Torvald Gallonica
|
Diplomacy: 1d20 + 19 ⇒ (13) + 19 = 32
Assuming it assents Torvald reaches over and pulls the ring free.
Bauble
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Stop that! You guys are having way too much fun with the bubbles. I'm getting very jealous. So far I'm being good and leaving those spoilers alone. Haven't popped a one.
Torvald Gallonica
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The righteous might only lasts 4/5 rounds when spell shared so I imagine it will expire while we have been chatting
Eolowyn
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Eolowyn follows the others into the bubble
Bauble
|
Is there anyone left outside the bubble besides Bauble?
Vladek Odradek
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Is there anyone left outside the bubble besides Bauble?
Qadathra and I. :/
Vladek looks sideways at Bauble and sighs. Normally, he'd be much less hesitant to try joining them, but after experiencing his first death his previous adventure (and a somewhat excessively terrifying one it was), he feels it's a bit soon to press his luck further.
"How long would YOU give them, Bauble?"
Bauble
|
"How long would YOU give them, Bauble?"
Bauble wrings his hands, a difficult thing to do while holding a sword and yet he pulls it off.
Black Lord: You first.
"Bauble not WANT to go first."
| GM Skipper |
The sentinel seems disinterested, but amicable towards your fellow agents.
Shel Whispertongue PFS
|
Bubble
| GM Skipper |
"Aeons ago, a cabal of aboleth mystics desired to pierce the veil of what is now known as The Age of Lost Omens. The created me as a Watcher of Time and tasked me with recording history up until and beyond the death of the last Azlanti, in an attempt to have an accessible source of information through the ravages of time. I know not if I am a succes, but I'll stand vigilant until my creators tell me otherwise."
Torvald Gallonica
|
Assuming fort saves are needed again.
Torvald Fort: 1d20 + 12 ⇒ (12) + 12 = 24
Ka Fort: 1d20 + 10 ⇒ (16) + 10 = 26
Torvald emerges from the bubble, a desiccated corpse slung over Ka's saddle. Once everyone is outside he raises one hand marked with the bow and arrow symbol of Erastil and sends out a pulse of glowing green energy filled with the smells of spring flowers, fresh grass and rain.
Channel: 5d6 ⇒ (3, 6, 6, 2, 1) = 18
Well, that was interesting
Naur Vala
|
Nuar emerges from the bubble injured and looking concerned.
Vladek Odradek
|
"I'll be honest, I was more than a bit concerned we'd never see you again," Says Vladek, his expression one of typical Elven enigma, but his voice betraying a hint of relief. "I've heard horror stories about doorways that turn out to be spheres of annihilation and such."
"I see you made...a friend?" He states/asks, gesturing to the mummy.
Bauble
|
Bauble quickly counts heads to determine if the dead thing is one of their party.
"All friends good? Bad thing or good thing... or bad thing AND good thing in shiny bubble?"
Naur Vala
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"A watcher. A guardian of time itself apparently. I think this is what we came for, Though we should explore a bit more."
Nuar will examine the ring. Detect Magic and Spellcraft: 1d20 + 26 + 2 ⇒ (18) + 26 + 2 = 46
Shel Whispertongue PFS
|
Shel takes her exit as well, not wanting to risk angering the creature.
Fortitude 1d20 + 10 ⇒ (20) + 10 = 30
Eolowyn
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Eolowyn only got in the bubble when the others were about to leave, she returns with them and waits for an explanation.
Torvald Gallonica
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Torvald helps scout out the remainder of the area. Well me friends, we have recovered another dead woman and her magic ring and scouted out the area. The weird roper monster seems fascinating but I think perhaps we are done here. Should we return and report what we have found?
Naur Vala
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"Yes. And we would be remiss if we didn't ask for other Pathfinders to be sent to discover more about that being and the things he has learned."
Bauble
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"And me? Tell Bauble about things learned?"
I'm going to open those spoilers now!
| GM Skipper |
With your goal achieved, you exit the Collapsed Halls and travel back down the the Maiestas River and overland to Macini, where you book passage on a merchantman back to Sothis. There, Venture-Captain Norden Balentiir eagerly listens to your report, his wonderment at hearing about the alien watcher eclipsed by his interest in the ring. With the artifacts handed over, you enjoy some well-deserved rest, albiet with Balentiir's next job already on the horizon.
That concludes part 2! The Chronicle Sheets can be found here. Let me know if there're any mistakes.
| GM Skipper |
Venture-Captain Norden Balentiir of the Sothis Lodge in Osirion has always been friendly and courteous—especially when he wants something. He greets you with tea and a platter of sweetcakes, so it comes as no surprise that his next words are details of a new mission.
“Rumors stir in Varisia, rumors of a long-lost Osirian concubine named Kamilah and her fantastic treasure. According to my sources, her tomb lies somewhere near the lakeside community of Whistledown. While mere tomb-raiding is beneath Pathfinders of your experience and skill, my sources claim that this concubine wore a simple silver ring bearing Osirian glyphs, and wielded the famous silver sword, Desert Raven. The ring, historians say, commands ancient and forgotten powers and is likely quite dangerous. Go to Whistledown and find the concubine’s body as well as her ring and sword. Return them to me, and you’ll likely be remembered in future chronicles as the heroes of Osirion!”
Shel Whispertongue PFS
|
"A hidden tomb full of unknown dangers? This sounds right up my alley. I'll have my team ready," Shel nods excitedly, gnoshing on one of the provided sweet cakes. Looking around at the others, and seeing the room of familiar faces, she tells the VC, "I believe you made a wise decision. This group has been responsible for smashing successes in the past. We won't let you down this time."
Naur Vala
|
"Burning success more appropriately."
Nuar fiddles with his new robe.
"Transportation details?"
kn Local Whistledown: 1d20 + 13 ⇒ (7) + 13 = 20
kn History Kamilah: 1d20 + 13 ⇒ (17) + 13 = 30
| GM Skipper |
Balentiir gives Shel a devilish smile.
"I of course always make wise descisions, but I do love it when a group comes together."
Answering Naur's question, he takes on a more professional mien.
"I've booked you passage on a ship to Korvosa, and from there it's a week's travel by foot to Whistledown. Less if you secure horses or the like, of course."
Naur knows that the town of Whistledown is one of the few settlements in Varisia not affiliated with either Korvosa or Magnimar, though it is located almost exactly halfway between the two larger cities. The town is known primarily as the heart of the gnome population in Varisia, despite the fact that it contains just as many humans as gnomes.
Kamilah, however, is a much more obscure reference. She could have been the concubine of a thousand different Osirian princes, but Naur recalls a reference to an arms dealer by that name, who was active in the region in the period leading up to the founding of Korvosa.
Torvald Gallonica
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Torvald will prep a couple of page-bound epiphany spells for the start of the adventure and swop them out during the trip.
Knowledge History, including epiphany bonus: 1d20 + 16 ⇒ (4) + 16 = 20
Well my friends, it looks like we are in for a long journey although that does open up some options for us. If we wish I can Commune with my lord to try and learn more about the lay of the land in Whistledown.
Vladek Odradek
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We'll see if that remains necessary....
Knowledge (Geography) on Whistledown: 1d20 + 27 ⇒ (15) + 27 = 42
Knowledge (History) on Kamila, Secrets of the Sphinx: 1d20 + 29 ⇒ (8) + 29 = 37
Eolowyn
|
"Horses? Can't we bring Ka and Arrano?" Eolowyn asks.
| GM Skipper |
Mumble, grumble... Older scenarios and their lack of Knowledge checks...
On top of Naur's recollections, Vladek kan add that Whistledown is a common resting place for Varisian caravans travelling along the Dry Way.
Balentiir gives Eolowyn a sardonic look.
"I believe your pair of overgrown eagles fall under 'or the like'"
Eolowyn
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"Ok, as long as we are good on that point. We'll report when we are back from Varisia."
Almost as an afterthought she adds "Or should we make our report to Venture Captain Heidmarch in Magnimar, that is a lot closer..."
Eolowyn
|
I assume that you meant that Whistledown is halfway between Korvosa and Magnimar, while my question was about reporting to Magnimar instead of Sothis.
"Alright, let's go!"
Bauble
|
"Bauble ready!"
During the trip Bauble casts Animal aspect on himself, producing interesting limbs and claws the like and frolicking in the rigging, climbing about the outside of the hull, or swimming like an otter if the ship ever remains relatively still for a while. Fortunately the spell only lasts 8 minutes, but then again he can cast it 6 times per day. The day of arrival he ceases his antics though, preparing more sensible spells.
| GM Skipper |
@Eolowyn: Thaaaat's what you meant... Will you accept me going "wooooo, metaplot..." and waving my hands ominously?
The journey northwards is uneventful, and you reach your destination as planned.
A ragged dog picks its way along the outskirts of the small, wooded town of Whistledown that runs along the edge of a vast, still lake stretching far into the gray horizon. Wide, overhanging branches of the tall juniper trees scattered throughout the community shadevthe simple white cottages that make up the homes. Wooden chimes hang from the eaves of nearly every dwelling, clinking gently in the light afternoon breeze. The townsfolk, a mix of gnomes and humans, go about their business with a scarcely concealed tension, tossing nervous glances over their shoulders and ushering children hurriedly indoors.
Bauble
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Bauble eyes the dog nervously, itching to send it to a bloody grave. Goblins are not known for their appreciation of dogs. Bauble will shout out "Why is everyone so scared?"
Eolowyn
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@GM: of course.
Eolowyn asks Arrano to fly higher and looks for anything that might have set the townsfolk on edge.
Naur Vala
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Like a bunch of heavily armed people, 2 giant birds of prey, and one of them is shouting the moment they walk into town.
Torvald Gallonica
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Torvald, not wanting to startle the townsfolk, directs Ka to settle in a nearby tree while continuing on into town on foot. He looks for someone who might have some authority, in the hopes that they can conclude their business quickly.
As he heads into town he will spend a little time stopping by stores, chatting to locals, farmers, shopkeepers and the like to see what has the townsfolk on edge. He wears his holy symbol of Erastil prominently and lets people know that he will be happy to provide any clerical services while he is staying here.
Diplomacy, using Orator feat: 1d20 + 23 ⇒ (9) + 23 = 32