Full Name |
Azora Imolar |
Race |
Ifrit |
Classes/Levels |
Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1 |
Gender |
Female |
Size |
Medium |
Alignment |
Neutral |
Deity |
Sarenrae |
Strength |
11 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
17 |
About Azora
Azora Imolar
Female ifrit oracle 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 160)
N Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 27 (3d8+6+3)
Fort +2, Ref +3, Will +3
Weaknesses vulnerability to cold
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Offense
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Speed 40 ft.
Melee
Longspear +2 (1d8/×3)
Morningstar +2 (1d8/x2)
Range
Light Crossbow +5 (19-20/x2)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Spell-Like Abilities (CL 3rd; concentration +6)
1/day—burning hands (DC 14)
Oracle Spells Known (CL 3rd; concentration +6)
1st (6/day)—barbed chains DC 14, bless, burning hands (DC 14), cure light wounds, funereal weapon
0 (at will)—detect magic, enhanced diplomacy, guidance, read magic, stabilize
Mystery Flame
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Statistics
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Str 11, Dex 16, Con 14, Int 10, Wis 10, Cha 17
Base Atk +2; CMB +2; CMD 15 (12 ff)
Feats
War Blessing {1st Level} (2x/day)
Fire Blessing-Weapon deals +1d4 fire dam for 1 minute
Healing Blessing-Swift action to Empower cure spell for free
Traits
Called
Illuminator
Skills
Acrobatics +2 (+5 to jump)
Bluff +3
Diplomacy +11
Heal +4
Intimidate +3
Knowledge (history) +4
Knowledge (planes) +4
Knowledge (religion) +4
Perception +2
Perform (dance) +4
Ride +1
Sense Motive +4
Spellcraft +4
Stealth +1
Languages Common, Ignan
Special Qualities
Oracle's Curse (elemental imbalance)
Revelation (cinder dance)
Wildfire Heart
Combat Gear
Wand of Cure Light Wounds (50/50) {bought w/ PP}
Chain Shirt
Light Crossbow (20 bolts)
Longspear
Morningstar
Other Gear
Artisan's Outfit
Backpack
Bedroll
Belt Pouch
Candle (x10)
Flint & Steel
Mess Kit
Pot
Rope
Soap
Torch (x10)
Trail Rations (x5)
Waterskin
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Imbalance (Fire) Gain vuln to cold, can't benefit from cold resistance or immunity, or cast spells with cold or water descriptors.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage.
War Blessing
Wildfire Heart +4 racial bonus on initiative
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Sessions
# 1 05-08 The Confirmation {1, 2, 435}
# 2 Phantom Phenomenon {1, 2, 500}
# 3 00-13 The Price of Augustina {1, 2, 462}
# 4 02-21 The Dalsin Affair {1, 1, 521}
# 5 10-10 The Shattered Shield {1, 2, 500}
# 6 2-13 Murder on the Throaty Mermaid {1, 2, 528}
# 7 10-06 Treason's Chains {1, 2, 1187}
XP: 7 / FAME: 11 / PP: 9 / GP: 4,111