Bauble |
Bauble joins the procession. He can maintain a nice slow speed with an auto success, but hovering is slightly iffy and he will need to make a fly check if the group stalls.
GM Skipper |
Well, I'm not one to NOT reward clever problem solving, so...
You fly past the sleeping bats in complete silence and enter through the roof of the next cavern.
This massive chamber is of the same smooth white rock as seen previously, its walls, floor, and roof molded into flowing curves and fantastical shapes. The crystalline structure within the rock catches light sources and reflects them back a hundredfold. Revealed in this illumination at the far end of the massive cavern is a jagged scar of darkness—a rift in the cavern wall and ceiling sealed by a tumble of dark rock. At the base of this collapsed area can be seen toppled walls and broken columns.
Your minute/level spells are still active, for now.
Shel Whispertongue PFS |
Shel slowly moves forward scanning for trouble.
Perception 1d20 + 16 ⇒ (20) + 16 = 36
Eolowyn |
"Good thinking there on that silence. See that opening there? Shel and Bauble can you investigate while we cover you?"
Shel Whispertongue PFS |
Shel sneaks forward to investigate the opening.
Stealth 1d20 + 21 ⇒ (9) + 21 = 30
Bauble |
Bauble joins her in sneaky fashion, the flight making it easy to be quiet but not so easy being unnoticeable.
1d20 + 14 ⇒ (6) + 14 = 20
Bauble |
Bauble casts invisibility on Shel.
"Shel lady more sneaky than Bauble. Bauble make Shel so SO sneaky and Shel lady can scout best."
He will also cast shocking grasp and hold the charge and immediately recover it using an arcane pool.
Torvald Gallonica |
Torvald holds Ka back from the entrance for now...not sure this sneaking off on their own is a good idea, hope they don't meet anything too nasty...
As he waits he scans the area for signs of whatever might be living here.
Perception: 1d20 + 24 ⇒ (3) + 24 = 27
Shel Whispertongue PFS |
Shel will advance just into the next room, not wanting to get too far separated from the group.
Perception 1d20 + 16 ⇒ (20) + 16 = 36 +4 v. Traps
Stealth 1d20 + 21 + 20 ⇒ (9) + 21 + 20 = 50
Bauble |
Bauble moves up to peek around the corner.
I moved everyone else up to the entrance to the cave where I figured they would wait. Correct your icon if I'm wrong. You were all pretty far away.
Vladek Odradek |
As there seems to be no immediate danger, Vladek closes the distance with Bauble a bit, and beckons the others to join.
Shel Whispertongue PFS |
Shel goes back and tells the others what she saw with the pit blocking further access. "It looks like we need more magic to get in there easily."
Naur Vala |
"A small pit. Maybe a long piece of rubble can be found for us to walk across. Some of you could even jump it I suspect. Be sure the either side is safe first, It would be unfortunate if you jumped over a seen pit into an unseen one. Or into an ambush."
Bauble |
"Big bird carry walkers, no?"
Torvald Gallonica |
Scanning the area Torvald looks rather dubious. I am not sure if it's going to be practical to bring Ka and Arrano into here, especially if there are more of these narrow passageways but this pit looks small enough to jump. I can also still fly for a few minutes if we are quick about it.
Before heading across Torvald checks the other side to make sure it is safe.
Torvald will start taking 10 on perception as they move to check the area is safe. That nets him 34.
There is some table variation on whether or not a creature can squeeze while flying. I am happy either way. If Ka cannot do so then he will remain outside. If he can then he can happily ferry people over the pit but probably with a fair amount of noisy squawking.
Bauble |
Bauble will position himself on the other side of the pit as a guard while the others cross, however it is that they do so. He will attempt to hover in place a few feet above ground, making a game of it while he waits, unwilling to waste even a minute of the enjoyment of flying.
Torvald Gallonica |
Scanning the area Torvald sighs a little. Well, this place looks like it's going to be a pain to navigate.
With that he will start to direct Ka to help ferry people across the pits who cannot fly or jump over them.
I have moved to the left on the basis that it is a bigger area. Is Arrano joining in the transport as well?
GM Skipper |
Eolowyn: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Naur: 1d20 + 22 ⇒ (16) + 22 = 38
Shel: 1d20 + 16 ⇒ (7) + 16 = 23
Torvald: 1d20 + 24 ⇒ (11) + 24 = 35
Vladek: 1d20 + 19 ⇒ (8) + 19 = 27
1d8 + 2 ⇒ (6) + 2 = 8
1d20 + 12 ⇒ (7) + 12 = 19
As Ka carries you across the second pit, you all hear the sound of several creatures trying to sneak closer to you.
Eolowyn: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Naur: 1d20 + 14 ⇒ (2) + 14 = 16
Shel: 1d20 + 9 ⇒ (1) + 9 = 10
Torvald: 1d20 + 2 ⇒ (17) + 2 = 19
Vladek: 1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 8 ⇒ (3) + 8 = 11
Combat Round 1
Bold may act
___________________________________
Bauble, Eolowyn, Naur, Torvald, Vladek
???
Shel
Eolowyn |
Eolowyn has Arrano joining in the transportation. When she hears the sounds she flies ahead to scout
Single move action from Arrano taken. Waiting for what I see before I decide what to do
Eolowyn |
Eolowyn shouts back to the others "Pale and small humanoids! They seem to be everywhere, clinging to walls, ceiling and the ground!"
She then quickly fires three arrows
Damage, assuming evil: 1d8 + 2 + 1 + 6 + 2d6 ⇒ (3) + 2 + 1 + 6 + (4, 1) = 17
Rapid shot, point blank deadly aim: 1d20 + 18 - 2 + 1 - 3 ⇒ (9) + 18 - 2 + 1 - 3 = 23
Damage, assuming evil: 1d8 + 2 + 1 + 6 + 2d6 ⇒ (7) + 2 + 1 + 6 + (6, 3) = 25
Iterative Rapid shot, point blank deadly aim: 1d20 + 18 - 5 - 2 + 1 - 3 ⇒ (11) + 18 - 5 - 2 + 1 - 3 = 20
Damage, assuming evil: 1d8 + 2 + 1 + 6 + 2d6 ⇒ (6) + 2 + 1 + 6 + (2, 1) = 18
Naur Vala |
Nuar will fly up to see what the fuss is about.
"Oh those are ..."
kn religion: 1d20 + 21 ⇒ (11) + 21 = 32 defenses, special qualities, vulnerabilities
GM Skipper |
@Naur: It's a Knowledge (nature) but you still make it. They're morlocks: monstrous humanoid, Immune to disease and poison, light blindness, expert climber. Morlocks are usually evil, so...
Nuar fills the crowded tunnel with fire, and charred morlock bodies drop in a smoking heap on the floor.
-----Combat Over-----
Bauble |
Now that was funny... init... combat over!
Bauble, of course, squeals with delight at yet another awesome pyrotechnic display. He flies over to poke the smoldering heaps just in case.
Shel Whispertongue PFS |
"Nice job, Naur. We need to be vigilant for more of those creatures!"
Torvald Gallonica |
Torvald was just about to drive Ka forward. He pulls Ka up and raises an eyebrow, well, that was quick, lets hope there aren't more of the damn things.
With that he flies forward to look around.
Torvald Gallonica |
Torvald cannot fail that check.
There's a chest in that pit people Torvald calls out. It might have something useful in it?
Shel Whispertongue PFS |
"If one of you strong types can lug the chest up here, I can work on it," Shel offers.
Bauble |
Bauble flies down and takes a look, after casting another heighted awareness.
Looking for traps: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
If he does not see any traps he opens the chest. Not the wisest fellow when it comes to new shinys.
GM Skipper |
Bauble concludes that the chest is not trapped, and of course he's right! The chest is not locked and holds assorted coins and gemstones. In addition to this treasure, there is a smaller wooden coffer that is still sealed by a rusted lock.
The lock is more rust than metal, so it's a Break (STR) check, not Disable Device, to open it.
Bauble |
Bauble will haul the stuff up after pawing through the shinier bits and pieces. Nobody in the group looks particularly buff, so he puts the box on the ground and starts to swing his blade against it. I'm going to assume someone stops him. I hope someone stops him.
Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23 to identify any magic.
Torvald Gallonica |
Smugglers! How despicable. mutters Torvald, offended at such criminality. At least this stuff looks old, I can't see it being in use any more. Shall we press on? he asks as he directs Ka forward.
Vladek Odradek |
"You're not suggesting we leave it behind? We're Pathfinders - and we literally just found richly detailed directions to somebody's path!"
Eolowyn |
"And with the difficulties between the Society and Chaliax these directions can be put to great use"
I need to also get these to the Bellflower network!
Torvald Gallonica |
They are historical records, of course we don't leave them behind. But we certainly don't want them falling into the wrong hands.
Vladek Odradek |
"It's alright, I think we can trust Bauble," Vladek jokes.
Shel Whispertongue PFS |
Shel nods once she hears the group planned on keeping the records and making sure the society got their hands on them. When the group decided they were ready, Shel scouts ahead. She might need to hitch a ride with one of the flying members, however.
Perception 1d20 + 16 ⇒ (9) + 16 = 25 +4 vs traps
GM Skipper |
Eolowyn: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Naur: 1d20 + 22 ⇒ (16) + 22 = 38
Torvald: 1d20 + 24 ⇒ (19) + 24 = 43
Vladek: 1d20 + 19 ⇒ (14) + 19 = 33
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 12 ⇒ (20) + 12 = 32
18/32
Smuggling plans in hand, you venture deeper into the derelict structure. Again, a large group of creatures try to sneak up on you, this time with better luck.
Eolowyn: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Naur: 1d20 + 14 ⇒ (16) + 14 = 30
Shel: 1d20 + 9 ⇒ (2) + 9 = 11
Torvald: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Vladek: 1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 8 ⇒ (11) + 8 = 19
Surprise Round
Bold may act
_________________________________
Eolowyn, Naur
???
Bauble, Shel, Torvald, Vladek
Vladek Odradek |
Caught in a poor position, Vladek moves closer to the front...
Qadathra |
...from where Qadathra can conjure a layer of otherworldly soap bubbles under the horde's feet!
Grease, DC 14!