Choamski |
"By the holy rune! The mist generates some sort of illusion that menaces you in a most terrible manner. I know not what a wizard would name this magic, but I fear for those with a weak mind who would touch the mist."
Choamski |
"I'm not sure if that would be wise. I don't know a great deal of the ways of magic, but this was powerful stuff. Over or around might be smarter."
Choamski |
Choamski gets a gnomish look of glee.
"Stilts! Brilliant! I know you jest Rellen but there is a town right outside those doors. I am certain we could buy enough rope and wood to rig some contrivance to cross this mist"
Cutter Wolfrider |
Cutter nods in agreement with Rellen. "We can always come back this way if we don't find another way around."
Knorrin |
Knorrin has been following along, but hasn't had much to add.
Knorrin nods, too, and adds, "The corner will make rigging a line over the mists more difficult, I think. We still have the other floor to explore, as well."
GM Lithrac |
The door opens after some effort, leading to a dark hall. A feeling of cold dread is palpable in this oval-shaped hall, which is finished in gleaming dark stone. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. Doorways exit the chamber to the north and the west.
Could you establish a walking order with the pawns in the room please?
Choamski |
Choamski looks about, sniffing the air.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Knorrin |
Knorrin follows Choamski into the room of foreboding energy, trying to keep all of the party in sight.
Knorrin |
Knorrin moves to Rellen's side and casts two prayers to Sarenrae on his behalf, "Give him guidance and the virtue of the Dawnflower...", and then does the same for Cutter, as the next through the door.
Casting Guidance and Virtue, two mini-buffs, taking four rounds. We could do this a lot more before opening doors and going through other threats, perhaps only losing a bit of stealth for talking (casting).
GM Lithrac |
The door opens, revealing a hall opening to a room. At the same instant, shadows thicken behind Choamski up to the point where they form a twisted human-like form. It lunges at the gnome!
Initiative (Caradeum): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Choamski): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Cutter): 1d20 + 5 ⇒ (13) + 5 = 18
Initiative (Floggentop): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Knorrin): 1d20 + 1 ⇒ (12) + 1 = 13
Initiative (Rellen): 1d20 + 5 ⇒ (5) + 5 = 10
Initiative (S): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative - round 1
Caradeum
Shadow
Cutter
Choamski
Knorrin
Rellen
Floggentop
Caradeum is up!
Caradeum Genwyllian |
KN: arcana, religion, dungeon: 1d20 + 7 ⇒ (13) + 7 = 20
Based on his assessment of the creature, Caradeum steps to the side and attacks.
Trying not to metagame, based on Knowledge roll, Caradeum will either attack with bow or cast spell.
Attack Longbow: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Cast Disrupt Undead: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 ⇒ 6
And probably misses either way...
Choamski |
Choamski screams in fright and his hair turns a deeper shade of red.
GM Lithrac |
The creature which you face is a shadow. You know that this undead creature drains the strength out of their victim's body, and that they are incorporeal - only magic can hit them. Hence I'll consider you cast Disrupt Undead, but it fails.
The shadow, silent as Blackfingers himself, falls onto the gnome. The air itself freezes as its tenebrous hands close on his neck in an attempt to drain all life from him.
Incorporeal touch: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 2 against flat-footed touch AC, damage is strength damage.
Taking Choamski by surprise, the hands of doom manage to delve through the linguist's clothes, weakening him instantly. 2 strength damage for Choamski.
Initiative - round 1
Caradeum <
Shadow
Cutter <
Choamski
Knorrin <
Rellen <
Floggentop <
Everyone is up!
Choamski |
In his fright, Choamski forgets about the nature of incorporeal creature and shoots with his crossbow through the shadow to no effect.
K(undead): 1d20 + 8 ⇒ (1) + 8 = 9
Crossbow: 1d20 + 4 ⇒ (15) + 4 = 19
Cutter Wolfrider |
Cutter spurs Nightrunner forward as he draws forth the magical short sword and swinging it at the shadow! "Begone you foul thing!". Nightrunner unknowingly bites at the thing threatening Choamski.
Nightrunner bite attack: 1d20 + 4 ⇒ (1) + 4 = 5
Cutter cold iron shortsword attack: 1d20 + 4 ⇒ (16) + 4 = 20
Bite damage: 1d6 + 1 ⇒ (3) + 1 = 4
Shortsword damage: 1d4 + 2 ⇒ (4) + 2 = 6
Knorrin |
Knowledge (Religion): 1d20 + 6 ⇒ (19) + 6 = 25
Knorrin immediately recognizes the creature and its basic, incorporeal undead nature, and calls on his goddess of the sun to combat the shadow.
Channel Positive Energy - harm undead: 1d6 + 1 ⇒ (6) + 1 = 7
With the Sun domain, undead do not add their channel resistance to their will save, although if it is incorporeal then I think it may take half damage from the 'supernatural effect' :-\ This is going to be really tough...
"Use positive energy! Your heal wands! Or dodge!" Knorrin suggests, rather desperately.
Choamski |
In the bestiary under Incorporeal there is a specific exception for channel energy. It takes full damage (assuming it fails the will save-otherwise it takes half.).
Rellen Horatio Marn |
Snarling Rellen rushes up taking a position besides Cutter, and slashing at the shadow, though in deference to Knorrin's knowledge he adopts a defensive stance.
His greatsword flashes through the creature, but more than half expecting this he merely grits his teeth, and says to Knorrin,
"Hoping you were wrong."
Greatsword: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Fighting Defensively so Touch is now 15.
Floggentop Wizzbottle III |
On Wizzy's turn he will activate his bard song providing Inspire Courage: +1 Circ hit/dam, +1 morale to fear and then pull his wand out..
Caradeum Genwyllian |
Waiting to see if Caradeum shares his knowledge before acting :)
Sorry, if I haven't had a chance to respond, just assume the info is shared.
GM Lithrac |
The creature reels at the emitted positive energy, but doesn't seem to be fully affected by it.
Initiative - round 1
Caradeum <
Shadow (3 dmg taken)
Cutter
Choamski
Knorrin
Rellen
Floggentop
Caradeum is up!
Choamski |
Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy).
(emphasis mine).
This section also has the rules that say that incorporeal critters must basically stay near the surface of a wall; no more super-powered going through anything, as in 3.5.
Really, I'm not a Rules Lawyer, honest. Maybe just a Guidelines Solicitor...
Knorrin |
The one mention I see is on pg. 301 (although it is oddly placed since channeling energy is an effect that causes damage):
Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel
energy).
Edit: At one time, it seems to have been in a different place in the paragraph, which would have made more sense, reading: "Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy)."
Choamski |
Sorry DM, but wasn't the small sword magical? If so I thought it would have a 50% chance of striking an incorporeal foe.
However, the short sword damage does appear to have been missed in the damage total listed above. It would put the total at 6 hp (assuming the 20 to-hit landed)- 3 from the channel, 3 from the sword.
Cutter Wolfrider |
For what it's worth, my own amateur* GM opinion is that the shadow should have taken a total of 7 damage this round.
Cutter would have done 3 damage. Incorporeal creatures take 1/2 damage from magical, physical sources. So Cutter's 6 damage becomes 3.
Knorrin's channel would have also done 3 damage, but there is some fiddly bits in there that should be clarified even though they won't change the outcome. The Will save should be 1d20+4, not +6, as Korrin noted as a Sun domain cleric undead do not get the benefit of channel resistance. The total would have been 14 instead, but still enough to beat a DC 12 for half damage. The wording on the Incorporeal special quality is there so that an incorporeal undead making a Will save against a channel (as in this case) wouldn't end up taking 1/4 damage.
Caradeum's disrupt undead would have done 1 damage. They call out channel energy, which is strange. Had they called out positive energy it would do full damage, but alas 1/2 of 3 is 1. :(
Welcome to SuckTown, population - Us!
GM Lithrac |
You're absolutely right Cutter, just leave me enough time to post and make rulings please. You do well to remind me that Cutter's sword was the magical one, I read posts too fast this morning before going to work and overlooked it. As for the sun domain, you need to bring this kind of information to my attention because I'm not familiar with all the rules of all the domains and subdomains in PF... yet! ;)
... and strikes true! Rellen feels is strength drained from the undead's icy touch. 3 strength damage, that's only -1 to hit and damage by the way, due to how ability damage works.
Initiative - round 2
Caradeum <
Shadow (7 dmg taken)
Cutter <
Choamski (2 strength dmg) <
Knorrin <
Rellen (3 strength dmg) <
Floggentop <
Everyone is up!
Cutter Wolfrider |
No problem. Not trying to be pushy at all, just wanted to toss my 2 cents worth out. You've been doing a great job so far and I'm having a ton of fun!
Nightrunner shifts over next to the shadow snapping it's jaws at the shadowy air, allowing Cutter to swing the magical sword again at the creature!
Nightrunner bite: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Cutter magic shortsword: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Bite damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Magic shortsword damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Rellen Horatio Marn |
Staggering back as he feels the strength drain from his limbs Rellen takes a defensive stance as he steps around the shadow thing trying to set up a flank with Cutter,
"Finish this thing quickly people," he growls.
Total Defense, idea being next turn Cutter would delay until after Rellen so Rellen can retake an offensive stance and give flank.
Caradeum Genwyllian |
Caradeum recites the cantrip again, pointing at the shadow. Be gone!
RTA: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Edited to reflect the +1
Floggentop Wizzbottle III |
Remeber your +1 to hit/damage! This applies to touch spells as well..
Wizzy will move up into flanking and use the wand on the creature..
Melee Touch?: 1d20 + 3 ⇒ (12) + 3 = 15
Positive Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Choamski |
Choamski sees the efforts of Caradeum, pieces together what he's doing, and casts a disrupt undead.
to-hit touch, melee: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Cutter Wolfrider |
@Rellen, yup that was my thought as well.
Knorrin |
Sorry if I didn't make the Sun domain's effect clear enough. It also adds my level (i.e. 1) to the channel energy damage.
Channel Energy (Harm Undead), DC 12: 1d6 + 1 ⇒ (6) + 1 = 7
Knorrin summons the power of the Dawnflower again to damage the shadow, hoping that the one shadow can somehow be destroyed before it adds to its ranks.