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Pathfinder Society Scenario #4–06: The Green Market (PFRPG) PDF

****( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for levels 5–9.

When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (13)
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Average product rating:

****( ) (based on 13 ratings)

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Do not shop until you drop

****( )

The premise of The Green Market is simple. You're basically tasked to go to a certain market and help a friend of the Society. Of course nothing is ever that easy, which is good otherwise this hobby wouldn't be any fun, now would it? The story as it perfectly clear by now takes an unexpected turn, which my funeral priest of Pharasma really enjoyed. It was as if the scenario was made for her.

The encounters will surprise you. The first one is obvious, but the ones after that are not only divers but also fun and interesting. Each has its own challenges and they can all be rather nasty. Especially the one near the end will give you a run for your money. My party was lucky that we only suffered two casualties: an animal companion and a brawler. Trust me when I say it could have easily been a total massacre.

So let this be a warning. Do not underestimate this scenario, but also do not shy away from it. I personally really enjoyed it. The idea of running around a market, dealing with unforeseen problems and multiple twists storywise made it a great way to spend time with friends. As such, I would recommend The Green Market to others.

Not as charm as it should be

***( )( )

Green Market should have many role play opportunities but it doesn't. We get into trouble between the hostess and Aspis, but after the first fight then get into door-kicking phrase.

There are four combats, all of them are fine, and the BBEG is pretty tough. But I wish to have more beside combats... not well-paced.

By the way, a good boon! Cheers :)

Lazy combat design

*( )( )( )( )

I'm not sure if this was because of the GM or how it was written, but basically 75% of the encounters were ambush encounters where the enemies suddenly popped up around us and we were attacked like fish in a barrel. Only a single Map was used (The Market) and because of us being completely surrounded at the start of every combat, we were always scrambling just to keep everyone alive. This caused combat to become very long, drawn out, and frankly not fun.

If the combats were in fact written that way then it's a sign of immature or elementary combat design. 1 ambush encounter a module is fine, keeps the players on their toes, but if every combat is an ambush encounter then the players just feel abused and like they have no control in the game. I hope the writer matures a little and weaves combat into their future modules more naturally.


This is an absolutely amazing scenario. I love the maps, story line and the general fun feeling. I am running this game for the fourth time tonight and I could not be more excited to introduce it to a new batch of gamers.

Surprisingly good setting


I walked into this scenario thinking, how good can a scenario that revolves around a market be?

As it turns out, it can be nigh on perfect. Jim Groves has nigh on perfected an art here.

There is a great balance of roleplay and combat, and the weakest part might be the plot, but that's more than made up for with the setup of the market itself. It isn't hard to imagine the dire consequences that take place during the game.

Players will likely feel the atmosphere in this scenario, and that's what gives this one the stars it deserves. It captures the heart of what this game is meant to be about.

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