the star of this scenarios RP.

Combat, the second combat really is Awesome. Very unique, the first was standard kill the goons. I haven't seen the optional ran. Then the Final.

The final encounter, this could of been better on in many aspects.
First of Ethereal problems, problems and more problems, then dismissal as well as Ethereal and insubstantial confound each other talk about a headache. My biggest complaint is the Fire Elemental's, why are they there. How are the eternally loyal. How can Galdron even speak to them. Lastly how did they end up ethereal if it was voluntary why did they stay they are fire elementals that like to burn stuff...

A dramatic approach with telekinesis and the klar's and a ceremony could of been used, or at least Galdron could use Telekinesis to toss Ms. Foxglove around.

Suitability, I wouldn't recommend bring this out of PFS. If you do expect to make a couple changes.

Story 3/5
Setting 2/5
Role-play-ability 3/5
Combat 2/5
Suitability 3/5

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

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