| Full Name | Ech'Tan | 
			
			
				
					| Race | Vishkanya | 
			
			
				
					| Classes/Levels | Slayer 4 | 
			
			
				
					| Gender | Male | 
			
			
				
					| Size | Medium | 
			
			
				
					| Age | 21 | 
			
			
			
				
					| Alignment | True Neutral | 
			
			
				
					| Deity | Calistria | 
			
			
			
				
					| Languages | Common, Vishkanya, Kelish | 
			
			
				
					| Occupation | Craft Poison | 
			
			
			
				
					| Strength | 156 | 
			
			
				
					| Dexterity | 18 | 
			
			
				
					| Constitution | 10 | 
			
			
				
					| Intelligence | 12 | 
			
			
				
					| Wisdom | 9 | 
			
			
				
					| Charisma | 12 | 
			
		
	 
	
		About Ech'Tan
		Ech'Tan
Vishkanya slayer (grave warden) 4 (Pathfinder RPG Advanced Class Guide 53, 120, Pathfinder RPG Bestiary 3 281)
N Medium humanoid (vishkanya)
Init +6; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex)
hp 28 (2d10)
Fort +4, Ref +8, Will 0; +4 bonus vs. poison
Defensive Abilities poison resistance
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Offense
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Speed 30 ft.
Melee estoc +7 (2d4+2/18-20) or
estoc +7 (2d4+2/18-20)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 16, Dex 18, Con 10, Int 12, Wis 9, Cha 12
Base Atk +4; CMB +7; CMD 21
Feats Exotic Weapon Proficiency (estoc)
Traits criminal, reactionary
Skills Acrobatics +5, Bluff +5, Craft (poison) +5, Disable Device +13, Disguise +5, Escape Artist +3, Heal +3, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Perception +13, Sense Motive +3, Stealth +8, Survival +3; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Kelish, Vishkanya
SQ holy water sprinkler, poison use, toxic, track +1
Combat Gear holy water (4); Other Gear hide) armor[UC], estoc, estoc, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, mess kit[UE], pot, torch (10), trail rations (5), waterskin, 1,166 gp eyes of the eagle.
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Special Abilities
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Holy Water Sprinkler (Ex) Draw holy water as wep. Swift action to open & pour on wep to affect next undead hit for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +2 Gain listed bonus to saves vs. poison.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Toxic (1/day, DC 11) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Track +1 Add the listed bonus to survival checks made to track.
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