{PFS} {PBP} {LVL 11 - 13} Tide of Honor (Jade Regent book 5, sanctioned portion) (Inactive)

Game Master FiddlersGreen

Seinaru Heikiko

Initiative!
[dice=Matamah]1d20+6[/dice]
[dice=Rand]1d20+6[/dice]
[dice=Rhon+Earl?]1d20+1[/dice]
[dice=42]1d20+5[/dice]
[dice=Alden]1d20+3[/dice]
[dice=Turtle]1d20+4[/dice]
[dice=Turtle]1d20+4[/dice]

42 - GM reroll used


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The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Side note all.

I have decided to do another Kickstarter on my game Moonshine Run. The kickstarter is in June, but i am getting an event together on Facebook so people will be able to keep updated on it. If you're interested, or know someone who might be, check it out.

Facebook Event

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

I'll be leaving tomorrow morning for a conference through Saturday, so you'll likely see fewer posts from me this week than normal. Please feel free to bot my character.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Sorry guys. Been down with a cold.


Scoured Stars Map

So apparently single-classed samurai/cavaliers are nasty. He's not even using his mount, which is essentially a druid's animal companion except he needs to choose a horse...

Challenge is a nasty, nasty ability. Especially combined with 15-20 crit range.
Fortunately he didn't also have power attack.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

ya, that was painful. I like a lot of things about unchained monk, but losing the ki point to ac is painful.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

In preparation for the holidays:
I'll be unavailable a good chunk of time on each day between December 23rd and the 28th. I'll try to post as often as possible, but feel free to bot me if the games are moving quickly despite the holiday.

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

I have a feeling holidays are going to take a huge toll on all games this weekend. ;)

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Yeah, me too.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

I hope you all are having a safe and enjoyable holiday season thus far.

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Just a warning, starting January 14 I will be on a long business trip in a very different time zone, so likely my post rate will be shifting for the remainder of this game. I still expect to be able to post 1/day (hopefully), but if I go silent for a little (especially on weekends) I just want people to know what's up. :)


Scoured Stars Map

That should be fine, although you are up next. XD

Thanks for the heads-up.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

First official day back at my office, so i am now good to go as well.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

can we remove the unneeded maps?


1 person marked this as a favorite.
Scoured Stars Map

That's a good idea. I've removed the old links.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Thank you :3 Now, if i can get my other GM... who has 6 links up... to fix that.. :(


Scoured Stars Map

I rarely see samurai or cavaliers in PFS - apart from Alden - so I must admit I have completely underestimated them. Challenge is no friggin joke!


Scoured Stars Map

For what it's worth, when I played this, Exiel spent the first few rounds of combat tagging every party member with resist energy fire. That turned out to be pretty useful.

Other thing we had that was useful - a bombs alchemist with ice bombs. That said... he was also the one who died...


I'm not sure about samurai, but cavaliers are really solid. I have an almost 5th level one, which is when I'll get to rock like +5 to hit and 3 to damage on a challenge.


Scoured Stars Map

We've been stuck on this round for awhile now, so if I don't hear anything from Rand or Alden in the next 18 hours, I will assume Alden stays put beside Hatsue and protects her, and that Rand has fallen.

Your characters would also realise by now that dividing and isolating your group's members like they did with Rand is precisely their strategy. Some kind of coordination and strategy might go a long way here.

One more thing. Hatsue and Jiro are useful allies who will prove valuable in this fight. Don't write them off just because they are NPCs. Despite his unlucky low CMB rolls so far, Jiro is definitely a very seasoned warrior.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

That is the first time i've ever used Vorpal.. and had it actually work..


Scoured Stars Map

That's a good time to roll a 20, but do you have a way to reach him is the question. He's flying 10ft off the ground, which is 5ft above your head (i.e. not adjacent to you).

Rhon, you are not grabbed by the tentacles at the moment, so go ahead and do something else.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

retcon to take out the arcana theft spell and put a bladed dash into it. That would get me the needed height and then some.... coming down will hurt, but only a little.


Scoured Stars Map

You only needed 5ft of elevation to get to him. Techinically you also get an extra attack, but thanks to vorpal, you won't need it.

I'm picturing Climhazzard from final fantasy.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Cool. I will use that extra attack if you let me, to put out this fire burning up my nice clothes.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Does anyone else have any healing capability that would be able to get Rand back in this fight? I don't believe I can take on this battle without some significant help at the moment.


Scoured Stars Map

I'm trying to get Hatsue to do that, but her LoH only heals 2d6, and she doesn't have much of it. She could use 42's wand, but once 42 starts moving, he becomes a target once more, so he needs to be careful. This probably would have been a breeze if Itamar had made it this far. XD

From this side of the table, I'm really seeing the impact of that potion of fire resistance. When I played this, Exiel's first 4 rounds were spent casting resist energy fire on the party one at a time. Then again, my group had more trouble tanking the physical attacks of the oni, so we were struggling with the physical damage rather than fire damage. And our 'Leeroy' (first-in and first to go down) was an alchemist rather than a monk, and our "last best hope" (the one with both fire resist and high AC) was a paladin-sorcerer rather than a straight paladin. But I'm certainly seeing some parallels. XD

Btw, for what it's worth, you've spent quite some time in this fort by now, so your characters know the layout of the place. The enemy does not.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

I can do a small group D-door and regroup a little. What do you guys think?

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

That might not be a bad idea. If we can get Rand back with us that would be tremendous.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

I can't reach him from where i am laying.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Sorry, my intent was to buy you all some time to get out here without getting caught in spell effects. Hence why I went through the north door.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Since it won't let me post in the gameplay thread for some reason, I'll post my stabilization check here.

Stabilization: 1d20 + 2 ⇒ (7) + 2 = 9


Scoured Stars Map
Rand, The Iron Fist wrote:
Sorry, my intent was to buy you all some time to get out here without getting caught in spell effects. Hence why I went through the north door.

Don't sweat it, my group did something similar. Though... we barely got through the fight as a result...

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Sorry for the short post. I am getting super busy this week.

If others want to run, I can change Matamah's actions to Dimension Door on some party members, but may not be able to check in time to change my actions, though.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 knows only that there is fighting going on in there, so he's about to use some arcana pool points to bring the D-Door back and bring himself and the paladin back in.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon can not flee the field so long as some of his own remain. His oath will not allow it.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

So I can't post in the gameplay thread for some reason. Here is my stabilization check.

Stabilization Check: 1d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Same as Rhon, Alden will fight to the death before he leaves his comrade on the floor.


Scoured Stars Map

Rhon, you are a seasoned enough agent to know that if left to their own devices, the two confused oni beside you will attack each other till one of them falls. However, Naala looks like she will continue attacking the two-headed oni if you don't intervene...

But the good news is, if no one disturbs those two, they will fight each other till one of them falls, so that there's some progress in the fight...

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Naala has been traveling with the group long enough that she would likely be amenable to a relatively easy Handle Animal DC from you guys, just saying.


Scoured Stars Map
Alden Helpinghand wrote:
Naala has been traveling with the group long enough that she would likely be amenable to a relatively easy Handle Animal DC from you guys, just saying.

I'm happy to say that preservation instincts will take over if Naala sees that neither of the confused oni are presently interested in her.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Not being a class that deals with animals enough to have any skills related to it, I hope Naala will listen to reason and a good diplomacy roll.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Well rolled, my friend.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

I just want to double check. After we fought the Tengu in the previous battle, we rested up... Right?


Scoured Stars Map

Yep, the tengu fight is long over, and you rested after that. You should have started this fight with full resources.
Why do you ask?

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

During my last post, i used Arcana pool points to bring back a Vampiric Touch, which i haven't used this fight. So I should have 4 left now, since i haven't used it yet this fight. That is a major change in my next rounds actions.


Scoured Stars Map

Well, if the dice roller hates Rand, it loves 42... 42 dodged a confirmed crit with a 20% miss chance, and the uber-oni has now rolled a natural 1 twice on his attempts to hit 42.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 is barely making it through this fight in one piece.


Scoured Stars Map

He's got stoneskin and a large stack of temp hp now, so he's pretty beefy right now. Of course, nothing a few good thwacks from Nigankona can't fix. ;)

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

I think that Alden, like the rest of us after this turn, might be retreating into the building. Bring the fight inside.


Scoured Stars Map

It's something of an achievement that there were no deaths until round 18.

I've checked with some VOs. Because the rewards of the module are not tied to achieving objectives in the module, you could technically retreat now and still gain the full rewards. No one will be able to fault you - this battle seems to require strong ranged capabilities and lockdown so that Nigankona does not get full attacks. +30 to hit and 2 allies able to cast haste multiple times per day is pure murder for melee characters, barring ridiculous AC shenenigans.

42 was on the right track - debuffing Nigankona to a more reasonable state would have been a good alternative, but his SR is just a little higher than 25, so he can't even be reliably debuffed with magic either.

I guess Itamar would have also made a huge difference, but he decided to try to tank 2 greater shadows...

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