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"Yikes! Thanks," sighs Muna. "Here, be careful if you're going to disable that."
I cast guidance and I also give you a ward hex to help your saves if it comes to that.

GM Skipper |

Kaleless' second try is successful.
The air in the chamber at the foot of the stairs is cool. The walls and ceilings are tiled with stone, but the floor is hard-packed earth, giving the area an unfinished quality. A long stone table rests against the western wall, flanked by two large brass urns. Two passages lead north and east out of the room.

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"Something tells me we're not coming out of this dripping in riches... we'll be lucky to break even at this rate." He goes east with Muna.

GM Skipper |

An earthy scent fills this large chamber. The ceiling and walls are tiled with stone, but the ground is bare earth. Stone benches are set against the east and west walls, and torch holders are mounted in the corners and on either side of a wide doorway to the west. The beginnings of several shallow, rough passages have been started along the eastern wall and in the southwest corner, but the excavations are incomplete, ending in earth and rubble after only a few feet. At the south end of the room, a short, wide flight of steps descends to a set of stone double doors.
A swarm of undead cats swarm out of the cramped space like a waterfall of hairless feline bodies, spreading out to advance on you.
Laureglyn: 1d20 + 3 ⇒ (18) + 3 = 21
Muna: 1d20 + 2 ⇒ (19) + 2 = 21
Xanac: 1d20 + 2 ⇒ (6) + 2 = 8
Patros: 1d20 + 6 ⇒ (9) + 6 = 15
Kaleless: 1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 3 ⇒ (5) + 3 = 8
Rathh=2: 1d2 ⇒ 1
Comat Round 1
Bold may act
_______________________________________
Patros, Kaleless, Laureglyn, Muna
Mummified cat swarm
Rathh, Xanac
It's Knowledge (religion) to identify the swarm. Since the swarm is made up of tiny creatures, then weapons are somewhat useful here.

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Laureglyn pulls out a vial of alchemist's fire and lobs it into the swarm.
to hit rta: 1d20 + 4 ⇒ (19) + 4 = 23
dmg if hits: 1d6 ⇒ 2

GM Skipper |

Both flasks hit their marks, and Kaleless skewers a few desiccated cats.
Fire damage: 1d6 ⇒ 3
The swarm turns the corner as it burns and engulfs Kaleless. Kaleless can make an AoO
Damage: 1d6 ⇒ 3
Fort, Kaleless: 1d20 + 2 ⇒ (1) + 2 = 3
Fort, Kaleless: 1d20 + 2 ⇒ (18) + 2 = 20
Comat Round 1/2
Bold may act
_______________________________________
Patros, Kaleless (3 damage, nauseated, AoO v swarm), Laureglyn, Muna
Mummified cat swarm (9 damage)
Rathh, Xanac

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Patros strides forward and slices at some of the creatures in the swarm, not aiming for a specific one, but trying to get as many with one strike as possible.
slash: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (5) + 4 = 9

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Xanac has a few flasks of holy water on hand for an occasion such as this....
holy water: 1d20 + 4 ⇒ (12) + 4 = 16
positive energy damage: 2d4 ⇒ (3, 3) = 6 X1.5 = 9

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Is everyone ok? Kaleless, you look a bit pale...might want to sit for a little while... Patros suggests as he sheaths his blade and looks around the room. How bug is this place? Gods, it just goes on and on... perc: 1d20 + 5 ⇒ (6) + 5 = 11

GM Skipper |

A stone sarcophagus rests atop a stone platform occupying the southern end of this room. The lid of the sarcophagus bears the likeness of a man and is inlaid with gemstones and trimmed in gold. Two lacquered benches run parallel to the east and west walls just north of the platform. Hieroglyphs line the walls of the chamber, and stone torch holders are set in all four corners.
Levering the lid off the sarcophagus, you find the meticulously mummified bodies of a human and a cat.
Besides the mummified bodies, the sarcophagus also contains a gold funerary mask, worth 150 gp, and a gold-and-turquoise scarab pendent worth 50 gp. In addition, several small semiprecious stones worth a total of 40 gp can be pried off of the sarcophagus. If the gold trim is salvaged from the sarcophagus, it is worth an additional 10 gp.
The only thing you've not explored is the servant's quarters, and it is unsurprisingly lacking in loot. I'm completely fine with ending things here.

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Xanac looks at the two mummies for a moment...
...before looking over the hieroglyphs.
Linguistics, Shadow Speaker: 1d20 + 12 ⇒ (8) + 12 = 20

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"I hope they didn't kill the cat to bury with it's pet human." Laureglyn seems distressed at the idea that the cat was killed to be mummified with the man. He looks to Xanac... "Can you tell what those say?"

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Muna admires the sarcophagus with great satisfaction. "Beautiful isn't it?"
I good stopping here too. Great job GM Skipper! This was really fun. And thanks everybody for a great group! :D

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Could you write them down? Or maybe put a piece of paper on it and take a print, so to speak?
"I would, but I haven't got any."

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You would think there would be some around...just a thought. Oh well....shall we wrap this up? Looks like the blessed end...thank the gods... im goid with ending here too...good job guys and GM! this was fun!

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I could try to copy them down ... there's plenty of blank pages in my book, but I don't want to tear or cut any out to take etchings of the heiroglyphics. We could always buy some and return to record them... but do you think they are important enough to waste the time and money on?"
Thanks for the fun, everyone...

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"We can perhaps sell the information about them to another team of adventurers who will be returning to this Half-Dead City. I for one don't wish to return any time soon!"

GM Skipper |

You leave the necropolis, if not laden with treasures, then at least with some new scars and plenty of experience. Reporting back to the Grand Mausoleum, you are told that the the necropolis has been completely explored, and there are no more sites to be assigned.
After a well-earned rest, you hitch a ride back north on a river barge, and after what seems like forever you return to Sothis and the Sandswept Halls.
Venture-Captain Balentiir eagerly awaits your return, and collects any rubbings, notes and historical relics you've brought back with you, stating that he'll get the scribes to make sense of it all as soon as possible. He congratulates you on job well done and offers to book you passage on a ship further north to Absalom, if you prefer to travel back to the Grand Lodge.
It took a while, but we got there in the end. Chronicle Sheets

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GM Skipper - thanks so much for running... any chance of getting a chronicle sheet as a jpg or pdf? my computer can't seem to handle a png format. thanks

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Will there be more, I'm hoping?

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Thx, will get it later after eclipse

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ok... got my chronicle.. thanks again!