[PFS] GM Lithrac's Thornkeep, part I - The Accursed Halls (Inactive)

Game Master Cyril Corbaz


Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

Written by Rich Baker.

A module for 1st/2nd-level characters.

Thornkeep Map

Map Key:
Thornkeep Map - known locations
1. Town green (the main square)
2. Greenforest inn
3. Thornkeep bindery
4. Tardin's trading post
6. The Blue Basilisk hall (guild)
8. Greenfoot provisions
9. Echo woods arms
10. Igmar Dusthelm's (armory)
11. Haric's saddlery
12. Serianna's livery stable
13. Graveyard
14. Fraston Orchard
15. Shrine of Battle (temple of Gorum)
16. The Thirsty Ogre (tavern)
17. The Briarwarren (goblin town)
18. Goblin Bazaar
20. Arno's sawmill
21. House of the River Lord (temple of Hanspur)
24. Thornkeep mercantile
28. Hunter's lodge
29. Harley's mill
32. Wolfmane encampment
33. Apothecary
34. Goldenfire tower (guild)
35. Gatehouse
36. Keep barracks
37. The Baron's tower
38. The Accursed Halls entrance

The Accursed Halls, level I map
The Accursed Halls, level II map
Door of Seven Stars puzzle

[dice=Perception (Caradeum)]1d20+4[/dice]
[dice=Perception (Choamski)]1d20+9[/dice]
[dice=Perception (Cutter)]1d20+8[/dice]
[dice=Perception (Floggentop)]1d20+6[/dice]
[dice=Perception (Knorrin)]1d20+5[/dice]
[dice=Perception (Rellen)]1d20+3[/dice]

[dice=Initiative (Caradeum)]1d20+3[/dice]
[dice=Initiative (Choamski)]1d20+2[/dice]
[dice=Initiative (Cutter)]1d20+5[/dice]
[dice=Initiative (Floggentop)]1d20+2[/dice]
[dice=Initiative (Knorrin)]1d20+1[/dice]
[dice=Initiative (Rellen)]1d20+5[/dice]