GM Lithrac |
Discussion thread is open. The game will begin when we wrap up "The Paths We Choose" (since most players are involved in it as well).
Please post your PFS number here, and whether your character has played any scenario in Kaer Maga.
Moreover, also indicate your Initiative and Perception scores, please.
Bartholomew Robert Flaxseed |
Hello! Excited to be bringing Bart out again!
#55162-11
->For now I'm sticking with The Exchange but I'm seriously considering changing it later.
Sleight of Hand (day job): 1d20 + 21 ⇒ (1) + 21 = 22
Init: +10 (always acts in surprise round)
Perc: +15
---
Furthermore, Bart will hide his two mwk cold iron daggers, using his Fast Fingers ability to roll twice for each dagger and take the better:
Sleight of Hand: 1d20 + 27 ⇒ (12) + 27 = 39
Sleight of Hand: 1d20 + 27 ⇒ (2) + 27 = 29
Sleight of Hand: 1d20 + 27 ⇒ (17) + 27 = 44
Sleight of Hand: 1d20 + 27 ⇒ (15) + 27 = 42
And I mentioned it before but just as a refresher, Bart's wizard level lets him always act in the surprise round and his bandit archetype lets him take a swift, move, and standard in the surprise round. With Quick Draw I can draw a concealed weapon as a move action and with Underhanded I can deal maximum sneak attack damage if I hit an opponent during the surprise round with a concealed weapon that they fail to notice.
Raoul Kasabian |
PFS: 64554-4
No Day Job
Perception: +9
Initiative: +11
Raoul here. I just leveled him up to 5. My first attempt at a wizard, and he's probably not the best at what he does.
Raoul also has the Forewarned ability from his focus in the divination school. Always gets to act in the surprise round.
Raoul is also willing to help others with skill checks using his Diviner's Fortune which provides +2 to various rolls.
One last thing, am I able to copy some spells (paying the requisite fees of course) before we start?
GM Lithrac |
Yes, City of Strangers are typically scenarios happening in Kaer Maga. Did you do both with Raoul?
By the way your header needs to be updated, it still mentions you're level 4.
Sure, no problem about spells, just make sure to make the Spellcraft checks here (or mention what's the result of a take 10 should you prefer to do so), as well as the list of spells you scribe in your book. I'll add them to your chronicle sheet when we finish.
Bartholomew Robert Flaxseed |
Bart will also copy some spells from Raoul's book:
Those are all DC 16 so Bart will take 10 for an 18 Spellcraft. Total cost is 40 gp.
@Raoul: here's Bart's spellbook
Cantrips
arcane mark
dancing lights
daze
detect magic
detect poison
flare
ghost sound
haunted fey aspect
light
mage hand
mending
message
open/close
prestidigitation
ray of frost
read magic
resistance
scrivener's chant
spark
1st level
anticipate peril
burning hands
charm person
color spray
comprehend languages
cultural adaptation
detect charm
detect secret doors
detect undead
expeditious retreat
identify
Kreighton's perusal
magic missile
obscuring mist
reduce person
see alignment
shield
sleep
sure casting
true strike
vanish
Bizzle Goodwager |
I don't think Bizzle has been to Kaer Maga.
PFS # 79644-1
Faction : The Exchange
Day Job : Profession (Gambler) Day Job: 1d20 + 8 ⇒ (19) + 8 = 27
Init +5
Percept +10
Ace of the Flesh Puppets |
Time to rock out!
PFS # 73433-4
Faction: Cheliax (Has that changed?)
Day Job: Perform(String) 1d20 + 23 ⇒ (5) + 23 = 28
Init: +11
Perception: +12
Boom Suburrae |
Hello!
PFS# 21019-3
Faction: Grand Lodge
Initiative: +3
Perception: +2
Kaer Maga: negative
And a bit about Boom:
An Andoren knight on a mission in Cheliax helped a fiendish thrall escape bondage under House Thrune, and on the sea voyage to freedom in Absalom a child was conceived. The father quickly departed after arrival, presumably on another mission, and the mother died in childbirth. Her daughter was taken in by a local orphanage, where she led an estranged life from her fellows on account of her claws, tail, and other strange features. From a young age, she was a perennial troublemaker, somehow managing to sneak volatile chemicals from nearby apothecary shops and create violent explosions for her own amusement -- though she took great care never to let these explosions harm others or cause unnecessary destruction. The other children took to simply calling her Boom, since few of them talked to her.
When Boom had grown almost to adulthood, a paladin of the Silver Crusade visited her orphanage in Absalom. An untimely explosion very nearly disrupted the bestowal of an Silver Crusade endowment, but the paladin laughed it off and wisely noted Boom's great intelligence and skill in improvised alchemy. The next day, Boom was taken to a Venture-Captain as a candidate for training. The Society has since given Boom a wealth of specialized training and a lab to work in, away from the hard life of the streets she wandered in earlier days. She holds fierce loyalty to the Society as a result.
Though extremely intelligent, Boom's more isolated childhood and inherently trusting nature has left her with relatively little common sense and a lack of social graces -- though these are born more out of appearance, a biting wit, clueless etiquette, and a propensity giggle endlessly than out of any real unfriendliness.
Type: Variable (variable)
Boom is all about versatility. Between mutagens, rage, controlled rage, and formulae, Boom has access a highly fungible range of powerful buffs to boost her stats. This makes her an equally formidable melee bruiser, ranged bomber, spellcaster, walking dictionary, or finesse role-player. Boom can fill whatever role the party needs and the situation calls for.
That said, although Boom does a lot of things really really well, when she doesn't do something well she REALLY doesn't do it well virtue of a WIS 7 and CHA 5. For example, her cloistered childhood at an Absalom orphanage has manifested in a 'face-value' approach to life and society. Lying does not come naturally, nor does suspicion, as Boom prefers to instead intimidate others with fire when they become troublesome.
(Given our caster-heavy party, I expect to be relying mostly on my barbarian side.)
GM Lithrac |
Thanks for the information! We're a few posts away from wrapping up "The Paths We Choose" (this is a shameless not-too-subtle hint to my players for that campaign to Get on with it! -read with Monty Python voice- and finish it). We'll start this scenario as soon as they're done.
Ace: Yes, you're part of the Dark Archive now. You have a free faction change that you can take at any point during season 6, though.
Boom: You can already roll your day job like everyone else, it makes things easier for me at the end of the scenario.
Subtier: 7+7+5+6+8+5=> APL 6.33, so low subtier.
Boom Suburrae |
Sure thing:
With an extract of crafter's fortune... Craft (Alchemy): 1d20 + 18 + 5 ⇒ (18) + 18 + 5 = 41 = 150gp
Bizzle Goodwager |
Bizzle will retrain Feather Fall in place of Sleep for 120 gp and off of my Midnight Mauler chronicle I will buy the Wand of Dominate Person (3 charges) for 1800 gp.
Raoul Kasabian |
Okay, better get off my duff and get those spells.
Copying the following spells from Master Flaxseed:
anticipate peril
cultural adaptation
detect charm
detect secret doors
detect undead
expeditious retreat
identify
obscuring mist
reduce person
see alignment
shield
sure casting
vanish
130 gp
Then, copying the following spells from a random benevolent wizard:
2nd Level:
Create Pit
60 gp
3rd Level:
Summon Monster III
Haste
270 gp
Total of 460 gp
(That's okay to do, right?)
GM Lithrac |
Assuming that a Spellcraft take 10 is enough to succeed scribing the highest level spells, yes.
-Posted with Wayfinder
Raoul Kasabian |
Oops. Take 10 Spellcraft is 23.
-Posted with Wayfinder
Raoul Kasabian |
Head's up, I will be on holiday with the family from Wednesday 10/8 through Sunday 10/12. Taking the family to Disneyland, the beach and horseback riding amongst other activities. I'll likely still be able to check in and post in the evenings.
If you need to bot him... good luck. I'm not sure what to do with him half the time.
Ace of the Flesh Puppets |
It's how we live!
Bizzle Goodwager |
Bizzle isn't much of a smoker... wait, I should say wasn't as he'll probably ask for what you guys are having when this is finished.
Ace of the Flesh Puppets |
Thanks for running GM Lithrac! Was awesome fun!
Boom Suburrae |
Thanks for running Lithrac, so sorry I was AWOL for most of it! Lots of fun though. =)