[PFS] GM Lithrac's The Silver Mount Collection (#6-02) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Sounds good. Meant Antiplague >.>

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

There are stairs leading up behind these flesh monsters. Perhaps Pendleton is up here?

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The professor hesitates briefly to flip through some of the research before waving a book at the others.

"Hogwash! Amateurs! They don't even show their work! Back in my day if we failed to show our work, they'd ask who your god was an kill him!"

The gnome continues to wave the book.

"It's true! That's how Aroden died, one of his worshippers failed to show his work!"

After being pacified (getting tired), the old gnome drops the book on the ground and shambles ahead towards the stairs, hopefully following someone larger and stronger than himself (anyone).

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad goes up the stairs.

"Maybe upstairs?"

Will move on map later...but going upstairs.

Grand Lodge

The stairs wind up to a door with a "Private Collection" sign painted on it. Even before you open it, you hear the strangest noises you've ever heard. The clanging of machines, associated with sounds of melting flesh and buzzing waves simply drown your ears as you penetrate into that room. A mosaic of the night sky and winter constellations covers the domed ceiling of this circular chamber. Rich embellishments fill the walls, and a plush carpet covers the floor. Heavy antique furniture has been overturned or broken, much of it incorporated into a series of sparking devices.

In the room, two creatures are standing. One is a robot much like the ones you've fought at the entrance of the museum, its spear lit with electricity and gazing at you with its immovable eyes. The second one makes you think - for a moment at least - that your quest is hopeless. A skinless body, raw flesh covered by wires, plugs and a metallic structure, moves around with a disfigured face, torn by pain and forced metamorphosis. There is something in this creature's eyes that plead for a swift death, yet you feel that deep inside he wishes to live and see the parasite out of his body.

Initiative rolls:
Initiative (Tywin): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Sad Rock): 1d20 + 7 ⇒ (2) + 7 = 9
Initiative (George): 1d20 + 6 ⇒ (6) + 6 = 12
Initiative (Kalendir): 1d20 + 6 ⇒ (19) + 6 = 25
Initiative (Professor F): 1d20 ⇒ 9
Initiative (Shahrazad): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (Infested Pendleton): 1d20 + 1 ⇒ (8) + 1 = 9
Initiative (Robot): 1d20 + 1 ⇒ (18) + 1 = 19

Initiative - round 1 - bold may act!
1. Kalendir
2. Robot
3. George, Sad Rock, Tywin
4. Infested Pendleton
5. Professor F, Shahrazad
Knowledge (arcana) may actually be used to understand the parasite and identify it!

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

lets focus on the robot first and hope we can get that parasite out somehow. I'm guessing we should be ablee to rescue the poor lad somehow hope george rolls high on the knowledge ;)

-Posted with Wayfinder

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir moves to the top of the stairs. Looking at the flayed man he grates an extreme hatred for the robots and lets loose a well aimed arrow at the creature.

Move action: Move to top of stairs
Standard action: Smite evil +2 Hit;damage;AC and Fire one arrow

Arrow 1: 1d20 + 10 + 1 - 2 + 2 ⇒ (12) + 10 + 1 - 2 + 2 = 23
Damage: 1d8 + 1 + 2 + 4 + 2 ⇒ (5) + 1 + 2 + 4 + 2 = 14

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
Weapon Focus and Deadly Aim -2/+4

Grand Lodge

Your smite evil fails, for the flayed man isn't evil.

The top of the stairs is where George is, by the way. Moved you.

Kalendir's arrow strikes Pendleton, who reels in pain.

The gearsman buzzes to life, coming to punish Kalendir and defend the infested creature.
Spear, PA: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15

Initiative - round 1 - bold may act!
1. Kalendir
2. Robot
3. George, Sad Rock, Tywin
4. Infested Pendleton
5. Professor F, Shahrazad

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

So are we now all stuck behind George on the stairs? I hate it when the map and critters screw us with this.

Tywin will cast grease on the dangerous spear (dc14).

Graxus meanwhile is annoyed at being unable to attack anything, but will move up and attack if the others in front of him move out of the way.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George rolls forward 5' to flank the robot with Kalendir as he rolls a bomb under the metallic creature next to him.

Bomb-RTA: 1d20 + 13 ⇒ (6) + 13 = 19
Fire Damage: 4d6 + 5 ⇒ (1, 2, 4, 4) + 5 = 16

As the bomb explodes, George blocks most of the blast with the gearsman's legs and the rest feels like a warm breeze on his neck. Tiefling Resistances

Reflex Save - DC 18: 1d20 + 14 ⇒ (19) + 14 = 33
Splash 9 fire damage on Kalendir; Reflex Save DC 18 for half damage

Closer the infected man, George is able to get a better look at the beast.

Kn.(Arcana): 1d20 + 15 ⇒ (10) + 15 = 25

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Sorry, I guess I didn't make that very clear but I was targeting the robot for doing that to Pendleton.

reflex save: 1d20 + 7 ⇒ (6) + 7 = 13

Kalendir is not able to get out of the way of the bomb's radius as the robot is blocking him in.

Grand Lodge

Kalendir: Ah, alright! Though the robot didn't do that to Pendleton. Applying the attacks to the robot, then. The robot isn't evil either by the way.

Ref: 1d20 + 2 ⇒ (6) + 2 = 8
Kalendir's arrow barely scratches the robot, and George's bomb doesn't do much more. Luckily, Tywin's spell renders the machine's spear slippery. The weapon falls to the ground!

George:
The creature infesting Pendleton is reminiscent of an ooze, but is actually made of thousands of diminutive constructs acting as one will. It is called a cyberplasm by the Numerians, where they can be found, albeit rarely. It can possess a human host and act through him, and while it does so, all damage the infested creature sustains is split equally between the actual host and the cyberplasm. The only ways of purging the host's body is if he dies, if he sustains electricity damage, or if he's hit by a remove disease spell. It isn't automatic, but relies on the host's resilience to kick the plasm out of his own body. Lastly, the host's body slowly decay as he's being infested, as it doesn't tolerate the parasite's presence well.

Initiative - round 1 - bold may act!
1. Kalendir
2. Robot
3. George, Sad Rock, Tywin
4. Infested Pendleton
5. Professor F, Shahrazad

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

With George out of the way, Graxus moves up and attacks the now weaponless robot.

attack: 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 2d6 + 6 ⇒ (6, 6) + 6 = 18

in case George shares his knowledge:

Graxus shouts "Get ready to pick up the lighting spear when Tywin dismisses the spell and zap the man with it!"
Not sure how it works if the spear is in the robots square though? Otherwise we have to get rid of the robot first and then use the spear to be able to do some lighting dmg. Unless someone has a lightning dmging spell on their hands?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

We need to use a Remove Disease spell or electricity damage against the creature. The intricacies of the beast are too great to explain now. George yells to the party.

The robot doesn't get a Reflex save against the bomb, btw. If that is what the Reflex Save was for.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

It was against the grease spell so it would drop its weapon. Everyone can read Graxus' spoiler now

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 1, Group 3

Hmm. I think I'm confused by the map. Is Sad in front or back? It looks like he's completely out of the fight. Are the stairs half movement?

Sad double moves up the stairs as fast as his stubby legs will take him. He seems worried that he's going to miss the fight.

Sad's icon will move when I get to a computer in a bit.

Grand Lodge

George: Tywin answered that one quicker than I did, though the effect was announced (the spear falling to the ground due to its slipperiness).

Tywin: The spear stopped emitting elecricity the moment the robot dropped it.

Sad Rock: Stairs aren't difficult terrain, and you're in front, not at the back. A 5-foot step (NE direction) would bring him into melee with the robot. If you wish to take it, you can even make an attack against the robot.

As Graxus moves past the robot, the machine gives a shove towards the eidolon, but misses. Graxus's sword is stopped by the gearman's armor.
AoO, Slam, PA: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13

The infested creature moves into melee to flank George, but exposes his flank to Graxus and his rider. They both have reach, right? They may take an AoO against the infested one.

The tormented half-machine creature rakes at the alchemist with its claws. However, the attempt is feeble, and it fails.
Slam, flanking: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Initiative - round 1 - bold may act!
1. Kalendir
2. Robot
3. George, Sad Rock (can retcon), Tywin
4. Infested Pendleton
5. Professor F, Shahrazad

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

That is true, and shame about the electricity :S. Hope we can still save the boy

As the half machine comes close Graxus and Tywin out of reflex take their attacks.
greatsword: 1d20 + 5 ⇒ (1) + 5 = 6

lance: 1d20 + 6 ⇒ (20) + 6 = 26
dmg: 1d6 + 4 ⇒ (6) + 4 = 10
confirm: 1d20 + 6 ⇒ (11) + 6 = 17
extra dmg: 2d6 + 8 ⇒ (6, 2) + 8 = 16

Though Graxus misses greatly, Tywin has better luck and manages to set his lance just as the creature comes within reach and the creature impales itself on the lance.

Hope he's still alive :P

Scarab Sages

Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

"I have heard, O fortunate companions, that a soldier named al'Makan tried to sneak up on an enemy fortress and found outside an old woman who challenged anyone who passed by to wrestle with her. As it happens, a young woman was walking to the fortress and asking for entrance. . . . "

Inspire Courage: +1 attack/damage and +1 on saves against fear!

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round X, Group 3

Oh good. I still think the map is screwy, but quite happy to be able do stuff.

Sad casts Shillelah and 5' steps closer to the metaljerk.

AC 20, HP 35/35

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

My bad. A bit blind, I am.

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

Round 1, Group 3

The professor waddles into the room amid much shouting and clanging and squints at the latest robot and the strange flayed man with some sort of parasitic exoskeleton attached.

"Disease removal you say? Lightning? Well, I've always found a bit of fire cures all ails..."

Waving his hands about he squints a bit harder.

"... although, perhaps you're right and it is lightning we need. Hmmmm..."

The old gnome tries to remember what he asked Brigh for this morning, besides a sweet end to his overly long life.

With little else to offer, he once again pulls out his happy stick and bestows a blessing of Brigh to the others.

"We'll uhh, need to drag him back to the temple to remove it! Did anyone bring uhh, rope?"

Bless from the wand again. 44 charges remain.

Remember everyone: +1 to attacks!

The Professor's Status:

Professor:
HP: 30/30; AC: 14 (T11/FF14)
F: +6, R: +1, W: +6
Spells Cast Today:
2nd - Produce flame (as CMW)
1st - Burning hands
Channel remaining: 5/6
Fire bolt remaining: 4/6
Bless Wand remaining: 44/50

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Perhaps we can bind him to get that witch from earlier to shock him free of the nanites' influence. George reasons.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Which witch would that be?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Whoever was threatening to Disintegrate us on the first floor?

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Ow yer, forgot about her, let's hope she has something we can use. Though we might be able to find something in the lower levels as well though. Since remove disease is a lvl 3 spell. I'm sure the makers included something somewhere.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir moves out of the way while the robot is busy. Quickly laying his hands on his burns he whispers a prayer to Erostil. The elven man's burns slowly heal a little bit.

Lay on Hands: 1d6 ⇒ 5

Drawing his bow he lets loose an arrow that goes wide, clattering to the floor.

Arrow : 1d20 + 10 + 1 - 2 + 1 + 1 ⇒ (1) + 10 + 1 - 2 + 1 + 1 = 12
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (4) + 1 + 2 + 4 + 1 = 12

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
Weapon Focus and Deadly Aim -2/+4
+1 att/dam-inspire courage
+ att bless

Grand Lodge

While Graxus misses, Tywin's lance strikes true and inflicts a wound that should have been deadly to the infested creature, yet it still stands.

While most of the Pathfinders prepare for a long-lasting battle, Kalendir escapes to take a shot at the robot, but the machine strikes the cowardly archer! Luckily for the paladin, the machine's mighty fists rip off his armor.
AoO, Combat Reflexes, PA: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

The robot then turns to George, answering the infested creature's silent call for tactical onslaught against the alchemist. The metal fist whistle above George's shoulder, missing it.
Slam, PA, flank: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 19

Initiative - round 2 - bold may act!
1. Kalendir
2. Robot
3. George, Sad Rock, Tywin & Graxus
4. Infested Pendleton
5. Professor F, Shahrazad

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 2, Group 3

Sad 5' waddles into flank, ready to get some beatdown on the metaljerk.

1d20 + 8 + 1 + 1 + 2 - 1 ⇒ (5) + 8 + 1 + 1 + 2 - 1 = 16 to hit; (bless, shillelagh, bard, flank, power attack)
2d6 + 6 + 3 + 1 + 1 ⇒ (6, 1) + 6 + 3 + 1 + 1 = 18 damage. (power attack, bard, shillelagh)

AC 20, HP 35/35

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George leaps over the robot's fist as it swings at him and lands a few feet back. He draws a dose of Confabulation Powder out of his pocket. Provokes an attack of opportunity.

He throws the poison in Pendleton's face, hoping the poison will enter his system and hinder his movements. Provokes an attack of opportunity? I don't actually know on this one. I guess roll for DC 5 to hit a square and it's a ranged attack so it provokes?

Ranged - 5 AC: 1d20 + 13 ⇒ (4) + 13 = 17

DC 20 - 1 min. / 2 min. - Staggered 1 min. / Becomes highly susceptible - 1 save

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Graxus moves a diagonal step to the se and continues to pummel the robot. greatsword: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 dmg: 2d6 + 6 + 1 ⇒ (6, 3) + 6 + 1 = 16

Meanwhile Tywin casts his last grease at the posessed Pendleton, hoping to trip him up.

"Be ready to channel if Pendleton goes down dear clerical companion. We need to keep him alive."

Actually, as dmg is split between the two and the ooze is a construct of sorts I guess, couldn't we save the lad by healing him and damaging him at the same time? Pendleton will get healed of his dmg while the construct does not as they are immune to positive and negative dmg. In which case I'd say try it ou :)

-Posted with Wayfinder

Grand Lodge

Sad Rock tries to smash the robot, but his blow is too slow and the construct avoids it entirely. Graxus's swing meets the same fate.

George: Archives of Nathys's entry on Confabulation Powder mentions DC 18 and staggered as the effect (susceptible only if already staggered, which is not the case yet). Your Concentrate poison ability would explain the +2 DC, but it requires two doses of poison, 1 minute of concentration, and the concentrated dose only lasts for an hour (after which it becomes ruined). Could you point out what allows your poison to have DC 20 instead of 18, please? It doesn't change anything for the outcome of your action, I'm just curious to see if I missed something.

As George draws a small vial of gas from his pockets, Pendleton hits him mercilessly.
AoO: 1d20 + 8 ⇒ (4) + 8 = 12

Hold Breath, High = breathes poison: 1d100 ⇒ 68
Fort: 1d20 + 2 ⇒ (9) + 2 = 11
Ref: 1d20 + 5 ⇒ (18) + 5 = 23

The infested Pendleton attempts to hold his breath, but it is too late - he has breathed a whiff of the poison already and starts coughing. At the same time, Tywin conjures another patch of grease under the creature's abnormal feet, but Pendleton keeps his footing. He slams his fist into Tywin, now certain that George must be invulnerable.
Slam: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 1 ⇒ (4) + 1 = 5

Initiative - round 2/3 - bold may act!
1. Kalendir
2. Robot
3. George, Sad Rock, Tywin & Graxus
4. Infested Pendleton (staggered)
5. Professor F, Shahrazad

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

unless he has reach he must still make an acrobatics dc 10 check to reach me and possibly fall down if he falls correct? Think it counts as difficult terrain.

-Posted with Wayfinder

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir brushes his hand over the burn once again healing a bit more of the skin. Steadying himself he fires two arrows at the chunk of magical metal as he is final out of it's grasp.

Lay on Hands: 1d6 ⇒ 6

Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (8) + 10 + 1 - 2 - 2 + 1 + 1 = 17
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (1) + 1 + 2 + 4 + 1 = 9

Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (18) + 10 + 1 - 2 - 2 + 1 + 1 = 27
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (3) + 1 + 2 + 4 + 1 = 11

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/Dam- Inspire Courage
+1 Att- Bless

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The professor blinks a few times, continuing to be amazed that George is escaping the melee unscathed.

"Well, that's fortunate... time for Brigh to take a break!"

The professor pulls off his glasses and cleans the lenses on the sleeve of his pajamas for a moment.

The professor will go into delay, waiting to see if the robot does some hurting that requires his healing administrations.

Mental note: Pick up a wand to use in situations with robots in the future.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

My mistake. Should be a +1 to Poison DC from the feat Poison Focus, so DC 19. Mind blanked on the difference of Poison Focus and Concentrate. Need to stop watching 30 Rock while I update threads.... >.> Also, the way I write it is "Initial Effect / Secondary Effect", so yes. He would just be staggered at this point.

Scarab Sages

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Female Ifrit Storyteller 5 | HP 33/33
stats:
AC 17 T 12 FF 15 | F +2 R +6 W +4 (+4 perf/sonic/lang-dep, +1 dazzled and nonlethalfrom heat) | resist 5 fire | Init +2 | Perc +6 | SM +12 | Perf: 13/19

"The old woman challenged the younger one to a wrestling match. The young woman found the old lady surprisingly strong and the match was an intense one, until the young woman threw her elder to the ground, at which point the elder's dress few up, exposing her backside from which escaped a mighty wind...."*

Shahrazad then lets a mighty blast on her flute to emphasize the point!

piercing shriek: DC 16 Fort save or staggered for 4 rounds.

Inspire courage: +1 attack and damage and +1 on saves against fear!

*These are basically summaries out of 1001 Arabian Nights by the way, I'm not making them up. And elaborate metaphors about flatulence abound in some of the stories....

Grand Lodge

Acrobatics DC 10 to reach Tywin: 1d20 + 1 ⇒ (18) + 1 = 19
While it isn't called out specifically in the spell as "difficult terrain", it costs double to move across like difficult terrain so I tend to adjudicate it can be assimilated as such. So he will move to you, which provokes by the way, but not attack yet.

Kalendir's second arrow manages to make a slight dent in the robot's armor, whereas the first one bounces off it.

Shahrazad illustrates her inspiring story with magic, affecting the robot with it. The machine starts acting weird, slowed down by the power of the Keleshite tale-teller's words.
Fort save: 1d20 + 1 ⇒ (12) + 1 = 13

Professor

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

wow that story lol

aoo greatsword: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
dmg: 2d6 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12

aoo lance: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
dmg: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Graxus is too focussed at his positioning that he missed Pendleton. Tywin however manages to set his lance at the right time and pierces Pendleton again.

-Posted with Wayfinder

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

With no injuries, the Professor stays in delay.

"Well done, young lady! Now, if only we had some rope... does anyone have any rope? Or manacles? Or some sort of force prison, perhaps?"

Grand Lodge

Tywin's lance pierces the infested creature's flank, which starts oozing drops of silver goo.

The robot pounds on Sad Rock with a single fist of metal, but the machine is slow and the blow is easily avoided.
Slam, PA: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10

Initiative - round 3 - bold may act!
1. Kalendir
2. Robot
3. George, Sad Rock, Tywin & Graxus
4. Infested Pendleton (staggered)
5. Professor F, Shahrazad

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

Graxus runs past Penderton and tries to strike him. Tywin pokes at him and at the same time tries to defend against a strike against Graxus.

greatsword: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
dmg: 2d6 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9

lance: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
dmg: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

ridecheck to dodge attack: 1d20 + 11 ⇒ (1) + 11 = 12

Graxus roars at the professor "Gnome, fire a burst of positive energy, we need to keep Penderton alive and it might not affect the metal possessing him. Keep a close eye to see if it works."

Grand Lodge

Tywin's lance strikes true again! The man-machine winces, visibly in pain, but remains standing.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George thinks to himself. I thought we were supposed to save him... George decides to watch and see what Tywin's tactics are.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 3, Group 3

Sad tries for some beatdown on the metaljerk. He takes a moment to scratch his head, wondering why he has no flanker to help him.

1d20 + 8 + 1 + 1 - 1 ⇒ (9) + 8 + 1 + 1 - 1 = 18 to hit; (bless, shillelagh, bard, power attack)
2d6 + 6 + 3 + 1 + 1 ⇒ (5, 5) + 6 + 3 + 1 + 1 = 21 damage. (power attack, bard, shillelagh)

AC 20, HP 35/35

Grand Lodge

Sad Rock's blow is potent but lacks precision, and misses. George stops fighting, as if wondering what is happening. Assuming this means a delay?

Pendleton doesn't move either, apparently too exhausted by the fight. Is he waiting for his inevitable death?

Initiative - round 3/4 - bold may act!
1. Kalendir
2. Robot (staggered)
3. George (D), Sad Rock, Tywin & Graxus
4. Infested Pendleton (staggered)
5. Professor F, Shahrazad

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

kalendir lets two more arrows loose at the metal, barely denting the creature as more arrow bounces off than anything else.

Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (17) + 10 + 1 - 2 - 2 + 1 + 1 = 26
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (3) + 1 + 2 + 4 + 1 = 11

Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (3) + 10 + 1 - 2 - 2 + 1 + 1 = 12
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (7) + 1 + 2 + 4 + 1 = 15

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/dam -Inspire Courage
+1 att- Bless

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

hope the prof channels ;)

-Posted with Wayfinder

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

Busy Halloween weekend!

The professor, half asleep waiting for someone to heal, is brought to his senses at the cries for his aid.

"Whaa? Who-sit, now?!?"

Coming out of delay, he channels, including Pendleton.

Channel: 2d6 ⇒ (6, 3) = 9

The Professor's Status:

Professor:
HP: 30/30; AC: 14 (T11/FF14)
F: +6, R: +1, W: +6
Spells Cast Today:
2nd - Produce flame (as CMW)
1st - Burning hands
Channel remaining: 4/6
Fire bolt remaining: 4/6
Bless Wand remaining: 44/50

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

Interesting... post was eaten.

The professor, half asleep while waiting for his fellow Pathfinders to become injured and require his aid, is brought to attention by their calls.

"Whaa? Who-sit, now? Healing?!"

Gripping his holy symbol, he channels a radiant burst, including the "possessed" man.

Channel: 2d6 ⇒ (3, 1) = 4

The Professor's Status:

Professor:
HP: 30/30; AC: 14 (T11/FF14)
F: +6, R: +1, W: +6
Spells Cast Today:
2nd - Produce flame (as CMW)
1st - Burning hands
Channel remaining: 4/6
Fire bolt remaining: 4/6
Bless Wand remaining: 44/50

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