Xotani

Tyriel Thalion's page

256 posts. Organized Play character for Sovliss.


Full Name

Tyriel Thalion

Race

Elf

Classes/Levels

Sorcerer Crossblooded 3, HP: 14 | AC 14(18 with mage armor) (t:14 FF: 11) |+5 initiative| Saves: F+2/R+5/W+3| +8 Perception| Party gains +1 moral on atk/dmg rolls while holding group flag

Gender

Male

Size

Medium

Age

135

Special Abilities

Increased Fire Damage (+2 per die),

Alignment

Chaotic N

Location

Absolom

Languages

Common, Elven, Draconic, Ignan

Occupation

Wanderer

Homepage URL

Number:160569-2

Strength 8
Dexterity 16
Constitution 11
Intelligence 15
Wisdom 12
Charisma 16

About Tyriel Thalion

Description
Height: 6' 1"
Weight: 135 lb
Hair: Black with streaks of orange/red.
Eyes: Swirling Orange and yellow tones.

Defenses
HP: 14
AC: 14 (T:14/FF:12)+1 NA
Fort Save: +2
Ref Save: +5
Will Save: +3
Initiative: +5

Offense
Base Attack Bonus: +1
Lowbow: +5 1d8

Special Abilities
Eleven traits (core)
Sorcerer Cross blooded Draconic [Red)/Elemental [primordial Fire)
Draconic Arcana: +1 damage per dice to fire spells
Primal Elemental Arcana: +1 damage per dice to fire spells
Elemental Power: Ray of Fire +4 attack 1d6+1 fire damage 6/day
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.

Skills
Bluff +8
Intimidate +9
Knowledge Arcana +8
Knowledge Planes +7
Perception: +8
Use Magic Device: +9

Feats
Eschew Materials
Flag bearer: +1 attack and damage to all allies within 30 feet. +1 vs fear and charm to all allies within 30 feet. Requires 1 hand to hold banner
Elemental Focus(Fire): Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select.

traits
Gifted Adept: +1 cl to burning hands
Warrior of Old: +2 trait bonus initiative

Spells

Cantrips(known: 4): Detect Magic, daze, Mage Hand, Prestidigitation

Level 1(known 3+1, 6/day) Burning Hands: 4d4+8; Mage Armor*,Magic Missile 2x 1d4+1

gear
Flag of Pathfinders (10g banner for the feat Flag Bearer) 3 lbs
Monk's Cloths 2 lbs
5x rations 2.5 lbs
MW Longbow
x20 arrows
Wand of CLW (17c)
Cloak of Resistance +1

Silver: 2
Gold: 2184

Boons: The Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Garund, you may purchase mundane equipment (but not weapons or armor)through your favorable connections with House Cartahegn at a 10% discount.

[ ] [ ] [ ]Scalefriend: You were fortunate to encounter and aid the kobold Nighttail, who helped you
to neutralize the Blood Vow tribe. She still owes you a good turn or two, and you may call in a favor
when performing one of the skills below to use Nighttail’s skill modifier instead of your own as she
assists you. Alternatively, Nighttail can cast a spell as though she shared your space, though any attacks
of opportunity she provokes for spellcasting damage you (they still force her to make a concentration
check). Using any of the skill-based or spellcasting favors requires your spending the time or actions to
perform the task yourself. You may use the favors listed below in any combination, checking off one or
more boxes each time you ask for help. When you check the last box, Nighttail’s debt has been repaid;
cross this boon off your Chronicle sheet.
• Handle Animal +7
• Survival +10
• Bluff +9
• Cast resist energy (CL 1st, concentration +2)

EXP: 10/12
Prestige: 10/10

Background:

Trying to find his place in the world, Tyriel Thalion struggles from two powers with in his veins. Oftern nothing more than a headache, his blood boils with the greed and pride of red dragans and the unbias cruelty of fire elementals. Both powers threaten to tear his mind asunder. Using the Silver Crusade to help keep him in check, Tyriel moves through missions in order to better control his inner demons...

...Thus far, he's spent the first few missions within the Mwangi Jungle. Hot, humid and full of the COnsortium. Tyriel has found combat and the release if his fires alieviate the pains within. Often, leading him to strokes of destruction though his does the best he can to remain calm and collected it often cannot be helped...

...What side of him will come to control the battle? The Dragon? Or the Elemental? In the end, Tyriel's fire has left few standing for it matter...

Role Play Gimmick: d20 roll to determine personality shift during moments of stress. 1-10 Dragon, 11-20 Elemental.