female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Muna is dubious about Kaleless's examination skills but decides to take his word for it. After all, she's not the one trying to unlock the door.
This short hallway narrows sharply to the west, descending to a set of stairs that abruptly ends at a rough rock wall. Up from the the unfinished stairs rush a pair of large beetles!
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Muna moves into the room where she can see the beetles and hexes the blue one with her evil eye.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Even if it makes its save, it still takes the penalty for 1 round! On the other hand, it's a mind-affecting effect, so beetles may be immune....
Another fragment of rubble comes sailing out the back of the hall!
[dice=telekinetic projectile, bless vs...Blue Beetle?!]1d20+6[/dice] minus whatever penalties for soft cover bludgeoning damage:1d6 ⇒ 2
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Oh yeah good call. They probably have no intelligence. Dang it all.
Your onslaught against the beetles is less than impressive, with blows bouncing off their hard carapaces and mental influences failing to effect their insectile minds.
Combat Round 1
Bold may act
Party buffs: Bless
__________________________________
Yeshre, Kaleless, Laureglyn, Muna, Patros, Rathh, Xanac
Beetles
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
telekinetic projectile, bless vs Blue:1d20 + 6 ⇒ (4) + 6 = 10minus whatever penalties for soft cover
Another fragment of rubble commits suicide against the wall.
Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8
Remember +1 atk from bless.
With no way to pass in the clogged corridor, Rathh takes a javelin out and throws it, but no one even notices because it hits the wall far away from combat.
Female Elf Bard 1 | HP 9/9 | AC 18; Tch 14; FF 14 | F +0; R +6; W +1 | CMB +2; CMD 16 | Speed 30 ft | Init +6 | Perc +5 | BPs: 5/9
"We got this! We're way smarter than gross bugs!" Inspire courage: +1 on attack, weapon damage, saves on fear, and saves on charm. Not sure if it will be relevant, but the fear bonus doesn't stack with bless. Everything else does though.
Yeshre falls back to behind Kaleless.
I'm on mobile for the moment, but I can reposition on the slide in a few hours.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Since hexing the bugs didn't work, she decides to try aiding her team again.
Hexing Patros with Ward. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. My previous ward on Laureglyn is gone now that he took damage.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Xanac tries to launch another fragment of rubble at it.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Muna looks on as the stronger folk in her group easily dispatch the beetle. "Are you all okay?" She draws out her own wand, ready to assist the wounded.
The room is bare, unfinished and riddled with beetle tunnels, but there is a secret door on the north wall. Unfortunately, it can't be opened from this side.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Perception:1d20 + 5 ⇒ (15) + 5 = 20
Xanac suddenly starts drifting toward the north wall, where he delicately traces his gloved hand across a barely-visible outline.
"Of course. What would an Osirian tomb be without at least one secret passageway? I think this is strictly an exit from somewhere else, however. We may want to watch our backs."
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
"Whatever is on the other side of that secret door must be important," muses Muna. When everyone is ready, she says, "I guess we go north next," and checks those doors.
The northern door leads down to an octagonal room. At the center of this large room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the center of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed arms. Stone double doors exit the room to the north and south.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
"Fascinating!"
Detect Magic. If she or Kaleless find nothing interesting here, she will move up to the next door on the north and inspect it.