Eagle Knight of Andoran

Rellen Horatio Marn's page

338 posts. Organized Play character for Broken Prince.


Classes/Levels

Dead

About Rellen Horatio Marn

PFS # 113331-3

Character Sheet:
Rellen Marn
Rellen Marn
Male Human (Taldan) Barbarian 1/Ranger (Urban Ranger) 2
NG Medium humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 28 (1d12+2d10+5)
Fort +6, Ref +6, Will -1
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Offense
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Speed 40 ft.
Melee club +7 (1d6+4/×2) and
. . cold iron dagger +7 (1d4+4/19-20/×2) and
. . gauntlet +7 (1d3+4/×2) and
. . masterwork cold iron greatsword +8 (2d6+6/19-20/×2) and
. . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and
. . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and
. . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and
. . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and
. . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and
. . masterwork greatsword +8 (2d6+6/19-20/×2) and
. . masterwork greatsword +8 (2d6+6/19-20/×2) and
. . masterwork greatsword +8 (2d6+6/19-20/×2)
Ranged darkwood composite longbow +7 (1d8+3/×3)
Special Attacks favored enemy (undead +2), rage
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Statistics
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Str 18, Dex 16, Con 12, Int 12, Wis 8, Cha 8
Base Atk +3; CMB +7; CMD 20
Feats Equipment Trick (heavy blade scabbard), Power Attack, Precise Shot, Quick Draw
Traits captain's blade, reactionary
Skills Acrobatics +9 (+13 jump), Climb +9, Craft (tattoo) +7, Disable Device +10, Handle Animal +3, Intimidate +4, Knowledge (dungeoneering) +5 (+7 vs. undead), Knowledge (local) +5 (+7 vs. undead), Knowledge (nature) +5 (+7 vs. undead), Perception +5 (+7 vs. undead), Spellcraft +5, Stealth +8
Languages Common, Goblin
SQ combat styles (archery), fast movement, track, wild empathy
Combat Gear Oil of bless weapon (2), Wand of Lead Blades, Wand of Longstrider, Acid, Alchemical grease, Alchemist's fire, Alkali flask, Antiplague, Antitoxin, Armor ointment (4), Barbarian chew, Keros oil, Weapon blanch (adamantine), Weapon blanch (ghost salt), Weapon blanch (silver); Other Gear Masterwork Lamellar (leather) armor, Blunt arrows (20), Club, Cold Iron Arrows (50), Cold Iron Dagger, Darkwood Composite longbow (Str +3), Gauntlet, Masterwork Cold Iron Greatsword, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Greatsword, Masterwork Greatsword, Masterwork Greatsword, Wayfinder (empty), Artisan's tools, masterwork (Craft [tattoo]), Backpack, masterwork (11 @ 20 lbs), Bandolier (6 @ 3 lbs), Bedroll, Earplugs, Grappling arrow, Grappling arrow, Powder, Signal whistle, Silk rope, Soap, Thieves' tools, masterwork, Twine (50') (2), Waterskin, Whetstone, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 829 GP, 1 CP
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

2nd Level Character Sheet:
Rellen Marn
Male Human (Taldan) Ranger (Urban Ranger) 2
NG Medium humanoid (human)
Init +5; Senses Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (2d10+4)
Fort +4, Ref +6, Will -1
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Offense
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Speed 30 ft.
Melee heavy shield bash +6 (1d4+4/×2) and
. . club +6 (1d6+4/×2) and
. . cold iron dagger +6 (1d4+4/19-20/×2) and
. . combat scabbard (heavy blade) +6 (1d6+4/×2) and
. . combat scabbard (heavy blade) +6 (1d6+4/×2) and
. . combat scabbard (heavy blade) +6 (1d6+4/×2) and
. . gauntlet +6 (1d3+4/×2) and
. . greatsword +6 (2d6+6/19-20/×2) and
. . masterwork cold iron greatsword +7 (2d6+6/19-20/×2) and
. . masterwork combat scabbard, sharpened +7 (1d6+4/×2)
Ranged darkwood composite longbow +6 (1d8+3/×3)
Special Attacks favored enemy (humans +2)
Ranger (Urban Ranger) Spells Prepared (CL 0; concentration -1):
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Statistics
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Str 18, Dex 16, Con 12, Int 12, Wis 8, Cha 8
Base Atk +2; CMB +6; CMD 19
Feats Equipment Trick (heavy blade scabbard), Precise Shot, Quick Draw
Traits captain's blade, reactionary
Skills Acrobatics +7, Climb +8, Craft (tattoo) +7, Disable Device +8, Intimidate +4, Knowledge (dungeoneering) +5 (+7 vs. undead), Knowledge (local) +5 (+7 vs. undead), Perception +4 (+6 vs. undead), Spellcraft +5, Stealth +6
Languages Common, Goblin
SQ combat styles (archery), track, wild empathy
Combat Gear Wand of Lead Blades, Acid, Alchemist's fire, Alkali flask, Keros oil, Weapon blanch (ghost salt), Weapon blanch (silver); Other Gear Lamellar (leather) armor, Heavy wooden shield, Blunt arrows (20), Club, Cold Iron Arrows (50), Cold Iron Dagger, Heavy Scabbard, Heavy Scabbard, Heavy Scabbard, Darkwood Composite longbow (Str +3), Gauntlet, Greatsword, Masterwork Cold Iron Greatsword, Masterwork Combat scabbard, sharpened, Artisan's tools, masterwork (Craft [tattoo]), Backpack, masterwork (11 @ 28.58 lbs), Bandolier (6 @ 3 lbs), Bedroll, Earplugs, Grappling arrow, Grappling arrow, Powder, Signal whistle, Silk rope, Soap, Thieves' tools, masterwork, Twine (50') (2), Waterskin, Whetstone, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 228 GP, 1 CP
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Special Abilities
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Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

1st Level Character Sheet:

Rellen Marn
Male Human (Taldan) Ranger (Urban Ranger) 1
NG Medium humanoid (human)
Init +5; Senses Perception +3
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Defence
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will -1
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Offense
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Speed 30 ft.
Melee club +5 (1d6+4) and
. . combat scabbard (heavy blade) +5 (1d6+4) and
. . combat scabbard (heavy blade) +5 (1d6+4) and
. . combat scabbard (heavy blade) +5 (1d6+4) and
. . gauntlet +5 (1d3+4) and
. . greatsword +5 (2d6+6/19-20)
Special Attacks favoured enemy (undead +2)
Ranger (Urban Ranger) Spells Prepared (CL 0; concentration -1):
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Statistics
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Str 18, Dex 16, Con 12, Int 12, Wis 8, Cha 8
Base Atk +1; CMB +5; CMD 18
Feats Equipment Trick (heavy blade scabbard), Quick Draw
Traits captain's blade, reactionary
Skills Acrobatics +6, Bluff -1 (+1 vs. undead), Climb +7, Craft (tattoo) +3, Disable Device +5, Escape Artist +1, Fly +1, Intimidate +3, Perception +3 (+5 vs. undead), Ride +1, Sense Motive -1 (+1 vs. undead), Spellcraft +5, Stealth +5, Survival -1 (+1 vs. undead, +0 to track), Swim +2
Languages Common, Goblin
SQ track, wild empathy
Other Gear Lamellar (leather) armor, Club, Heavy Scabbard, Heavy Scabbard, Heavy Scabbard, Gauntlet, Greatsword, Backpack (empty), Bedroll, Earplugs, Powder, Rope, Signal whistle, Soap, Thieves' tools, Twine (50') (2), Waterskin, Whetstone, 1 CP
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Special Abilities
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Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favoured Enemy (Undead).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Boons:

Image of Imminent Opportunity: Your glance into the Pools of Seeing granted you a vision of the other levels below Thornkeep, giving you a unique insight into a future encounter. When adventuring in Thornkeep you gain a +2 bonus on any single initiative check or attack roll, applied before the roll is made. You may use this boon once per dungeon level within the complex.

Purchases:

Masterwork Artisan's Tools 55gp
Masterwork Thieves Tools 100gp
Masterwork Cold Iron Greatsword 400gp
Masterwork Combat scabbard, sharpened, 310gp
Masterwork Darkwood Composite Longbow +3 Str 2PP
Wand of Lead Blades 2PP
Masterwork Backpack 50gp
Heavy wooden shield
Blunt arrows (20)
Cold Iron Arrows (50)
Cold Iron Dagger
Acid 10gp
Alchemist's fire 20gp
Alkali flask 15gp
Keros oil 5gp
Weapon blanch (ghost salt) - applied to Cold Iron Arrows
Weapon blanch (silver) - applied to Cold Iron Arrows

Chronicles:

Thornkeep The Accursed Halls 3 XP, 4PP, 1398gp, 20gp day job.