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Thrusting a hand outward, His index and mid finger point together, at a skeleton in the distance, straight down the hall. "Be undone!" He shouts as a ray of focused Fire seers the air near his comrades, bending only slightly, Targeting the skeleton's core. I took the liberty of seeing them as per Low Light Vision being awesome.
Fire Ray RTA: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Fire Damage: 1d6 + 1 ⇒ (3) + 1 = 4

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Eloisa rounds the corner created by the long slumbering golem. Seeing Cade and fang choke the hallway and little other opportunity to effectively attack the undead she begins to sing to inspire courage in her allies in this battle.
+1 to attack and damage, 16 rounds remaining

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Cade's quick actions take out 1 skeleton, while another is blown to bits.
reflex: 1d20 + 2 ⇒ (6) + 2 = 8 and another falls on his arsh.
Cade, it's now your turn. Shutakasuma and Eloisa have declared their actions.
Round 1
Eryndir
GM's Pets
Thael
Tyriel
--Next--
Cade AoO has now been take.
Shutakasuma -declared-
Eloisa -declared-

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Thael smiles grimly as one of the skeletons falls, then pulls a wand of magic missile from his belt and fires at the furthest skeleton down the hallway.
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

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- Cade HP 20/20 AC21/13/19 (+bodyguard) F4/R2/W0 CMB +4 CMD 16 Init +4 Perc +7 mw lance +7/1d6+3 20/x3 Bite +6/1d4+4 (Combat Reflexes)
- Fang HP 19/19 AC18/12/16 F5/R5/W2 CMB +3 CMD 15 (19 trip) Perc +5 (Low-light) bite +3/1d6+1 (trip)

Fang Attack: 1d20 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Fang Damage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
Cade Attack: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
Cade Damage: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Fang nips at the adjacent skeleton but is unable to connect but Cade delivers a furious blow.
"I'll hold the hallway, blast them from behind me!"

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Eryndir sends more bludgeoning arrows at the remaining skeletons.
Bludgeoning arrow flurry: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Bludgeoning arrow flurry: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

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reflex #5: 1d20 + 2 ⇒ (13) + 2 = 15 failed
reflex #6: 1d20 + 2 ⇒ (18) + 2 = 20 passed
The remaining 2 skeletons advance onto Cade AoO The first one slips and falls on the grease. The second one attacks Cade. dealing 4 points of damage. failing a crit.
attack: 1d20 ⇒ 201d6 ⇒ 4
crit: 1d20 ⇒ 171d6 ⇒ 3
Thael's Missile shots forth and hits a skeleton, dealing 2 points of damage. which ever is closer after Cade takes his AoO.
Round 2
Eryndir
GM's Pets
Thael -Magic Missile-
--Next--
Tyriel
Cade
Shutakasuma
Eloisa -declared-

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"Be undone!" Tyriel shouts, sending forth another ray for fire to the skeleton 10 feet off from Cade.
Ray of Fire RTA: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Fire Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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LAWL
If Cade hits the one for more than 4 damage, Tyriel and Thael have killed the last one.

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I am assuming you can finish off that last one with easy... i am gonna go ahead and press forward.
This fifteen-by-fifteen-foot room is constructed entirely of the same smooth-white material seen on the sphere outside. A single white pillar stretches floor-to-ceiling in the center of the room, and in a niche rests a smooth, white, hand-sized square covered in glyphs and runes similar to those on the complex’s front door.
I'll need to know who is going to carry it.

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Observing the peice of ancient arcane construction, Tyriel gives it once over. then shakes his head.
"I never did study..." He shrugs slightly with a smirk.
Looking to Thael, He reaches out with mage hand, to bring the item closer to both of them so that the wizard may glean some kind of insight.
"Well, Wizard, What do you know?" The object hover over his palm to better observe.

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- Cade HP 20/20 AC21/13/19 (+bodyguard) F4/R2/W0 CMB +4 CMD 16 Init +4 Perc +7 mw lance +7/1d6+3 20/x3 Bite +6/1d4+4 (Combat Reflexes)
- Fang HP 19/19 AC18/12/16 F5/R5/W2 CMB +3 CMD 15 (19 trip) Perc +5 (Low-light) bite +3/1d6+1 (trip)

Cade AoO: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Cade Damage: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Also, moving forward, the DM can roll my AoOs for me :)
"What is that thing?"

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I have to roll a 20 to know...didn't happen.
[spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19
Thael frowns and strokes his black beard. "This place is shrouded in ancient mystery," he says. "The magic we exercise today is quite different. Some of these mysteries I might bring into the light with much study, but off the top of my head I have seen nothing like it."

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If the wizard couldn't figure this thing out...Then I suppose we'll have to tinker. Tyriel thought to himself as he lowered the device into his hand. Setting his banner against the wall, he used Detect Magic on the object, focusing intently as he drew a finger of the runes.
His inner conflict grew with impatient however, his lack of study and general carelessness did impede him on subjects that most caster's found common place.
"What can we do?" Tyriel asked aloud, though mostly to himself. With a shrug he began shaking the object at his ear, just in case there would be something inside.
"Reveal your secrets!" He shouted, his impatient, torn mentality simply getting the best of him as he continued to shake the object wildly.

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- Cade HP 20/20 AC21/13/19 (+bodyguard) F4/R2/W0 CMB +4 CMD 16 Init +4 Perc +7 mw lance +7/1d6+3 20/x3 Bite +6/1d4+4 (Combat Reflexes)
- Fang HP 19/19 AC18/12/16 F5/R5/W2 CMB +3 CMD 15 (19 trip) Perc +5 (Low-light) bite +3/1d6+1 (trip)

Cade and Fang pace around the room looking for hints.
Cade Perc: 1d20 + 6 ⇒ (8) + 6 = 14
Fang Perc: 1d20 + 5 ⇒ (1) + 5 = 6

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Tyriel begins to shake the orb. As he is asking it a question, he sees a small triangle appear on one side. The writing on it is old, but he can make it out. It says. "Please try again." JK
Unsure what that means, he shrugs. No one else finds anything in the room. Heading back outside?

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- Cade HP 20/20 AC21/13/19 (+bodyguard) F4/R2/W0 CMB +4 CMD 16 Init +4 Perc +7 mw lance +7/1d6+3 20/x3 Bite +6/1d4+4 (Combat Reflexes)
- Fang HP 19/19 AC18/12/16 F5/R5/W2 CMB +3 CMD 15 (19 trip) Perc +5 (Low-light) bite +3/1d6+1 (trip)

LOL
"Well, I guess we should go help with the monkeys... Maybe bring that orb in case anyone out there can figure it out."

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With a playful smirk, Tyriel pretends to fumble the object at Eloisa's words. Chuckling lightly, he grabs his banner off the wall and shrugs. "If nothing else, perhaps this is a beacon of hope for the demoralized men and women above." He offered with a heavy sigh.
Following Cade out, he bounced the orb in hand casually. Unsure of it purpose, though admiring its craftsmanship.

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"Wait a moment!"
"Perhaps that object has something to do with those four magic statue things we passed by when we first came in here? They must be connected somehow if they're all in hidden in this chamber."
IF if it's possible for me to try Use Magic Device with this thing, even though I have no idea if will work or not, I'll try a Use Magic Device roll (the only skill Shutakasuma has that might be helpful here. Maybe.
Use Magic Device: 1d20 + 7 ⇒ (7) + 7 = 14
Brilliant! Inspired! A complete waste of time with rolls like that! :P

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Good idea, but you are unable to find any connection in-between the two. Everyone goes outside. while i update the map.

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Just as you emerge from the door, a large rock smashes a hole in the palisade wall, and moments later a hoard of screeching, chattering ape-men plunge through it and flood the camp. In the distance, their horrible champion—a four-armed gorilla, fifteen feet tall and causing the ground to shake with each step, intelligently scans his troops and roars at them, causing the ape-men to devolve into a frenzy.
At this time, Tyriel falls over dead... I mean unconscious.
A ape-men attack the breach in the wall. While their champion casually walks over the carnage, picking up one camper and biting his head off.
GM: 1d20 + 6 ⇒ (17) + 6 = 23
Eryndir: 1d20 + 11 ⇒ (3) + 11 = 14
Thael: 1d20 + 6 ⇒ (9) + 6 = 15
Eloisa: 1d20 + 2 ⇒ (4) + 2 = 6
tyriel: 1d20 + 5 ⇒ (10) + 5 = 15
Shutakusama: 1d20 + 3 ⇒ (14) + 3 = 17
Cade: 1d20 + 4 ⇒ (16) + 4 = 20
Round 1
GM
-Up Next-
Cade
Shutaku
Thael
Tyriel
Eryndir
Eloisa

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Hoping to stall the massive beast but having no spells that operate at such long range, Thael moves quickly to the front of the group and readies to cast grease should the ape move within thirty feet of him.
"Work together or we all perish!" the wizard calls to the others.

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Did I miss something? Did some attack happen that took out Tyriel, or is there something else going on of which we are unaware at present?

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- Cade HP 20/20 AC21/13/19 (+bodyguard) F4/R2/W0 CMB +4 CMD 16 Init +4 Perc +7 mw lance +7/1d6+3 20/x3 Bite +6/1d4+4 (Combat Reflexes)
- Fang HP 19/19 AC18/12/16 F5/R5/W2 CMB +3 CMD 15 (19 trip) Perc +5 (Low-light) bite +3/1d6+1 (trip)

Cade advances to the front of the party and readies his lance for the first enemy.
"Unload some arrows and spells upon them, I'll charge them once I get a chance."

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Huh... Well best not question how this happened. Tyriel thought has he gauged his new body. Taking a step off the platform he found himself off balanced but that seemed to have an auto correct feature built into it.
The sounded of ancient metal and large movements echo from the Hall as an Iron golem ascends to the top of the stairs, looking down to the others.
Hm. Can't speak... Oh, I know. My only hope is that Theal is intellegent enough to understand this one symbol... The elf thought.
The Golem raised a hand, Thrusting it forward at the group only to make a 'thumbs up' with a tilt of the head.
C'mon, Thael, don't fail me now...Everyone needs to know Im on your side.
The golem's head seemed to snap up, looking toward the large creature making quick work of the smaller personnel.. Its arms fell limp to its side. It head, lumping forward with what may seem to be regret or depression.
Oh, damn. I think I know what I have to do...Its gonna suck.

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Eryndir activates his justice judgement (+1 to attack rolls) and sends arrows at the massive apeman--thistle arrows until one hits.
Arrow flurry: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 +1 bleed damage
Arrow flurry: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 regular arrow

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You are all pathfinders, you all have a sign language unique to the society. No time to regain spells, you had 2 rounds after the skeletons to heal. This is part 2, all of your spells that you used in part 1 are available.
Shutaku heals Tyriel's body. Nothing else happens to it.
Thael prepares a spell.
Eryndir's arrows bounce harmlessly off the giant ape.
Meanwhile, more ape-men are approaching the village.
Round 1
GM
Cade
Shutaku
Thael -prepared action-
Tyriel
Eryndir
-Up Next-
Eloisa

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- Cade HP 20/20 AC21/13/19 (+bodyguard) F4/R2/W0 CMB +4 CMD 16 Init +4 Perc +7 mw lance +7/1d6+3 20/x3 Bite +6/1d4+4 (Combat Reflexes)
- Fang HP 19/19 AC18/12/16 F5/R5/W2 CMB +3 CMD 15 (19 trip) Perc +5 (Low-light) bite +3/1d6+1 (trip)

Cade notices the arrows having no effect.
"Anyone seen one of these before? Where is the weak spot?"

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A noise draws your attention to the fence, where you see the shadow lodge agents fighting against a few of the small ape-men. It seems that they got the right idea.
Round 1
GM
Cade
Shutaku
Thael -prepared action-
Tyriel
Eryndir
-Up Next-
Eloisa

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Declaring my action for next round
Tyriel, as the Golem, begins running toward the giant Four-armed monster.
double move at 40.

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Shouting over the din of battle, Shutakasuma shouts:
"Tyriel's mind is inside that golem! Follow me! I have an idea!"
Shutakasuma grabs the glyph-covered square Tyriel was holding and runs back into the chamber. He stands in front of the nearest golem, holding the the glyph-square in one hand and touching the iron golem with the other.

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As Shutakusama reaches for the orb, it gives him a little shock and each time he goes to grab it, the voltage increases.