[PFS] Ilmakis' All For Immortality Series (Private) (Inactive)

Game Master Ilmakis

The Wall of Names and other infos
Ruins of the caravan
In the Vault
Below the Marketplace
Wingless Roc Complex
The God Lab (Current Map)


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#3-99 ACTUAL MAP

Let me know when you're ready.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Im all good. I've got one teleport to get us to Absalom and Kurik is going to teleport us back I believe. I will be casting some buff spells before reentering the Groto of Death though..


#3-99 ACTUAL MAP

It took several hours to the small group of surviving Pathfinder to get back from the Grand Lodge after Darius teleport them directly to his lodge.
There, powerful spellcasters from the Society were able to get back Kurik from the dead. Thanks to the powerful spell used, he seems as if he had just wake up from a diffcult night after having discolored nightmare...

With Kurik spell, the group came back on the island and when they question the savant they left on it, they don't seems to remember anything from their first encounter nor the reason for being on this remote island far from their home!

The came back in the silent complex where no one dare to enter after they left a few hours back.

They walk to the blank wall hoping to find the hidding entrance for the hidden lab.

You can rebuff, and do what you want. We are now in normal mode.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius casts Extended Heroism, Shield, and Cat's Grace. Stoneskin as well before entering..

We have to clear all that stuff again GM?


#3-99 ACTUAL MAP

You are back to the small, unadorned chamber that is made of interlocking natural stone blocks and who has a low, claustrophobic ceiling, as if to discourage individuals from lingering here.
You need to find a way to "open" something and/or use the levers.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Kurik casts his remaining long term blessings, Air Walk and Freedom of Movement. Looking around the bare room, he holds up the scroll. "Do you want this enhanced sight, Darius, or shall I take it up?"

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Faldoc, come in here and see if you can find something!"

Use the scroll we found on Faldoc, he has the best chance at finding something I think..


#3-99 ACTUAL MAP

Faldoc Only:
You are able to see ethereal runes on six panels but you are unable to decipher them.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will attempt to describe or even draw the ethereal runes on six panels that he sees. Perhaps one of you will know what these mean?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will also cast Longstrider, Feather Step and Freedom of Movement on himself. He will be willing to share the time on his Life Bubble spell with others also.


#3-99 ACTUAL MAP

Faldoc tries to describe and draw the etheral runes for his comrades.

Linguistic DC30 (or DC20 if you read Aklo):
You are able to decipher the runes :
Panel 1: at the;
Panel 2: threshold;
Panel 3: mine;
Panel 4: shall;
Panel 5: be;
Panel 6: the lurker;

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Bah, and me without my blessing of tongues today." the dwarf grumbles, studying Faldoc's depiction of what he sees. "Best mark down which is which before the magic fades as well."

Kurik does not need any Life Bubble, so everyone else can have longer durations. Take 10 gives 20 with Aklo.

"It's a jumbled mishmash. They need rearranging." Kurik observes as he writes out the phrases in Taldane.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley looks bewildered as to what is happening, but that's really fairly normal.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Well that could be arranged a lot of ways.. What about The Lurker shall be at the mine threshold? Let's try that."

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Wasn't there something about that in the notes we researched?"

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Ah yes.. The lurker at the threshold shall be mine!"

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Alright Faldoc, you've got the pass phrase. Let's see what new horrors await."


#3-99 ACTUAL MAP

Faldoc arranges the movable stone panels to spell out the passphrase. Once arranged, the stones on the room’s floor blink out of existence, revealing a permanent teleportation circle that instantly transports all Pathfinders into another room!


#3-99 ACTUAL MAP

An acrid tang flls the air in this tall, lightless chamber. A series of metal rebar platforms connected by steel staircases descend in a counterclockwise spiral from corner to corner. A faint circle of amber light glows on the surface of the uppermost platform.

The stairways are 5 feet wide, have railings, and descend at a steep angle; they are considered difcult terrain. Each platform is approximately 30 feet lower than the last, is suspended by several metal supports from the adjoining walls, and lack safety railings. The PCs’ starting point on the largest platform is about 100 feet above the surface of greenish waters

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Well this looking inviting.. I would suggest not falling into that water."

Darius casts extended Mirror Image and Displacement on himself..

Images: 1d4 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"It does not look like a pleasant swim." Kurik agrees. Stepping forward, he walks up off the platform. "Can't say I much trust the scaffold either. Do you want me to lead the way?" Touching his holy symbol, divine energy charges his shield once more. Forgot to mention Kurik was resetting his Vindicator's Shield.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"If you wish to lead I will not object. I sure hope we do not have to swim in that.."

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"I don't swim all that well." looking dubiously down at the water.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Right. Follow a little bit behind, however you can." Kurik begins to walk down the empty air to the right of the platform, axe at the ready for anything that might leap from the walls.


#3-99 ACTUAL MAP

Nothing jump out of the wall nor from the "water".

The only sounds heard are the acrid water lapping on the wall and the noise made by the four pathfinders.

I let you move your character on the map

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"If we do have to take a dive I have a few things that might help us.. Lead on Kurik."

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Best we move quickly while Faldoc still has the sight." the dwarf opines as he crosses over the stairs and leads the way down to the next landing.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Indeed... hopefully this sight will be able to show us safely down. Faldoc will follow Kurik, having Boomer come in behind him.

I will have Boomer try to detect the presence of anything that we cannot see with his scent as we go.


#3-99 ACTUAL MAP

Boomer was not teleported. He stayed behind. You must go back and get him here.

As Kurik walks the air toward the second platform nothing happend.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Kurik waits for his party to catch up before heading down to the lowest platform. "The path leads down into the acid, as far as I can see. Look for any controls that might drain the room."


#3-99 ACTUAL MAP

Please, move your character on the map

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will follow.


#3-99 ACTUAL MAP

When Kurik reaches the third station, something happend.

GM Only:
Perception Dudley: 1d20 + 0 - 3 ⇒ (4) + 0 - 3 = 1
Perception Kurik: 1d20 + 10 - 3 ⇒ (20) + 10 - 3 = 27
Perception Darius: 1d20 + 18 - 3 ⇒ (5) + 18 - 3 = 20
Perception Faldoc: 1d20 + 28 - 10 ⇒ (12) + 28 - 10 = 30
Stealth: 1d20 + 25 ⇒ (3) + 25 = 28

Init Dudley: 1d20 + 4 ⇒ (14) + 4 = 18
Init Kurik: 1d20 + 3 ⇒ (15) + 3 = 18
Init Darius: 1d20 + 11 ⇒ (16) + 11 = 27
Init Faldoc: 1d20 + 10 ⇒ (11) + 10 = 21
Init ?: 1d20 + 7 ⇒ (10) + 7 = 17

Despite being the farthest Faldoc is able to see something moving inside the acridic water!

Surprise Round (bold may act)
Faldoc
Something in the water

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc, believing that he may not have a viable shot at whatever may lie beneath the water, instead alerts his friends of the presence, indicating its location!


#3-99 ACTUAL MAP

The something lurking under the acridic water swims out, letting an appendage out of the water and immediately after a bank of thin mist wraps around the three pathfinders on the last platform. the mist doesn't amper your vision

Know. Arcana DC25:
This is a mind fog

Will Save DC22 vs enchantment (compulsion) Effect

If you don't make it:
You take a –10 penalty on Wisdom checks and Will saves.

Round 1 (bold may act)
You
Something very disturbing and strange.
(*)

The water is 30ft. below the last platform, the mist in 20ft. radius, 20ft. high, centered on you (so 10ft. above / 10ft. under)

(*) Know. (dungeoneering) DC34:
This is an Immortal Ichor.
I let you ask one question + one by 5 you make the DC.
You can ask for : senses, HP, Defensive Ability, Immunity, Resistance, Weaknesses, Speed, Melee, Spell-like ability, Feat, Speacial Abilities

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Arcana: 1d20 + 23 ⇒ (12) + 23 = 35

Will: 1d20 + 17 ⇒ (13) + 17 = 30

Know Dung: 1d20 + 23 ⇒ (13) + 23 = 36

Immunities plz

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Know Arcana: 1d20 + 5 ⇒ (7) + 5 = 12
Will Save: 1d20 + 22 ⇒ (13) + 22 = 35

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

will save: 1d20 + 11 ⇒ (8) + 11 = 19 oh well

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

So I now have a shot at this thing? Is that how I understand it?


#3-99 ACTUAL MAP

@Faldoc, Yes, you have

Darius recognize a powerfull ooze known as an Immortal Ichor. He knows that this one is very special, certainly the result of Professor Kramolag's experiments to create a divine being.
Immunities: acid, bludgeoning damage, electricity, piercing damage, mindaffecting effects, ooze traits;

You can all act

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Do you have slashing arrows Faldoc? If not pull a sword!"

Darius enchants his weapon to +5 as a swift action and casts Haste targeting his party members.. He then moves 5' down the stairs to give himself an unobstructed line of sight to the creature.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Slashing arrows? That some sort of elf trick?" Kurik grumbles incredulously as he exits the fog with the assistance of Darius' acceleration.

Move and ready to strike the creature if it approaches. Kurik has some buffs for those who need it, either on their weapon or a +3 deflection from Shield of Faith.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Good thing chackrams are slashing.

Dudley will start chucking his chakram at it.

looks to be within 30', haste , rapid shot, point blank shot, adamantine
to hit: 1d20 + 21 ⇒ (17) + 21 = 38 damage: 1d8 + 14 ⇒ (3) + 14 = 17
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d8 + 14 ⇒ (8) + 14 = 22
to hit: 1d20 + 21 ⇒ (9) + 21 = 30 damage: 1d8 + 14 ⇒ (2) + 14 = 16
to hit: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d8 + 14 ⇒ (7) + 14 = 21
to hit: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d8 + 14 ⇒ (2) + 14 = 16

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Smite Evil first?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Slashing arrows? Is that a thing?

Faldoc sighs and draws his longsword, wondering if it will do any good. He then starts to move down the steps in order to get closer to the combat. Double move on difficult terrain.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Oozes rarely are other than neutral, and nobody has mentioned if it is evil. Don't want to waste a smite if I don't know.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Knowing the difficulty of the fights we have had down here I think I woulda just wasted one of my 6 smite evils for the day and found out lol.. No matter. And no I don't think slashing arrows are a thing, but I'm not sure Darius would know that.


#3-99 ACTUAL MAP

sorry, I forgot to say that usually Imortal Ichor are Neutral Evil (you don't know if this one is). If you want to use your smite evil I'm ok with that Dudley. (Working or not)

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

OK, then I would smite if it was mentioned as evil. That would be +4 more to hit and +7 damage to each attack.


#3-99 ACTUAL MAP

Four of Dudley's attacks find their way into the creature who screeches in pain.

He concentrates and the stairs connecting the last platform falls into the acridic waters then tries to frighten Dudley but without effect! Dudley is immune to fear effect

@Dudley only:
You hear a voice in your head that says.
Petty mortal, you are nothing, but I offer you a one and only chance to abjure your false god and pray ME, a true being and your TRUE GOD.
Abjure your faith! Praise ME!

You think that acknowledging the divinity of this creature will give you a temporary advantage at the cost of your paladinate.

@Kurik only:
You hear a voice in your head that says.
Petty mortal, you are nothing, but I offer you a one and only chance to abjure your false god and pray ME, a true being and your TRUE GOD.
Abjure your faith! Praise ME!

You think that acknowledging the divinity of this creature will give you a temporary advantage at the cost of your actual faith.

@Faldoc only:
You hear a voice in your head that says.
Petty mortal, you are nothing, but I offer you a one and only chance to abjure your false god and pray ME, a true being and your TRUE GOD.
Abjure your faith! Praise ME!

You think that acknowledging the divinity of this creature will give you a temporary advantage at the cost of your actual faith.

Then it plunges into the water.

Round 2 (bold may act)
Faldoc
Darius
(must make a Will save DC22 again)
Dudley
Kurik

The creature (-87HP) underwater

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