[PFS] GM Skipper's Echoes of the Everwar series (Inactive)

Game Master SkipperD

Buff overview
Maps


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The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald and Ka will help carry people down past the bats and inside the silence spell.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble joins the procession. He can maintain a nice slow speed with an auto success, but hovering is slightly iffy and he will need to make a fly check if the group stalls.


Well, I'm not one to NOT reward clever problem solving, so...

You fly past the sleeping bats in complete silence and enter through the roof of the next cavern.

This massive chamber is of the same smooth white rock as seen previously, its walls, floor, and roof molded into flowing curves and fantastical shapes. The crystalline structure within the rock catches light sources and reflects them back a hundredfold. Revealed in this illumination at the far end of the massive cavern is a jagged scar of darkness—a rift in the cavern wall and ceiling sealed by a tumble of dark rock. At the base of this collapsed area can be seen toppled walls and broken columns.

Your minute/level spells are still active, for now.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel slowly moves forward scanning for trouble.

Perception 1d20 + 16 ⇒ (20) + 16 = 36


At first these broken ruins appear to be little more than a pile of rubble tumbled down from above. However, on closer examination an opening is visible on one side of it, and many of the walls within the ruin still appear to be intact.

Map updated.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Good thinking there on that silence. See that opening there? Shel and Bauble can you investigate while we cover you?"

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel sneaks forward to investigate the opening.

Stealth 1d20 + 21 ⇒ (9) + 21 = 30

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble joins her in sneaky fashion, the flight making it easy to be quiet but not so easy being unnoticeable.
1d20 + 14 ⇒ (6) + 14 = 20


The opening reveals what might once have been rooms, the masonry walls crooked, but stable.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble casts invisibility on Shel.

"Shel lady more sneaky than Bauble. Bauble make Shel so SO sneaky and Shel lady can scout best."

He will also cast shocking grasp and hold the charge and immediately recover it using an arcane pool.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald holds Ka back from the entrance for now...not sure this sneaking off on their own is a good idea, hope they don't meet anything too nasty...

As he waits he scans the area for signs of whatever might be living here.

Perception: 1d20 + 24 ⇒ (3) + 24 = 27

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel will advance just into the next room, not wanting to get too far separated from the group.

Perception 1d20 + 16 ⇒ (20) + 16 = 36 +4 v. Traps

Stealth 1d20 + 21 + 20 ⇒ (9) + 21 + 20 = 50


Shel discovers even more rooms, an open pit barring further, easy acces.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble moves up to peek around the corner.

I moved everyone else up to the entrance to the cave where I figured they would wait. Correct your icon if I'm wrong. You were all pretty far away.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

As there seems to be no immediate danger, Vladek closes the distance with Bauble a bit, and beckons the others to join.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel goes back and tells the others what she saw with the pit blocking further access. "It looks like we need more magic to get in there easily."

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

"A small pit. Maybe a long piece of rubble can be found for us to walk across. Some of you could even jump it I suspect. Be sure the either side is safe first, It would be unfortunate if you jumped over a seen pit into an unseen one. Or into an ambush."

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

"Big bird carry walkers, no?"

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Scanning the area Torvald looks rather dubious. I am not sure if it's going to be practical to bring Ka and Arrano into here, especially if there are more of these narrow passageways but this pit looks small enough to jump. I can also still fly for a few minutes if we are quick about it.

Before heading across Torvald checks the other side to make sure it is safe.

Torvald will start taking 10 on perception as they move to check the area is safe. That nets him 34.

There is some table variation on whether or not a creature can squeeze while flying. I am happy either way. If Ka cannot do so then he will remain outside. If he can then he can happily ferry people over the pit but probably with a fair amount of noisy squawking.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble will position himself on the other side of the pit as a guard while the others cross, however it is that they do so. He will attempt to hover in place a few feet above ground, making a game of it while he waits, unwilling to waste even a minute of the enjoyment of flying.


@Torvald: I haven't found anything that says otherwise, so Ka can fly while squeezing.

You cross the first pit just to discover an even larger one further in.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Scanning the area Torvald sighs a little. Well, this place looks like it's going to be a pain to navigate.

With that he will start to direct Ka to help ferry people across the pits who cannot fly or jump over them.

I have moved to the left on the basis that it is a bigger area. Is Arrano joining in the transport as well?


GM Secrets:
Bauble: 1d20 + 10 ⇒ (17) + 10 = 27
Eolowyn: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Naur: 1d20 + 22 ⇒ (16) + 22 = 38
Shel: 1d20 + 16 ⇒ (7) + 16 = 23
Torvald: 1d20 + 24 ⇒ (11) + 24 = 35
Vladek: 1d20 + 19 ⇒ (8) + 19 = 27
1d8 + 2 ⇒ (6) + 2 = 8
1d20 + 12 ⇒ (7) + 12 = 19

As Ka carries you across the second pit, you all hear the sound of several creatures trying to sneak closer to you.

Initiative:
Bauble: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Eolowyn: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Naur: 1d20 + 14 ⇒ (2) + 14 = 16
Shel: 1d20 + 9 ⇒ (1) + 9 = 10
Torvald: 1d20 + 2 ⇒ (17) + 2 = 19
Vladek: 1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 8 ⇒ (3) + 8 = 11

Combat Round 1
Bold may act
___________________________________
Bauble, Eolowyn, Naur, Torvald, Vladek
???
Shel

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn has Arrano joining in the transportation. When she hears the sounds she flies ahead to scout

Single move action from Arrano taken. Waiting for what I see before I decide what to do


Looking down one of the tunnels, Eolowyn sees eight pale, bug-eyed humanoids swarming towards her.

They're on the ground, walls, ceiling and even each others squares.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn shouts back to the others "Pale and small humanoids! They seem to be everywhere, clinging to walls, ceiling and the ground!"

She then quickly fires three arrows

attacks:
Rapid shot, point blank deadly aim: 1d20 + 18 - 2 + 1 - 3 ⇒ (12) + 18 - 2 + 1 - 3 = 26
Damage, assuming evil: 1d8 + 2 + 1 + 6 + 2d6 ⇒ (3) + 2 + 1 + 6 + (4, 1) = 17

Rapid shot, point blank deadly aim: 1d20 + 18 - 2 + 1 - 3 ⇒ (9) + 18 - 2 + 1 - 3 = 23
Damage, assuming evil: 1d8 + 2 + 1 + 6 + 2d6 ⇒ (7) + 2 + 1 + 6 + (6, 3) = 25

Iterative Rapid shot, point blank deadly aim: 1d20 + 18 - 5 - 2 + 1 - 3 ⇒ (11) + 18 - 5 - 2 + 1 - 3 = 20
Damage, assuming evil: 1d8 + 2 + 1 + 6 + 2d6 ⇒ (6) + 2 + 1 + 6 + (2, 1) = 18

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Nuar will fly up to see what the fuss is about.

"Oh those are ..."
kn religion: 1d20 + 21 ⇒ (11) + 21 = 32 defenses, special qualities, vulnerabilities

If they are not normally evil:
"Hey! Quit trying to sneak up on us and tell us who you are." Toss a Burst of Radiance in the middle of them all. DC 22 Ref or be blind for: 1d4 ⇒ 3 rounds. Dazzled if they save.

if they are normally evil:
Empowered Intensified Fireball with saltpeter: 12d6 ⇒ (1, 1, 4, 4, 6, 4, 2, 6, 1, 4, 6, 6) = 45 +22 +36 +4 +1 =108 fire Ref 23 for half. If they have fire resist higher then 20 or are vulnerable to an element Nuar will convert the element.


@Naur: It's a Knowledge (nature) but you still make it. They're morlocks: monstrous humanoid, Immune to disease and poison, light blindness, expert climber. Morlocks are usually evil, so...

Nuar fills the crowded tunnel with fire, and charred morlock bodies drop in a smoking heap on the floor.

-----Combat Over-----

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

"Let's hope there isn't some Morlock city that way."

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Now that was funny... init... combat over!

Bauble, of course, squeals with delight at yet another awesome pyrotechnic display. He flies over to poke the smoldering heaps just in case.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Nice job, Naur. We need to be vigilant for more of those creatures!"

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald was just about to drive Ka forward. He pulls Ka up and raises an eyebrow, well, that was quick, lets hope there aren't more of the damn things.

With that he flies forward to look around.


Before you go to far:

Perception DC 15:
At the bottom of the small pit behind Naur and Eolowyn, lies an ancient wooden chest banded in corroded bronze straps.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald cannot fail that check.

There's a chest in that pit people Torvald calls out. It might have something useful in it?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"If one of you strong types can lug the chest up here, I can work on it," Shel offers.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble flies down and takes a look, after casting another heighted awareness.

Looking for traps: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

If he does not see any traps he opens the chest. Not the wisest fellow when it comes to new shinys.


Bauble concludes that the chest is not trapped, and of course he's right! The chest is not locked and holds assorted coins and gemstones. In addition to this treasure, there is a smaller wooden coffer that is still sealed by a rusted lock.

The lock is more rust than metal, so it's a Break (STR) check, not Disable Device, to open it.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble will haul the stuff up after pawing through the shinier bits and pieces. Nobody in the group looks particularly buff, so he puts the box on the ground and starts to swing his blade against it. I'm going to assume someone stops him. I hope someone stops him.

Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23 to identify any magic.


Giving the coffer a few good whacks under the telepathic protests of the Black Lord, Bauble cracks it open. Within is a sheaf of papers composed of maps and correspondence. Taken as a whole, these documents reveal the details of a smuggling route through western Cheliax.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Smugglers! How despicable. mutters Torvald, offended at such criminality. At least this stuff looks old, I can't see it being in use any more. Shall we press on? he asks as he directs Ka forward.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"You're not suggesting we leave it behind? We're Pathfinders - and we literally just found richly detailed directions to somebody's path!"

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"And with the difficulties between the Society and Chaliax these directions can be put to great use"

I need to also get these to the Bellflower network!

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

They are historical records, of course we don't leave them behind. But we certainly don't want them falling into the wrong hands.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"It's alright, I think we can trust Bauble," Vladek jokes.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel nods once she hears the group planned on keeping the records and making sure the society got their hands on them. When the group decided they were ready, Shel scouts ahead. She might need to hitch a ride with one of the flying members, however.

Perception 1d20 + 16 ⇒ (9) + 16 = 25 +4 vs traps


GM Secrets:
Bauble: 1d20 + 10 ⇒ (15) + 10 = 25
Eolowyn: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Naur: 1d20 + 22 ⇒ (16) + 22 = 38
Torvald: 1d20 + 24 ⇒ (19) + 24 = 43
Vladek: 1d20 + 19 ⇒ (14) + 19 = 33
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 12 ⇒ (20) + 12 = 32
18/32

Smuggling plans in hand, you venture deeper into the derelict structure. Again, a large group of creatures try to sneak up on you, this time with better luck.

Initiative:
Bauble: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Eolowyn: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Naur: 1d20 + 14 ⇒ (16) + 14 = 30
Shel: 1d20 + 9 ⇒ (2) + 9 = 11
Torvald: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Vladek: 1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 8 ⇒ (11) + 8 = 19

Surprise Round
Bold may act
_________________________________
Eolowyn, Naur
???
Bauble, Shel, Torvald, Vladek

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Nuar keeps his voice low.

"Company coming. Lots of them."

He'll fly 5ft over and Haste everyone.


A veritable horde of morlocks rounds the corner, jeering and snarling as they lay their hideous eyes on you.

Surprise Round
Bold may act
Party buffs: Haste
_________________________________
Eolowyn, Naur
Morlocks
Bauble, Shel, Torvald, Vladek

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Caught in a poor position, Vladek moves closer to the front...

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

...from where Qadathra can conjure a layer of otherworldly soap bubbles under the horde's feet!

Grease, DC 14!

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