About Rellen Horatio MarnPFS # 113331-3 Character Sheet:
Rellen Marn
Rellen Marn Male Human (Taldan) Barbarian 1/Ranger (Urban Ranger) 2 NG Medium humanoid (human) Init +5; Senses Perception +5 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 28 (1d12+2d10+5) Fort +6, Ref +6, Will -1 -------------------- Offense -------------------- Speed 40 ft. Melee club +7 (1d6+4/×2) and . . cold iron dagger +7 (1d4+4/19-20/×2) and . . gauntlet +7 (1d3+4/×2) and . . masterwork cold iron greatsword +8 (2d6+6/19-20/×2) and . . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and . . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and . . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and . . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and . . masterwork combat scabbard, sharpened +8 (1d6+4/×2) and . . masterwork greatsword +8 (2d6+6/19-20/×2) and . . masterwork greatsword +8 (2d6+6/19-20/×2) and . . masterwork greatsword +8 (2d6+6/19-20/×2) Ranged darkwood composite longbow +7 (1d8+3/×3) Special Attacks favored enemy (undead +2), rage -------------------- Statistics -------------------- Str 18, Dex 16, Con 12, Int 12, Wis 8, Cha 8 Base Atk +3; CMB +7; CMD 20 Feats Equipment Trick (heavy blade scabbard), Power Attack, Precise Shot, Quick Draw Traits captain's blade, reactionary Skills Acrobatics +9 (+13 jump), Climb +9, Craft (tattoo) +7, Disable Device +10, Handle Animal +3, Intimidate +4, Knowledge (dungeoneering) +5 (+7 vs. undead), Knowledge (local) +5 (+7 vs. undead), Knowledge (nature) +5 (+7 vs. undead), Perception +5 (+7 vs. undead), Spellcraft +5, Stealth +8 Languages Common, Goblin SQ combat styles (archery), fast movement, track, wild empathy Combat Gear Oil of bless weapon (2), Wand of Lead Blades, Wand of Longstrider, Acid, Alchemical grease, Alchemist's fire, Alkali flask, Antiplague, Antitoxin, Armor ointment (4), Barbarian chew, Keros oil, Weapon blanch (adamantine), Weapon blanch (ghost salt), Weapon blanch (silver); Other Gear Masterwork Lamellar (leather) armor, Blunt arrows (20), Club, Cold Iron Arrows (50), Cold Iron Dagger, Darkwood Composite longbow (Str +3), Gauntlet, Masterwork Cold Iron Greatsword, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Combat scabbard, sharpened, Masterwork Greatsword, Masterwork Greatsword, Masterwork Greatsword, Wayfinder (empty), Artisan's tools, masterwork (Craft [tattoo]), Backpack, masterwork (11 @ 20 lbs), Bandolier (6 @ 3 lbs), Bedroll, Earplugs, Grappling arrow, Grappling arrow, Powder, Signal whistle, Silk rope, Soap, Thieves' tools, masterwork, Twine (50') (2), Waterskin, Whetstone, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 829 GP, 1 CP -------------------- Special Abilities -------------------- Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component
2nd Level Character Sheet:
Rellen Marn
Male Human (Taldan) Ranger (Urban Ranger) 2 NG Medium humanoid (human) Init +5; Senses Perception +4 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will -1 -------------------- Offense -------------------- Speed 30 ft. Melee heavy shield bash +6 (1d4+4/×2) and . . club +6 (1d6+4/×2) and . . cold iron dagger +6 (1d4+4/19-20/×2) and . . combat scabbard (heavy blade) +6 (1d6+4/×2) and . . combat scabbard (heavy blade) +6 (1d6+4/×2) and . . combat scabbard (heavy blade) +6 (1d6+4/×2) and . . gauntlet +6 (1d3+4/×2) and . . greatsword +6 (2d6+6/19-20/×2) and . . masterwork cold iron greatsword +7 (2d6+6/19-20/×2) and . . masterwork combat scabbard, sharpened +7 (1d6+4/×2) Ranged darkwood composite longbow +6 (1d8+3/×3) Special Attacks favored enemy (humans +2) Ranger (Urban Ranger) Spells Prepared (CL 0; concentration -1): -------------------- Statistics -------------------- Str 18, Dex 16, Con 12, Int 12, Wis 8, Cha 8 Base Atk +2; CMB +6; CMD 19 Feats Equipment Trick (heavy blade scabbard), Precise Shot, Quick Draw Traits captain's blade, reactionary Skills Acrobatics +7, Climb +8, Craft (tattoo) +7, Disable Device +8, Intimidate +4, Knowledge (dungeoneering) +5 (+7 vs. undead), Knowledge (local) +5 (+7 vs. undead), Perception +4 (+6 vs. undead), Spellcraft +5, Stealth +6 Languages Common, Goblin SQ combat styles (archery), track, wild empathy Combat Gear Wand of Lead Blades, Acid, Alchemist's fire, Alkali flask, Keros oil, Weapon blanch (ghost salt), Weapon blanch (silver); Other Gear Lamellar (leather) armor, Heavy wooden shield, Blunt arrows (20), Club, Cold Iron Arrows (50), Cold Iron Dagger, Heavy Scabbard, Heavy Scabbard, Heavy Scabbard, Darkwood Composite longbow (Str +3), Gauntlet, Greatsword, Masterwork Cold Iron Greatsword, Masterwork Combat scabbard, sharpened, Artisan's tools, masterwork (Craft [tattoo]), Backpack, masterwork (11 @ 28.58 lbs), Bandolier (6 @ 3 lbs), Bedroll, Earplugs, Grappling arrow, Grappling arrow, Powder, Signal whistle, Silk rope, Soap, Thieves' tools, masterwork, Twine (50') (2), Waterskin, Whetstone, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 228 GP, 1 CP -------------------- Special Abilities -------------------- Earplugs +2 save vs. hearing effects, -5 hearing-based Perception. Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead). Precise Shot You don't get -4 to hit when shooting or throwing into melee. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy. 1st Level Character Sheet:
Rellen Marn Male Human (Taldan) Ranger (Urban Ranger) 1 NG Medium humanoid (human) Init +5; Senses Perception +3 -------------------- Defence -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 12 (1d10+2) Fort +3, Ref +5, Will -1 -------------------- Offense -------------------- Speed 30 ft. Melee club +5 (1d6+4) and . . combat scabbard (heavy blade) +5 (1d6+4) and . . combat scabbard (heavy blade) +5 (1d6+4) and . . combat scabbard (heavy blade) +5 (1d6+4) and . . gauntlet +5 (1d3+4) and . . greatsword +5 (2d6+6/19-20) Special Attacks favoured enemy (undead +2) Ranger (Urban Ranger) Spells Prepared (CL 0; concentration -1): -------------------- Statistics -------------------- Str 18, Dex 16, Con 12, Int 12, Wis 8, Cha 8 Base Atk +1; CMB +5; CMD 18 Feats Equipment Trick (heavy blade scabbard), Quick Draw Traits captain's blade, reactionary Skills Acrobatics +6, Bluff -1 (+1 vs. undead), Climb +7, Craft (tattoo) +3, Disable Device +5, Escape Artist +1, Fly +1, Intimidate +3, Perception +3 (+5 vs. undead), Ride +1, Sense Motive -1 (+1 vs. undead), Spellcraft +5, Stealth +5, Survival -1 (+1 vs. undead, +0 to track), Swim +2 Languages Common, Goblin SQ track, wild empathy Other Gear Lamellar (leather) armor, Club, Heavy Scabbard, Heavy Scabbard, Heavy Scabbard, Gauntlet, Greatsword, Backpack (empty), Bedroll, Earplugs, Powder, Rope, Signal whistle, Soap, Thieves' tools, Twine (50') (2), Waterskin, Whetstone, 1 CP -------------------- Special Abilities -------------------- Earplugs +2 save vs. hearing effects, -5 hearing-based Perception. Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favoured Enemy (Undead). Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy. Boons:
Image of Imminent Opportunity: Your glance into the Pools of Seeing granted you a vision of the other levels below Thornkeep, giving you a unique insight into a future encounter. When adventuring in Thornkeep you gain a +2 bonus on any single initiative check or attack roll, applied before the roll is made. You may use this boon once per dungeon level within the complex. Purchases:
Masterwork Artisan's Tools 55gp Masterwork Thieves Tools 100gp Masterwork Cold Iron Greatsword 400gp Masterwork Combat scabbard, sharpened, 310gp Masterwork Darkwood Composite Longbow +3 Str 2PP Wand of Lead Blades 2PP Masterwork Backpack 50gp Heavy wooden shield Blunt arrows (20) Cold Iron Arrows (50) Cold Iron Dagger Acid 10gp Alchemist's fire 20gp Alkali flask 15gp Keros oil 5gp Weapon blanch (ghost salt) - applied to Cold Iron Arrows Weapon blanch (silver) - applied to Cold Iron Arrows Chronicles:
Thornkeep The Accursed Halls 3 XP, 4PP, 1398gp, 20gp day job. |