PFS Gameday 3 - DM Rah's Thornkeep (II) - "Part 3 - The Enigma Vaults" (Inactive)

Game Master Kobash

==MAP of THE ENIGMA VAULTS==


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Silver Crusade

Ninja 5

lol Oloch


Thorgrim smashes one of the jellies into tiny harmless globs. Barley escapes the second one and is quickly healed by Ali as Oloch and Rufus begin pulverizing the last half of the creature.

Rufus Improvised: 1d20 - 1 ⇒ (17) - 1 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Kawrock is up!

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock steps up next to Ooloch and attempts to strike the ooze with his quarter staff.

Melee: 1d20 + 4 ⇒ (2) + 4 = 6

Damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8


Kawrock's staff splatters a little more of the jelly, but it keeps coming, lunging back at the tengu, but only singing his armor a little.

Random target 1-Barley 2-Oloch 3-Kawrock 4-Thorgrim 5-Rufus: 1d5 ⇒ 3
Slam: 1d20 + 5 ⇒ (6) + 5 = 11

The group then smashes it into tiny harmless jiggling pieces of goo.

Considering it has an AC of 4 and 3 hp left, I'll call this combat over.

The jagged northwestern tunnel travels for about 500 feet before emerging amid a tangle of brush onto a riverbank north of Thornkeep. This seems to be a recent passage, and was likely the entrance used by Iklavni and her tomb robbers.

There are still a couple areas unexplored in the Vaults. Now what?

Grand Lodge

1 person marked this as a favorite.
Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Thorgrim senses something... a twinge in the back of his head. There is a door that still stands around here.

Yelling, Thorgrim runs back through the complex and does a flying leap with his Piston Maul at the last remaining door in the building. I come for you, my mortal enemy! DOOR SMASH!

Looks like 4 rounds to get to the door and smash it.

Silver Crusade

1 person marked this as a favorite.
Ninja 5
Thorgrim the Bold Strider wrote:
Thorgrim senses something...

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

"Yes my brother! No door shall be left standing! GORUM'S BLADE SHALL BRING THEM LOW!" Oloch hurriedly follows Thorgrim, searching for the offending portal to be destroyed.


Bashing through the northwestern door, Thorgrim and Oloch come to a strangely shaped room consisting of two wings. To the east, a low bench wraps around the walls. To the west, a larger wing opens into what appears to be a strange laboratory. In alcoves to the north and south are strange contraptions resembling iron cages fitted with human-sized openings. A curving worktable sits against the laboratory’s wall where another strange alien strange creature stands picking through gory heaps of flesh and bone arrayed on across the bench. Unnaturally graceful, the creature is a nightmarish cross between a wasp and plant. It has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs.

It's head turns to regard your interruption with a half-dozen small black eyes and reaches for a wand strapped to one of its legs.

Knowledge Nature DC 18::

This creature is a Mi-go. They are scientists and colonists—extraterrestrial travelers from the Dark Tapestry who view the universe as a canvas to be mastered and controlled.
Although a mi-go’s shape might suggest an arthropod, especially with its long, insectlike limbs and diaphanous wings, the creature is in fact a highly evolved form of extraterrestrial fungus. Mi-go communicate via a combination of clicking of pincers and subtle shifts in the coloration of their bulbous heads—other creatures can learn this language, but without similar biologies (or the ability to mimic these noises and colors with illusions) can only hope to “listen” to a mi-go. A mi-go can speak in a strange, buzzing voice, but generally only does so when forced to speak to other creatures.

Mi-go are often viewed as gods or demons by the more primitive societies they encounter, and are fond of capitalizing upon these fears to further their own agendas. Masters of disguise, they often infiltrate societies so as to better manipulate, harvest, and eventually consume the society for their own needs. Despite their skill in this regard, they generally keep the core strongholds of their operations in remote regions—hilly and mountainous areas are favored for the preponderance of caves and other natural features that are easily converted into defensible hideouts.

A mi-go's claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or creatures it has grappled.

Knowledge Nature DC 23:

Mi-go are immune to cold and resistant to non-slashing weapons.

Knowledge Nature DC 28:

Mi-go are resistant to fire and electricity.

ROLLS:

INITIATIVE
Ali: 1d20 + 1 ⇒ (1) + 1 = 2
Barley: 1d20 + 3 ⇒ (13) + 3 = 16
Kawrock: 1d20 + 3 ⇒ (1) + 3 = 4
Oloch: 1d20 + 3 ⇒ (7) + 3 = 10
Rufus: 1d20 + 5 ⇒ (13) + 5 = 18
Thorgrim: 1d20 + 2 ⇒ (20) + 2 = 22
Enemy: 1d20 + 7 ⇒ (3) + 7 = 10

Rufus Knowledge Nature: 1d20 + 7 ⇒ (1) + 7 = 8

INITIATIVE
Thorgrim ⇒UP
Rufus ⇒UP
Barley ⇒UP
Enemy
Oloch
Kawrock
Ali

Silver Crusade

Ninja 5

Knowledge Nature: 1d20 + 1 ⇒ (2) + 1 = 3 Yea, no.

"That thing is so ugly, it must be a minion of Evil", Barley readies his kusarigama and waits for the frontliners to advance, "Right behind you fellas!"

readied aid with reach weapon: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Thorgrim yells at the beast as he moves in and slams his piston maul into the wand. Not today, Doormaster!

Sunder-Adamantine: 1d20 + 8 + 2 - 1 ⇒ (20) + 8 + 2 - 1 = 29
Damage to Wand: 1d10 + 4 + 3 + 4 ⇒ (7) + 4 + 3 + 4 = 18

Wood has hardness 5 (which I ignore) and 10 hp/inch of thickness.

Silver Crusade

Ninja 5

Now he's going after sticks! No timber is safe. Nice move

-Posted with Wayfinder

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

I love sundering. Especially when you get Greater Sunder and can break their wand/staff/amulet/weapon/armor/whatever and still do damage to them.


Thorgrim charges in, and with Barley's whirling weapon distracting the creature, sunders the little wand, ending any threat of it growing up into a vicious door. Rufus then steps into the doorway and waves a wand of his own, blessing the party.

The alien creature scuttles away from Thorgrim, stepping inside Barley's reach, and casting a spell. Thorgrim feels a tingling over his body.

Thorgrim, DC 16 will save or be paralyzed.

Spellcraft DC 17:
It just cast hold person.

INITIATIVE - Party up!
Active Effects: bless
Oloch ⇒UP
Kawrock ⇒UP
Ali ⇒UP
Thorgrim ⇒UP
Rufus ⇒UP
Barley ⇒UP
Enemy

Unable to edit map right now. Can someone move Barley to the middle of te room and the creature 1 step NE?

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Will Save: 1d20 + 1 ⇒ (16) + 1 = 17

Thorgrim yells as the monster tries to overcome his mental fortitude but the looming threat of the Doormaster installing more doors in the complex enrages the man beyond comprehension.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali strides into the room, "Attention! Attention! I will need you all to pay very close attention for this next trick. . . it will take me some time but I assure you the payoff will be worth it!"

Oppressive Boredom: DC 19 Will save in order to perform its next action. If it fails, it takes no action. The boredom lasts until the duration expires (5 rounds) or it breaks out with a successful save.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Thorgrim steps forward and slams his Piston Maul into the beast! "Quick! Destroy the Doormaster before he makes more doors of us all!" It is not clear where Thorgrim thinks doors come from or if he even knows what they are.

Piston Maul: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock catches back up with the group. "Whoa is that what I think it is?"

Nature: 1d20 + 6 ⇒ (15) + 6 = 21

"It looks like a space fungus known as a Mi-go. Though what it is doing here I have no idea."

Kawrock will delay.

Silver Crusade

Ninja 5

! As in "My other vehicle is a Migo space pod" ?!

+2 aid
-Posted with Wayfinder

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Oloch lets out a bellowing, "Send that thing and it's door-hanging ways back through whatever Gorum-forsaken portal it used to get here."

He rushes into the room after Thorgrim, stepping past Barley and drawing his greatsword to try and cleave the strange thing in twain.

The thing should get an AoO.

Power Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d6 + 7 + 3 ⇒ (5, 2) + 7 + 3 = 17

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock moves into the room after Oloch swinging with his nodachi.

Provoking a second AoO if it has combat reflexes.

Melee: 1d20 + 4 ⇒ (8) + 4 = 12

Damage: 1d10 + 1 ⇒ (8) + 1 = 9


As Oloch and Kawrock rush into the room the creature proves itself surprisingly agile and snaps at both them with pincers, slicing Kawrock. Neither Oloch or Kawrock is able to land a blow in return.

It has combat reflexes.
AoO Claw on Oloch: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Grab (penalty for using 1 limb: 1d20 - 5 ⇒ (20) - 5 = 15

AoO Claw on Kawrock: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Grab (penalty for using 1 limb: 1d20 - 5 ⇒ (10) - 5 = 5

Ali's spell has absolutely no effect on the mi-go. Maybe its fungoid nature is immune to mental magics, or its alien mind is beyond the concept of boredom. But probably it just finds Ali way too interesting.

Thorgrim steps up and slams it with his maul, but the creature's tough carapiece resists some of the damage.

Rufus casts a spell.

Barley is up!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

I kinda thought that would happen but Ali doesn't have any knowledges.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

That nat 20 on the grab is going to get Oloch since it is technically an attack roll.

"Owww that thing is faster then it looks."

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

But does the claw attack need to hit? The claw attack missed, so doesn't that mean that it can't grab me? At least I think that's how it works.


The claw attack needs to hit, which it does not. Oloch is safe for now.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Missed that sorry. You use a different rolling system then I do.

Silver Crusade

Ninja 5

Barley manuevers back, still whirling the chain to distract the creature.

aid next person to post attack: 1d20 + 3 ⇒ (7) + 3 = 10


Barley whirls his weapon to give someone an opening.

The mi-go attacks, focusing on the one who broke his wand. Its pincers strike with precision, snipping at Thorgrim with deadly precision and grabbing and pulling him close.

Claw on Thorgrim: 1d20 + 14 ⇒ (14) + 14 = 28 hit
Grab Special Ability: 1d20 + 15 ⇒ (1) + 15 = 16 no grab
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Claw on Thorgrim: 1d20 + 14 ⇒ (20) + 14 = 34 hit
Grab Special Ability: 1d20 + 15 ⇒ (20) + 15 = 35 grappled!
Nonlethal Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Claw on Thorgrim (nonlethal): 1d20 + 10 ⇒ (19) + 10 = 29 hit
Nonlethal Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Claw on Thorgrim (nonlethal): 1d20 + 10 ⇒ (4) + 10 = 14 miss

Crit Confirmation: 1d20 + 10 ⇒ (1) + 10 = 11 not confirmed

INITIATIVE - Party up!
Active Effects: bless
Oloch ⇒UP
Kawrock ⇒UP
Ali ⇒UP
Thorgrim ⇒UP (grappled - Damage taken 12 lethal + 8 nonlethal)
Rufus ⇒UP
Barley ⇒UP
Mi-go

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

DM:
Don't I have to save against something? I thought from my last run through that the Mi-go did Sneak Attack on a grapple and dealt like Wisdom damage or something.


Thorgrim reminded me of a tricky ability the mi-go possesses. James Jacobs commented on it, but was not totally precise in his explanation. Anyway, it does get a little more damage this round vs Thorgrim, plus a possible secondary effect.

Holding Thorgrim in its grip, the mi-go snips quickly at the warrior, threatening to slash and weaken his muscles.

Sneak Attack: 2d6 ⇒ (5, 2) = 7
DC 18 fortitude save or take 1d4 ⇒ 4 Strength Damage

Silver Crusade

Ninja 5

Will the next person to attack get Barley's assist from last round?

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Kawrock watches in shock as the Mi-go rips into Thorgrim. A single tear rolls down his beak for the slayer of doors. Kawrock takes a step behind Thorgrim and wipes the tear away, mixing it into his spell.

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

He does his best to heal his fellow pathfinder.

If someone could move me to yhe space south of Thorgrim please.

-Posted with Wayfinder

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali casts a spell and moves behind Thorgrim.

clw: 1d8 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Oloch sees his brother-in-door-busting get hurt really badly, but sees Ali and Kawrock tending to the Bol Strider. The best thing I can do is try and bring this creature to Gorum's hell. He draws on his faith in Gorum's to make his Greatsword vicious once again before swinging hard at the clawed abomination.

Power Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, Vicious: 2d6 + 7 + 3 + 2d6 ⇒ (3, 1) + 7 + 3 + (6, 4) = 24

Crit Confirm?: 1d20 + 9 ⇒ (3) + 9 = 12
Damage, Vicious: 2d6 + 7 + 3 + 2d6 ⇒ (1, 2) + 7 + 3 + (4, 1) = 18

Oloch takes 1d6 ⇒ 4 of hp damage.

Silver Crusade

Ninja 5

wow

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15

Thorgrim feels the mi-go's claws ripping through his flesh, severely weakening his ability to break free from the grapple.

Thorgrim tries to break the grapple and free himself from this beast. "Let me go, DOORMASTER!"

Grapple: 1d20 + 6 ⇒ (2) + 6 = 8


Oloch's greatsword tears a large gash in the side of the mi-go and it gives an alien scream that sounds like chalk dragged against slate.

Thorgrim struggles against the creature, but does not break free. However, quick spells from Kawrock and Ali keep him from passing out.

Rufus fires his bow sending an arrow into the creature, but it doesn't lodge deeply. Rufus then moves into the room.

Longbow: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Barley, you aid applied to Oloch. I still need an action from you for this round.

Silver Crusade

Ninja 5

Barley drops the chain weapon and draws his blade, striking down at the grappling creature. ”Let- him- go-!”.

+1 katana: 1d20 + 5 ⇒ (4) + 5 = 9 >>damage: 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Ninja 5

Barley sneers at the gangly-thing, This place is the den of Evil! Grandfather would want me hear right now! This fish baos and rice wine can wait!


Barley's sword completely misses the nimble mi-go.

The creature, having partially dissected Thorgrim with its razor-sharp pincers, drops the door-slayer and turns to slash and snip at Oloch, but the warpriest's armor is too strong.

Claw on Oloch: 1d20 + 14 ⇒ (2) + 14 = 16
Claw on Oloch: 1d20 + 14 ⇒ (2) + 14 = 16
Claw on Oloch: 1d20 + 14 ⇒ (1) + 14 = 15
Claw on Oloch: 1d20 + 14 ⇒ (6) + 14 = 20
Wow...

INITIATIVE - Party Up!
Active Effects: bless
Oloch ⇒UP
Kawrock ⇒UP
Ali ⇒UP
Thorgrim ⇒UP
Rufus ⇒UP
Barley ⇒UP
Enemy

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Thorgrims stumbles a bit, searing pain running through his body as the severed muscle fibers scream out in agony.

Piston Maul: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

He tries to swing his mace, but stumbles to his left and falls to one knee, using his piston maul to hold him upright. Dammit, Doormaster... This will not stand! the Ulfen man proclaims.

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

The creature's claws simply scrape against Oloch's armor, barely leaving a scratch. "Gorum's protecting me!" he cries out. He then hefts his greatsword again and brings it down in a vicious power attack on the mi-go.

Vicious Power Attack, Bless: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage, Vicious, Bless: 2d6 + 7 + 3 + 2d6 + 1 ⇒ (5, 4) + 7 + 3 + (1, 2) + 1 = 23

Oloch winces in pain as he takes 1d6 ⇒ 3 damage from his vicoius attack.

1/4 round of vicious remaining.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Checking in from Rotorua! Wifi access for a little bit. It looks like Thorgrim is only 1 down and Oloch is 7 down? If that's right, I'll mm. If someone is more hurt, I'll clw.

Ali uses the wand in his main hand to shoot a force missile at the creature!

force: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Ninja 5

Barley grabs his sword with both hands and darts forward to skewer the creature.

+1 katana: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 >>1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Oloch is actually down 10 hp - but I say keep with the MM action.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Producing another tear Kawrock casts a healing spell before moving over to heal Oloch's wounds.

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Nice exactly how much you needed.

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Oloch quickly nods his appreciation to Kawrock.

Thanks!


Oloch hacks deeply into the mi-go again, and though the magic of his weapon inflicts a small wound in return, it is quickly healed by Kawrock.

Ali injures the creature with one amazing magic missile.

Thorgrim swings his maul, but can't control his accuracy with the large weapon thanks to the mi-go's surgical damage.

Rufus casts a spell to protect Oloch from evil.

Barley slashes again with his grandfather's sword, but it bounces off the alien creature's hard carapace.

With an angry screech, the mi-go tears at Oloch again.

Claw at Oloch: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw at Oloch: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw at Oloch: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw at Oloch: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Grab on Oloch: 1d20 + 15 ⇒ (16) + 15 = 31
Evisceration Special Ability Damage: 2d6 ⇒ (6, 4) = 10
DC 18 fortitude save or take 1d4 ⇒ 4 Strength Damage.

Thanks to Rufus' spell the last attack missed. Looks like 20 points of total damage plus the Fort save for Str damage.

INITIATIVE - Party Up!
Active Effects: bless
Oloch ⇒UP (grappled!)
Kawrock ⇒UP
Ali ⇒UP
Thorgrim ⇒UP
Rufus ⇒UP
Barley ⇒UP
Mi-go (grappled!)

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Yikes - good thing Kawrock healed me.

Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12

Feeling the mi-go draining his strength as a result of the grapple, Oloch calls upon the power of Gorum to bless him with fervor to gain some health back.

Using Fervor to spontaneously cast cure moderate wounds as a swift action without somatic components and without drawing an AoO.

Advanced Class Guide, Warpriest, Fervor wrote:
As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.

"Gorum, heal me so I can kill this thing!"

CMW: 2d8 + 4 ⇒ (1, 5) + 4 = 10

"Help me get loose!" he cries out to the others.

CMB to break grapple: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali chooses to heal Oloch, not trusting his strength to be able to pull Oloch free.

clw: 1d8 + 1 ⇒ (8) + 1 = 9

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Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

28641-12
No day job.

I am in no rush for a chronicle, especially with the holidays. Thanks for running this.

-Posted with Wayfinder

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

#55162-7
Perform (act): 1d20 + 15 ⇒ (17) + 15 = 32

I'll be leaving on the 24th for three weeks so if chronicles go out after that I won't be able to print it for a while.

Thanks GM!

Silver Crusade

Ninja 5

Profession (fisherman) +6: 1d20 + 6 ⇒ (12) + 6 = 18

# 36653-4
Pathmaker
Barley 川から流木
Silver Crusade

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Please apply this to 64554-8. Cyrinda Wix.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

73433-10
No Day Job!

Silver Crusade

1 person marked this as a favorite.
Ninja 5

not carpentry?

Silver Crusade

Ninja 5

Wow, that was hard core dungeon crawl! Good GMin'

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

I had a lot of fun with this one. Thanks a bunch for GMing for us.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Great run. I'm glad the doorbuster was invited.

-Posted with Wayfinder


Boon Rolls:

GM: 1d20 ⇒ 20
Ali: 1d20 ⇒ 14
Barley: 1d20 ⇒ 10
Kawrock: 1d20 ⇒ 15
Oloch: 1d20 ⇒ 13
Rufus: 1d20 ⇒ 13
Thorgrim: 1d20 ⇒ 12

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Woohoo!


Session reported to the VCs and Chronicles have been sent out. Please confirm receipt and I'll close down this thread.

Thanks everyone, this was a lot of fun!

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

DM Rah - I printed off my sheet. Thanks a bunch for running this. I had a blast. I just wish I was more familiar with what Warpriests can do because I could have been much more effective in that last skirmish - oh well, we survived.

And thanks to my fellow players - this was a really fun time.


You did most of the damage in the last fight and healed yourself at the right moment. I'd say you were pretty effective.

Silver Crusade

1 person marked this as a favorite.
Ninja 5

I think that this was actually a really difficult dungeon and encounters. Without the two front hardliners In the party ,I think the title could have been the Enema Vaults.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Loved it. Was different from my other run through.

Great job, Rah

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