Full Name |
Kaleless |
Race |
Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 |
Classes/Levels |
Rogue 4 |
Gender |
Male |
Size |
Med |
Alignment |
C neutral |
Languages |
Common, Goblin, Tien, Vishkanya |
Strength |
12 |
Dexterity |
19 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
11 |
About Kaleless
Kaleless
Male vishkanyaboon unchained rogue 4 (Pathfinder RPG Bestiary 3 281, Pathfinder Unchained 20)
N Medium humanoid (vishkanya)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 20, touch 16, flat-footed 15 (+4 armor, +1 deflection, +4 Dex, +1 dodge)
hp 32 (4d8+9)
Fort +4, Ref +9, Will +2; +4 bonus vs. poison
Defensive Abilities danger sense +1, evasion, poison resistance, uncanny dodge
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Offense
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Speed 30 ft., climb (non-smooth walls only) 20 ft.
Melee +1 kukri +6 (1d4+5/18-20) or
dagger +7 (1d4+1/19-20) or
dagger +7 (1d4+1/19-20) or
kukri +5 (1d4+2/18-20) or
sap +7 (1d6+1 nonlethal)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 12, Dex 19, Con 14, Int 12, Wis 10, Cha 11
Base Atk +3; CMB +4; CMD 20
Feats Bludgeoner[UC], Dodge, Two-weapon Fighting, Weapon Finesse
Traits artifact hunter (mwangi expanse), mathematical prodigy
Skills Acrobatics +11, Appraise +5, Bluff +5, Climb +9, Craft (poison) +6, Disable Device +15, Escape Artist +11, Knowledge (arcana) +9, Knowledge (geography) +7, Knowledge (local) +7, Linguistics +8, Perception +9, Sense Motive +5, Sleight of Hand +9, Stealth +12; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Abyssal, Common, Goblin, Tien, Undercommon, Varisian, Vishkanya
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, poison use, rogue talents (combat trick, wall climber[UC]), toxic, trapfinding +2
Combat Gear potion of cure light wounds, caltrops, dark reaver powder, greenblood oil (2), medium spider venom; Other Gear +1 studded leather, +1 kukri, crossbow bolts (10), dagger, dagger, kukri, light crossbow, sap, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, piton (10), pot, soap, torch (10), trail rations (5), waterskin, 891 gp
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Climb (20 feet, non-smooth walls only) You have a climb speed, but only on limited surfaces.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +4 Gain listed bonus to saves vs. poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Toxic (2/day, DC 14) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vishkanya Venom (DC 12) (Ex) Weapon—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Wall Climber (Su) Climb non-smooth vertical surfaces.