"Too bad, I would have liked to have heard about their fight with a mummy... and seen their treasure... Perhaps we will be as successful as they claim to be by the time we are done, eh?"
Sigrun smiles impishly at Yeshre's request and hops onto a table. After getting the rowdy crow to calm down, she strikes a dramatic pose and recites a recent part of her epic manuscript.
"Under the relentless sun of the Red Prince's land, the grey crocodile decreed, that the enteral rest of the city half-dead shall be broken.
Travellers from across the Cage roam the silent streets, in search of wealth, knowledge and more.
Five daughters, fire in their souls, searched their given turf, the woman of the wilds dodging the devious traps of merchants long dead. The searched long, and they searched hard, but that which has been buried is not quick to reveal itself, though the daughters persevered..."
With the entire common room enraptured by her powerful voice, Sigrun smiles and jumps down from the table. Answering a cry of "But what did the daughters find?" from the back of the room, she shrugs,
"Ah, well. A girl's gotta have some secrets, otherwise where's the fun?"
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Secrets are not easy to keep from Xanac Candledark....
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
"No," Xanac quietly grumbles in affirmation of Yeshre's judgment. "Not much good at all...."
Xanac turns his attention to the other members of Sigun's party....
My power will last up to 2 minutes, so I can try to read at least a few other people.
@Rathh: Openly casting spells on other explorers in the middle of a crowded bar might not be the best idea... Xanac manages it by casting it without verbal, somatic or material components.
Xanac manages to probe the Rahadoumi cleric and one of the twins' minds as well. The cleric is mildly disappointed in the lack of undead to righteously smite, while the twin does the mental equivalent of rolling her eyes at Sigrun's boastful manner.
Sigrun gives Kaleless a professional look and isn't swayed by his charms.
"If you'd be willing to share some of your discoveries, then perhaps I'll tell you more..."
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
If there are any other noteworthy minds to read, I'll give that a try. Otherwise, no.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Nothing more here. Muna wants to get rested and get back in there.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Let's check out the room north of A5 before going further in. Might be something useful in there.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
Xanac reads another one of his warding (mage armor) scrolls.
A brightly painted chariot sits in the center of this chamber. Beyond the chariot, a large canvas stretches between two stone columns. The skins of several animals-antelopes, great cats, and crocodiles-now faded and deteriorated with age, are tacked to this canvas. A wooden chest, lacquered white and trimmed with gold inlay, sits in the southeast corner. In each corner of the room a small stone shield is molded into the masonry at shoulder height. An open hallway lined with funerary masks leads to the east.
With the trap disabled, Kaleless goes methodically to work on the lock and eventually manages to pick it. Inside the chest are several items of interest.
Potion #1 (Perception DC 16 OR Detect Magic + Spellcraft DC 16):
A potion of Cure Light Wounds
Potion #2 (Perception DC 16 OR Detect Magic + Spellcraft DC 16):
A potion of Cure Light Wounds
Potion #3 (Perception DC 18 OR Detect Magic + Spellcraft DC 18):
A potion of Darkvision
Book #1 (Linguistics DC 30):
A brief biography of Akhentepi
Book #2 (Linguistics DC 30):
A list and description of the various military campaigns conducted by the nation of Osirion between 2350 and 2450 AR
Appraise DC 20:
The chest is beautiful, and i f undamaged, is worth 200 gp as an art piece (including the trap, which can be reset)
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
"A-ha, now that's more like it," Says Xanac as he carefully inspects the loot.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
"Well, let's haul it all out with us... I'm sure the books, whatever they are, will be considered valuable... let's just hope they aren't something mundane like a farmer's almanac or household accounts books. The box is pretty too, let's bring it along."
Of the four funerary masks in the short hallway, the to northern ones are easily recognized as visages of Pharasma and Abadar. The two others, however...
Knowledge (religion) DC 20:
They depict Sekhmet and Osiris, the ancient Osirian goddess of war and god of the afterlife, respectively.
Beyond the short hallway, you see a table displaying a three-dimensional diorama occupying much of the north side of a room. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
perception:1d20 + 8 ⇒ (3) + 8 = 11
"It looks ok to me too. Let's start opening them up."
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
Which knowledge skill to identify them?
Muna reacts by warding her ally nearest to the dolls, Patros, then moves into the back corner of the room.
female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2
@Muna: Like the sarcophagus, these are animated objects. The have hardness and are exceptionally strong for their size, but they're vulnerable to fire.
Patros misses the the tiny constructs, but Rathh smashes one to pieces.