[PFS] GM Skipper's Mummy's Mask Part 1: The Half-Dead City (Inactive)

Game Master SkipperD

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Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

"Too bad, I would have liked to have heard about their fight with a mummy... and seen their treasure... Perhaps we will be as successful as they claim to be by the time we are done, eh?"

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

"Let us hope so," Rathh agrees.

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

"Yes let's believe it when we see it

Grand Lodge

Female Elf Bard 1 | HP 9/9 | AC 18; Tch 14; FF 14 | F +0; R +6; W +1 | CMB +2; CMD 16 | Speed 30 ft | Init +6 | Perc +5 | BPs: 5/9

Yeshre watches Sigrun while listening to the rest of the group, before suddenly hopping up.

"Truth or not, maybe they make a good telling of it?"

She walks over to the Cryptfinders and asks them to regale her with every detail, pen in hand.


Sigrun smiles impishly at Yeshre's request and hops onto a table. After getting the rowdy crow to calm down, she strikes a dramatic pose and recites a recent part of her epic manuscript.

"Under the relentless sun of the Red Prince's land, the grey crocodile decreed, that the enteral rest of the city half-dead shall be broken.
Travellers from across the Cage roam the silent streets, in search of wealth, knowledge and more.
Five daughters, fire in their souls, searched their given turf, the woman of the wilds dodging the devious traps of merchants long dead. The searched long, and they searched hard, but that which has been buried is not quick to reveal itself, though the daughters persevered..."

With the entire common room enraptured by her powerful voice, Sigrun smiles and jumps down from the table. Answering a cry of "But what did the daughters find?" from the back of the room, she shrugs,

"Ah, well. A girl's gotta have some secrets, otherwise where's the fun?"

Grand Lodge

Female Elf Bard 1 | HP 9/9 | AC 18; Tch 14; FF 14 | F +0; R +6; W +1 | CMB +2; CMD 16 | Speed 30 ft | Init +6 | Perc +5 | BPs: 5/9

Yeshre writes down the story, making annotations on gesture and pitch. She returns to the group wearing a scowl that looks out of place on her.

"I don't like her. That one's no good."

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Secrets are not easy to keep from Xanac Candledark....

Using detect thoughts on Sigrun, DC 16!


Will: 1d20 + 3 ⇒ (12) + 3 = 15

Xanac detects self-congratulatory thoughts of bravado, but nothing interesting about what the Daughters may or may have found in the necropolis.

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

"No," Xanac quietly grumbles in affirmation of Yeshre's judgment. "Not much good at all...."

Xanac turns his attention to the other members of Sigun's party....

My power will last up to 2 minutes, so I can try to read at least a few other people.

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

Rathh considers the situation and casts a spell on one of the more martial-oriented of the Daughters' group.

"I can keep all kinds of secrets," Rathh says.

Sow thought, DC 15 Will save, to tell me what they have found.

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

Kaleless chimes in moving next to Sigrun "No kiss and tell 'eh? He smiles. Nothing good in the tombs?

Diplomacy: 1d20 ⇒ 19


@Rathh: Openly casting spells on other explorers in the middle of a crowded bar might not be the best idea... Xanac manages it by casting it without verbal, somatic or material components.

Will, cleric: 1d20 + 6 ⇒ (4) + 6 = 10
Will, barbarian: 1d20 + 6 ⇒ (18) + 6 = 24
Will, witch1: 1d20 + 6 ⇒ (10) + 6 = 16
Will, witch2: 1d20 + 6 ⇒ (9) + 6 = 15

Xanac manages to probe the Rahadoumi cleric and one of the twins' minds as well. The cleric is mildly disappointed in the lack of undead to righteously smite, while the twin does the mental equivalent of rolling her eyes at Sigrun's boastful manner.

Sigrun gives Kaleless a professional look and isn't swayed by his charms.

"If you'd be willing to share some of your discoveries, then perhaps I'll tell you more..."

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

For some reason I thought that spell wasn't quite so overt, but checking it does have both V and S components. Okay, I'll pass on that one.


So... Anything else?

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

If there are any other noteworthy minds to read, I'll give that a try. Otherwise, no.

Grand Lodge

female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2

Nothing more here. Muna wants to get rested and get back in there.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

get some rest then head back

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

sounds good


After a good night's rest, you retrace your steps back to the tomb of Akhentepi which is as you left it.

Where to now? There are two unopened doors and a secret door you can't open from this side.

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

"Let's check out the doors we missed... maybe one of them will lead to the other side of that secret door."

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

"Agreed," Rathh says.

Grand Lodge

female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2

Let's check out the room north of A5 before going further in. Might be something useful in there.

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Xanac reads another one of his warding (mage armor) scrolls.


North of A5 it is then.

A brightly painted chariot sits in the center of this chamber. Beyond the chariot, a large canvas stretches between two stone columns. The skins of several animals-antelopes, great cats, and crocodiles-now faded and deteriorated with age, are tacked to this canvas. A wooden chest, lacquered white and trimmed with gold inlay, sits in the southeast corner. In each corner of the room a small stone shield is molded into the masonry at shoulder height. An open hallway lined with funerary masks leads to the east.

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

Kaleless looks around for traps surveying the room.

perception: 1d20 + 6 ⇒ (16) + 6 = 22

"Be careful everyone I'm sure there's more traps in the place!"


Kaleless is right to be cautious, as the chest is indeed trapped.

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

Rathh stands back a good distance. "Can you disable it?" he asks.

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

"I'll try!" he adds taking out this tools and trying the lock.

Disable devise: 1d20 + 8 ⇒ (16) + 8 = 24


Kaleless disarms the trap, allowing him to attempt to pick the chest's lock while keeping his fingers intact.

Another Disable Device for the lock.

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

Kaleless tries the lock moving his pick gently.

disable device: 1d20 + 8 ⇒ (5) + 8 = 13

Can I take 20? Don't think a 13 cuts it.


With the trap disabled, Kaleless goes methodically to work on the lock and eventually manages to pick it. Inside the chest are several items of interest.

Potion #1 (Perception DC 16 OR Detect Magic + Spellcraft DC 16):
A potion of Cure Light Wounds

Potion #2 (Perception DC 16 OR Detect Magic + Spellcraft DC 16):
A potion of Cure Light Wounds

Potion #3 (Perception DC 18 OR Detect Magic + Spellcraft DC 18):
A potion of Darkvision

Book #1 (Linguistics DC 30):
A brief biography of Akhentepi

Book #2 (Linguistics DC 30):
A list and description of the various military campaigns conducted by the nation of Osirion between 2350 and 2450 AR

Appraise DC 20:
The chest is beautiful, and i f undamaged, is worth 200 gp as an art piece (including the trap, which can be reset)

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

"A-ha, now that's more like it," Says Xanac as he carefully inspects the loot.

Spellcraft on potion #1: 1d20 + 10 ⇒ (18) + 10 = 28

Spellcraft on potion #2: 1d20 + 10 ⇒ (3) + 10 = 13

Spellcraft on potion #3: 1d20 + 10 ⇒ (3) + 10 = 13

"Well, this one's a healing potion - I'm not sure about the others."

Appraise: 1d20 + 5 ⇒ (2) + 5 = 7

Xanac barely notices the chest itself (it's not exactly to his taste).

"As for the books...we may need an expert."

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

perc: 1d20 + 5 ⇒ (5) + 5 = 10perc: 1d20 + 5 ⇒ (14) + 5 = 19
the third lets you see in the dark...

Grand Lodge

female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2

spellcraft, 2nd potion: 1d20 + 8 ⇒ (13) + 8 = 21
appraise: 1d20 + 4 ⇒ (2) + 4 = 6

Muna says, "The second potion is for healing as well. Those should come in handy. I'm not sure about anything else here."

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

"Well, let's haul it all out with us... I'm sure the books, whatever they are, will be considered valuable... let's just hope they aren't something mundane like a farmer's almanac or household accounts books. The box is pretty too, let's bring it along."

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

"These books mean nothing to me," Rathh says with a scowl.

"Let us continue on," he says as he breaks out some food to eat on the way.

perception: 1d20 + 8 ⇒ (14) + 8 = 22


Of the four funerary masks in the short hallway, the to northern ones are easily recognized as visages of Pharasma and Abadar. The two others, however...

Knowledge (religion) DC 20:
They depict Sekhmet and Osiris, the ancient Osirian goddess of war and god of the afterlife, respectively.

Beyond the short hallway, you see a table displaying a three-dimensional diorama occupying much of the north side of a room. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32|F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +8|CMB 0 CMD 12|Phrenic 7/7, Blurred Form 5/5, Gaseous Form 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Xanac views the room through his third eye...

detect magic and Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11

...there is, of course, a difference between viewing and seeing.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Well, no telling if those chrests and urn are trapped....Kaleless...this is your area of expertise...

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

I think I picked the right PC for this adventure LOL

Kaleless investigate the new room.

Perception with Trap sense: 1d20 + 7 ⇒ (2) + 7 = 9

"Looks fine to me...

Grand Lodge

female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2

perception: 1d20 + 8 ⇒ (3) + 8 = 11

"It looks ok to me too. Let's start opening them up."


You can see no danger from the hallway and step into the room. Immediately, three warrior dolls from the diorama animate and move to attack!

Initiative:
Yeshre : 1d20 + 6 ⇒ (14) + 6 = 20
Rathh: 1d20 + 3 ⇒ (13) + 3 = 16
Xanac: 1d20 + 2 ⇒ (2) + 2 = 4
Patros: 1d20 + 6 ⇒ (8) + 6 = 14
Muna : 1d20 + 2 ⇒ (14) + 2 = 16
Laureglyn : 1d20 + 3 ⇒ (16) + 3 = 19
Kaleless : 1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 2 ⇒ (10) + 2 = 12

Combat Round 1
Bold may act
________________________________________
Yeshre, Rathh, Patros, Muna, Laureglyn, Kaleless
Dolls
Xanac

Grand Lodge

female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2

Which knowledge skill to identify them?

Muna reacts by warding her ally nearest to the dolls, Patros, then moves into the back corner of the room.

Ward hex on Patros then move.

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Laureglyn moves into the corner and tosses an alchemist fire at the green doll, hoping to engulf all three wooden forms in the fires.

to hit, ranged touch: 1d20 + 4 ⇒ (15) + 4 = 19
dmg to green if hits: 1d6 ⇒ 5 and 1 point to each of the other dolls (red and blue)


@Muna: Knowledge (Arcana)

Laureglyn's alchemical weapon burns the dry and ancient doll to cinders in an instant.

Combat Round 1
Bold may act
________________________________________
Yeshre, Rathh, Patros (ward hex), Muna, Laureglyn, Kaleless
Dolls (red: 1 damage, blue: 1 damage)
Xanac

Grand Lodge

female wayang witch 1 | HP 10/12, -2 Int, -3 Wis | AC 13 (17), T 13, FF 11 (15) | F +2, R +2, W +1 (+2 vs. shadow spells) | CMB -2, CMD 10 | Spd 20' | Perc +8 | Init +2

knowledge (arcana): 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros steps forward and slazhes at one oc the dolls.

attack: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (5) + 4 = 9

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

Rathh looks at the small dolls.

"This looks like some kind of product liability," he says as he takes his mace to one of them.

MW Heavy Mace (Silver): 1d20 + 3 ⇒ (14) + 3 = 171d8 + 1 ⇒ (8) + 1 = 9


@Muna: Like the sarcophagus, these are animated objects. The have hardness and are exceptionally strong for their size, but they're vulnerable to fire.

Patros misses the the tiny constructs, but Rathh smashes one to pieces.

Combat Round 1
Bold may act
________________________________________
Yeshre, Rathh, Patros (ward hex), Muna, Laureglyn, Kaleless
Dolls (red: 1 damage)
Xanac

Dark Archive

Male Rogue 4 | HP 32 | AC 20; Touch 16; FF 15 | F +4; R +9; W +2 | CMB+4; CMD 20 | Speed 30 ft | Init +4 | Perc +9 Stealth: +12 Rogue 4

Kaleless tries to stab the closest one red

"Take this!"

kukri: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d4 + 1 ⇒ (1) + 1 = 2

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