[PFS] GM Lithrac's Thornkeep, part I - The Accursed Halls (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

No worries at all Cutter. Thanks for the kind words!

The shadow cringes as it feels the slicing edge of Cutter's shortsword again, accompanied by Caradeum's disrupting ray. Both attacks land, making the shadow fainter with each magical strike. 2 and 2 damage taken, respectively.

Knorrin raises his holy symbol again, empowered by Sarenrae, bane of the undead and sun incarnate. The shadow proves resilient, however, and is unafraid of the priest. Resisted for 3 damage.

Floggentop hits the creature with his wand, but the undead hardly feels the burning touch of the small ivory shaft. Isn't a wand 1d8+1? That would be 4 damage, 2 since it's resisted, 1 since it's a non-force magical source. Counting 1 for now until it's cleared.

The shadow saves! Or at least hopes to.:

Will save vs. Wizzy's wand, DC 11: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Will save vs. Knorrin's channel energy, DC 12: 1d20 + 4 ⇒ (18) + 4 = 22

The shadow figure counterattacks, trying to hit Rellen again.

Your doom is near!:

Touch attack: 1d20 + 4 ⇒ (20) + 4 = 241d6 ⇒ 3
Touch attack, crit confirmation roll: 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 5

It finds its way past the fierce warrior's heavy armor and defensive moves, slowing his movements as it drains his life force once again. 3 strength damage, for a total of 6. It's a -3 penalty on hit and damage.

Initiative - round 3
Caradeum
Shadow (15 dmg taken)
Cutter <
Choamski (2 strength dmg) <
Knorrin <
Rellen (6 strength dmg) <
Floggentop <
Everyone is up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum concentrates and hurls another ray of energy at the shadowy form.

RTA: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter moves into position, waiting for Rellen to flank the creature and then strikes!

Nightrunner bite: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Cutter magic shortsword: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24

Bite damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Magic shortsword: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Choamski shoots again.

Disruption!:

to-hit, touch, into melee: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
damage: 1d6 + 2 ⇒ (5) + 2 = 7

His aim is true!

Grand Lodge

Under the combined assaults of the small ones, the shadow is crippled beyond measure and vanishes in a silent cry of anguish. It shrinks and coalesces into a small lapis lazuli, and indigo stone that could well fit one of the sockets of the Door of Seven Stars. The room falls silent again.

End combat.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Is this what me must do here? Defeat the guardians to find the stones for the door? What sort of strange defenses are these?"

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter puts away the magic sword. "Well done Pathfinders! You magics continue to amaze me." he scratches Nightrunner behind the ears, "And you, you big goof, I suppose you think you killed it all by yourself?"

"That creature, it sapped your strength didn't it Rellen? Will it return quickly?" he asks. Turning to Choamski, "It would seem that the door and the stones are somehow connected. Frankly, I was expecting more goblins though."

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Perhaps the entryway was as far as the Goblins got into this complex. Maybe there is another gem in that strange purple mist?"

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy goes up to Rellen and looks at him.. "I have no way to heal that damage, perhaps we should head back out and get you fixed up.. If we can that is.."

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"I suppose I'm left to my own devices as I have no intstrumental value as a swordsman?" Choamski wryly smiles.

"I feel like I could brave the horrors of the purple mist again now that I have faced them once. Before we head back to town I could quickly search the lab and run at the first sign of trouble."

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

"Perhaps they got no further, but they typically infest a place like a fungus. Though given what we've encountered so far..." Cutter shakes his head. "Before we head back to the purple mist, perhaps we should go there?" Cutter points to the north hallway.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

"I am afraid that I, too, am unable to heal what ails you, Choamski and Rellen. Rest and much time, I fear."

"We should, probably, allow Choamski to explore the misted lab. I fear, too, that we may not have as easy a time getting in the front door if we leave and come back, but I am no replacement for Rellen's sword, either, though goblins seem to be the least of our troubles."

Liberty's Edge

Dead

Rellen staggers back,

"Damned if I know how long it'll last, I feel like I've been drinking for a week," he tries a few experimental swings, "feel as nimble as ever, I should still be able to use my scabbards and hold up the front line, I just won't hit as hard or move as fast. Let's press on."

He begins to move forward toward the unexplored tunnel ahead...

I'm fine with going on, Rellen's AC, HP, and ranged to hit are all still decent, even though his attack power is lessened. He's still hitting at +2 for 2d6+1 damage, plus his scabbard attack, throw some flanking and bardic music on that and its not half bad at 1st level.

Grand Lodge

Choamski can safely return to the purple mist room and easily finds a purple garnet within the illusion.

You now have three colored gems: the red ruby, the indigo lapis-lazuli, the purple garnet.

Liberty's Edge

Dead

As the rest of the group move back Rellen follows with little reluctance,

"Suppose a rest couldn't hurt," he allows, "we heading back to town then, I think we've enough to sell so that I can afford to pay my way."

Liberty's Edge

Dead

Seems to be a bit of a lull? Where is everyone?

Rellen leads the way out back to the town, helping lower Nightrunner, though its clearly much more taxing for the drained ranger.

"Right, everyone alright with selling off the incidental loot from the goblins and then heading for the Greenforest Inn. I feel the need for a meal and a bed."

Can I request OOC that Knorrin and or Choamski attempt to use the heal skill for longterm care? Both should succeed by taking 10, and that way a full day of rest will have Rellen back to his full strength. In character he's willing to go on without it, but given what we have faced so far I doubt that's wise!

Grand Lodge

No problem for that. We'll assume a couple days' rest so that you can return to the Accursed Halls in better shape. Where do you wish to resume your exploration?

Liberty's Edge

Dead

By the following evening Rellen is back to his usual sour self and enlists the help of some hay bales in a vigorous work out with his sword and scabbards, before honing them all back to deadly perfection,

"So, do we wish to speak with anyone else in town, or should we plunge in again? I don't see as we need to talk with anyone I know of, but then talking is not my thing."

Assuming the others do not want to talk with anyone.

After another good nights sleep Rellen is awake bright and early, and after a light breakfast and a quick soak in well water he dons his armour and declares himself ready to proceed.

Once they reach the Halls again he leads the way back to the room with the shadow, scowling as he enters, but pressing forward.

Grand Lodge

Rellen penetrates in a larger, better-lit room. A large stone dais in this chamber supports a great sarcophagus. The lid, once carved in the image of a sleeping ancient warrior, is cracked into two pieces and lies askew. The dead bodies of several adventurers lie crumpled on the floor: a man with a shaven head wearing battered scraps of leather, a dark-haired woman in scholarly robes, and a yellow-haired elf in hide trappings. They rise to their feet and get ready to attack.

Knowledge (local or nobility) check to identify those unfortunate adventurers.

Dice roll:
Initiative (Caradeum): 1d20 + 3 ⇒ (12) + 3 = 15
Initiative (Choamski): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Cutter): 1d20 + 5 ⇒ (5) + 5 = 10
Initiative (Floggentop): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Knorrin): 1d20 + 1 ⇒ (20) + 1 = 21
Initiative (Rellen): 1d20 + 5 ⇒ (12) + 5 = 17

Initiative (GS): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative (Z1): 1d20 ⇒ 14
Initiative (Z2): 1d20 ⇒ 8

Initiative - round 1
Floggentop <
Knorrin <
Rellen <
Choamski <
Caradeum <
Z1
GS
Cutter
Z2
Everyone except Cutter can act!

Liberty's Edge

Dead

Rellen dashes forward drawing his greatsword as he gets to within ten feet of the two corpses standing together and sending his scabbard flying at one as he descends upon the it with his greatsword! He positions himself upon the steps of the sarcophagus, hoping the high ground might aide him.

Making these rolls with baric music assumed, please decut one form damage and to hit if Floggentop does not elect to use it.
Fling Scabbard: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Greatsword: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Indeed Wizzy would have his Inspire going..

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"May Pharasma grant you peace!"

Choamski fires the closest one not engaged in melee with Rellen, and tries to puzzle the identities of the two out.

Attacks:

1d20 + 8 ⇒ (7) + 8 = 15 K(religion)
1d20 + 8 ⇒ (7) + 8 = 15 K(religion)
Disr. touch attack: 1d20 + 5 ⇒ (12) + 5 = 17
Disr.: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Choamski:
You easily identify two of the undeads as zombies, slow creatures that are resilient to bludgeoning and piercing weapons.

Rellen flings his scabbard at the unaware warrior, surprising him completely. The slash of his blade also pierces its defenses, but only due to the incapacity from the undead to react in time. GS takes 18 damage.

Choamski aims and hits one of his rays of the purest energy, severely burning the walking dead. Z1 takes 8 damage.

Initiative - round 1
Floggentop (singing) <
Knorrin <
Rellen
Choamski
Caradeum <
Z1 (8 dmg)
GS (18 dmg)
Cutter
Z2
Wizzy, Knorrin, Caradeum are up!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum moves up behind Choamski and fires an arrow at the creature to the north.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Knorrin casts a prayer for Guidance on Cutter, and then starts to move into position through the hallway bottleneck.

Grand Lodge

The arrow pierces the walking dead's flesh, but it meets some resistance in the process. 1 damage taken

Wizzy, do you want to do anything else apart from start singing? I'll let you do your move if you need to, but moving on with the creatures.

The first zombie charges Choamski, but misses completely.

Braaaaain:

Slam, Charge: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d6 + 4 ⇒ (1) + 4 = 5

In the meantime, Rellen's quarry turns his empty eyes and his hunger of life towards the Andoran, but also misses!

Give me your life force...:

Slam: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 1 ⇒ (4) + 1 = 5

Initiative - round 1
Floggentop (singing)
Knorrin
Rellen
Choamski
Caradeum
Zombie 1 (9 dmg)
GS (18 dmg)
Cutter <
Zombie 2
Cutter is up!

Liberty's Edge

Dead

Posting slightly out of order for convenience.

Perturbed that his foe managed to withstand both of his hits Rellen snarls and swings again, striking the creature perfectly under its rotting chin and tearing its head off! His opponent down Rellen sheathes his sword, wincing a little at the thought of having to clean out the rotting slimy gore.

Greatsword: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Damage: 2d6 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10
Crit Conf: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 Ex Damage: 2d6 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Cutter and Nightrunner bolt down the hallway, deftly running past the zombie! Nightrunner takes a bite at the zombie they just past and Cutter hurls a chakram at other zombie.

Move 1/2 speed for Nightwolf (for 25') Acrobatics to move through the zombie's square: CMD 14+5 = 19 vs. 1d20 + 6 ⇒ (20) + 6 = 26

Bite: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Chakram: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Bite damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Chakram damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Confirm Bite: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Confirm Bite damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

Nightrunner almost flies past the zombie, which is far too slow to react and try to intercept the swift wolf. Then the mount proceeds with tearing the undead apart, while the halfling rider throws successfully a chakram at the other zombie. The latter charges at Cutter, but completely misses him.

GM rolls:

Charge: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d6 + 4 ⇒ (4) + 4 = 8

Initiative - round 2
Floggentop (singing) <
Knorrin <
Rellen <
Choamski <
Caradeum <
GS (18 dmg)
Cutter
Zombie 2 (3 dmg taken)
Everyone except Cutter is up!

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Scimitar: 1d20 + 0 + 1 + 1 ⇒ (18) + 0 + 1 + 1 = 201d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Scimitar crit confirmation: 1d20 + 0 + 1 ⇒ (1) + 0 + 1 = 21d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Um, no.

With Whizzy's song in his heart, guidance from Sarenrae, and a newly-sharpened scimitar, Knorrin rushes into the room and faces the zombie, giving it a good slash across the torso.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Choamski moves behind the sarcophagus.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy stops his singing and surveys the fight, pulling his healing wand out..

Liberty's Edge

Dead

Rellen's Actions:
Rellen Horatio Marn wrote:

Posting slightly out of order for convenience.

Perturbed that his foe managed to withstand both of his hits Rellen snarls and swings again, striking the creature perfectly under its rotting chin and tearing its head off! His opponent down Rellen sheathes his sword, wincing a little at the thought of having to clean out the rotting slimy gore.

See last post for rolls, but crit confirmed on an 18 for 21 damage.

Grand Lodge

Rellen and Knorrin quickly put an end to this skirmish, laying waste on their foes. As the toughest one falls under Rellen's repeated well-aimed blows, the Andoran catches a glimpse of a finely-wrought ring the creature was wearing. Although the ring isn't magical, it bears the emblem of a noble house, and inside is engraved a name - Garhal Silvercrown. Nothing else of interest can be found in this room.

Liberty's Edge

Dead

Rellen bends down and plucks the ring from the corpses finger, sighing as he nudges the head b ack into place with his boot,

"I guess we came too late for our lost Lordling, rest in peace Garhal Silvercrown. May you fare better in the next life than in this one. Well, no point rushing him back, let's press on, we can carry them out on our way back."

Retrieving his scabbard he cleans it up with a rag, before withdrawing his sword and doing the same and giving the inside of his scabbard a despairing look,

"Don't suppose anyone's got some kind of magical way to get this clean? I hate letting gunk fester in there."

Liberty's Edge

Halfling Cavalier (Beast Rider) 2 HP: 13/18 | AC: 18 | T: 14 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +4| Will: +3 | Init: +5 | Perc: +9 | Sense Motive: +6 Nightrunner HP 29/29 | AC: 15 | T: 13 | FF: 12 | CMD: 16 | Fort: +5 | Ref: +5 | Will: +2 | Init +2 | Perc: +5

Retrieving his chakram, Cutter comments "A shame. Should we return the body of the fallen lord to his father?"

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"I have a cantrip that will clean it up fast.. Let me see it.." He casts Prestidigitation on the scabbard to clean it up.. "I too think we should press on.. The body isnt going anywhere.."

Liberty's Edge

Dead

"Ah, my thanks, takes me a mortal age and you never seem to get the last bit," he sheathes his sword and stalks forward into the unexplored corridor, holding up the ring briefly so the others can see and slipping it into a pocket, "on the off chance we can't pick up the bodies."

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Lords have some sort of special perogative to have their bodies sent back over hundreds of miles?". Choamski looks curiously at Floggentop.

"If we had some travel magic, perhaps. We can bury all of them with proper rites later."

Liberty's Edge

Dead

"Point, I guess we bury them and send details to the family, they've likely got the gold to send some poor schmucks to exhume them and cart them back," Rellen growls.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum breathes a sigh of relief. Well done! It appears we have all in this room that is to be found. Where to now?

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Well, there is always the stairs down"

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Knorrin stands a moment surprised and horrified at his own success in ending the life - or rather, unlife - of the zombie, his first kill, but he regains his composure and says a prayer, adding, "May you now find rest." He follows Rellen's example and asks Whizzy to clean his scimitar.

Knorrin then casts Detect Magic and scans the room and the bodies.

"It seems that Rellen has found another way to explore?" Knorrin hurries up to him and then casts prayerful spells for Guidance and Virtue on Cutter and then on Rellen, "It shall only last a minute or less, but as there appears to be danger around every corner in this place, it may be useful."

Liberty's Edge

Dead

Rellen nods, "Certainly cannot hurt - thanks."

Grand Lodge

There is indeed another room close to this one. Rellen enters it fearlessly, ready to face yet another dreadful foe this place seem to be so full of. A terrible stone idol stands on a small dais in the center of this crossshaped chamber. The idol depicts a demonic being with a birdlike head and writhing serpents for legs; the eyes are fiery orange gems. Ornamental pillars surround the chamber, and open archways lead from this chamber to the south and the west. An eerie soundlessness enwraps the entire chamber.

While this room seem to be the heart of all evil, your attention is drawn to the statue's eyes, which could well be part of the riddle you've been facing in this forsaken place. You also notice that anyone who enters the room cannot utter or make a single sound.

Liberty's Edge

Dead

Turning his head slightly back so the others can see his mouth Rellen bellows, pointing at his mouth, the he whips out his club and hurls it at the idol taking care to aim away from the eyes.

Club: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

I was just about to suggest the eyes! Well, I guess it was obvious enough to just mention.

Knorrin is startled by the suddenly silent movements of those entering the room. Pausing, he casts detect magic, concentrating until the auras resolve and anything magical is identified.

While he does so, he speculates, "If you'll permit me the obvious, those eyes may be part of the key. We also may be forming what my people, the people of the desert, call a 'spectrum', Sarenrae's Celebration and Promise. I believe you 'rainlanders' call it a 'rain bow' - maybe Erastil's Promise?"

"Anyway, I would also expect that they must be trapped, perhaps cursing those who pry them out. Who is our most perceptive dungeoneer to search the idols and walls?"

Edit: Beaten to it by Rellen, who couldn't hear me anyway...

Grand Lodge

Rellen's attempt is successful: our heroes now have four colored gems: the red ruby, the indigo lapis-lazuli, the purple garnet and the orange garnet.

Liberty's Edge

Dead

Retrieving the gem or gems? since it was eyes? while eyeing the creepy idol suspiciously Rellen picks up his club and uses it to gesture to the stairs raising a questioning brow to his companions.

Grand Lodge

There are two gems, since the idol has two eyes.

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