[PFS] GM Lithrac's Thornkeep, part I - The Accursed Halls (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Alright, I'll proceed as if the heal was on Rellen. Floggentop, I moved your character next to him.

The first creature steps forward to reach Knorrin with it's mandibles and insectoid arms, slashing at him:

The creature gnaws at Knorrin...:
Bite: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 2 ⇒ (4) + 2 = 6

Only the last claw can slash past the cleric's armor, delving into his flesh. 6 damage taken

Initiative order - round 2:
FC2
Rellen (1/12) <
FC1
Knorrin (4/10)
Choamski
Cutter (w/o Nightrunner) (2/11)
Caradeum
Floggentop
Rellen is up!

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

"Fall back! Close the door!"

Liberty's Edge

Dead

Rellen's eyes open to find one of the terrifying creatures on either side of him, getting up does not seem like a wonderful option...

"Come here you hoppy bastard! I'm gonna chop your legs off, and bite off your face!" He bellows, panic making him slightly nonsensical, as he swings his sword awkwardly at the injured creature, somehow managing to bury it deep!

Spitting away the vile gore that pours over him he reluctantly concludes that his best course is to stay down for the moment.

Greatsword: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Well this is nerve wracking! Love it, big fan of dangerous games! I think on balance I'm better off not offering up an AOO, I might survive a full attack if I'm lucky, no need to offer it/them an extra go.

Grand Lodge

The greatsword pierces the creature's chitinous armor, causing tthe fungal crawler to lash out in the air wit his claws as it is on the verge of dying.

Its companion immediately reacts to assist the doomed fungoid creature, biting and clawing desperately at Rellen, attempting to save its mate:

Dice roll, heads might fall...:

Bite, flanking: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 241d6 + 2 ⇒ (3) + 2 = 5

The creature's maw bite off part of Rellen's leg, causing the fierce and determined warrior to faint once again as the pain grows unbearable.
Rellen, another Fortitude save, please.

Its instinct telling him that the fallen Andoran isn't a threat anymore, it turns its claws to Knorrin's throat.

Will Knorrin join Rellen on the threshold of the afterlife?:

Claw: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 2 ⇒ (3) + 2 = 5

Fortunately, the sudden change in prey makes the creature's claws rip on the Qadiran priest's armor!

Initiative order - round 2:
FC2 (26 damage taken, staggered)
Rellen (-4/12, unconscious, dying)
FC1
Knorrin (4/10) <
Choamski <
Cutter (w/o Nightrunner) (2/11) <
Caradeum <
Floggentop <
Knorrin, Choamski, Cutter, Caradeum, Floggentop are up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Attack: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Caradeum fires another arrow, but it goes way left and clatters off the wall.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Channel heal: 1d6 ⇒ 3

Although unlikely to even get himself ahead of the damage the creatures are doing, Knorrin releases a burst of positive, healing energy, and then moves, hoping to draw out the creatures attacks.

"Get up Rellen and everyone out!"

Heal 3, then incur an AoO from each creature as he moves by them and then back out the hallway.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Again Wizzy will hit Rellen with the wand.. Heal: 1d8 + 1 ⇒ (1) + 1 = 2

And again it heals for poop.. I don't think ive gotten more than 3 outa of a charge yet..

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"This is insanity. Irez give me guidance" (This is his judgement for today)

Choamski reloads, steps around the corner and carefully shoots around his allies. He targets the one on the far side of Floggentop.

Attack:

1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
1d6 + 1 ⇒ (3) + 1 = 4

Rules lawyering!:
Alright, I'm going to claim that I'm only at a -4 from cover, instead of -8 from cover and melee, given that Rellen was unconscious at the time my initiative came up (i.e. I acted before he received the 2nd healing burst). *shrug*

Liberty's Edge

Dead

This post supposes that the creatures use their AOOS on Knorrin, and that the disabled one drops in the process - since I'm about to go to sleep. Alternate is for if everyone leaves the room before Rellen's action, except Knorrin who looks to be out of position for a pounce I hope.

Spitting blood, body afire with pain, Rellen surges to his feet, obviously itching to lash out in his agony, but instead he turns to flee only to spy the wizard in line for the creatures deadly leap! Snarling he takes a hop to flank with Floggentop, and then brings his greatsword around in a great arch howling,

"Lousy locust, crappy cricket, god awful grasshopper, eat blade!"

Fort: 1d20 + 3 ⇒ (11) + 3 = 14
Greatsword: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

If room is clear by Rellen's turn:

Spitting blood, body afire with pain, Rellen surges to his feet, obviously itching to lash out in his agony, but instead he turns to flee rushing out of the door and virtually collapsing upon poor Choamski.

Grand Lodge

Raising his holy smybol high, Knorrin sends waves of positive energy flowing through his allies' body. Their wounds start to close Since you have Selective Channelling and a Cha bonus of +2 I suppose you're ignoring the two creatures, of course.

Then the cleric turns tail, offering his back to the lashes of both fungal crawlers:

AoOs:

AoO1: 1d20 + 6 ⇒ (4) + 6 = 101d4 + 2 ⇒ (2) + 2 = 4
AoO2: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 2 ⇒ (2) + 2 = 4

One of the attacks is able to reach past the Qadiran's armor, bruising him. (4 damage taken) Then one of the creatures drop on the ground, exhausted by the strain of physical activity combined with his large wounds. It only has but a few moments to live.

Floggentop uses his wand on Rellen, wondering if the Society's broker wanted to have a laugh at him or not, but allowing the warrior to regain consciousness nonetheless. Rellen then stands to his feet and sends a massive blow throughout the creature's lower body. A bolt also appears out of nowhere, hitting the foul beast.

Initiative order - round 2:
FC2 (-1, unconscious, dying)
Rellen (1/12)
FC1 (14 damage taken)
Knorrin (3/10)
Choamski
Cutter (w/o Nightrunner) (5/11) <
Caradeum
Floggentop
Cutter is up!

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Sorry for the delay...

Against his better judgement, Cutter rushes back into the fray presenting himself as a target.

Double move into position.

Grand Lodge

The remaining fungal creature lashes at Rellen, clearly seeing him as the biggest threat:

Dice roll...:

Doing attacks sequentially in case Rellen drops, but you shouldn't be reading this anyway! :p
Bite: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 2 ⇒ (3) + 2 = 5

Its fangs miss, whereas the first claw close on Rellen's flesh once more, dropping him. 5 damage taken

The last claw is aimed right at Cutter's throat, but it misses.

More dice!:
Claw: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 2 ⇒ (4) + 2 = 6

Initiative order - round 3:
FC2 (unconscious, dying)
Rellen (-4/12) <
FC1 (14 damage taken)
Knorrin (3/10) <
Choamski <
Cutter (w/o Nightrunner) (5/11) <
Caradeum <
Floggentop <
Everybody can act!

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Irez protect me from my foolishness! - swift to change justice to protection

Double move.

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter steps back from the creature, drawing a chakram as he does then hurls it at the thing!

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum steps over and fires at the remaining creature!

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

"...Or, all back in!" Knorrin reverses himself in word and deed, hustling back down the hall and into the fray.

Move 20' then channel.
A small lift for all over a potentially larger heal for one...

Channel Heal: 1d6 ⇒ 3

Grand Lodge

The creature is hit violently by the halfling's chakramm, and hisses in pain consequently. However, Caradeum's arrow misses completely.

Knorrin raises his holy symbol again, and all his allies find a new vigor within their bodies.

Initiative order - round 3:
(FC2) (unconscious, dying)
Rellen (-1/12, stabilized) <
FC1 (19 damage taken)
Knorrin (6/10)
Choamski
Cutter (w/o Nightrunner) (8/11)
Caradeum
Floggentop <
Floggentop can act! If Rellen gets back into the positives, he'll be able to act too.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Once again Wizzy raises the not so mighty wand o healing.. "Comon you damned thing, work better this time!"

Heal Rellen: 1d8 + 1 ⇒ (7) + 1 = 8

And he's rewarded with Rellen wounds fully closing..

Liberty's Edge

Dead

Shocked into an agonised consciousness again Rellen looks up at the grotesque bug monster takes his sword in blood slicked hands and thrusts upwards with all his might.

Somehow his luck holds true and his sword pierces the things thorax, bursting clear and sending the encrusted insect slumping down to the floor beside the ragged ranger.

"Ouch, I'm just going to lie here and bleed for a while if nobody minds," he rasps, letting his blade fall from his fingers and gritting his teeth.

Greatsword: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Grand Lodge

The unbreakable Rellen strikes and hacks through the fungal crawler's carapace, ending its life prematurely.

End combat!

Damage remaining across the group:

Rellen 7/12
Knorrin 6/10
Cutter 8/11

You're able to have a closer look at the room now, but it seems the only point of interest is this statue.

Perception and Appraise checks please.

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Appraise: 1d20 + 0 ⇒ (19) + 0 = 19

Cutter retrieves his chakram, searching around the room now that the creatures a dead. "Rellen, you are indeed a force to be reckoned with!"

Grand Lodge

There's a very high chance that the two glittering eyes of the statue may in fact be rubies. You estimate their worth at approximately 100gp each, if you can pry them off the melted stone face. Incidentally, you realize they could very well fit in one of the sockets of the Door of Seven Stars.

After some more observation, you find there's definitely something odd about the statue's chest. It's melted like the face, but there could very well have been a secret compartment of sorts inside it - it is barely noticeable now but it doesn't escape your acute sense of sight thanks to a weird chip in the stone. This compartment could probably be opened by brute force.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Rellen, you fight like some of the trolls I know. Of course they regenerate, but with enough holy power on your side you do too after a fashion."

Choamski moves to make sure nothing is a threat down the hallway in the corner of the room.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

"Rellen, you big brute, do you think you could smash this open? I think there might be something else hidden in here." Cutter points to the statue's chest.

"Choamski, what do you think about fitting these into the Door downstairs? Didn't we find a gemstone ring also?"

Liberty's Edge

Dead

Waving away the praise the ranger heaves himself up and nods to Cutter,

"Yeah, just let me tend my blades. Thanks for the healing, Knorrin, Floggentop, I'm mighty glad you brought that wand along!"

After he retrieves his scabbard and cleans off his blades he attempts to pry the secret panel open for Cutter. His first few attempts are feeble, and he has to pause to wipe gore from himself before making a more respectable effort.

Str: 1d20 + 4 ⇒ (1) + 4 = 5
Str: 1d20 + 4 ⇒ (8) + 4 = 12
Str: 1d20 + 4 ⇒ (2) + 4 = 6
Str: 1d20 + 4 ⇒ (17) + 4 = 21
Str: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

GM stuff:
stuff: 1d20 + 3 ⇒ (14) + 3 = 17

Choamski, you hear nothing coming from the hallway.

Rellen, maybe with an aid another you would be able to pry open the compartment. Anyone?

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Aid another Str: 1d20 + 1 ⇒ (17) + 1 = 18

Using the terbutje as a pry bar, Cutter tries to help Rellen open the compartment.

Liberty's Edge

Dead

Rellen strains angling himself so Cutter can get in below to help.

Str: 1d20 + 4 ⇒ (13) + 4 = 17
Str: 1d20 + 4 ⇒ (19) + 4 = 23
Str: 1d20 + 4 ⇒ (1) + 4 = 5
Str: 1d20 + 4 ⇒ (12) + 4 = 16
Str: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

With the help of Cutter, you manage to open the compartment by forcing the statue's chest open. Inside, you find a finely-wrought small-sized short sword made of cold iron, as well as a silk pouch containing three rubies similar in size, shape and value to those serving as the statue's eyes.

Detect Magic and Spellcraft DC17:
It's a +1 cold iron short sword (small size, thus equivalent to a dagger for a medium-sized creature).

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"Good job guys! I thought we were in trouble there for a second.. Here let me patch you guys up before we continue.." He pulls his wand and goes to work..

Rellen Heals: 1d8 + 1 ⇒ (5) + 1 = 6
Knorrin Heal: 1d8 + 1 ⇒ (5) + 1 = 6
Cutter Heal: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter smiles at Floggentop. "Many thanks!"

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Knorrin, too, is visibly impressed by Rellen's skill - and tenacity: "Sarenrae expects her followers to be skilled with the scimitar, but I bow before the professional. I only wish you wouldn't have had to 'waken' so often face-to-face with a monstrous bug!"

"Thank you kindly, Whizzy, and I will have the next round with my own wand."

Perception: 1d20 + 3 ⇒ (18) + 3 = 21 Just in case you still want one...

Knorrin says a little prayer for Guidance from the Dawnflower and then casts a spell to divine magic, carefully examining the swirls of auras around the small sword.
detect Magic followed by Spellcraft: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

"The short sword is magical, of the lowest magnitude, but still quite a find and more so because it is of cold iron - it isn't easy to enchant cold iron! Who should best use it?"

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"It's sized for a gnomish or halfling man-at-arms. I think Cutter or Floggentop might have some use; I am a scribe not a swordsman."

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Looking around at the other small folk, Cutter says "I suspect that would be me." He takes the sword and gives it a few exploratory swings.

Unless someone else wants it?

"Say Choamski, you think we could use those ropes out there to get Nightrunner up here? I'm not sure how long I want to leave him alone down there."

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Not my ropes, but I don't see why not. Rellen has proven his strong arm several times over, if he's amenable to a little heavy lifting."

Liberty's Edge

Dead

"Sure, but you get him harnessed up, I've no aversion to hauling," Rellen says, after nodding his thanks to Floggentop again.

After they haul the wolf up Rellen seats himself produces his whetstone and proceeds to put a wicked edge back on each of his blades.

Grand Lodge

There is no particular difficulty in hauling Nightrunner up, it just takes a bit of time.

Where are you headed? No need to roll the passive perception checks btw, I roll them whenever necessary.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Sorry for the silence today, was traveling for the holiday

Caradeum watches in appreciation as his party finds the stash in the statue. Where to now? He asks. Do we see where this hall in the back leads.

Caradeum will the move to the beginning of the passage and peer into it.

Liberty's Edge

Dead

After he has finally finished honing every one of his blades to a perfect edge Rellen rises,

"Reckon so Caradeum, no point opening another door up with this way still unexplored. I'll lead the way," so saying he strides forward stopping at every turn to listen carefully then peering around before he proceeds.

Grand Lodge

The hall becomes a room after a while. This large, L-shaped chamber is filled with knee-deep, pale purple mist. Beneath the mist is a floor of small, glossy black blocks, noticeably different from the flagstone elsewhere in the dungeon. Stone archways exit to the north and the west. There is not one living soul there.

Liberty's Edge

Dead

"Black shiny floor covered in purple mist up to my knees, haven't got a clue what it could be anyone heard of anything like this?" Rellen relays back to the group, glowering at the mist.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

K(nature)? on mist: 1d20 + 6 ⇒ (3) + 6 = 9

Is Jimmy Hendrix playing in the background?

Grand Lodge

The mist is not natural at all.

Maybe a Knowledge Arcana instead?

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

KN: arcana: 1d20 + 7 ⇒ (16) + 7 = 23

Caradeum examines the mist with a mixture of interest and trepidation.

Grand Lodge

This mist appears to be of magical origin, a byproduct of the magical experimentation that may have taken place here a long time ago. This room could well have been a laboratory of sorts.

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter looks at Caradeum, "Is it safe?"

Liberty's Edge

Dead

Scowling Rellen draws his club and pokes it into the mist careful to ensure it does not touch his hand, he observes it in the mist for a minute and then pulls it out examining it again held at a distance.

Grand Lodge

The club is unchanged. What do you decide?

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Well, it doesn't seem to etch the flesh off of bones; that's good."

Choamski tentatively sticks his hand into the mist.

Grand Lodge

GM rolls:

F(C): 1d20 + 4 ⇒ (19) + 4 = 23
W(C): 1d20 + 5 ⇒ (19) + 5 = 24
I can't believe the gnome that triggers this effect doesn't have the illusion resistance trait! By the way, you shouldn't be reading this.

Choamski steps forward in order to dip his hand into the mist. There is no ill effect at first. A few moments later, Choamski seems to be paralyzed with fear, sweat drops rolling down his cheeks. But a few seconds later, the gnome's face regains its bright colors as he shrugs off whatever ill thoughts had befallen him.

Choamski:
After a few seconds, you see the mist thickening into an arm made of pure shadows, lunging at your throat to snuff out the life out of your body! Its freezing touch starts numbing your skin, and your doom now seem certain. However you soon start questioning the reality of it, preferring to analyse the situation as the logical scholar you are, and realize it is only an illusion. As soon as your mind is firmly set on this possibility, the arm of darkness and the numbing cold disappear into thin air.

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