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If so, I could move to where Torvald/Ka are now rather than be stuck behind them.

GM Skipper |

Blue: 1d20 + 9 ⇒ (4) + 9 = 13
Orange: 1d20 + 9 ⇒ (7) + 9 = 16
Purple: 1d20 + 9 ⇒ (16) + 9 = 25
Red: 1d20 + 9 ⇒ (14) + 9 = 23
A single morlock falls victim to Qadathra's trick.
@Torvald: The corridors are 10 ft high, so it's a tight fit.
Surprise Round
Bold may act
Party buffs: Haste
_________________________________
Eolowyn, Naur
Morlocks (blue: prone)
Bauble, Shel, Torvald, Vladek

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Looking at the corridor filled with Morlocks Torvald sighs a little, this is going to hurt.
He invokes Erastils blessing twice before urging Ka forward, I bloody well hope there is some more space down there or this might go badly
With a shriek Ka surges forward over the heads of the morlocks. As they fly over Torvald draws his morning star, securing his longspear over his back.
As they reach the end of the corridor Ka snaps out at one of the Morlocks.
Bite, DF, Haste: 1d20 + 13 + 3 + 1 ⇒ (18) + 13 + 3 + 1 = 35
Damage: 1d8 + 8 + 3 ⇒ (5) + 8 + 3 = 16
Torvald casts Grace on himself as a swift action. He follows it up with a spell shared shield of faith. Ka then flies over the heads of the morlocks. With haste he has a flight speed of 110' which should get us to the end of the passage even moving at half speed due to squeezing in a single move action for him. Grace means Torvald does not provoke. Ka provokes from everything I assume. With haste and shield of faith he has AC36. He has narrow frame and so takes no penalties to attack or AC from squeezing. He has DR5/bludgeoning

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I'm having fun envisioning the apparently suicidal gauntlet run.
Now Vladek, just because it is not high art like the Princess and the Goblin doesn't mean Bauble will necessarily use the smuggler's notes as toilet paper. Unless it is really old and soft. Is it old and soft?

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I'm having fun envisioning the apparently suicidal gauntlet run.
Tell me about it, this may be the stupidest thing I have ever done

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"Let's try something different."
Nuar casts Burst of Radiance hitting all of the enemies.
light damage: 5d4 + 9 ⇒ (3, 4, 1, 1, 3) + 9 = 21 DC 22 Ref save or be blind/dazzled for rounds: 1d4 ⇒ 3 Green and Grey get +2 to Ref save from cover.

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Nuar blinks for a moment. "Very weak creatures. We should move on before more of them come."
Because hope springs eternal Nuar will cast Detect Magic.

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Eolowyn is drawing back her bow to full draw when Naur's bright light almost blinds her "Give a warning first!" she snaps before slowly releasing the tension on her weapon. She stores the arrow in her quiver and nods at Naur "although that was highly effective"

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Bauble pokes one of the dead bodies to make sure its really dead, then zips into the next room over the big pit peering into it as he flies over.

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Torvald will continue to ferry people across the pits with Ka's assistance.
I knew I should have prepped a communal air walk today

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"Can one of you flying sort ferry me across? I'll scout ahead once I can get across all the pits and falls."
Perception 1d20 + 16 ⇒ (8) + 16 = 24 +4 v. traps.

GM Skipper |

Eolowyn: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
Naur: 1d20 + 22 ⇒ (3) + 22 = 25
Torvald: 1d20 + 24 ⇒ (20) + 24 = 44
Vladek: 1d20 + 19 ⇒ (1) + 19 = 20
1d8 + 2 ⇒ (1) + 2 = 3
1d20 + 12 ⇒ (10) + 12 = 22
21/32
Moving through the irregular corridors you finally reach a larger room and disbatch the trio of morlocks lurking there.
Further east, the broken ruins spread out into a larger space. The floor is clear of rubble, as if deliberately swept clean. In the center of the chamber stands a silver bubble that rises up to touch the ceiling of broken stone 30 feet above. It appears to be formed from liquid silver, with ripples and eddies continually flowing across its surface. All manner of animal and humanoid bones—each picked clean—are stacked around the base of the dome.

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"Now that is something to see...."
detect magic and Spellcraft: 1d20 + 29 ⇒ (6) + 29 = 35 +2 if it's a magic item, additional +4 if it's a work of Conjuration
Any applicable Knowledge checks to make here?

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"I...what is it? I..." He smiles at the refreshing realization. "I have no idea."

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Torvald and Ka cautiously fly into the large cavern, scanning it for lurking dangers.
Perception: 1d20 + 24 ⇒ (16) + 24 = 40
He invokes a prayer to Erastil, green lights flows from his hands enveloping both himself and Ka.
Torvald casts freedom of movement, spell sharing it with Ka. I assume Haste will have run out. What about shield of faith? It lasts 4.5 minutes on me and Ka. If it has run out he will recover it with a pearl of power.

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"It's beautiful. *looks at all of the bones* and deadly."
kn Arcane: 1d20 + 21 ⇒ (8) + 21 = 29 +2 if it's a construct or from the Darklands.

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Bauble also fires up a detect magic to check it out, though he gets little more than Vladek.
Spellcraft: 1d20 + 18 ⇒ (14) + 18 = 32
"It's like a big shiny BAUBLE!"
Bauble barely resists walking up to the beautiful, but dangerous 'bauble', flitting forward and pulling himself back again. But even he isn't impulsive enough to touch an magical object with mounds of bones around it.
"Someone summon? Maybe send summon thingie to touch?"
I'm also curious as to the state of our buffs.

GM Skipper |

Torvald's sweep of the large room yields nothing apart from the obvious.
Naur recalls an obscure text he skimmed through some time ago theorizing on the esoteric capabilities of the pre-Earthfall aboleth empire. If the silvery bubble is of aboleth make, then it's perhaps a form of stasis field. Why it also emits powerful divination magic, he has no clue.
I've removed any buffs from the sheet that have run out. Any rounds/level spells are also long gone.

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kn Dungeoneering on Aboleth: 1d20 + 21 ⇒ (10) + 21 = 31
defenses, special qualities, vulnerabilities
"One theory. It may be an Aboleth and the silvery bubble could be keeping it in water. They are a very very old species who made a habit of enslaving people. The bones could be the remains of animals brought to it by the Morlocks. Or sentient beings for that matter. The Divination aura might facilitate communication between it and it's slaves. They are aquatic which could link it to the smuggling."

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Just to be clear, shield of faith is minutes per level, is it still up?
Hmm, if the bubble if filled with water Ka and I can move around inside freely, but breathing might be an issue.

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"Bauble think we should explore more before touching shiny thing."
Black Lord: I agree. Particularly when I can see from your thoughts that you would stick me in there first, like I'm some kind of crowbar or metal prod.

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"Well, it's a quandary....touching that thing could unleash all sorts of hell on us. But something like this is why we are here for the Society. This could be the next great discovery," she mutters. With that being said, she waits until the mages clear the globe before she touches it.

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As she moves close to the globe and waits for everyone to scatter, Bauble ducks behind the nearest available large object - Ka.
I moved Shel next to the object.

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"Let's get ready for a possible battle. But after that let's start things peacefully and just toss a bone at it to get it's attention."
Nuar will tap himself with his Heightened Awareness wand.

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Eolowyn keeps an eye out on anything weird, that is more weird than what the group is already seeing.
good that we have Naur with us

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"Yes, just toss a bone at it!"
as long as i can observe from a distance...

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Once the group was ready, and at a safe distance, Shel decided to be the guinea pig, and she reaches out and touches the strange object.

GM Skipper |

Fortitude: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 5d6 ⇒ (3, 5, 1, 6, 3) = 18 ½=9 damage
Touching the silvery artifact causes Shel to be painfully sucked in.
The sentinel reacts with rage at the intrusion.
Du want to try to mollify it (Diplomacy) or answer with violence?

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"Whoa! What just happened there! Do we follow her?"
Eolowyn urges Arrano forward

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Black Lord: SEE!!! SEE! That could have been me. Do NOT use me as a prod, thank you very much!

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Diplomacy 1d20 + 18 ⇒ (18) + 18 = 36
Shel explains what she is doing in the area. "I'm a member of the Pathfinders society here exploring this place. We record historical knowledge. I don't mean any insult."

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"Err. Maybe it grabbed her? I'd rather not see her bones spit out of it so we need to do something fast."
Nuar will double move into the bubble after Shel.

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Seeing Nuar move in Torvald will spell share a Righteous Might on himself and Ka and fly in after him.
Torvald Fort: 1d20 + 14 ⇒ (9) + 14 = 23
Ka Fort: 1d20 + 12 ⇒ (12) + 12 = 24

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Shel looks around waiting for her friends. As they appear, she announces them to the sentinel. "No reason to be alarmed. These are all part of my team.".
Her eyes go wide as she notices the ring on the finger of the sentinel. "That is quite a pretty ring," Shel stresses, to help the others realize exactly what she is talking about. "Mind telling us about it? It's really nice!"

GM Skipper |

Fortitude, Naur: 1d20 + 11 ⇒ (9) + 11 = 20
Damage, Naur: 5d6 ⇒ (1, 4, 6, 5, 5) = 21 ½=>10 damage
Damage, Torvald: 5d6 ⇒ (5, 1, 5, 5, 2) = 18 ½=>9 damage
Damage, Ka: 5d6 ⇒ (5, 2, 1, 4, 1) = 13 ½=>6 damage
"50 cycles of the Cage around the Burning Mother have passed since the empty shell penetrated my sanctum. It is a part of me now, and I enjoy my new adornment."

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Bubble folk
Diplomacy 1d20 + 18 ⇒ (11) + 18 = 29

GM Skipper |

"I have no need for the shen, so take it if you must. There's no nyansa for me to glean from it."