[PFS] GM Lithrac's The Stranger Within (#5-18) (Inactive)

Game Master Cyril Corbaz


Grand Lodge

Discussion thread is open. The game will begin when we wrap up "The Paths We Choose" (since most players are involved in it as well).

Please post your PFS number here, and whether your character has played any scenario in Kaer Maga.

Moreover, also indicate your Initiative and Perception scores, please.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Hello! Excited to be bringing Bart out again!

#55162-11
->For now I'm sticking with The Exchange but I'm seriously considering changing it later.
Sleight of Hand (day job): 1d20 + 21 ⇒ (1) + 21 = 22

Init: +10 (always acts in surprise round)
Perc: +15

---

Furthermore, Bart will hide his two mwk cold iron daggers, using his Fast Fingers ability to roll twice for each dagger and take the better:

Sleight of Hand: 1d20 + 27 ⇒ (12) + 27 = 39
Sleight of Hand: 1d20 + 27 ⇒ (2) + 27 = 29

Sleight of Hand: 1d20 + 27 ⇒ (17) + 27 = 44
Sleight of Hand: 1d20 + 27 ⇒ (15) + 27 = 42

And I mentioned it before but just as a refresher, Bart's wizard level lets him always act in the surprise round and his bandit archetype lets him take a swift, move, and standard in the surprise round. With Quick Draw I can draw a concealed weapon as a move action and with Underhanded I can deal maximum sneak attack damage if I hit an opponent during the surprise round with a concealed weapon that they fail to notice.


Will be bringing Hawkwren.

65114-1
No Dayjob
Init: +5
Perception: +17

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

PFS: 64554-4
No Day Job

Perception: +9
Initiative: +11

Raoul here. I just leveled him up to 5. My first attempt at a wizard, and he's probably not the best at what he does.

Raoul also has the Forewarned ability from his focus in the divination school. Always gets to act in the surprise round.

Raoul is also willing to help others with skill checks using his Diviner's Fortune which provides +2 to various rolls.

One last thing, am I able to copy some spells (paying the requisite fees of course) before we start?

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

City of Strangers is in Kaer Maga, right? If so, then I've been to Kaer Maga; if not, then no.

Grand Lodge

Yes, City of Strangers are typically scenarios happening in Kaer Maga. Did you do both with Raoul?

By the way your header needs to be updated, it still mentions you're level 4.

Sure, no problem about spells, just make sure to make the Spellcraft checks here (or mention what's the result of a take 10 should you prefer to do so), as well as the list of spells you scribe in your book. I'll add them to your chronicle sheet when we finish.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Bart will also copy some spells from Raoul's book:

  • enlarge person
  • grease
  • mage armor
  • silent image

    Those are all DC 16 so Bart will take 10 for an 18 Spellcraft. Total cost is 40 gp.

    @Raoul: here's Bart's spellbook

    spellbook:

    Cantrips
    arcane mark
    dancing lights
    daze
    detect magic
    detect poison
    flare
    ghost sound
    haunted fey aspect
    light
    mage hand
    mending
    message
    open/close
    prestidigitation
    ray of frost
    read magic
    resistance
    scrivener's chant
    spark

    1st level
    anticipate peril
    burning hands
    charm person
    color spray
    comprehend languages
    cultural adaptation
    detect charm
    detect secret doors
    detect undead
    expeditious retreat
    identify
    Kreighton's perusal
    magic missile
    obscuring mist
    reduce person
    see alignment
    shield
    sleep
    sure casting
    true strike
    vanish

  • Liberty's Edge

    Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

    I don't think Bizzle has been to Kaer Maga.

    PFS # 79644-1
    Faction : The Exchange
    Day Job : Profession (Gambler) Day Job: 1d20 + 8 ⇒ (19) + 8 = 27

    Init +5
    Percept +10

    Dark Archive

    Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
    Resources:
    Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
    Current Buffs:
    Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

    Time to rock out!

    PFS # 73433-4
    Faction: Cheliax (Has that changed?)
    Day Job: Perform(String) 1d20 + 23 ⇒ (5) + 23 = 28

    Init: +11
    Perception: +12

    Grand Lodge

    Tiefling Alchemist 9 / Barbarian (Urban) 1 HP 104/104 | AC 21 FF 17 Tch 15 | CMD 24 (25 v grapple) | F+14 R+13 W+6 | Perc+9 | Init+4
    Per Diem:
    Bombs 18/18 | Rage 13/13 | Wings 9/9 | Formulae [3rd] 5/5 [2nd] 6/6 [1st] 7/7

    Hello!

    PFS# 21019-3
    Faction: Grand Lodge
    Initiative: +3
    Perception: +2
    Kaer Maga: negative

    And a bit about Boom:

    Background:

    An Andoren knight on a mission in Cheliax helped a fiendish thrall escape bondage under House Thrune, and on the sea voyage to freedom in Absalom a child was conceived. The father quickly departed after arrival, presumably on another mission, and the mother died in childbirth. Her daughter was taken in by a local orphanage, where she led an estranged life from her fellows on account of her claws, tail, and other strange features. From a young age, she was a perennial troublemaker, somehow managing to sneak volatile chemicals from nearby apothecary shops and create violent explosions for her own amusement -- though she took great care never to let these explosions harm others or cause unnecessary destruction. The other children took to simply calling her Boom, since few of them talked to her.

    When Boom had grown almost to adulthood, a paladin of the Silver Crusade visited her orphanage in Absalom. An untimely explosion very nearly disrupted the bestowal of an Silver Crusade endowment, but the paladin laughed it off and wisely noted Boom's great intelligence and skill in improvised alchemy. The next day, Boom was taken to a Venture-Captain as a candidate for training. The Society has since given Boom a wealth of specialized training and a lab to work in, away from the hard life of the streets she wandered in earlier days. She holds fierce loyalty to the Society as a result.

    Though extremely intelligent, Boom's more isolated childhood and inherently trusting nature has left her with relatively little common sense and a lack of social graces -- though these are born more out of appearance, a biting wit, clueless etiquette, and a propensity giggle endlessly than out of any real unfriendliness.

    Tactics and Play Style:

    Type: Variable (variable)

    Boom is all about versatility. Between mutagens, rage, controlled rage, and formulae, Boom has access a highly fungible range of powerful buffs to boost her stats. This makes her an equally formidable melee bruiser, ranged bomber, spellcaster, walking dictionary, or finesse role-player. Boom can fill whatever role the party needs and the situation calls for.

    That said, although Boom does a lot of things really really well, when she doesn't do something well she REALLY doesn't do it well virtue of a WIS 7 and CHA 5. For example, her cloistered childhood at an Absalom orphanage has manifested in a 'face-value' approach to life and society. Lying does not come naturally, nor does suspicion, as Boom prefers to instead intimidate others with fire when they become troublesome.

    (Given our caster-heavy party, I expect to be relying mostly on my barbarian side.)

    Grand Lodge

    Thanks for the information! We're a few posts away from wrapping up "The Paths We Choose" (this is a shameless not-too-subtle hint to my players for that campaign to Get on with it! -read with Monty Python voice- and finish it). We'll start this scenario as soon as they're done.

    Ace: Yes, you're part of the Dark Archive now. You have a free faction change that you can take at any point during season 6, though.

    Boom: You can already roll your day job like everyone else, it makes things easier for me at the end of the scenario.

    Subtier: 7+7+5+6+8+5=> APL 6.33, so low subtier.

    Grand Lodge

    Tiefling Alchemist 9 / Barbarian (Urban) 1 HP 104/104 | AC 21 FF 17 Tch 15 | CMD 24 (25 v grapple) | F+14 R+13 W+6 | Perc+9 | Init+4
    Per Diem:
    Bombs 18/18 | Rage 13/13 | Wings 9/9 | Formulae [3rd] 5/5 [2nd] 6/6 [1st] 7/7

    Sure thing:

    With an extract of crafter's fortune... Craft (Alchemy): 1d20 + 18 + 5 ⇒ (18) + 18 + 5 = 41 = 150gp

    Liberty's Edge

    Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

    Bizzle will retrain Feather Fall in place of Sleep for 120 gp and off of my Midnight Mauler chronicle I will buy the Wand of Dominate Person (3 charges) for 1800 gp.

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Okay, better get off my duff and get those spells.

    Copying the following spells from Master Flaxseed:

    anticipate peril
    cultural adaptation
    detect charm
    detect secret doors
    detect undead
    expeditious retreat
    identify
    obscuring mist
    reduce person
    see alignment
    shield
    sure casting
    vanish

    130 gp

    Then, copying the following spells from a random benevolent wizard:

    2nd Level:
    Create Pit

    60 gp

    3rd Level:
    Summon Monster III
    Haste

    270 gp

    Total of 460 gp

    (That's okay to do, right?)

    Grand Lodge

    Assuming that a Spellcraft take 10 is enough to succeed scribing the highest level spells, yes.

    -Posted with Wayfinder

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Oops. Take 10 Spellcraft is 23.

    -Posted with Wayfinder

    Grand Lodge

    I'm just dropping a line to warn you that my posting will be shaky at best these next few days. My 7-month old son is in the hospital, so I'll be mostly AFK. Feel free to bot me if I don't respond within 24 hours, if that's okay for you.


    Mwahahaha! GM Bold Strider will step in to bot for GM Lithrac. Beware!

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Head's up, I will be on holiday with the family from Wednesday 10/8 through Sunday 10/12. Taking the family to Disneyland, the beach and horseback riding amongst other activities. I'll likely still be able to check in and post in the evenings.

    If you need to bot him... good luck. I'm not sure what to do with him half the time.


    Also, hopefully it's nothing bad, but well wishes for your son's health.

    Grand Lodge

    We're back from the hospital, he's going to be okay but not completely off the hook yet. Thanks for the kind messages!

    Grand Lodge

    Just to let you know that I'll be away on weekend with Mrs Lithrac, I'll return Sunday evening.

    Grand Lodge

    1 person marked this as a favorite.

    That scenario should be dubbed "Stoned in Kaer Maga", or "Dude, where's my zombie palanquin?" I love it!

    The Exchange

    Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

    Huffing zombies will be the new trend with teenagers in Kaer Maga now.

    Dark Archive

    Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
    Resources:
    Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
    Current Buffs:
    Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

    It's how we live!

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    That's hilarious.

    Liberty's Edge

    Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

    Bizzle isn't much of a smoker... wait, I should say wasn't as he'll probably ask for what you guys are having when this is finished.

    Dark Archive

    Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
    Resources:
    Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
    Current Buffs:
    Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

    Thanks for running GM Lithrac! Was awesome fun!

    Grand Lodge

    Here are the Chronicle Sheets, please check them to see if everything's correct and enjoy the comments I made! ;)

    Ace

    Bart

    Bizzle

    Boom

    Hawkwren

    Raoul


    Haha. Awesome comments

    Grand Lodge

    Glad you liked them!

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Thanks a bunch GM!

    Grand Lodge

    Tiefling Alchemist 9 / Barbarian (Urban) 1 HP 104/104 | AC 21 FF 17 Tch 15 | CMD 24 (25 v grapple) | F+14 R+13 W+6 | Perc+9 | Init+4
    Per Diem:
    Bombs 18/18 | Rage 13/13 | Wings 9/9 | Formulae [3rd] 5/5 [2nd] 6/6 [1st] 7/7

    Thanks for running Lithrac, so sorry I was AWOL for most of it! Lots of fun though. =)

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Lithrac, thanks for the good time. If you could wait until at least end of the day on Monday before closing the thread, I would appreciate it.

    Grand Lodge

    Sure, no worries. Glad you enjoyed it!

    -Posted with Wayfinder

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Chronicle downloaded. Thanks again for an excellent time.

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