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Traceni Skrit's page

218 posts. Organized Play character for Wrong John Silver.


Full Name

Traceni Skrit

Race

Human (Varisian)

Classes/Levels

Nature Oracle 1/Fey-Serpentine Sorcerer 1 (HP 15/15, AC 22/ff18/t14, F+2 R+1 W+3, CMB+0 CMD 14, Per +1, Init +1, spells 4/4, tstrike 4/4, fangs 7/7)

Gender

Female

Size

Medium

Age

23

Alignment

True Neutral

Deity

Lost Prince

Languages

Common, Varisian

Strength 10
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 13
Charisma 18

About Traceni Skrit

Combat Stats:

Init +1 (+1 Dex)
Fort +2 (+0 base, +2 Con)
Ref +1 (+0 base, +1 Dex)
Will +3 (+4 base, +1 Wis, -2 crossblooded)
HP 15 (8+3 +4 Con)
AC 22/ff 18/touch 14 (+6 Armor, +2 shield, +4 Cha)
BAB +0
CMB +0 (+0 Str)
CMD 14 (10 +0 CMB +4 Cha)
Move 30'
Arcane Spell Failure 40%
Armor Check Penalty -4

Attacks:
Touch attack +0 (touch)
Serpent's Fang +0 (1d4+poison, x2)
MW Silver Morningstar +1 (1d8, x2, silver)
Light Crossbow +1 (1d8, 19-20/x2, 80')

Human Racial Features:

Medium Size, 30' move
Extra Feat
Skilled: +1 skill point per level

Class Features:

Nature Oracle (favored class)
Weapon Proficiency: Simple weapons
Armor Proficiency: Light, Medium, Shields
Orisons, added Cure Casting
Haunted Curse: Retrieving stored items is a standard action, Dropped items land 10' away in a random direction. Add mage hand and ghost sound to spell list.
Nature's Whisper: Use Cha instead of Dex for AC and CMD.
Skills: Add Climb, Fly, Knowledge(Nature), Ride, Survival, Swim to class skills

Fey-Serpentine Crossblooded Sorcerer
Sorcerer/Wizard Spell List
Fey Arcana: Compulsions get +2 DC
Serpentine Arcana: Mind-affecting and language-dependent spells treat animals, magical beasts, and monstrous humanoids as humanoids who understand my language
Serpent's Fang: natural weapon dealing 1d4 damage and Fort DC 12 poison (frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save), 7 rounds/day
Eschew Materials

Feats:

Fey Foundling: +2 hp per die of healing, +2 save vs. death effects. +1 damage from cold iron.
Spell Focus: Enchantment
Eschew Materials

Skills:

Diplomacy +8 (1 rank, +3 class, +4 Cha)
Intimidate +10 (2 rank, +3 class, +4 Cha, +1 trait)
Handle Animal +10 (2 rank, +3 class, +4 Cha, +1 trait)
Knowledge(Nature) +4 (1 rank, +3 class, +0 Int)
Ride +2 (+1 Dex, +1 trait)
Spellcraft +4 (1 rank, +3 class, +0 Int)
Survival +5 (1 rank, +3 class, +1 Wis)
Use Magic Device +8 (1 rank, +3 class, +4 Cha)

Traits:

Bandit: +1 Intimidate, Intimidate is a class skill
Friend to Animals: +1 Handle Animal and Ride, Handle Animal is a class skill

Equipment:

MW Agile Breastplate 550gp, 25lb
Heavy Darkwood Shield 257gp, 5lb
MW Silver Morningstar 398gp, 6lb
Light Crossbow 35gp, 4lb
20 bolts 2gp, 2lb
Oracle's Kit: 7.9gp, 14lb
-Waterskin
-Backpack
--Bedroll
--50' Rope
--Soap
--5 Days Trail Rations
-Belt Pouch
--10 Candles
--Flint and Steel
--2 Acid (20gp, 2lb)
--Antitoxin (50gp, 0lb)

Wand of Cure Light Wounds (49)
Wand of Protection from Evil (50)
Scroll of Comprehend Languages
Scroll of Endure Elements
Scroll of Air Bubble
Scroll of Magic Weapon
Scroll of Hide From Undead

Monkey

190gp 1sp

Total Encumbrance: 58 lb

Light: 0-33 Medium 34-66 Heavy 67-100

Spells:

Casting Level 1: 4/day Oracle, 4/day Sorcerer

Known Spells:
Oracle
Level 0: mage hand, ghost sound, create water, detect magic, guidance, stabilize
Level 1: (DC 18) cure light wounds, bless, command

Sorcerer
Level 0: light, mending, spark
Level 1: heightened awareness

XP: 3
Prestige: 1
Fame: 5

Adventure Log:

1 xp, 1 prestige, 466 gp from Reign of Winter
Boon: Mantle of the Black Rider - As a swift action, gain +1 Charisma for 1 minute.

1 xp, 2 prestige, 523 gp from Murder on the Throaty Mermaid
- Spend 2 prestige, get a Wand of Cure Light Wounds
- Remove Scale Mail (+50gp), buy MW Kikko Armor (-180gp)
- Remove Heavy Wooden Shield (+7), buy Heavy Darkwood Shield (-257gp)
- Remove Morningstar (+8gp), buy MW Silver Morningstar (-398 gp)
- Remove Iron Pot and Mess Kit (+1gp), 10 torches (+1sp)
- Buy Scroll of Comprehend Languages, Endure Elements, Air Bubble, Magic Weapon, Hide from Undead (-100gp)

1 xp, 2 prestige, 509 gp from The Segang Expedition
- Buy 2x Acid (-20gp) and Antitoxin (-50gp)
- Buy Monkey (-3gp)
- Remove MW Kikko Armor (+180gp), buy MW Agile Breastplate (-550gp)
- Gain Level in Sorcerer
- Train Monkey: Come, Fetch, Heel
- Buy Wand of Protection from Evil (2 PP)

Spatny the Monkey:

N Tiny animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
OFFENSE
Speed: 30 ft., climb 30 ft.
Melee: bite +4 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats: Weapon Finesse
Skills: Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics
Tricks: Come, Fetch, Heel

Traceni's birth was met with strange portents, items appearing and disappearing, only to be found out of place. She was always seen as a forgetful child, always misplacing her belongings. She had always sensed that she was somehow protected and targeted by something beyond the world. She spent much of her childhood on the move with her family, a traveling branch of Sczarni. Her family and bandmates soon got used to her distant, confused demeanor.

Once she was called by the Lost Prince to serve, she understood why she was kept apart but remain strangely compelling. Items continue to be misplaced in her presence, and she is used to her things "being borrowed" by the Lost Prince for reasons beyond normal ken.

To this day, she seems scatterbrained and forgetful, but always responding with the right word at the right time.

Traceni is a dark-skinned nontraditional beauty, with deep brown hair and hazel eyes. She typically has a lost, blank expression on her face.