| GM_CariMac |
The spider swarm moves past Ech'tan causing him some damage as they crawl up and over him. They move on to Pai and Azora causing therm damage as well.
Damage: 1d6 ⇒ 4
Round 1, Bold May Go
Initiative Setare: 24 1 DMG
Initiative Spider Swarm: 22
Initiative Pai: 21 4 DMG Fort Save
Initiative Azora: 1 20 4 DMG Fort Save
Initiative Ech’Tan: 17 5 DMG For Save
Initiative Valtyra: 3
Valtyra Braga
|
"Remember your basic training classes. Splash weapons work best and we have alchemist's fire. Lets use it." Valtyra pulls out a vial of alchemist's fire and hurls it at the swarm.
Ranged Touch Attack: Alchemist's fire: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: Fire: 1d6 ⇒ 2
Azora
|
Fort vs DC 11: 1d20 + 2 ⇒ (6) + 2 = 8
The ifrit reacts without thinking, calling on her innate magics. She quickly regains her composure and races away from the swarm.
Burning Hands: 1d4 ⇒ 4 Multiplied by 1.5 for swarms. FEEL THE POWER OF LEVEL 1!!!
Pai Shecks
|
Fortitude Save: 1d20 + 6 ⇒ (4) + 6 = 10
"AAAH!" Pai shudders and quickly tosses a vial of alchemist's fire at the swarm before scuttling back away from the swarm to the right on the map as far as she can go.
alchemist's fire: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 5
Setare Katsu
|
Setare suddenly starts to cry out "Oh Chaldira ... oh no ... they are biting you ... ahhhhh!"
Setare Katsu
|
Setare retreats from the swarm as fast as she can.
| GM_CariMac |
The combined firepower of the very prepared Pathfinders ends the swarm quickly.
Combat Over
Setare: 1 DMG
Pai: 4 DMG 1 Strength Damage, DC 11 Fort Save to Cure
Azora: 4 DMG 1 Strength Damage, DC 11 Fort Save to Cure
Initiative Ech’Tan: 5 DMG
Valtyra Braga
|
"How is everyone? Does anyone need tended to before we continue on?"
Pai Shecks
|
Fortitude Save: 1d20 + 6 ⇒ (11) + 6 = 17
"Uh, yeah, I could use a little healing. If I use enough burn I could pass out in a fight pretty easily, so I like to stay healed up as much as possible."
Valtyra Braga
|
"Do you have a wand you would like me to use? If not I have one I will use for you."
Use Magic Device: 1d20 + 7 ⇒ (6) + 7 = 13
Use Magic Device: 1d20 + 7 ⇒ (19) + 7 = 26
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Azora
|
Fort vs 11: 1d20 ⇒ 1
Azora takes out her own wand, "Thank you for the offer, but I have my own."
clw: 1d8 + 1 ⇒ (1) + 1 = 2
"How odd. I still feel weak. Usually magical curing makes me feel right as flame."
Two 1's back to back? Well played dicebot, well played.
Setare Katsu
|
"I am very sorry that I could not assist you!" Setare says slightly embarrassed.
"I require no healing at the moment Valtyra ... thank you very much ... the flames just burnt my skin a little bit."
Valtyra Braga
|
"Of course, but please remember to remedy that need as soon as possible."
Use Magic Device: 1d20 + 7 ⇒ (13) + 7 = 20
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Setare Katsu
|
"Maybe it would be best to continue walking."
Setare walks to the area where the swarm started to attack them and walks further. She continuously checks the surroundings to see if she can find any marks on the walls or anything that hints towards a direction that the group could take.
perception: 1d20 + 4 ⇒ (5) + 4 = 9
survival: 1d20 ⇒ 18
| GM_CariMac |
It is obvious that the prince came from the intact tunnel when he floated by this point. Ech'Tan does't find anything in the rubble.
You travel east from the sewer junction, you soon reach another intersection where a minor sewer line flows into the main line from the south. Graffiti covers much of the walls here, most of it simple drawings.
Prominent among them is a large stylized drawing of a wyvern in shiny gray paint (signifying that the Steel Wyvern’s claim this territory). Also among them is an image of a skull crawling with bugs and an arrow pointing back to the west (a warning about the dangerous insects at the previous junction), and a representation of a beggar’s bowl holding a coin and a key with an arrow pointing to the south. Underneath the picture of the bowl is the word “Almsman.”
Do you want to follow the path to the south?
Setare Katsu
|
Yes! Let us move on!
Valtyra Braga
|
Valtyra looks over the symbols and jots down a few notes as well as draws a crude map. "Shall we head south and see the Almsman?"
| GM_CariMac |
Sompe players might want to wander for a while. Since you decided to follow the signs we jump to Act 3. The preceding is also a little weird in PbP.
Ahead a faint light glimmers in the dark. Slowly it resolves into a crude lantern held by a toothless old beggar who holds a chair leg in his other hand. Beside him stands a scrawny youth, similarly armed but obviously terrified. Behind the two derelicts is an open door bearing the symbol of the beggar’s bowl, coin, and key.
The old man eyes you warily as you approach.
Valtyra Braga
|
"Be at peace. We mean you no harm." Valtyra walks with forward with her hands held out showing that she is unarmed. "We have come to speak with the Almsman."
Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12
Setare Katsu
|
„Be assured that we want to help you!“
diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
| GM_CariMac |
They nod and step aside. "He's inside." The two guards look relieved that you didn't want to fight. They go back to "guarding" the door looking terrified.
Beyond the door, a short flight of steps leads up into what appears to be the basement crypt of a church of Abadar. Perhaps two dozen beggars huddle among sarcophagi, some sleeping, some haggling over bits of junk or scraps of food laid out on blankets.
A tall man in clean robes wearing a plain copper mask walks among them. As the PCs enter he regards them coolly and says, “If you respect this sanctuary, I offer you what sanctuary I can. Otherwise, begone!"
Setare Katsu
|
“Hell... hello... respected cleric of ... Aba... Abadar ... or so I assume!? ... we are ... we are here in a matter where you might be able to ... you know ...assist us. A man was found in front of ... a pathfinder lodge. He believes to be... to be a prince. Do you know anything... about that?”
Diplomacy : 1d20 + 8 ⇒ (16) + 8 = 24
Pai Shecks
|
Wow, they're smooth talkers. I'd better keep my mouth shut."
Pai glances around the room nonchalantly, looking for anything that might help them find the information they seek.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Valtyra Braga
|
"Sir, we do not come seeking sanctuary. We come with questions for which you might carry the answers." Valtyra smirks as she speaks. "If you would speak with us and answer our questions perhaps we might be of some service to you or those you provide care and sanctuary for here."
| GM_CariMac |
The Almsman sighs in relief. " I can most assuredly use your help. You must havee come across the Steel Wyverns on the way to my sanctuary. We have a relationship. They take a tax on our earnings and let me keep this place going. Their requests are getting higher and higher. At this point they want more money than we have."
He moves between the ill beggars. "They want me to allow them into the church above or steal from the chruch. I cannot do that, and I've taken a vow not to take up arms. Will you deal with them? If you do this I'll tell you what I know about the Prince."
Among the residents of the sanctuary are three beggars who contracted filth fever and now rest on blankets in one corner. One of the afflicted beggars is an Osirian named Pteliut who has tattoos of a shepherd’s crook on his right wrist and a threshing flail on his left wrist. The others are native Andorens named Ebram and Fandos. The Almsman has done what he can for them, but he is not a skilled healer. They cannot leave the sanctuary.
Pai Shecks
|
Pai nudges Setare, gesturing for her to bend over. Once she does, Pai whispers low enough that only Setare can hear, "Should we give them some of that filth fever tonic?"
Setare Katsu
|
“Oh of course!!!” Setare takes out all of the vials they found against filth fever and hands them to the Almsman. “You... you surely know... ehh ... how to treat them, right?”
Valtyra Braga
|
"Yes I am sure that we can help you deal with them. Would you be so kind to tell us what you know of the Steel Wyverns before we come face to face with them."
| GM_CariMac |
The Almsman responds to Valtyra's question, "The Wyverns are thugs, and getting more bold all the time. They are into drugs, and extortion. The Wyverns will be here in two hours to take their "tribute". I'm sure you can come up with a plan to take care of that. I'm glad we have an agreement. I really didn't know what to do."
Pai Shecks
|
"Oooh! Oooh! We could set up an ambush! But should we look around for more clues in the meantime? Two hours is a lot of time to be sitting on our thumbs. And you never know what could come out of..." Pai suddenly remembers that she really should keep her mouth shut. It wouldn't do for the wrong ears to hear about a potential portal into another world.
Setare Katsu
|
"I ... I believe we should somehow protect ... you know ... protect these people." and she looks at the sick and homeless people around her with sympathy.
Setare then starts to look at her surrounding to see if there is anything special to take into account or if there is anything about the way these sewers are structured or if there is anything they can use to prepare for the arrival of the thugs.
kn(engineering) untrained: 1d20 + 4 ⇒ (17) + 4 = 21
perception: 1d20 + 4 ⇒ (15) + 4 = 19
survival: 1d20 + 4 ⇒ (10) + 4 = 14
| GM_CariMac |
There is no furniture other than immovable sarcophagi (3 feet high) in the sanctuary, but there is a plank bridge nearby. The doors in the sanctuary are sturdy wooden doors (DC 18), but can be reinforced with planks, making them equivalent to strong wooden doors (DC 23).
The map is updated. The enemy will be coming through the double doors to the south, and the door to the back is a secret doorway that Setare found with her perception check.
Valtyra Braga
|
"Hmmmm... Alright lets try to bar or strengthen the doors if we can. If that is not possible then I suggest using the entry way to bottleneck the Steel Wyverns so that we can pelt them with ranged attacks while those of you more skilled in melee combat act as the cork to a wine bottle."
Setare Katsu
|
"You ... you are right Valtyra! But ... but should we reinforce the doors then ... or ... or ambush them as Pai suggested?"
Pai Shecks
|
"I'll leave the heavy door stuff to you guys. I'd just be in the way. I want to go out and see if there's a good spot for me to blast their behinds while they're attacking the door."
Pai steps outside into the sewer to check for a good hiding spot where she could snipe at the thugs' backsides as they attack the door. She checks the speed of the flow and depth of the "water" as well.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
If she doesn't see a good place to snipe from out in the sewer, Pai would probably choose to stand at the top of the steps and blast over people's heads from there.
Setare Katsu
|
"OK Pai and Azora .. you are right! I ... I think that Ech'Tan and I hide ... well ... right next to the door that we will close ... and ... and then you hide in a way that you are not seen ... I mean ... not seen when the door opens. This way we ... we hopefully surprise them! The weak and sick ... well ... they ... they need to hide, too."
| GM_CariMac |
"Yes the leader is coming to claim his tribute. His name is Randalan. He wouldn't trust his men with the amount of money he's expecting to get."