[PFS] Murder on the Throaty Mermaid (Inactive)

Game Master Curaigh

PFS Scenario. Murder mystery aboard the ship The Throaty Mermaid.


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The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Strength: 1d20 + 0 + 1 ⇒ (14) + 0 + 1 = 15

With the help of her own guidance Dylara manages to keep standing. She directly attempts to cast the spell on herself again.

Concentration: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6

Dylara's attempt to cast the spell again fails.

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Strength: 1d20 + 1 ⇒ (1) + 1 = 2

Despite having four appendages to stand on, Melon loses her balance and falls.

Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

Melon quickly gets up again, and moves a bit closer to Dylara to feel safe.


Core Helms ! Wizards Wanted Gameday X

The turbulence of the jostling ship causes most of the crew to break out in a violent bout of nausea. Only Anera working the ropes up front seems unaffected. As the ship descends your feet leave the deck and your last meal leaves your stomach.
everyone gains the sickened condition for 1d4 ⇒ 2 rounds.

Fortitude Save DC 14:
Swallowing the bitter bile back down you manage to recover and are not nauseated.
U: 1d20 + 5 ⇒ (2) + 5 = 7, M: 1d20 + 2 ⇒ (11) + 2 = 13, A: 1d20 + 4 ⇒ (16) + 4 = 20, K: 1d20 + 4 ⇒ (3) + 4 = 7

R8
Melon (20): <-- Here now
Beads (17): <-- Here now
Dylara (17): <-- Here now
Traceni (17): <-- Here now
Malleck (6): <-- Here now
Branson (2): <-- Here now
Besmara's Fury (2):

R7
Melon (20): falls, stands...
Beads (17): <-- Here now
Dylara (17): attempt to cast guidance
Traceni (17): <-- Here now
Malleck (6): falls, doesn't stand
Branson (2): <-- Here now
Torrents of Rain (2): 1d10 ⇒ 4

The Exchange

Female Human (Varisian) Nature Oracle 1/Fey-Serpentine Sorcerer 1 (HP 15/15, AC 22/ff18/t14, F+2 R+1 W+3, CMB+0 CMD 14, Per +1, Init +1, spells 4/4, tstrike 4/4, fangs 7/7)

Fortitude: 1d20 + 2 ⇒ (6) + 2 = 8

Oh no! Haunted curse!

Traceni looks around from her position, and tries to understand what everyone is doing in the storm.

Perception: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9

Grand Lodge

F Gnome lvl 2

Fort: 1d20 + 1 ⇒ (9) + 1 = 10
...."Blegh!...."

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Fort - sickened: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12

Bahhh, giving us sickened first screwed me, I'd have had the 14 if not for that penalty. Ahhh well, puking it is!

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

gm already rolled. Only 1 made it. Hence all sickened

-Posted with Wayfinder


Core Helms ! Wizards Wanted Gameday X

Actually I rolled for the crew, not the pathfinders. Also the spoiler explains what happens if you made the save. In this case you avoid being sickened and don't take the -2 penalty. I guess I should have known better and adjusted the DC :P If you missed the save by the -2 of sickened, you actually will make it. Because. Y'Know, you're not uhmm actually sickened. Yet.
You also have actions if you want to spend them (such as those still down standing back up).

Traceni notices the crew is battening down the hatches a-waying the anchor, trimming the sales and the like. The pathfinders are helping in this. Mostly through strong encouragement, divine intervention or applying an additional bit of muscle grease as needed. Until they all started throwing up that is.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

In that case, no nausea here! I'll keep waiting!

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

in that case...
FS: 1d20 + 4 ⇒ (8) + 4 = 12
Acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Fort: 1d20 + 2 ⇒ (1) + 2 = 3

Dylara starts puking, and soon the deck around her is covered with puke.

"Oh geez... my tummy... Blegh!" Another load comes out.

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Fort: 1d20 + 3 ⇒ (13) + 3 = 16

With great curiosity Melon looks at the liquid coming out of Dylara's mouth. As the deck around Dylara is covered in puke, Melon decides she wants to know what the puke's made of. Melon pecks at the puke and ingests some. After a moment of careful consideration Melon continues her meal.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

"Oh no, Melon don't... Blegh!" And another load comes out.

Grand Lodge

F Gnome lvl 2

"So...ugh, yuck.....are these storms a regular thing around these parts?"

The Exchange

Female Human (Varisian) Nature Oracle 1/Fey-Serpentine Sorcerer 1 (HP 15/15, AC 22/ff18/t14, F+2 R+1 W+3, CMB+0 CMD 14, Per +1, Init +1, spells 4/4, tstrike 4/4, fangs 7/7)

"The fairies are quite certain the puke is."


Core Helms ! Wizards Wanted Gameday X

The dark storm causes mayhem, madness and... vomiting!
R81d10 ⇒ 7: loose rudder!
R91d10 ⇒ 6: loose rudder!
R101d10 ⇒ 7: loose rudder!

The steering wheel spins out of control, lurching the ship to one side. Until the ship is brought under control all non-flying creatures must make a DC 15 Acrobatics check each round to avoid falling prone. Any PC who succeeds at a DC 14 Strength check while adjacent to the wheel on the aft deck ends the effect.

Traceni is able to make steering checks immediately, anyone else will have to move there first (remember that it is difficult terrain at the moment).

Grand Lodge

F Gnome lvl 2

Acro for move: 1d20 + 2 ⇒ (19) + 2 = 21
Woohoo for the little ones!

If a double move was needed, so be it.
If not: Strenght: 1d20 ⇒ 20
BOOYAH for the gnomes!!!


Core Helms ! Wizards Wanted Gameday X

Nice work, Lizzy straitens the ship in R8 (two more to go & don't forget the penalties if you are sickened or prone :).

Grand Lodge

F Gnome lvl 2

I was still standing, as one of 2 i believe.
I was sickened..but it still beats the DCs ;)


Core Helms ! Wizards Wanted Gameday X

I posted three rounds together, so you each have three actions. Unfortunately, the same random storm event came up. so they all look the same. For R9 start with acrobatics check, & if you are near the wheel you can make a strength check to stop it. (as Lizzy did in R8)

Grand Lodge

F Gnome lvl 2

Fingers crossed

Strength R9: 1d20 - 2 ⇒ (13) - 2 = 11
"Eeeeep....*unstable little one*

Strength R10 if needed: 1d20 - 2 ⇒ (3) - 2 = 1
"Whoa...whoa.....*this with a gnome during this storm*

Bummer.....


Core Helms ! Wizards Wanted Gameday X

Dinnae forget acrobatics checks? Did you stay on your feet for those two rounds? ;)

Grand Lodge

F Gnome lvl 2

Yow, thought that was for getting up here.
Acro to stand R9: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14
Acro to stand R10: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson glances around.


Core Helms ! Wizards Wanted Gameday X

Everyone please make an acro check for rounds 8, 9, 10. if you are up, able, and willing please make move to wheel and a strength check to stop it.

Lizzy has already done hers, though she did not succeed on R9 or R10 so the ship is carooning wildly.

Grand Lodge

F Gnome lvl 2

"Some help here guys.......eeeeeeee" (swings from left to right)

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I wasn't sickened, or damaged, or anything like that, so I'll give it a go.

Round 8

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

Fall Prone

Can I stand as a move action with another check?

Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7

Well, that failed

Round 9

Attempt to stand

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

I believe that succeeds, so I will move to the wheel

Round 10

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

Fall prone again

Attempt to stand

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Success yes? So can I try and control the wheel?

Strength: 1d20 ⇒ 13

Hahaha, well, even if a 13<14, so I fail, unless I could have assisted Lizzy, or someone else, because a DC 10 assist, is a lot easier than a DC 14, and Branson is neither strong, nor a sailor!

Grand Lodge

F Gnome lvl 2

"WHOOOAAAAAA.........EEEEEEEEEEeeeeeee".........

The Exchange

Female Human (Varisian) Nature Oracle 1/Fey-Serpentine Sorcerer 1 (HP 15/15, AC 22/ff18/t14, F+2 R+1 W+3, CMB+0 CMD 14, Per +1, Init +1, spells 4/4, tstrike 4/4, fangs 7/7)

R8 Strength: 1d20 ⇒ 3
R9 Strength: 1d20 ⇒ 13
R10 Strength: 1d20 ⇒ 15

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

R8 Str: 1d20 + 3 ⇒ (14) + 3 = 17
R9 Str: 1d20 + 3 ⇒ (17) + 3 = 20
R10 Str: 1d20 + 3 ⇒ (16) + 3 = 19

-Posted with Wayfinder


Core Helms ! Wizards Wanted Gameday X

After a minute the Throaty Mermaid moves out of the most turbulant part of the storm. While it is still dark and choppy waves no longer crash into the bow, toss the ship about, or wash over the deck. The winds stop pulling at the sails or whipping stray ropes about. The sailors start to gather their composure. Marzack even comes over to the struggling Branson, and offers the healer a steadying hand.

Branson:
As Marzack extends one hand to help you up, the other extends his scimitar towards your ribs!
scimitar: 1d20 + 5 ⇒ (2) + 5 = 7, dmg: 1d6 + 1 ⇒ (3) + 1 = 4 plus sneak attack: 1d6 ⇒ 4 initiative: 1d20 + 3 ⇒ (13) + 3 = 16. As he missed(!) roll yours ini please :)

Grand Lodge

F Gnome lvl 2

Glad she's not swinging from a wheel anymore, she wobbly regains her footing.

"Everyone okay?"

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

The feline gets his bearings
"Yes... I believe I am still in one piece"

-Posted with Wayfinder

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Branson will scream bloody murder!

Grand Lodge

F Gnome lvl 2

"Eh?.....BRANSON'S BEING MOLESTED? TO AID!!"
init: 1d20 + 5 ⇒ (15) + 5 = 20


Core Helms ! Wizards Wanted Gameday X

Marzack stabs at the healer a second time. "Should have stopped meddling pathfinders," he hisses! "the ship could have been all mine."
scimitar: 1d20 + 5 ⇒ (15) + 5 = 20dmg: 1d6 + 1 ⇒ (5) + 1 = 6 plus sneak attack: 1d6 ⇒ 3

"You've tipped your hand," a sailor shouts.

Roll initiative! Malleck is a move action from Branson two from Marzack. Everyone else is a double move away. Remember the ship is wet and rolling so it is all difficult terrain and spells require a concentration check.

Grand Lodge

F Gnome lvl 2

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

The Exchange

Female Human (Varisian) Nature Oracle 1/Fey-Serpentine Sorcerer 1 (HP 15/15, AC 22/ff18/t14, F+2 R+1 W+3, CMB+0 CMD 14, Per +1, Init +1, spells 4/4, tstrike 4/4, fangs 7/7)

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

"Why didn't he ask for our assistance? We could have helped... oh well, chances lost, he's trying to kill us, now."

Holding steady, she looks up across the steering wheel at Ullamon. "Wait, Ullamon... Who's your friend, again?"

Concentration Check: 1d20 + 5 ⇒ (3) + 5 = 8

Attempt to cast Murderous Command on Ullamon.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Healing myself seems the prudent thing to do.

Concentration: 1d20 + 5 ⇒ (13) + 5 = 18
CLW: 1d8 + 2 ⇒ (1) + 2 = 3

And 5 foot step to wherever is best to give Tiger-Malleck a flank.

Dark Archive

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7

initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Malleck will use his wand to cast Mage Armor on himself then move to Branson. Sword ready. As a swift action he will enchant his blade to a +1

"I will feed you to the sharks you underhanded, no good..."
The rest of the sentence is said in infernal and Abyssal and not a lot of pleasant words

-Posted with Wayfinder


Core Helms ! Wizards Wanted Gameday X

The party closes in to the scallywag as the ship rolls on the ocean waves. A heavy mist settles over the ship blocking vision after four or five feet.

map should be accurate as of now :)

R2:

Lizzy (20): <--here now
Marzack (16):
Branson (14):
Dylara (13):
Traceni (9):
Malleck (9):
Marzack's accomplice (6):

R1:

Lizzy (20): double moves to the first mate
Marzack (16): stabbed B
Branson (14): 5' cast CLW
Dylara (): ini: 1d20 + 3 ⇒ (10) + 3 = 13 pulls out crossbow, signals Melon to attack. beak: 1d20 ⇒ 12, dmg: 1d4 ⇒ 1
Traceni (9): lost a spell
Malleck (9): casts armor, moved to B
Marzack accopmlice (6): ini: 1d20 + 1 ⇒ (5) + 1 = 6 casts spell concentration: 1d20 + 4 ⇒ (10) + 4 = 14

GM:
1d20 + 5 ⇒ (7) + 5 = 12, 1d6 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

i had to have been next to the bad guy to get hit. I'm assuming you figured I intended to move 5' to the left to avoid an AOO, but as a Merciful Healer, I don't get AOO'd when healing. I had intended to start moving to give Malleck a flank, so probably I'd have taken my 5' as a diagonal down and to the right, so that I'm flanking with the bird just now. Not sure if that would have helped the bird to hit.


Core Helms ! Wizards Wanted Gameday X

It would not help Melon. Go ahead and fix your location on the map, I assumed you 5' shift to avoid AoO, but which direction you go is all the same to me :)

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Ok, I had to slide that cloud out of the way to grab my icon, hopefully I put it back in the right place. My location now is where I would have moved in round 1 after I cured myself. Waiting to see the first two action from Lizzy and Marzack, as they will probably impact my choice for action this round.

Grand Lodge

F Gnome lvl 2

Lizzy moves around, 1 square right, 2 squares up, 1 square left so she's to the right (on map) of Marzack, to get into a flanking position.

Cast Hideous laughter, DC 17 will
"Say Marzack, what do you call tossing a goblin overboard? Good riddance.
What do you call throwing 20 goblins overboard? Throwing out the trash.
What do you call throwing overboard a hundred goblins? Environmental pollutioning."

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Melon continues to attack the traitorous first mate in front of her. This time she goes all-out, using her talons as well.

Talon 1: 1d20 + 1 ⇒ (18) + 1 = 19 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Talon 2: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 1 ⇒ (7) + 1 = 8 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Melon's aim isn't very consistent though.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Dylara exchanges her prepared 'Produce Flame' spell for a summon spell. Her free hand weaves the necessary signs while she shouts the incantation in Elven. "హెవెన్లీ డేగ, ఈ దేశద్రోహి గట్టిగా దెబ్బవేయు!"

Elven:
"Heavenly eagle, smite this traitor!"

The summoned creature is to appear at the start of my next round :)

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Melon should definitely be getting a flanking bonus with Branson now, so add +2 to those numbers.

The Exchange

F Roc Animal Companion/8 (HP 60/60 | AC:35 | T:16 | FF:29 | CMB:12 | CMD:26 | Fort:+7 | Ref:+10 | Will:+3 [+4 vs. Enchant] | Init:+4 | Perc: +5 | Speed: 20 ft., fly 80 ft.)

Ah, of course! Thanks, Branson! :)

Talon 1 = 21, Talon 2 = 5, Bite = 10

The Exchange

Female Human (Varisian) Nature Oracle 1/Fey-Serpentine Sorcerer 1 (HP 15/15, AC 22/ff18/t14, F+2 R+1 W+3, CMB+0 CMD 14, Per +1, Init +1, spells 4/4, tstrike 4/4, fangs 7/7)

Traceni descends the stairs, as best she can in the storm, looking for her morning star in the process.

Draw morningstar and move.

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