[PFS] GM Lithrac's The Silver Mount Collection (#6-02) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

“It is truly a pleasure to be back.” Venture Captain Drandle Dreng takes a seat at the head of the table and leafs through the papers set before him. “Some of you might have worked with me before my… furlough. And I look forward to reminiscing, but first it seems we need to spend the next few hours tidying up the paperwork you’ve accumulated overt the course of your adventures.” He wets his cracked lips. “First, we have this extradition order from Cheliax for... Oh my. Well, I’m sure the Society can—“ A blue-grey shape crashes through the window and lands on the oak table with a metallic schwak! The tangle of wings and claws eventually stands, a gleaming silver raven, and opens its mouth. “G—gods help me, Dreng, I’m dying,” a distant male voice sputters from the bird. “Men in black—came for… Numeria exhibits. It’s Nigel... I’ve been shot! You owe me, you old bastard!” Dreng’s lips crack and pop as they tighten. “Well… Sounds like you lot need to head to the Wise District. That sounds like Nigel Aldain, so go to the Blakros Museum. If he lives through the night, I might be able to make something of this—” he waves a hand over the mound of parchment, “disappear.”

You may describe and introduce your character at this point, as well as ask the Venture-Captain any questions you may have. Finally, you may roll a Knowledge (local or nobility check) to see what you've heard about the Blakros museum and what dark events happened there. If your character has already played any Blakros scenario, you may of course already know and share some of this information.

Knowledge (local or nobility) DC 15:
The Blakros Mueum is a small, old, ugly building in the Wise District that displays historical treasures. It is open to the public, for a small fee.

Knowledge (local or nobility) DC 20:
The Blakros Museum is owned by the Blakros family, a noble household of traders and artifact hunters. They marry nobles from all over the world, and use those contacts to bring in amazing treasures unseen anywhere else in Absalom. Nigel Aldain, the curator, isn’t a Blakros by birth. He married into the family.

Knowledge (local or nobility) DC 25:
The Blakros family didn’t build the museum. They bought it from some insane wizard’s estate after he died. It’s been closed for the past few weeks, but not many people have noticed. Accidents and strange events happen so often lately that it’s usually closed for “renovations” or “cleaning,” causing many people to avoid it.

Knowledge (local or nobility) DC 30:
The Blakros Museum was originally constructed by the powerful wizard Ralzeros the Overwatched and some people say he cursed the building upon his death. Apparently, Nigel Aldain found the artifact Ralzeros originally used to shape the building and his “renovations” supposedly include making the museum less prone to catastrophe.

Another check may be attempted, Knowledge (engineering or geography), regarding what your character may know about Numeria.

Knowledge (engineering or geography) DC 15:
Numeria is a large wasteland to the north. It’s more of a wilderness of barbarian tribes than a real nation.

Knowledge (engineering or geography) DC 20:
Stars fell on Numeria long ago, full of strange poisons and monsters. Its ruled by some barbarian king and his army of creepy mages.

Knowledge (engineering or geography) DC 25:
The Black Sovereign Kevoth-Kul rules over Numeria’s small cities and wandering tribes, aided by a cult of magic-users known as the Technic League. The Technic League bases their magic off the technology that fell to Golarion thousands of years ago.

Knowledge (engineering or geography) DC 30:
The Technic League jealously guards their technology. The strange things across Numeria they covet fell to Golarion in the remains of an enormous metal ship that supposedly sailed between worlds.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

.


The Flaxseed Pathfinder Lodge

(dot)

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir listens intently to the Venture Captain, completely caught off guard as the raven bursts through the window. The elf quickly grasps his longbow and has an arrow at the ready before the creature even has a breath out.

Easing his bow back down to the ground when he realizes what is going on he looks to the rest of his party for guidance. I am afraid that I know very little of this Blakro's museum or the outlying area, but this man Nigel sounds to be in dire trouble.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad stands dumbly in the back of the room, listening to the evil, mean VC Drenchy Dingy speak. The man has terrorize the young oread pathfinder in the past, and Sad is not anxious to repeat the experience.

1d20 + 5 ⇒ (4) + 5 = 9 Know (Geog)

If Sad knows anything of Numeria, Nigel Aldain, or the Blackros family, he does not share it now...or risk speaking in front of Dringle Draino.

Sad, a dutiful Pathfinder, answered the summons (Sad likes his work, in general) when they came. He is always anxious about finding his next assignment.

Outside of looking anxious and wanting to leave, Sad says nothing.

* * *

To those who do notice Sad, standing in the back quietly: Sad is a somber, almost sad looking Oread. He wears fine dragonhide...that he often gets tangled about his stubby legs. He is quite proud of his dull club that he keeps at his waist.

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

In what appears to be simply a set of white pajamas and pink fuzzy slippers, a tiny wisp of a gnome snores rather meekly as Dreng begins introductions. At first, it appears the mission might be to arouse the sleeping elder...

The sudden arrival of the clockwork buzzard stirs the tiny old man slightly, who bobs his head eagerly as if he were resuming a thought mid-sentence.

"Good news everyone..."

"... today you have the luck of being in the company of the most well-trained, studied Pathfind---"

As if suddenly exhausted by his introduction, the small man's head slumps forward, chin-to-chest and an exceptionally loud snore escapes his withered lips.

"Zzzzz....."

"Quantium... *mumble mumble*..."

"Nex..."

Once again his eyes dart open, and he somehow seems to have absorbed the details regarding Nigel's imminent danger.

"The Blakros Museum! In danger you say? Well, what are we waiting for? If this undersized avian is any indicator, there may be space-widgety-gizmo-thingeys that need studying!"

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

"W-W-Well it seems we certainly have to hurry right over there right?" A small halfling stammers. He's dressed in a slaves outfit with a nice looking piece of armor over it. His only identifying mark is a red glowing stone on his forehead.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Besides him a strange creature lies on the floor, looking bored at the group. It appears to be a centaur like being with two arms and four legs, though his face is as animalistic as the rest of him. If you didn't have any better idea he would appear to be a demon or devil. Red bony scales cover his body and his face appears to be that of a horned and armored dragon. On his back you see a trio of greatswords of different metals.
"Sounds like something fun is going on...heh heh heh."
It laughs with a low scrapy voice that appears to come from somewhere else altogether. When it speaks little flames exude from his mouth.

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

KN (local/nobility): 1d20 + 7 ⇒ (7) + 7 = 14
KN (engineering/geography): 1d20 + 3 ⇒ (13) + 3 = 16

A lovely Keleshite woman sits beside the aged Venture-Captain, the veil of her hijab hanging loose to reveal a lovely face with large brown eyes accented with a heavy application of the finest kohl. She holds an elaborate pen, ready for the extensive paperwork, and you may note that her calligraphy is quite outstanding for even the most mundane of writing tasks. As the various Packminders Pathfinders arrive, she greets with them with a slight bow of her head, "As-salamu alaykum, I am known as Shahrazad and it is a pleasure to meet you. I delight in tales of all sorts and would love to hear yours as we work on these tasks."

Unfortunately, her wish to hear the story of each of her companions is disrupted by the arrival of the bird. "It seems I will have to hear of your tales later," she sighs, "but it may be that we will make our own in rescuing Nigel. We should make haste, it sounded like he was in much trouble."

As she says these last words, she draws a magnificent flute from her backpack and leads the way out into Absalom. Along the way, she plays a bright and spirtely tune that mimics the sound of human feet, slowly building to a steady, ground-eating pace.

Using 1 round of performance for Triple Time; takes 1 minute to perform and grants up to four allies +10' base land speed for 1 hour. Assume I do this as we're approaching the Museum. I'll go ahead and grant this to Sad Rock, Graxus, Tarquin, and George.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Graxus and tywin are instead of Tarquin, who is needed elsewhere.

Whilst underway Tywin sits on a saddle on Graxus' back along for the ride.
"Useful ability descendent of the fire plane. I like you already." Graxus grins as his step is increased.

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Ah, ok, I missed that. Instead of Tarquin I'll give it to Professor F then. Trying to think of who will get the most use out of more mobility. I only get one/level so I can't cover everyone yet.

"Thank you, friend. I have always found that music and tales carry more than just metaphorical magic if you know how to use them."

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The professor taps one of his slippered feet in loose rhythm to the fluting.

"Oh! This tune! I'll have you know I used to be quite the dancer in the Age of Enthronement. With the right medicine, I'm sure I could be again... now was it the red or blue pill for dancing?"

The professors lower lip quivers and he scratches his temple, heavily weathered with age spots, as he tries to recollect.

"I wouldn't want to take them both now, mind you... the other one is for intentional suicides, and I have no desires to tickle Zyphus's fancy this day!"

The professor begins rummaging around in the pockets of his bathrobe.

"Oh bother, perhaps one of you would be kind enough to carry me along to the museum."

The professor's eyes bulge from behind his thick-rimmed glasses (he's wearing smoke goggles, complete with the whopping Perception penalty at the moment)

"You there, young lady! You look strapping and like you could carry a dozen barrels of pickled yams to the harvest feast!"

The professor hobbles up to Sad Rock.

"How about a little liftsy-poo to this museum? I'll give you a lollipop once we're all done?"

The tiny gnome opens his arms like a toddler waiting for his mommy to carry him.

Grand Lodge

When you leave the Grand Lodge in haste, another Pathfinder clumsily stumbles into Tywin. "Sorry, Sir, beg your pardon!" Moments later, he's gone in the labyrinthine halls of Skyreach.

Tywin:
You feel your pockets, half-expecting to have been robbed, but nothing's missing. In fact, a piece of parchment has been carefully tucked there. It reads:

Greetings, my moldable little mind,
In light of our recent reorganization, knowing the right people is quite vital. A pet of mine couldn’t help but overhear your conversation with Dreng and Nigel Aldain’s pathetic cry for help. Sad though he is, the elf controls access to a wealth of knowledge I want access to, and he would make a delightful addition to the Dark Archive’s ranks. Persuade him to join us. It shouldn’t pose much of a challenge with his ego, but he is a fickle and self-important little man. If you can find any way to ensure his true and lasting loyalty know that I will owe you a favor.
— Zarta Dralneen

A half-hour later, you arrive at the museum. The dark, blocky architecture of the Blakros Museum squats stubbornly between the more impressive government buildings of the Wise Quarter. One of the older buildings in Absalom, it remains unchanged and lacks the ornamentation of its newer neighbors. Imposing statues of armored men flank the entrance ahead, one partially obscured by a half-fallen banner reading “Grand New Exhibition!” A blue flicker intermittently tints the dark windows, casting long, dull shadows over the groomed gardens and fountain. A crumpled figure in bloodstained robes lies against the fountain’s edge. He is, of course, Nigel Aldain.

The curator of the Blakros museum lies in shock, oblivious of his surroundings until you come closer. He waves at you weakly and stammers: "Keep your heads down, fools! They could be everywhere! Are you Pathfinders? Did Dreng send you? It was... it was... it was in no way my fault! We took every precaution! Tomorrow was going to be such an event, unveiling the new museum, and absolutely nothing could go wrong! I personally inspected every artifact that came in, as both a scholar and a wizard. Everything was harmless as a newborn lamb! And anything the least bit suspicious went right into the lockbox! We even made sure those bizarre “robots” of theirs were neutralized!" At that moment, Aldain starts to faint.

You may try to rouse him with a Heal or Intimidate check, or leave him be if you prefer.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad Rock runs along, his dragonhide armor tangling his gait as he struggles to keep up with the others...that is, until he learns to keep pace with Shahrazad's music. And while he is still the slowest of the group, her music propels him. He marvels as how his stocky feet move along with the music.

"Sad like music," Sad says to Shahrazad in halting Common. It is clear that the Common tongue is not Sad's first, nor even second, language and he frequently gets confused by both definition and pronunciation.

"Me Sad Rock, but *not* monster. Sad good Packminder," Sad says defiantly, in case anyone was confused or had forgotten.

* * *

Sad looks at Nigel, thinking to draw his wand, then does so. He reaches over to touch Nigel.

"Iumdae sucks!" Sad says, invoking the power of his wand of CLW that he purchased from the Church of Asmodeus.

1d8 + 1 ⇒ (3) + 1 = 4 Healing (17/50 left)

1d20 + 7 ⇒ (4) + 7 = 11 Heal check, if necessary

Grand Lodge

Sad finds out that even though Nigel's injury to his hip is obviously painful, the wound has been cauterized and isn’t a threat to the elf ’s life. After the Oread has tended to the wound with his magical wand, Nigel barely thanks him but regains his strength and continues with a desperate tone.

"It was those vile cultists! They struck in the night like cowards! Oh, Abadar preserve my poor staff! None of us know how to fight. I went to find help and those Numerian monsters shot me in the back! I blacked out. Thought I’d gone on to the Boneyard, but when I awoke I called for assistance. I don’t know how many of my workers are still alive! Pendleton was in there! You have to do something. They could destroy the entire museum! Half of that exhibit belongs to you people!"

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

"Sad *not* monster," Sad iterates to Nigel, in case the man was confused. "Sad work for Drindle Dringle."

Sad looks around for any obvious danger, drawing his club and a whetstone. He spends a few moments rubbing out any sharp areas, making sure the clubby surface is clubby.

"Which way Sad go?" Sad asks Nigel. "What Pelletdown look like?"

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Shahrazad keeps her flute in hand but pulls her veil over her face as she bends down to look at Nigel's wounds. "I am Shahrazad of the Pathfinder Society and you have already met Sad Rock, who is indeed not a monster. These are our companions."

After listening to the curator, she asks, "Who is Pendleton and who are these cultists who 'struck in the night'? And I am ashamed to admit that I do not know what a robot is; perhaps you can tell us more about exactly what went wrong."

Grand Lodge

"Pendleton is my nephew—my wife’s sister’s middle son. Nice enough lad. Head in the clouds. Dhrami thought a season or two working in the museum might teach him a bit about foreign cultures before they actually let him roam the world and embarrass us all abroad."

"As for the cultists, I believe they are called the Technic League, some secret society out of Numeria. Clearly they did not like my acquisition of their artifacts. I assure you, almost no one told me how fanatically devoted they were to keeping their technology a secret. Especially robots. What, you don't know what that is? It’s one of those Numerian machines, sort of a golem, but it runs on lightning and needs little nodules in its head to think and obey. So we pulled those nodules out and threw them in the hazard crate. What? What's a hazard crate? Another gadget from Numeria, a large metal box painted in black and yellow. Doesn’t affect most magic, but it shuts down any Numerian relics placed inside. When the cultists attacked, I think the crate was damaged, but then it was utter chaos, and I was forced to fl... err, to operate a strategic fallback, of course. Please find Pendleton, or my in-laws will have my head!"

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

would like to interact but sleepy time. Please don't advance too far. Post in the morning :). Dratting wayfinder

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

Shahrazad looks to each of her companions in turn as she stands back up. "Do we need anything more from him? It seems we have a rescue mission on our hands, with the potential of dangerous technology and its cultist-like adopters."

Shahrazad then pulls Sad aside, "My dear, we are Pathfinders, not Packminders. Can you repeat it with me a few times? I just don't want other people you meet to get the wrong impression." Shahrazad is very patient with Sad and decides not to bring up the name of the Venture-Captain or anything else at this time, guessing that small steps will work best for the lumbering but lovable oread.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir grasps his bow and makes sure that he arrows are ready to go.

We had better be on our guard. It looks like this group is a shoot first and no talk

Looking to Nigel Which way are these Numerian's?

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

After being set down at Nigel's feet, the professor wobbles for a bit before gaining some semblence of balance and squints at the others as they converse regarding matters inside the museum.

"Hogwash! The Technic League are a bunch of upstart radicals! All they need is a good clubbing to knock some sense into them!"

The professor gives the blurry form of the oread applying a whetstone to a club a curt nod.

Rolling up the sleeves of his pajamas, he turns and takes a half dozen steps away from the museum and back towards the Grand Lodge.

"The museum... it used to be right here, didn't it?"

Removing his glasses, he rubs them against his now folded sleeve before returning them to his face.

"Unless you mean to say they've stolen the entire museum?? Or perhaps dis-integrated it with some sort of massive disintegration ray?"

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

"Ah you must be the knowledgeable master Aldain we heard so much about. Friends of ours say you are quite the researcher. And a powerful wizard to boot!" Tywin says with a timid voice after being told to keep his head down. Looking around anxiously for an incoming attack

"Yes, my masters say they are quite impressed with your work here...master...Aldain." Graxus adds with his raspy voice

--------------------------------

"Of course we will go rescue your nephew master Aldain. We wouldn't want you to lose your head over it eh? ha ha ha...." Tywin says making a bad attempt at a joke.

--------------------------------

When the team starts to head towards the building, Tywin and Graxus linger for a moment longer.

Aldain:

Tywin whispers to Aldain
"Our master the great Zarta Dralneen of the Dark Archives herself(!) would love to learn from you master Aldain. I was asked personally by her to invite you to join us."
diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24

"Yes, We believe you and the Dark Archives share...similar...goals, no? You are sure that we will work extra hard recovering your blood relative if you agree to join our cause." Graxus adds with a grin, letting little flames escape from his fanged mouth.

Grand Lodge

Rubbing his wounds, Aldain finally nods in recognition of the magical healing provided. He glances at Tywin, then nods again.

Tywin:
He whispers back. "Tell your mistress I shall help her."

The elf keeps his head down, losing his bravado as he replies to Kalendir. "Follow the blood tracks..."

You enter the museum and reach the first gallery. An electric tang overpowers the room’s scent of polish and wax. Walls and pillars of hewn black stone support the heavy ceiling overhead and a lattice of lamps burning with a steady, white flame. Dozens of paintings, both stunning and lackluster, line the walls just beyond the museum’s grand doors. Various statues stand against the walls, while a towering bronze figure, arm outstretched with waves parting beneath him, almost scrapes the fifteen-foot ceiling at the chamber’s far end. Doors to the west are delicately labeled “Facilities,” while a sign over the double doors across the gallery boasts “Histories of the World.” Two sets of double-doors stand at the room’s north end, barely ajar. A banner hanging overhead proclaims “Secret Sorceries of a Savage Land,” while a more subdued sign below that reads “Grand Exhibition Hall.”

GM rolls:
Perception (Tywin): 1d20 - 2 ⇒ (18) - 2 = 16
Perception (Tywin's Eidolon): 1d20 + 6 ⇒ (7) + 6 = 13
Perception (Sad Rock): 1d20 + 10 ⇒ (2) + 10 = 12
Perception (George): 1d20 + 10 ⇒ (12) + 10 = 22
Perception (Kalendir): 1d20 + 2 ⇒ (4) + 2 = 6
Perception (Professor F): 1d20 + 3 ⇒ (8) + 3 = 11
Perception (Shahrazad): 1d20 + 11 ⇒ (20) + 11 = 31

Initiative (Tywin): 1d20 + 5 ⇒ (11) + 5 = 16
Initiative (Sad Rock): 1d20 + 7 ⇒ (11) + 7 = 18
Initiative (George): 1d20 + 6 ⇒ (6) + 6 = 12
Initiative (Kalendir): 1d20 + 6 ⇒ (7) + 6 = 13
Initiative (Professor F): 1d20 ⇒ 16
Initiative (Shahrazad): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative (Robot): 1d20 + 1 ⇒ (2) + 1 = 3

Initiative order:
1. Sad Rock, Tywin, Professor F, Kalendir, George, Shahrazad
2. Robots

As the party roams in the gallery, Shahrazad shouts a warning. "The statues are robots - watch out!" At the same moment, two massive metallic statues come to life with a buzzing sound, their spears flashing with lightning the moment they strike.

Initiative - surprise round (single action only) - bold may act
Shahrazad
Robots
Knowledge (engineering) to identify these robots.

Blakros Museum map

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

KN (engineering): 1d20 + 3 ⇒ (15) + 3 = 18

"I have heard, O fortunate companions, that a stranger name Gharib was told to kill the king of the ghuls to pay the brideprice for his love...."

Shahrazad begins telling a tale to bolster her companions' resolve!

Inspire Courage: +1 morale on saves against charm and fear and +1 competence on attack and damage!

Grand Lodge

Shahraad:
These creatures are gearmen. One question.

The gearmen adopt an offensive stance, as they strike Kalendir and Sad Rock with their lightning spears.
Spear vs Kalendir (FF): 1d20 + 10 ⇒ (2) + 10 = 12
Spear vs Sad Rock (FF): 1d20 + 10 ⇒ (1) + 10 = 11
Luckily, both robots must be rusty - they miss their targets!

Initiative order - round 1 - the bold may act!
1. Sad Rock, Tywin, Professor F, Kalendir, George, Shahrazad
2. Robots

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir takes a step back as he lets loose two arrows at the animated metal creature.

Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 ⇒ (20) + 10 + 1 - 2 - 2 + 1 = 28
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (2) + 1 + 2 + 4 + 1 = 10

Confirm crit??: 1d20 + 10 + 1 - 2 - 2 + 1 ⇒ (7) + 10 + 1 - 2 - 2 + 1 = 15
extra crit damage: 2d8 + 2 + 4 + 8 + 2 ⇒ (5, 4) + 2 + 4 + 8 + 2 = 25

Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 ⇒ (10) + 10 + 1 - 2 - 2 + 1 = 18
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (8) + 1 + 2 + 4 + 1 = 16

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/Dam from bardic performance

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

gm:
special materials required to hit them? I think they have hardness if I remember from GMing it. Also, when I GM'd it they almost TPK'd this encounter and had to run away so I actually never finished reading it. It will be the rare occasion where I play something without knowing what is going to happen, which is exciting.

---

"When Gharib went to the castle of the ghul, he fought off the ghul's champions but instead of killing the ghul, he threw away the creature's weapon and told the ghul to surrender to Sarenrae, Shelyn, Iomedae, and the good forces of the world...."

Inspire Courage: +1 morale on saves against charm and fear and +1 competence on attack and damage!

Shahrazad continues to weave her magical tale as she backs up and tries to trip one of the gearmen!

whip trip!: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Apologies for the late arrival! Totally missed this.

George sees that the left flank is unguarded and that Kalendir and Shahrazad are open to attacks.

He quaffs his Barkskin extract and moves to engage the creature. Mr. Chips squeaks at the metal monster and throws a walnut at the beast before scurrying back inside George's cloak.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 1, Init 18

Sad reacts negatively to the metalmen, having dealt with them before and not enjoyed the experience.

"No fight Sad! Sad like you, but less metal. But *not* monster!" Sad says drawing his club and trying to protect his fellow Pathfinders. His heavy shield was already at the ready.

Sad swings at the close metalman, using extra force as he learned last time.

1d20 + 8 + 1 - 1 ⇒ (16) + 8 + 1 - 1 = 24 to hit; (+bard,-PA)
1d6 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 damage.

* * *

@Shahr, in retro:
Sorry, at Dreamforce and it's been crazy. On the good side, about to hear Hilary Clinton's keynote.

Shahrazad, Teller of Tales wrote:
Shahrazad then pulls Sad aside, "My dear, we are Pathfinders, not Packminders. Can you repeat it with me a few times? I just don't want other people you meet to get the wrong impression."

Lovable? Lolz.

Sad does his best to repeat after Shahrazad, mimicking her tone and pronunciation as best he can. He seems earnestly trying, his brow furled with effort. After a while, he looks around, worried and concerned.

"Cha-raisin? Maybe we need to go save Pelletdown now? Talky-time later?"

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The professor, somewhere about halfway between gawking at the statues and returning to slumber, dribbles a bit on his pajamas before the rush of adrenaline brings him into combat form...

Which is to say, he stands a half-inch taller and adjusts his glasses while waving his arms in a frenzy.

"Wha, who---? Metal monsters are attacking us?! Let me see, here... No, too tall to be oreads... too short to be a golem..."

Holding up a finger as if to suggest the others wait a moment while he puzzles out their foes, the Professor's second hand takes on a life of it's own as it fetches a wand from a pocket.

"Oh, yes! Certainly a good idea..."

Waving the wand about, he prattles on.

"Blessings of MAH-AHM upon you all while I puzzle this out..."

Activate wand of bless (47 charges remain). Everyone acting after the Professor gets +1 on attacks and saves versus fear.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Graxus pulls away from the monsters and moves to a flanking position with Sad rock. From that distance he uses his long muscular arms to swing his greatsword at the construct while Tywin pokes at the construct with his lance.

lance attack: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
graxus attack: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
dmg: 2d6 + 6 + 1 ⇒ (1, 3) + 6 + 1 = 11

meh crappy rolls hope their dmg reduction isn't so bad, but am afraid it is :P

Grand Lodge

Shahrazad:
Adamantine would tear through their metal plates like butter. Hardness 10

Kalendir's first arrow fail to break through the robot's metal plates, but the second arrow manages to inflict some damage.

Shahrazad attempts to trip the robot with her whip, but the hulking mass of metal is too massive to be brought down so easily.

George prepares for battle, as does the Professor. I'll apply buffs before anyone else acts, since in tabletop people would delay until the buff goes off.

Sad rock swings, hits, but doesn't manage to inflict much damage to the robot. The eidolon, flanking the machine with him, isn't much more successful.

One of the robots moves behind Sad Rock's back, and both strike the oread with powerful, merciless swings.
Spear, PA, flanking: 1d20 + 10 - 2 + 2 ⇒ (1) + 10 - 2 + 2 = 11

Spear, PA, flanking: 1d20 + 10 - 2 + 2 ⇒ (13) + 10 - 2 + 2 = 23
Damage, PA: 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18 plus Electricity: 1d6 ⇒ 3

Initiative order - round 1 - the bold may act!
1. Sad Rock, Tywin, Professor F, Kalendir, George, Shahrazad
2. Robots

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir releases a twin set of arrows at the mechanical beast.

Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (3) + 10 + 1 - 2 - 2 + 1 + 1 = 12
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (2) + 1 + 2 + 4 + 1 = 10

Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (13) + 10 + 1 - 2 - 2 + 1 + 1 = 22
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (1) + 1 + 2 + 4 + 1 = 9

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/Damage from bardic inspiration
+ Att from Bless

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Now I can imagine why the other groups had to ran away. Could you please link the map up top?

Graxus again tries to slash at the golem.
attack: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 22
dmg: 2d6 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14
But seeing it not being very effective Graxus thinks of something else and moves away, taking Tywin with him.

Tywin meanwhile greases the floor of the top golem (dc 14 reflex)

"Oh dear, it seems are weapons are not very effective against them. What shall we dooo?" Tywin asks a bit squimish.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George wants to use his bombs, but he realizes that he will undoubtedly hit some of his teammates. He also realizes that his claw attacks will do nothing if the big hitters in this group can't damage the metal.

George uses his innate and augmented abilites to dodge attacks to protect the weaker individuals. If an opportunity presents itself, he will toss a bomb if it can damage only a single person besides the metal construct. Let me try a different tack! Get away from that far metalman!

Bomb - RTA: 1d20 + 11 ⇒ (8) + 11 = 19
Fire Damage: 4d6 + 5 ⇒ (4, 5, 5, 6) + 5 = 25

EDIT: It appears that Graxus moved away as I was typing. Thus, I will target the northern construct, after asking Sad Rock to 5' away to avoid damage.

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

"Use adamantine if you've got it; this metal is hard!"

---

Shahrazad continues her tale, "The ghul fell to the ground and professed to Gharib his faith in the forces of good and Gharib granted the ghul leave to spread these religions among his jinn armies. Gharib then returned to his homeland to find that his brother had turned against him and rallied armies to take over the city. . . ."

Inspire Courage: +1 morale on saves against charm and fear and +1 competence on attack and damage!

Shahrazad continues to use her whip against the metalman!

whip trip!: 1d20 + 7 ⇒ (19) + 7 = 26

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

I am afraid that I do not have any adamantine!

I have a feeling this is going to turn into an expensive season for pathfinder lol.

Grand Lodge

Kalendir shoots two arrows, one of them chipping away pieces of metal from the robot. Tywin's serpentine servant bites into the other one, severing minor wires. As the eidolon moves away, the robot strikes again, dealing a serious wound to the outsider.
AoO, PA: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Confirmation: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Damage, PA: 1d8 + 5 + 6 ⇒ (2) + 5 + 6 = 13 plus Electricity damage: 1d6 ⇒ 1

Once his eidolon is away from the robot's reach, Tywin conjures black grease to make the machine slip and fall on the ground.
Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
The robot falls on the ground with a loud CLANG!

George is ready to lob a bomb at the northern robot the moment Sad Rock moves, whereas Shahrazad finally succeeds in wrapping the lash of her whip around the construct's leg. Moments later, another loud CLANG can be heard, and the robot lies on the ground.

Initiative order - round 2 - the bold may act!
1. Sad Rock, Tywin & eidolon, Professor F, Kalendir, George (R), Shahrazad
2. Robots

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

EDIT: This should be the proper attributes with the buffs. Bomb - RTA: 1d20 + 11 + 1 + 1 ⇒ (8) + 13 = 21; Fire Damage: 4d6 + 5 + 1 ⇒ (4, 5, 5, 6) + 6 = 26

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
GM Lithrac wrote:

One of the robots moves behind Sad Rock's back, and both strike the oread with powerful, merciless swings.

Spear, PA, flanking: 1d20 + 10 - 2 + 2 ⇒ (13) + 10 - 2 + 2 = 23
Damage, PA: 1d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18 plus Electricity: 1d6 ⇒ 3

Correct me if I'm wrong, but Sad can use an immediate action to call his rock friend (the ground) to intercede on his behalf, casting Stone Shield (link).

Sad grunts and prepares for the vicious flanking attacks.

* * *

Round 2, Init 18

Sad knows better than to be flanked, it's not only his Pathfinder training, but he hates being rocked.

Still, he is brave, taking a 5' step, while loosing his shield (move action), and dropping it (free action) so he can grip his club with two hands as he swings.

1d20 + 8 + 1 + 2 - 1 ⇒ (5) + 8 + 1 + 2 - 1 = 15 to hit;
1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16 damage.

AC is 18 now. HP is either 14/35 or 35/35.

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

Round 2

Depending on Sad's state of HP, the Professor would either heal his ally, or try to contribute to the damage brought to bear on the remaining robot. This post assumes Sad did not take the damage.

The professor rubs his eyes and shakes his head.

He could almost swear he saw the massive machines tear into the oread.

"Blessed Brigh... I'm sorry to have to beg you the favor, but these robots seem to have woken up on the wrong side of their rejuvenation chambers..."

With a minor nod to his deity, the professor summons a fiery bolt that he lobs at the lone remaining machine.

Fire bolt (ranged touch): 1d20 + 2 ⇒ (12) + 2 = 14 for 1d6 + 3 ⇒ (5) + 3 = 8 (fire damage, 5 of 6 remain today)

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Graxus has reach, so unless these also have that, he wouldnt have gotted aoo'd. I kept both of them at 5 ft distance from the metal robots, hugging the west wall. And hes using his greatsword currently :), the reach comes from an evolution and only applies to the greatsword, not the bite.

Grand Lodge

Pain, the problem is that immediate actions should be called the moment the attack is called but before the results are known. So how do you know against which attack to raise your shield? I suggest the following: roll 1d2, if you roll 1 you raised your shield against the correct attack, if it's a 2 you raised it against the other robot's attack. Does it sound fair to you?


GM:
The attack that hit him was second, so even if he raised it against the first attack, then it would be there against the second attack.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Stone Friend: 1d2 ⇒ 2

I have no problem with taking the hit...I think this is more a function of how to use an immed action in PbP combat than anything else. I'll ponder how to make this work in the future.

Grand Lodge

After thinking things over this evening, I decided I'd allow your shield for this round as you played it, but please read the Discussion thread for my take on how to use it henceforth.

Graxus flees to the corner of the room, while the robots strike Sad Rock. The oread instinctively calls upon the earth to protect him and raises a stone shield to protect himself from the impending doom. The wall shatters, but Sad Rock is safe - for now. The oread strikes back with both hands, bu sadly his aim is poor and he misses the hulking mass of metal.

Feeling reassured about his companion's fate, the Professor shoots a firebolt at one of the robots, but again the metal plates protect the machine of death. You hit, but its hardness reduced damage to 0.

Seeing Sad Rock moving away from the northern robot, George lobs a bomb at the machine, but the other robot - right next to him, uses that opportunity to strike at the alchemist. AoO, since you're next to it.
AoO vs George, PA, prone: 1d20 + 10 - 2 - 4 ⇒ (20) + 10 - 2 - 4 = 241d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14 plus Electricity damage: 1d6 ⇒ 4
Confirmation: 1d20 + 10 - 2 - 4 ⇒ (16) + 10 - 2 - 4 = 202d8 + 10 + 12 ⇒ (4, 8) + 10 + 12 = 34 Luckily not a crit, thanks to its fall earlier this round!

The bomb explodes on the other robot, inflicting some damage to it.

Both robots stand up (the southern robot incurs AoOs from Sad Rock, George (claws) and Shahrazad (whip)) resuming their pincer attack against the oread.

Sad Rock, Two attacks are coming your way, do you wish to use stone shield, provided you have one prepared?

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round of AoO

Fighting for his rocky life, Sad takes the opportunity to fight back.

1d20 + 8 + 1 + 2 - 1 + 1 ⇒ (15) + 8 + 1 + 2 - 1 + 1 = 26 to hit; (bard, flank, power attack, bless)
1d6 + 6 + 1 + 3 ⇒ (3) + 6 + 1 + 3 = 13 damage. (bard, PA)

Still AC 18.

I think we worked it out on the OOC, two attacks coming Sad's way.

Grand Lodge

Sad's attack strikes true, and the oread's massive bludgeon crushes the robot's metal plates!

Attack, PA, flank: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 101d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16 plus Electricity damage: 1d6 ⇒ 4 *miss*

Attack, PA, flank: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 231d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16 plus Electricity damage: 1d6 ⇒ 5 *hit*

Initiative order - round 3 - the bold may act!
1. Sad Rock, Tywin & eidolon, Professor F, Kalendir, George (R), Shahrazad
2. Robots

George and Shahrazad still have an AoO to take against the southern robot.

EDIT: Dreadfully sorry, I forgot the Acrobatics check from the northern robot to exit the greasy area!
Acrobatics DC 10: 1d20 + 1 ⇒ (11) + 1 = 12 Alright, no changes.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George claws the robot as a reflex, but realizes that it is very ineffective.

Claw AoO: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage: 1d4 + 6 ⇒ (4) + 6 = 10 Even if it hits it does nothing... :(

George takes the same action as before, stepping out of reach of the beast and tossing a bomb at it. Just keep moving it around so I can lob bombs at it.

Bomb-RTA: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 4d6 + 5 ⇒ (6, 3, 4, 6) + 5 = 24

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